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Modern Warfare 3

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Piperka
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#1

Posted 09 June 2011 - 09:31 AM Edited by Piperka, 09 June 2011 - 09:42 AM.

Let's try this again. No discussing Battlefield 3.

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Seddo
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#2

Posted 09 June 2011 - 09:45 AM

Considering you were the original topic creator Pip, i'll lock the other and we'll use yours icon14.gif.

Piperka
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#3

Posted 09 June 2011 - 09:58 AM Edited by Piperka, 09 June 2011 - 10:16 AM.

Thanks again Seddo icon14.gif

vertical limit
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#4

Posted 09 June 2011 - 10:13 AM

Alright, so back to business.


I am definatley getting this game.

And I would like the shotguns to be secondary.

What about you?

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#5

Posted 09 June 2011 - 10:15 AM

QUOTE (vertical limit @ Thursday, Jun 9 2011, 18:13)
And I would like the shotguns to be secondary.

Fine by me because it would be more necessary to have them as secondary, as long as there's no Akimbo for them. That sh*t was annoying.

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#6

Posted 09 June 2011 - 11:11 AM

Yeah it seems legit.


Butters 2011
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#7

Posted 09 June 2011 - 11:19 AM

QUOTE
Activision will be releasing details regarding Call of Duty: Modern Warfare 3's DLC as well as the pricing structure for Call of Duty: Elite within the next few months.

Speaking in the Modern Warfare 3 presentation at E3 Activision Product Director, Noah Heller said the following to a response about Call of Duty: Elite's pricing structure.

"The only reason I cant get deep into that is because we want to come back in a month or two, show what the MW3 DLC content is and then put a price on everything,"

"Our benchmark though is other online services and we want to be cheaper. We want to be especially cheaper or comparable when you see the map pack value adding up to the total value of the subscription."


Posted in the old topic, but so much sh*t going on that it just went unnoticed.

On the subject of Akimbo shotguns, I didn't mind them that much. I never use Akimbo, but what's the difference between Akimbo 1887 and the AA-12? Both require short distance between you and the enemy anyway, and both give you around the same amount of firepower, only the AA-12 has a stupid amount of recoil on it.

I'm happy that they are bringing back the UMP45, which would have been a big mistake had they not brought it back. I remember reading somewhere that the UMP45 is the number one used weapon in MP on MW2. I myself use it quite alot...it's only slightly tricky to use if you have a high aim amount on, such as 7-10, due to how light the gun is...but is great for when enemies run past you and you quickly have to fire and turn.

I hope the Javelin makes a return aswell. Alot of people found it to be annoying and wanted it gone, but in my view that was a fun weapon, and great at getting rid of camping groups.

vertical limit
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#8

Posted 09 June 2011 - 12:05 PM

I agree, I used it a lot myself.

Though isn't the javelin aircraft lock only?

AreXi
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#9

Posted 09 June 2011 - 12:08 PM

QUOTE (vertical limit @ Thursday, Jun 9 2011, 14:05)
I agree, I used it a lot myself.

Though isn't the javelin aircraft lock only?

Nah, you could lock on aircraft, but you could also use it to shoot ground aswell. You couldn't lock on infantry, tho.

vertical limit
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#10

Posted 09 June 2011 - 12:10 PM

Oh so it is sort of like the M79 Law missle launcher.

AreXi
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#11

Posted 09 June 2011 - 12:11 PM

QUOTE (vertical limit @ Thursday, Jun 9 2011, 14:10)
Oh so it is sort of like the M79 Law missle launcher.

No, you couldn't use Javelin to shoot in a straight line.

vertical limit
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#12

Posted 09 June 2011 - 12:15 PM

Ok thanks man.

Butters 2011
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#13

Posted 09 June 2011 - 12:17 PM

QUOTE (AreXi @ Thursday, Jun 9 2011, 12:08)
QUOTE (vertical limit @ Thursday, Jun 9 2011, 14:05)
I agree, I used it a lot myself.

Though isn't the javelin aircraft lock only?

