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Back To The Future: Liberty City

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Usman55
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#241

Posted 19 March 2012 - 06:52 PM

And it will be better if we stick to the GTA 3 stuff as closely as possible as this mod is just an add-on and not a major modification.

Jennawright
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#242

Posted 17 April 2012 - 11:57 PM

menu's


GTA III Menu
http://media.moddb.com/images/mods/1/18/17752/11.png

BTTF:LC Menu
http://media.moddb.com/images/mods/1/18/17752/10.png

ALMOST610
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#243

Posted 18 April 2012 - 12:00 AM

Nice work, perhaps remove the BTTF LC logo in the top right corner.
If I am not mistaken is the Camera for the Menu at x0,y0 and rotates around?

Jennawright
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#244

Posted 18 April 2012 - 02:13 AM

correct and that logo is a watermark that is added to all our photo's

Jennawright
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#245

Posted 26 April 2012 - 10:13 AM

New effects
user posted image

ChopTheDog.
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#246

Posted 26 April 2012 - 12:16 PM

Im so f*ckin' amazed by the amount of effort and work put into this!

Well done icon14.gif

Jennawright
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#247

Posted 26 April 2012 - 05:50 PM

thank you smile.gif

TheD94
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#248

Posted 26 April 2012 - 06:26 PM

The effects are looking nice and mod seems to be good too. I gonna try that mod maybe one day. colgate.gif

Jennawright
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#249

Posted 07 June 2012 - 07:14 PM

Pay N' Spray compatible cars.
user posted image

Revolution-Designes
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#250

Posted 07 June 2012 - 07:18 PM

That's odd, just saw that feature at BTTF: Hill Valley for VC: Click

Anyway, it looks nice. Keep it up!

Jennawright
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#251

Posted 10 July 2012 - 05:02 AM

OK everyone heres an update!

BTTF:LC 1.1B now uses Direct X 9!

for those of you that think this improves graphics, it doesn't , all DX9 does is let us make more accurate code and add more features we couldn't before.

stay tuned!

ALMOST610
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#252

Posted 10 July 2012 - 05:32 AM

Any screen shots of progress or is this all that has been done since the last news update from you?

Jennawright
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#253

Posted 10 July 2012 - 05:58 AM

thats the only big thing, other than that it's been texture and bug fixes

Swoorup
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#254

Posted 11 July 2012 - 12:43 PM

QUOTE (Jennawright @ Jul 10 2012, 05:02)
OK everyone heres an update!

BTTF:LC 1.1B now uses Direct X 9!

for those of you that think this improves graphics, it doesn't , all DX9 does is let us make more accurate code and add more features we couldn't before.

stay tuned!


Hmm, May I ask how did you do it? Remapping d3d9 functions into d3d8 DLL?

Jennawright
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#255

Posted 11 July 2012 - 05:51 PM

we did it by manually upgrading the direct x in gta3, our exe already takes over 85% of gta's engine.

nkjellman
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#256

Posted 11 July 2012 - 09:40 PM

QUOTE (Jennawright @ Wednesday, Jul 11 2012, 17:51)
we did it by manually upgrading the direct x in gta3, our exe already takes over 85% of gta's engine.

So I'm wanting to ask, how does this show in the game? Does this allow any of the following:

-Smoother game play
-Better graphics (reflections, shadows, higher resolution textures, better lighting, ect)
-More memory for more stuff to be loaded at once (like cars, map objects, ect)

I just want to see how this will improve GTA III's engine, and what can be done with it.

Jennawright
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#257

Posted 12 July 2012 - 12:10 AM

ok like I stated in the original update, it does not change the graphics of the game in any way, dx9 is newer than dx8 so i dont think its going to be be any smoother, and there werent any problems with loading models anyways...

nkjellman
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#258

Posted 12 July 2012 - 02:23 AM

QUOTE (Jennawright @ Thursday, Jul 12 2012, 00:10)
ok like I stated in the original update, it does not change the graphics of the game in any way, dx9 is newer than dx8 so i dont think its going to be be any smoother, and there werent any problems with loading models anyways...

Ok. I'm just trying to figure out the reason. There has to be an effect in the game, otherwise you wouldn't of even bothered. So, what kind of features does it allow?

(Please say map that changes due to different time periods.)

RacingFreak
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#259

Posted 12 July 2012 - 03:08 PM

Woah, that's the best mod I've ever seen made for GTAIII! The amount of graphical updates, enhancements and work put into this is just marvelous! Keep up the good work and looking forward more updates wink.gif

Jennawright
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#260

Posted 12 July 2012 - 06:00 PM

QUOTE (nkjellman @ Thursday, Jul 12 2012, 02:23)
QUOTE (Jennawright @ Thursday, Jul 12 2012, 00:10)
ok like I stated in the original update, it does not change the graphics of the game in any way, dx9 is newer than dx8 so i dont think its going to be be any smoother, and there werent any problems with loading models anyways...

