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Gta dexter city (Help me!)

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dextermods2011
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#1

Posted 27 June 2011 - 05:53 PM Edited by dextermods2011, 27 June 2011 - 05:56 PM.

Im started this project before 1 year,and everything is going excellent...but with time,more errors come...and i fix all of this...but now i cant fix alone and i want help from you.
I have problems: When I near some area in game- the game crash...before i dont have this problems...Help me! Reply Plsss - By: Dexter
How to fix it?

fireguy109
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#2

Posted 27 June 2011 - 09:28 PM

Give us some ******* information, dexter. What have you done to your game scripts? What models have you changed? Are you using an old save game?

More info is needed if you want any help.

dextermods2011
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#3

Posted 27 June 2011 - 11:31 PM Edited by Adler, 28 June 2011 - 03:47 AM.

Im not speak english so good..:-( but im understand you a lil bit. Can i give you a link to my total conversation? And you search for problems? This mod is totaly new city,no gta sa objects...I upload it tomorrow...thx in advance :-)

Sry for spam...If you accept my request:To download my mod,install it and search for problems.I will give you a credit in readme bcs im a leader of this project and only one person who made this city.:-) i will give you a credit in readme of mod if we solve the problem here,ok?

Adler: Next time, use the EDIT button.

fireguy109
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#4

Posted 28 June 2011 - 02:04 AM

Just tell me what you did. What kind of scripts were you running, and what was the change that made it crash (i.e. if it worked before it stopped working after you did what)?

dextermods2011
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#5

Posted 28 June 2011 - 11:21 AM

For my game i use this:map cleaner(streched main.scm,scripts.img),changed water.dat,streched gta3.img,and my custom 300 objects for my game.im use simplest main.scm(scripted only to spawn player) bcs i dont know how to make missions,and i use empty car paths(nodesX.dat all 64).
And i have my own 5 ipls,one of them called global is 380 kb size maybe that bug other and crash game? :-) maybe i must cut that global to 6 ipls per 50kb?

dextermods2011
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#6

Posted 28 June 2011 - 11:29 AM

I fail: streched=cutted,shortened something like that..sry

fireguy109
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#7

Posted 28 June 2011 - 12:42 PM

The first rule of a big mod is to add stuff one piece at a time.

Make another copy of your game files (stock) and install in this order-

1. main.scm
2. no-paths thing
3. map clearing
4. New gta.img (make sure you have the dff and txd for the player in there)
5. New ide files
6. New ipl files

dextermods2011
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#8

Posted 28 June 2011 - 03:23 PM

No-path thing?
You mean gta3.img?
I have player.dff and txd in that.
I'm what you say and my game fully dont work,cant start in mapcleaned gta,but in old gta i can start my game.old gta mean my modified gta.What you think about large .ipl 380kb,can that be a problem?

Bad.boy!
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#9

Posted 28 June 2011 - 05:30 PM

CODE
; The Number of IPL Instances allowed in the game (inst)
#Buildings=13000
; NOTE: Increase to increase IPL Limit
#Dummys=2500
; NOTE: Increase to increase IPL Limit


If your game crashes every time you get close to 1 specific place, a model in that area can be corrupt.

dextermods2011
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#10

Posted 28 June 2011 - 06:29 PM

No coruppted models,i deleted 30 objects around that place and that place same crash game.and when i add more objects into my game not in that place,that crash point is bigger and bigger...:-(

dextermods2011
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#11

Posted 28 June 2011 - 07:48 PM

I install sa limit adjuster and he say this to clean gta sa with my mod.i dont changed any sounds and i dont understand why is this error.after all i replace that ambience with original again and limiter say same on that bugged place in my game. Limites say this in error dump:
GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: US 1.0

Last File Loaded: AUDIO\STREAMS\AMBIENCE

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x0054F3B3

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x00B74288 EBX: 0x07ADD5B8

ECX: 0x00000000 EDX: 0x023C37EC

ESI: 0x07ADD5B8 EDI: 0x023C3780

EBP: 0x00968DF0 ESP: 0x0022F954

Help pls

fireguy109
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#12

Posted 28 June 2011 - 09:26 PM

QUOTE (dextermods2011 @ Tuesday, Jun 28 2011, 11:23)
No-path thing?
You mean gta3.img?
I have player.dff and txd in that.
I'm what you say and my game fully dont work,cant start in mapcleaned gta,but in old gta i can start my game.old gta mean my modified gta.What you think about large .ipl 380kb,can that be a problem?