Nah, you could lock on aircraft, but you could also use it to shoot ground aswell. You couldn't lock on infantry, tho.

Javelin was great on maps such Wasteland, where you could just flank the enemy and fire it at the side of the bunker they're trying to all enter. It's a shame I wasn't high enough level when the Javelin hack was on MW2 a few weeks ago. sad.gif

Anyway, my view on what I quoted is that it's good in a way, but I can see alot of people been angered by the fact that the DLC is already ready, yet won't include it in the purchase. They could have even added a 5 on the price of the game and release a special edition of the game.

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#14

Posted 09 June 2011 - 01:44 PM

Lol to be honest, I camp there sometimes with akimbo rangers but most of the the time I use an ACR which has virtually no recoil.

d0mm2k8
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#15

Posted 09 June 2011 - 02:34 PM

QUOTE (Butters 2011 @ Thursday, Jun 9 2011, 12:19)
only the AA-12 has a stupid amount of recoil on it.

It's funny because the AA-12 has very little recoil in reality and has up to 32 shell drums. I suppose it was a good balancing technique to up the recoil and lower the capacity though; stops people from just running around and spraying everywhere will little issue.

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#16

Posted 09 June 2011 - 04:02 PM

Overall game aspects



- The game will be developed by Infinity Ward, co-developped by Sledgehammer Games and published by Activision

- The game will launch worldwide on November 8th, 2011 and will be available for the PC, PS3 and Xbox 360

- MW3 will be, just like MW2, locked at 60 FPS meaning it will never go below (but can of course still go over)

- MW3 will run on an improved version of IW 4.0 (Engine used for MW2)
According to IW, console equality is very important *cough* not referring to Black Ops running like sh*t on PS3 and PC *cough*

Campaign


- MW3 is a direct sequel to MW2

- MW3 takes place during WWIII.

-Confirmed locations are New York, London, Paris, Berlin, Russia, Africa and the Himalayas

-There is no Co-op

- Known characters : Derek "Frost" Westwood, "Sandman", Michael Burns, John "Soap" MacTavish, Nikolai, John Price and Vladimir

-Confirmed playable characters : Derek "Frost" Westwood and Michael Burns

-Known Campaign missions are : "Black Tuesday", "Mind the Gap" and "Hunter Killer".

-Known factions are : American "Delta Force", British SAS, French GIGN and possibly American Navy SEALs

-Black Tuesday : This level is played by Delta Force operators. It takes place at the New York City Stock Exchange. The title is a reference to the Wall Street Crash of 1929. You basically fight your way to the NY Stock Exchange, and plant a Thermite Charge on some sort of satellite located on the roof. The level ends with an epic gunship battle where you take control of the minigun mounted on a Black Hawk.

Hunter Killer : In this level, the player takes control of Derek "Frost" Westwood, as he and his squad infiltrates a Russian submarine to launch the Russian missiles against their own fleet. After escaping the submarine, Frost hops in a Zodiac watercraft and escapes the area as it is being bombed and ends up landing in a friendly Chinook, taking them away from the killzone.

Mind the Gap : In this level, the player takes control of Michael Burns, an SAS Commando. This mission takes place during nighttime in London. The player approaches enemies using stealth. Not much is known about this level, except that it ends in an epic chase in the London tube system between an underground train and a car. Civilians are also killed during this level (This is the "ultra-violent" mission of he level that has been spoken of). The level's title is a reference to the warning made to train passengers to make them aware of the gap between the ground and the actual train.

Spec Ops


- Spec Ops are divided in 2 main parts : Survival and Mission

- Spec Ops now has leaderboards, online matchmaking, progressive ranking and in-game currency

- Survival is a horde-like gamemode where the objective is to survive as long as you can to limitless waves of increasingly difficult enemies.

- Mission-based Spec Ops will return and will be similar the Spec Ops seen in MW2

- Juggernauts are returning.

- In Survival, you start off with a pistol.