Ok. I'm just trying to figure out the reason. There has to be an effect in the game, otherwise you wouldn't of even bothered. So, what kind of features does it allow?

(Please say map that changes due to different time periods.)

the only reason we changed to dx9 was because we can make better code with it, and the map switching is already possible, once we have the models.

nkjellman
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#261

Posted 12 July 2012 - 06:15 PM Edited by nkjellman, 12 July 2012 - 06:19 PM.

QUOTE (Jennawright @ Thursday, Jul 12 2012, 18:00)
QUOTE (nkjellman @ Thursday, Jul 12 2012, 02:23)
QUOTE (Jennawright @ Thursday, Jul 12 2012, 00:10)
ok like I stated in the original update, it does not change the graphics of the game in any way, dx9 is newer than dx8 so i dont think its going to be be any smoother, and there werent any problems with loading models anyways...

Ok. I'm just trying to figure out the reason. There has to be an effect in the game, otherwise you wouldn't of even bothered. So, what kind of features does it allow?

(Please say map that changes due to different time periods.)

the only reason we changed to dx9 was because we can make better code with it, and the map switching is already possible, once we have the models.

Will the next beta have map switching?
(I hope LC can change. If its just Hill Vally, then LC will kill the feel. But if it is only HV, then can you find a way to make LC not visible from HV?)

RacingFreak
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#262

Posted 12 July 2012 - 06:44 PM

Would love to help out if there's need of something smile.gif

What about GTA3 style DeLorean? Long time ago I started one which I based off model from R: Racing Evolution game, however I have this one lying somewhere - http://igcd.net/vehicle.php?id=32688. BTW I sent you a PM Jenna smile.gif

nkjellman
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#263

Posted 12 July 2012 - 07:42 PM

Another idea I have.

For the hover board, you should try to find a way to use the animations from the skateboard mod for GTA SA. You can find a video of it on youtube.

Jennawright
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#264

Posted 13 July 2012 - 03:42 AM

gta3's anims are entirely different from vc and sa so we'd have to make our own.

Frank.s
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#265

Posted 13 July 2012 - 10:54 AM Edited by Frank.s, 13 July 2012 - 11:02 AM.

QUOTE (Jennawright @ Friday, Jul 13 2012, 03:42)
gta3's anims are entirely different from vc and sa so we'd have to make our own.
And you'd also need to make your own method of exporting: Kams ifp exporter doesn't export III anims right apparently.

Why don't the actual programmers post in here? Leaf, i know you do work on the mod but there are people (like Swoorup for example) who want some technical info about the inner working of the mod, and they can't get that from a generic response.

Jennawright
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#266

Posted 13 July 2012 - 11:24 AM

that wasnt very nice.

Frank.s
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#267

Posted 13 July 2012 - 11:29 AM Edited by Frank.s, 13 July 2012 - 11:38 AM.

Oh, c'mon.... that wasn't supposed to be a disrespectful question. mercie_blink.gif It was supposed to be a bit of constructive criticism intended to get the team to give people more tech info for readers who want it. No need to take it as an insult, i didn't mean it like that. smile.gif

RacingFreak
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#268

Posted 13 July 2012 - 03:30 PM

To be honest it will be really nice if further info at how you succeeded in doing that, for example just updated exe that had HUD on/off, map, ignition and the new camera (only the one that does rotate around car) + ability to use the scroll to zoom in and out will come out as great gift to the GTA3 players & community, especially for those who love that game! Of course the mod is just great, but a standalone patch to the original GTA3 could work as unofficial V1.2 patch (just like it was done with Re-Volt) smile.gif

I hope atleast that there will be source code available after BTTF mod release, hope that doesnt sound disrepectful blush.gif

So far the improvements made are truly stunning, showing exactly at what the RW engine used in GTA3 is really capable of icon14.gif

Jennawright
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#269

Posted 13 July 2012 - 04:56 PM

i might think about it when bttflc is completely done and i am no longer working on it.

RacingFreak
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#270

Posted 13 July 2012 - 05:08 PM

QUOTE (Jennawright @ Friday, Jul 13 2012, 16:56)
i might think about it when bttflc is completely done and i am no longer working on it.

Great to hear that!! Keep up the good work, I have bookmarked the site and this thread to follow progress icon14.gif




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