How did you clear out the paths?

dextermods2011
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#13

Posted 28 June 2011 - 10:16 PM

I deleted manualy from data/paths and replace all 64 in gta3.img with empty paths generated by aschratt path editor(or empty paths pack atached with map cleaner v0.5 rc1)i dont remember im do that long time ago.why is path important for this? :-D

fireguy109
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#14

Posted 28 June 2011 - 10:19 PM

Try using a default path system with your cleaned map. Did you try what I posted a bit earlier?

dextermods2011
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#15

Posted 28 June 2011 - 10:54 PM

Im try that with standard paths.but same problems,game crash on same place...

dextermods2011
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#16

Posted 28 June 2011 - 10:58 PM

Im not understand your earlier post. Sry .

fireguy109
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#17

Posted 29 June 2011 - 12:20 AM

Reinstall (or duplicate a backup of) SA and use your modded main.scm on it. Next, try your new paths. Next, try clearing the map.

Tell us when you start to crash.

dextermods2011
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#18

Posted 29 June 2011 - 01:41 PM

Im do that,all is good,no crash point there,but now is moved to other area i mean crash point moved. :-D:-(
Can other authors of tc mods visit my question? I really need help...i want deniska's help too...Does anyone have a email of deniska?

fireguy109
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#19

Posted 29 June 2011 - 03:33 PM

Did it start crashing as soon as you used the main.scm?

Open it with Sanny Builder and paste the entire contents of the main.scm here. I think I know what the problem is.

dextermods2011
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#20

Posted 29 June 2011 - 03:52 PM

I use edited main.scm by me!...Here you go...and check if some line is wrong...

CODE
DEFINE VERSION SA 0.33

0002: jump ££Second_Segment
DEFINE MEMORY  43857  ; Equals Mission Builder type global variable range $2 to $10963.25

:Second_Segment
0002: jump ££Third_Segment
DEFINE OBJECTS  2
DEFINE OBJECT STEVE-M.COM                ; This is an unused object. You can put anything here.
DEFINE OBJECT PICKUPSAVE                ; Object number -1

:Third_Segment
0002: jump ££Fourth_Segment
DEFINE MISSIONS  0

:Fourth_Segment
0002: jump ££Fifth_Segment
DEFINE EXTERNAL_SCRIPTS  0

:Fifth_Segment
0002: jump ££Sixth_Segment
DEFINE UNKNOWN_FIFTH_SEGMENT
DEFINE UNKNOWN1  0

:Sixth_Segment
0002: jump ££MAIN_1
DEFINE UNKNOWN_SIXTH_SEGMENT
DEFINE UNKNOWN3  0

