Different muzzle flash for each weapon
Posted 05 May 2011 - 04:34 AM Edited by Function-X-, 08 May 2011 - 05:30 PM.
And i actually think it would eliminate the muzzle flash bugs, So it will be a win win feature !
If it's possible i will do all the required effects
Posted 05 May 2011 - 10:21 AM
Posted 05 May 2011 - 12:22 PM
Posted 05 May 2011 - 01:02 PM
Posted 05 May 2011 - 02:30 PM Edited by Function-X-, 07 May 2011 - 11:50 PM.
Nope you guys don't get it
In SA theres two kinds of muzzle flash:
1- Using particle effects, The effect name is gunflash
2- Adding the muzzle flash DFF to the weapon model, Which is not really necessary !
Because if you don't add the DFF muzzleflash to the weapon model, The game will use the particle effect muzzleflash which is way better, But it's has a couple of small bugs, usually when you use duel welding aim's and driveby's they (point) at the wrong directions, But if sombody do this script, we will no longer have those bugs, Because i noticed when you spawn it using cleo those bugs disappear.
The DFF version look extremely awful, I'm not really sure why they did it in the first place, Maybe because it doesn't have bugs, But it's a very bad choice.
I try to show photo comparison:
Thats the DFF muzzle flash:
I think it's your photo yair1221, i Googled and found it, Because i no longer have weapons with DFF muzzle flash
And now thats the particle effect muzzle flash i was working on recently:
Thats how you remove the DFF muzzle flash from your weapon model, And Unlock the particle effect version:
So Now the point of this topic is I can do muzzle flash's types like IV, So each weapon have it's own muzzle flash, Not all of them share the same particle effect.
So the cleo script should totally disable the muzzle flash's, and Reattach new ones to each weapon group for example.
Is it possible ?
Posted 05 May 2011 - 02:33 PM
Posted 07 May 2011 - 09:09 PM
Removing original particle
|0A8C: write_memory 0x4A0F26 size 23 value 0x90 virtual_protect 1|
^^Finally found it in IDA
Note that it will removes ALL "gunflash" particles in game.
And creating a new particle... Something like...
^^ Just an example.
Posted 07 May 2011 - 11:49 PM
Great job man, Should i start doing new muzzle flashes ?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users