- Survival mode features multiple stations from where you can refill ammo, buy weapons, buy equipment and acquire killstreaks, such as a Reaper Drone or a Sentry gun.
Early waves send regular enemies, but later ones include dogs, gas soldiers, C4 soldiers, explosive dogs, choppers and...(drum roll) juggernauts.


Multiplayer


- Call of Duty Elite System with some paid aspects to enhance the Multiplayer experience.

- Weapon base damages will be increased to compensate the lack of Stopping Power

- Security is a top priority for IW

- Soundwhoring will not be overlooked

- Post-launch updates is a priority for IW

- Balancing explosives is a key design point

- Theater Mode will very likely return

- MW3 will build up from CoD4 and polish every aspect from MW2 that "has went too far".


Perks



- No Stopping Power
- No Juggernaut
- No Danger Close
- No One Man Army
- No Commando


Ground support, Aircrafts/Air support and Possible Killstreaks


- Reaper Drone (spiritual successor to the Predator Missile)

- AC-130

- A-10 Warthog

- Hind

- Black Hawk

- Apache

- Sentry gun



Confirmed attachments


- Grenade Launcher

- Silencer

- ACOG sight

- Holographic Sight

- Grip

- Dual Scope (AKA Hybrid Sight) = Magnifier + Red Dot/Holo, the Magnifier can be flipped


Confirmed weapons


Pistols :

P99 (unsure)
MP412 (unsure)
M1911


Machine Pistols :

G18

Shotguns :


SPAS-12
AA-12
Striker (unsure)
KSG (unsure)
Model 1887 (unsure)


SMG's :


MP5
UMP.45
Vector
AK-74u
P90
Skorpion (unsure)
FMG-9 (unsure)


Assault Rifles :


M4A1
AK-47
FAMAS
ACR
G36 (unsure)
FAL (unsure)
SCAR (unsure)


LMG's :
RPD


Sniper Rifles :


Barrett .50cal (unsure)
RSASS (unsure)
M21 EBR (unsure)


Launchers :
RPG-7 (Extra proof : Friendly soldier screaming "RPG!")
XM25
AT4
M320 (unsure)


Other :
Riot Shield




































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#17

Posted 09 June 2011 - 05:29 PM

Just curious, can you provide a link?

vertical limit
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#18

Posted 09 June 2011 - 05:50 PM

http://www.modernwar...read.php?t=2831



And what do you guys think that shotguns be, primary or secondary?

I would definatley go for secondary.

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#19

Posted 09 June 2011 - 07:01 PM

I hope there is more then one bolt action sniper rifle in MW3, i much prefer sniping with them as opposed to using the Barrett or M21

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#20

Posted 09 June 2011 - 07:12 PM

QUOTE (vertical limit @ Thursday, Jun 9 2011, 17:02)
- MW3 will be, just like MW2, locked at 60 FPS meaning it will never go below (but can of course still go over)

This doesn't make sense. You can't lock an FPS to not go under a certain number. When you lock something at a certain FPS, it means it can't go over that number but can still go under. There's always the chance of the FPS dipping or going lower.

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#21

Posted 09 June 2011 - 07:15 PM

MW3 trailer looks awesome so do all the rest but its obvious that it will most likely turn out sh*t like all the others

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#22

Posted 09 June 2011 - 07:39 PM Edited by OnlineGamer, 09 June 2011 - 07:43 PM.

How is this true:

- MW3 will run on an improved version of IW 4.0 (Engine used for MW2)

if this is true:

- MW3 will build up from CoD4 and polish every aspect from MW2 that "has went too far".

when IW3 is Cod4, W@W, and Black Oops? MW2 is vastly different from those games, how can these statements not being canceling each other out?

one of those statements makes the other impossible, and vice versa. Anyone have some ideas?

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#23

Posted 09 June 2011 - 07:51 PM

I would prefer the Shotguns be a primary if they are in the level of killing power as the ones in MW2.

The funny thing is is that in MW2 the Shotguns were powerful enough to be primaries but were secondaries and in black ops they were too weak to be Primaries yet they were primaries....

I remember people using the Shotties in MW2 more than some primaries...

