|QUOTE (SilentPL @ Apr 26 2013, 14:40)|
|The problem is, maxo's been absent since ages.|
First of all, sorry to be absent for so long. I'm back, at least for a while.
|QUOTE (pedrito3 @ Mar 30 2013, 19:34)|
|QUOTE (Bondergomme @ Sunday, Mar 17 2013, 04:28)|
|when the Office scene start (in game) the script lags and the cut scene just stop... the game still run, but nothing happen.|
MVL was working fine for me, until I tried to complete a mission, but the cutscene would just stop at some point (just like Bondergomme described). I reinstalled VC and deleted user files, and now I have the same problem, but in the office cutscene in the beggining (just lke Bondergomme). I've tried changing everything. I've deleted all the vehicles and weapons, I've changed everything in globalm and globalv, but I always face this error. The only way to get past the cutscene is by deleting vehmod.flt (uninstalling MLV). One thing that I've noticed is that if I don't have limits in globalm, the game will just stop in the cutscene and absolutely nothing will happen (eventually I have to close the game using the task manager). However, when I use the limits from the sample globalm, the cutscene stops, but, if I alt-tab to desktop and then to the game, it will stop working and a new window will pop up with an unhandled exception and an errorlog will be generated.
This is the one I use: http://maxorator.com/v/vehmod_bh3.7z
(I'm not entirely sure if it's different from the "bh2" version, but you should try it first).
Does this also happen on a clean VC? If not, maybe you can try to test which other modification can cause this.
Which cutscenes does it happen with? Does it also happen with the cutscene you get from starting a new game? If it doesn't happen in every cutscene, can you send me a savegame before a mission which has a cutscene that causes this.
Since you've tried everything in globalm, you've made sure it's not caused by using windowed mode, right?
|QUOTE (ken rosenberg1234 @ Apr 3 2013, 00:35)|
|Hey Maxo Is it Possible for MVL Skins?|
Kinda like putting the Skin Dff And TXD from Sa and A XML.
would it be able to work?
Basically yes, but it'd take a bit of work.
|QUOTE (MW_29 @ Apr 25 2013, 20:58)|
|QUOTE (deathproofdodgefan @ Thursday, Apr 25 2013, 19:25)|
| How about add the ability to spawn in certain places maps, the type of parked cars?|
Enter XYZ coordinates in the MVL file...
Sure, MVL car generators would be convenient ;P I keep up the idea
Good idea indeed.
|QUOTE (fluffyheretic @ Apr 29 2013, 02:42)|
|Getting a crash with this mod every time I open the menu. Tried toggling some options in globalm.xml but I haven't gotten anything to work. Messagelog doesn't seem much help either:|
----- MVL version 0.98b final, compiled on Mon Jan 7 03:04:05 2013 -----
MSG: Couldn't load python interpreter.
MSG: Global misc XML file detected - loading it.
MSG: Global vehicle XML file detected - loading it.
MSG: Successfully loaded weapon 103 from file mvl\weapons\w103_spikes.7z
MSG: Successfully loaded weapon pickup XML file.
MSG: 2 pickups registered, now creating them.
MSG: Ped head model index set to 8.
Should I try installing Python?
How about the "errorlog.txt". Is such a file generated? If yes, can you post it on pastebin and then link it?