Yesterday i finished GTA 3 version and now i'm working on IV script.
And i have a question about EFLC support, now i'm using
|AMMO_DesertEagle = Player.Character.Weapons.DesertEagle.Ammo;|
to check whether there is player have this weapon when he died or arrested, but what i should check in EFLC with episodic weapons?
In documentation(WeaponCollection Members) i see only IV weapons.