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Making Handling Lines

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Firdaus AKA Kidz2424
  • Firdaus AKA Kidz2424

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Posted 21 September 2012 - 01:20 PM Edited by Firdaus AKA Kidz2424, 21 September 2012 - 02:36 PM.


im using drift handling line that makes my looks like a bit heavy.Can you make this handling line a bit lighter........im using this handling line for my nissan skyline r32 stock........


1059.9 4099.9 2.0 0.0 0.1 -0.48 75 0.70 0.80 0.47 5 350.0 55.0 5.0 R P 8.0 0.45 1 55.0 1.4 0.15 0.0 0.28 -0.05 0.5 0.3 1.25 0.10 35000 c0000000 01780002 1 1 1

please make it a bit lighter.......

thanks in advance biggrin.gif

  • mateogon

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Posted 27 September 2012 - 03:03 AM

QUOTE (Edward_FFS @ Wednesday, Sep 5 2012, 23:49)
Yeah, I'm really sorry for it, it's not on purpous confused.gif

Well, the variables are the same, just need to be altered in a different way.

Soft suspension will improve drifting smoothness. Hard suspension can be good for tighter corners or other ends, but it can get a little difficult to handle.

These values are very important. A low value on the multiplier will decrease grip, so, for smoothness decrease it. As for the traction loss, you can put it equal as the multiplier, or a higher number. I recommend a higher number, so you won't be doing an endless burnout before going. As for the the Traction Bias, a lower value will the the car more stable, the tail will be centered more easily. For long drifts, I recommend not putting it too low, but low enough for you to control it.

Backwards. Shift it backwards, but don't abuse. You can try to lower the Z coodinate to lower the COM.

The is the mass your car will have when turning, and considering the center of mass you've adopted, you have to balance this on your own. Higher value will make the tail go to the outside of the turn (considering you put it backwards). You get the idea? wink.gif

1100-1400. Almost all Formula D and D1GP have weights like this. Lighter cars RULE!

Depends on what you're looking for. But when raising torque, don't forget to raise acceleration too. And I allways set the Drag Multiplier to 1.0, but that's up to you.

Any further questions?

TY, sorry for the delay but i kind of quitted gta.
and yeah i have a last question, what do you mean with hard/soft suspension? could you give me an example?
and do you have any good handling flags for drift? or any program to easy edit flags?

  • Nubb3r

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Posted 30 September 2012 - 12:17 AM

This is my first post, so id like to say hello to the GTA FORUMS!!
Im a 19years old German student and play mainly San Andreas (since 2004)
I have some experience with modding, but not scripting.

my question, or rather request is about the handling files from the Hunter, or helis in general.
I would like the Hunter to behave like the Viper Attack Helicopter from Battlefield 3, or at least be similar
is there anyone who did that?
If not, could someone help me with that a little??
of course, I will read tutorials and stuff, so i dont ask someone to do the work for me...
If its not possible, ok..
But I just wante to get rid of the yoyo-ish behavior of the yawcontrol for the helicopter and planes in general, or at least change it..
this is the most importand thing to me, the rest is actually fine...

greetings from Nubb3r!

  • Dennissuperm

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Posted 03 October 2012 - 08:38 AM Edited by Dennissuperm, 03 October 2012 - 08:43 AM.

Can u make a handling line and a ide with these specs?

Drive: Rear wheel drive
Engine: 2.0 L turbocharged I4
Transmission: 6-speed manual
Wheelbase: 2,430 mm (95.7 in)
Length: 3,738 mm (147.2 in)
Width: 1,915 mm (75.4 in)
Height: 1,202 mm (47.3 in)
Curb weight: 790 kg (1,700 lb)
Tires front: 205/45 ZR17
Tires rear: 235/40 ZR18
Brakes front: Brembo 305 mm (12.0 in) diameter discs
Brakes rear: Brembo 262 mm (10.3 in) diameter discs

Its top speed is 217 km/h (134.9 mph).
and can accelerate from 0-62 mph (100 km/h) in 3.9 seconds


  • OGyousif

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Posted 03 October 2012 - 06:44 PM Edited by OGyousif, 05 October 2012 - 05:39 PM.

Hello there I really need this handling line as soon as possible please its for gta san andreas and this car mod http://www.gtainside...at=140&id=43661 please make the handling line for a racing car and make it realistic. this mod is for infernus and infernus goes 240kmh can you make this go 300kmh without any damages and make it work real good properly no cartoon things make it realistic please smile.gif thank you if you cant make 300kmh make it 290 or 280 thanks

contact me on skype too my skype name is OGyousif

  • Edward_FFS

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Posted 06 October 2012 - 04:31 PM

Hi everyone! This will be a big post.