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#24

Posted 09 June 2011 - 08:06 PM

QUOTE (TUBBSthezombie @ Thursday, Jun 9 2011, 19:51)
I would prefer the Shotguns be a primary if they are in the level of killing power as the ones in MW2.

The funny thing is is that in MW2 the Shotguns were powerful enough to be primaries but were secondaries and in black ops they were too weak to be Primaries yet they were primaries....

I remember people using the Shotties in MW2 more than some primaries...

When first playing through MP, I rarely used my primary, and instead just ran around the map with Spas-12. I'm a flanking type of player, so usually get decent close-range kills. That was all until I got hooked on the UMP45.

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#25

Posted 09 June 2011 - 08:12 PM

OK so when I watched the debut trailer I was really impressed but when I watched the gameplay I wasn't impressed at all to be honest confused.gif

But I will still be buying It since It can be good fun going on with mates smile.gif

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#26

Posted 09 June 2011 - 10:32 PM

Tommy nice sig.


Yeah but there is no denial that the person who plays it will certainly enjoy it.

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#27

Posted 10 June 2011 - 02:08 AM

QUOTE (OnlineGamer @ Friday, Jun 10 2011, 03:39)
How is this true:

- MW3 will run on an improved version of IW 4.0 (Engine used for MW2)

if this is true:

- MW3 will build up from CoD4 and polish every aspect from MW2 that "has went too far".

when IW3 is Cod4, W@W, and Black Oops? MW2 is vastly different from those games, how can these statements not being canceling each other out?

one of those statements makes the other impossible, and vice versa. Anyone have some ideas?

And plus isn't Infinity Ward making the Multiplayer all over again from scratch, improving everything? Yeah.

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#28

Posted 10 June 2011 - 02:33 AM

QUOTE (Butters 2011 @ Thursday, Jun 9 2011, 20:06)
QUOTE (TUBBSthezombie @ Thursday, Jun 9 2011, 19:51)
I would prefer the Shotguns be a primary if they are in the level of killing power as the ones in MW2.

The funny thing is is that in MW2 the Shotguns were powerful enough to be primaries but were secondaries and in black ops they were too weak to be Primaries yet they were primaries....

I remember people using the Shotties in MW2 more than some primaries...

When first playing through MP, I rarely used my primary, and instead just ran around the map with Spas-12. I'm a flanking type of player, so usually get decent close-range kills. That was all until I got hooked on the UMP45.

Yeah i used to use the FAL/TAR with the Spas.

Like you said you used the Spas over others...

The gun was f*cking awesome. Wasn't over powered (in my opinion) and wasn't underpowered. I used it when clearing a building... It was phenomenal in Hardcore in close to medium range but running around with just the Spas will get you killed quite a lot. I know from experience...

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#29

Posted 10 June 2011 - 12:02 PM

Too right, but when first playing through I hated seeing camping snipers who thought they were well hidden or well protected by their team mates, so it was fun to just blast them with the shotgun and then try and quickly clear the remaining enemies. I died quite alot, trust me, mainly due to how loud the shotguns are, and adding a silencer to it was f*cking pointless as the range just shot down to 0. The AA-12 is great, but only if you know exactly where the enemy is going to be when entering a building, since the range was sh*t and the recoil meant you were going to lose in a face-to-face fight.

I just hated long range as my aim was pretty sh*t, but the UMP45 is great for this because of how light it is, so if the enemy is moving around alot, you can still get them easily enough.

I'm hoping the MP map design is slightly better in MW3, and gets rid of some of the annoying stuff, such as on HighRise where someone was guaranteed to be shot by a sniper within 5 seconds of the game starting. Same goes for Wasteland and Afghan, where a well placed noobtube would clear out a few enemies. End of the day though, won't be long before the maps are exploited to their best, like on Domination where you'd go to secure a position at the start of the match, and end up getting killed by some noobtuber.

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#30

Posted 10 June 2011 - 05:21 PM



Have to admit, BF3 is definitely looking better, but this will still be fun to play through.




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