I agree that the vanilla ATM screen is a big blemish for the mod. I always just ignored it, since you can check your balance by pressing B, but I understand your idea and I like it. I'm just not sure how to perfectly detect when the vanilla ATM screen is displayed. I could check for a nearby ATM every time E is pressed, but it might trigger when you pick up an object or whistle for a taxi near an ATM, for instance.
Another problem is that the starting and ending animations are never perfectly aligned with the ATM. Usually, your hand clips through the ATM. I know there's a way to fix this, but never figured it out.
@ch3y3zze: Previously, it was indeed possible to add ATM locations to the code by yourself. Unfortunately, now the script is compiled into a DLL file, which can't be directly edited in Notepad. You can decompile it, but I've never tried that so I don't know how easy it is.
Edited by AngryAmoeba, 15 September 2012 - 04:34 AM.