Firdaus AKA Kidz2424:

I took THIS model for testing, and the line did feel a bit heavy, although being quite good! Try this one now:

1150.0 2400.0 2.0 0.0 0.04 -0.48 75 0.70 0.80 0.47 5 350.0 55.0 5.0 R P 8.0 0.45 1 55.0 1.4 0.15 0.0 0.28 -0.039 0.5 0.3 1.25 0.10 35000 c0000000 01780002 1 1 1

Lowered the chassis a bit, raised the weight and cut turn mass reduced almost to half so it won't feel that heavy when turning, but it won't drift that wide anymore.



Suspension is easy to change, but a bit tricky to get what you want. First, start with the room you give to you springs and dampers, if you give lots of room for it, it'll be bouncing, and when turning you might roll over, but if you give it a tiny space to compress, it will be almost without suspension at all lol. "Lower limit" value is the distance from the ground, and upper limit is the maximum height you tires will reach when the suspension compresses. My advice: start with the lower limit, adjust the desired height of your car. When this is done, start messing with Upper limit: raise it to make it softer, lower it to make it harder.

Damper and Force level are also important. For example, if you have soft dampers and hard springs, your car will literally jump! You get the idea wink.gif



Never did nothing like that before, I'm not even familiar with the variables -.-'
But it's all a matter of trying!



Well, you could have just said we were talking about a KTM X-BOW lol, only a few cars go that fast in 0-62 with a 4-cylinder engine biggrin.gif (sorry if it was supposed to be a surprise)

Unfortunately, I didn't find any model of it to GTA SA, so I tested it with a Caterham CSR 260 I have in my game (was the most similar I could find confused.gif)

700.0 †1000.0 †1.195 †0.0 †0.1 †-0.2 †80 †0.75 †0.8 †0.478 †5 †217.0 †13.0 †11.2 †R †P †5.85 †0.5 †1 †46.0 †0.25 †0.25 †1.0 †0.03 †-0.1 †0.5 †0.0 †0.38 †0.60 †15000 †600900 †1708403 †1 †1 †19 †

-> 700 kg (like the real one)
-> ABS system (don't know if the real one has, but is better for the track like this)
-> 0-100 km/h in 3.85 sec
-> Max speed: 217 km/h
-> Rear Wheel drive
-> Xenon lights

Ok, hope this helps you out. If you're making a model of the X-BOW, let me know, I'd like to try it out wink.gif



Well, this is a JDM car, it will never behave like a racecar (The camber angle is WAAY too negative to be a racecar).

I took the handling line that came with the model and made this:

1120.0 †2000.0 †2.0 †0.0 †0.1 †-0.5 †85 †0.75 †0.80 †0.469 †5 †300.0 †25.0 †10.0 †R †P †6.0 †0.5 †1 †60.0 †1.0 †0.20 †0.0 †0.20 †-0.10 †0.2 †0.2 †0.20 †0.50 †35000 †40000800 †1604403 †1 †1 †1 †

Weights 1120 kg like the "Tougue Monster" Amuse S2000 GT1, top speed of 300Km/h, ABS System, accelerates quite fast, that's pretty much it, try it out wink.gif



Sorry for the wait, hope it was worth it, it's not that I don't give a crap about the comunity, but Engineering school doesn't give me many free time :S

As usual, if there's anything wrong with the lines, let me know wink.gif



  • Dilvan

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Posted 12 October 2012 - 01:48 AM

help me? HERE

  • TheNikoST

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Posted 17 October 2012 - 11:47 AM Edited by TheNikoST, 17 October 2012 - 11:59 AM.

Hi Edward,
Could you make me handling line for nrg from gta iv so it has handling kinda like in IV ?
If you can thanks!

  • Edward_FFS

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Posted 18 October 2012 - 11:44 PM

I don't play GTA IV at the moment, so I won't konw how it behaves. But I already checked the handling lines for GTA IV, and there's more variables, so it will be quite hard to make it behave like that in GTA SA, since SA has less variables (more variables = more accurate) confused.gif

  • TheNikoST

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Posted 19 October 2012 - 05:03 AM

Try maiing it kinda like iv it doesn't have to be perfectly same, check youtube to see how nrg behaves in gta iv

  • NikoST

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Posted 28 October 2012 - 11:36 AM

QUOTE (Edward_FFS @ Thursday, Oct 18 2012, 23:44)
I don't play GTA IV at the moment, so I won't konw how it behaves. But I already checked the handling lines for GTA IV, and there's more variables, so it will be quite hard to make it behave like that in GTA SA, since SA has less variables (more variables = more accurate) confused.gif

So will you make that IV nrg handling or ?

