Now the "magic" of GTA III isn't really that easy to explain without me posting every little detail to try and explain to you how the immersion works the way it does. The sounds and sights of everyday things like the train as it passes through Portland, the newspapers moving through the air, the way Claude animates as he slowly moves through the streets, how some of the buildings don't just look like pieces of cardboard, and how Liberty City doesn't feel so isolated because Shoreside Vale is connected to something much greater; Upstate not even having been mapped out but you can still feel that it's there regardless.
Compared to games nowadays, sure, it's all dated. The visuals, the story, the gameplay. Red Dead Redemption was the only sandbox game afterwards that gave me the same mindblown effect that GTA III did when it first came out. But that's a testament to Rockstar's love of creating a unique world to explore. GTA III just so happens to fit into that "small but complex" genre of sandbox titles nicely.
Edited by WhistleBlower, 01 May 2011 - 08:20 AM.