;-------------MAIN---------------


:MAIN_1
03A4: name_thread 'MAIN'
016A: fade  0 ()  0 ms
042C: set_total_missions_to  0
030D: set_total_mission_points_to  0
01F0: set_max_wanted_level_to  0
0111: set_wasted_busted_check_to  0 (disabled)
00C0: set_current_time  12  0
0005: $7 = -1941.126;; floating-point values
0005: $6 =  249.2375;; floating-point values
0005: $5 =  17.7578;; floating-point values
04E4: unknown_refresh_game_renderer_at $10963.25 $10962.25
03CB: set_camera $7 $6 $5
062A: change_stat  999 to  999.0; float
062A: change_stat  999 to  999.0; float
062A: change_stat  250 () to  0.0; float
062A: change_stat  999 to  999.0; float
062A: change_stat  999 to  999.0; float
062A: change_stat  999 to  999.0; float
062A: change_stat  999 to  999.0; float
062A: change_stat  999 to  999.0; float
0629: change_stat  181 (islands unlocked) to  4; integer see statdisp.dat
0629: change_stat  68 () to  0; integer see statdisp.dat
0053: $PLAYER_CHAR = create_player  0 at $7 $6 $5
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
0373: set_camera_directly_behind_player
0173: set_actor $PLAYER_ACTOR z_angle_to  90.0
01B6: set_weather  1
087B: set_player $PLAYER_CHAR clothes "SUIT1BLK" "SUIT1"  0
087B: set_player $PLAYER_CHAR clothes "SUIT1TRBLK" "SUIT1TR"  2
087B: set_player $PLAYER_CHAR clothes "SNEAKERBINCBLK" "SNEAKER"  3
087B: set_player $PLAYER_CHAR clothes "CORNROWS" "CORNROWS"  1
055E: set_player $PLAYER_CHAR max_health +=  250
055F: set_player $PLAYER_CHAR max_armour +=  250
070D: $PLAYER_CHAR
04BB: select_interior  0;; select render area
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
01B7: release_weather
016C: restart_if_wasted at -1311.25  633.7498  17.7562 angle  180.0 unknown  0
016D: restart_if_busted at $7 $6 $5 angle  270.0 unknown  0
0109: player $PLAYER_CHAR money +=  29051994
0001: wait  0 ms
00D6: if  0
016A: fade  1 (back)  100 ms
0001: wait  100 ms

:MAIN_56
0001: wait  0 ms
0002: jump ££MAIN_56

fireguy109
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#21

Posted 29 June 2011 - 05:17 PM

QUOTE
Did it start crashing as soon as you used the main.scm?

That script seems fine to me. So answer my question.

If not, delete your maps in your map folder (delete everything .col .ide or .ipl)- manually cleaning the map (or use MEd and delete everything).

dextermods2011
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#22

Posted 29 June 2011 - 05:44 PM Edited by dextermods2011, 29 June 2011 - 05:53 PM.

QUOTE (fireguy109 @ Wednesday, Jun 29 2011, 17:17)
QUOTE
Did it start crashing as soon as you used the main.scm?


Which main.scm?
this posted here or standard game scm?

Im not understand so good...

Did you have msn or facebook?

fireguy109
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#23

Posted 29 June 2011 - 06:03 PM

This is going nowhere fast. In order to avoid clutter, lets take this to PM. Just so you mods know.

dextermods2011
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#24

Posted 29 June 2011 - 06:17 PM

You help me?

dextermods2011
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#25

Posted 02 July 2011 - 11:29 PM

Fireguy download this link...
That is my mod gta dexter city v3...
http://www.mediafire...62it7osllih9o2d

And check for problems there....
And tell me in PM!

sdrobovikom
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#26

Posted 07 July 2011 - 07:25 AM

2dexter2011

Link of your topic in gtamaps.net with your question:
your question

cool.gif I too had such error! confused.gif
Sorry for my bad english?just i'm russian!)) cool.gif
I too had such error
Game crashed because you haven't correctly made *.COL file. Check all *.COL files!!!
Error in them!!! Try to clean superfluous polygons with modifier "Optimize"!!! 100 % in it an error!!
p.s
Probably you have *.COL files in which there are collisions with identical names!!
Or you haven't corresponding *.COL file!!
cool.gif cool.gif cool.gif biggrin.gif

dextermods2011
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#27

Posted 07 July 2011 - 11:30 AM

Ok.

dextermods2011
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#28

Posted 01 September 2012 - 03:10 PM

After a long time im decided to go back in making my Total conversion mod,so FIREGUY can you answer?
Now i understand more things about SA modding,i know there is maybe collisions problem,because my collision have more than 5000 faces,etc....




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