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Maxo's Vehicle Loader
Posted 09 June 2011 - 03:37 PM
Posted 09 June 2011 - 03:47 PM
|QUOTE (ALMOST610 @ Thursday, Jun 9 2011, 09:20)|
|Will there be examples included in the release so people can figure out how to make them?|
Here is example with tuned Blista Compact Blistacgt.7z
Edit: Redownload fixed windows transparency bug Blistacgt.7z
Edited by Jur1zz, 09 June 2011 - 06:19 PM.
Posted 09 June 2011 - 03:58 PM
Posted 09 June 2011 - 05:18 PM
Posted 09 June 2011 - 05:29 PM
But uhh, It looks interesting
Posted 09 June 2011 - 09:57 PM
EDIT: Tested it and the only bug left with my HPV1000 (reversing speed) was fixed, so here it goes:
Pic for who hasn't seen it:
I shall now play around with the tunning stuff.
Edited by H3NR1QU3, 09 June 2011 - 10:26 PM.
Posted 10 June 2011 - 01:15 AM
|QUOTE (H3NR1QU3 @ Thursday, Jun 9 2011, 21:57)|
|Tested it and the only bug left with my HPV1000 (reversing speed) was fixed, so here it goes:|
By the way, i have a several crashes during my small test.
Edited by ThirteenAG, 10 June 2011 - 01:26 AM.
Posted 10 June 2011 - 10:11 AM
Posted 10 June 2011 - 10:42 AM
If there's plenty of free memory, the problem lies somewhere else. Also, the modification doesn't allocate extra memory while the game is already running, it allocates everything during the loading phase.
Posted 10 June 2011 - 11:15 AM
|QUOTE (kikiboy95 @ Friday, Jun 10 2011, 10:49)|
|Well I have 2GB of DDR3... That should be enough|
Maybe send me the links to those vehicles later, so I can test if I get the freezes too and find out what causes them.
Posted 10 June 2011 - 11:48 AM
oh yea and look @ 3:16 roadblock with police bikes did its supposed to happen like that?
Posted 10 June 2011 - 02:21 PM
|QUOTE (Jur1zz @ Friday, Jun 10 2011, 11:48)|
|oh yea and look @ 3:16 roadblock with police bikes did its supposed to happen like that?|
What's wrong with the roadblock? Looks okay to me.
Posted 10 June 2011 - 02:57 PM
Posted 10 June 2011 - 03:59 PM
|QUOTE (Jur1zz @ Friday, Jun 10 2011, 15:23)|
| Yes the bikes are on their sides and not on their wheels|
btw i updated my Blista Compact GT with more tuning parts (Exhausts, Side Skirsts, Bonnet...) you can download it from the same link
Well, that's just how the game drops them.
By the way, I think the saving problem occurs because of the cars created with the hotkeys never disappear and are all always saved, but the save system cannot handle that many vehicles.
Posted 10 June 2011 - 05:02 PM
Posted 10 June 2011 - 05:06 PM
Posted 11 June 2011 - 08:54 PM
Later will open new topic with tuned cars for VC
Edited by Jur1zz, 11 June 2011 - 08:56 PM.
Posted 11 June 2011 - 08:57 PM
* To be honest, I'm almost sure that tuning works as damaged parts already, but expanding variations of each damaged part would be nice.
Posted 11 June 2011 - 09:43 PM
Posted 12 June 2011 - 09:09 AM
|QUOTE (maxorator @ Saturday, Jun 11 2011, 23:43)|
A paintjob using a chassis replacement?
No its just the same cars (4 7z files) with different body texture
I have question about handling, converted manually handling from SA to VC everything works fine except this:
; ( C ) Dimensions.x [0.0 > x > 20.0]
; ( D ) Dimensions.y [0.0 > x > 20.0]
; ( E ) Dimensions.z, [0.0 > x > 20.0]
; A C D E
CUBAN 2.1 5.0 2.2
; ( C ) fTurnMass //was////Dimensions.x [0.0 > x > 20.0]
; ( D ) fDragMult //was////Dimensions.y [0.0 > x > 20.0]
; ( E ) (not used) //was////Dimensions.z, [0.0 > x > 20.0]
; A C D
SLAMVAN 4712.5 4.0
So what i need to put in here
x = 4712.5 looks different value to me
y = 4.0 ?
Z = ? not used in SA
And other question, what i need to make car appear on streets very rare?
With ignore i think car will never be on streets
And what does <freq> and <level> do?
Posted 12 June 2011 - 09:55 AM
http://www.gtamoddin...tion)#Vice_City (Check for the Frequency thing)
http://www.gtamoddin...le=Handling.cfg (Could have help for the other stuff)
Posted 12 June 2011 - 11:18 AM
Jur1zz, as the handling.cfg says, dimensions are not specified anymore in SA's handling file, so you have to copy from some car that is almost the same size or just calculate it somehow in the modeller.
Edited by maxorator, 12 June 2011 - 11:57 AM.
Posted 12 June 2011 - 02:00 PM
Will you correct the lack of horns on civilian cars? Аnd when will be the version for Grand Theft Auto III?
Edited by deathproofdodgefan, 12 June 2011 - 02:54 PM.
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