  • Dennissuperm

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Posted 04 November 2012 - 08:37 PM

Top speed: 365 km/u
Acceleration: 0-100 km/u 3.20 s
Horsepower: 700 pk
480 Nm @ 4800 tpm
weight:1450 kg

Gambella MIG-U1

  • ashneale

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Posted 05 November 2012 - 12:28 AM

I'd love a realistic handling line for this mod http://www.gtagaming...hicle-mods/1725 (i changed the mod to mod the previon instead by the way)

Firdaus AKA Kidz2424
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Posted 11 November 2012 - 04:40 PM

Hi there...... biggrin.gif

can you help me one thing please........
[/CODE]1100.0 3350.7 1.5 0.0 0.0 -0.2 75 0.99 0.70 0.37 5 460.0 192.0 3.0 R P 4.17 0.0 1 60.0 2.2 0.15 0.0 0.35 0.04 0.36 0.24 0.3 0.52 19000 40000000 200004 0 2 1

please make this handling line a bit higher this handling line is low for the elegy.........

  • Watashi_Kenji

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Posted 12 November 2012 - 01:36 PM

Hi edward , i'm from malaysia and i would like to request a real handling line for Nissan Skyline GT-R34 , i will really appreciate that if you could make this possible

0-60 - 4.3secs , and the top speed will be around 320km which is 200mph if not mistaken confused.gif , time for achieving max speed are around 30 secs , and it will be a line for RWD as we can modify GTR to RWD in real life too smile.gif . and i'm preferring some drifting handling for Akina or any hairpin corner . with ABS too biggrin.gif

just take your time , you can either post it here or inbox to my facebook account ( [email protected]) . Thank you so much biggrin.gif

  • TheInfern

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Posted 27 November 2012 - 03:04 PM


Boas. Eu precisava de uma handling line para um carro. Este ť o carro :


Tenta fazer uma para Drift.

Obrigado, TheInfern

  • Roscoe

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Posted 06 December 2012 - 10:40 AM

Hey there, Edward!

Have you ever thought of writing a handling tutorial, describing exactly what every single value does?

I know a lot of things, but others are still difficult to define.
Would do me a big favor if you've got the time. smile.gif

Hector Tavares
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Posted 06 December 2012 - 11:43 AM

Hello handling writers,

Is there a way to make a "Heavy Car" handling line? In other words, it's a car that weighs ALOT and can smash through traffic without even flinching. I know to bump up the vehicle mass, but when I do that, the car turns into an uncontrollable glitchy mess that bounces everywhere and occasionally glitches under the map or flies incredibly high into the air, even going beyond the game's ceiling. Is there a way for me (or you guys) to create a handling line that allows any vehicle to shove aside any vehicle including the Rhino and not be phased?

Anyway here's the preferred car stats I was going for:
Vehicle: Linerunner (can be any vehicle, but preferably the Linerunner)
Top Speed: 350KM/H (around 200MPH)
Acceleration: Fast (I'm not sure what you set it to for quick acceleration)
Weight: 60000 (even heavier than the AT-400 jumbo jet)
Handling: Responsive (like a Blista Compact)
Drivetrain: 4WD (not sure why semi trucks are listed as having RWD)

I'd greatly appreciate this. Thanks in advance!

  • cst1992

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Posted 27 December 2012 - 09:52 AM

Hi everyone, this is my first post on GTAForums.
I have a request,
Is it possible to increase the speed of the Brown Streak train?
You know, there are quite a few mods of high speed replacements for the brown streak but no handling lines have been supplied with them so the speed remains the same, which kinda sucks.

John Johnson
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Posted 30 December 2012 - 01:35 PM

can you make me a speed handling for super gt?

  • heaven1998

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Posted 30 March 2013 - 09:16 PM

hi,you think you can make a handling for 90 degrees drifting for this car http://www.gamemoddi...army-drift.html ???what you said?you can?add me on yahoo messenger :love_razvan_m and we can talk there wink.gif

  • heaven1998

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Posted 02 April 2013 - 06:38 PM Edited by heaven1998, 02 April 2013 - 06:41 PM.

QUOTE (Edward_FFS @ Sunday, Apr 17 2011, 21:11)

It has been a while since I started "studying" the meanings of every single number on an Handling line in GTA SA. And I'm asking you, car modders, to ask me to make handling lines for your vehicles  colgate.gif !! 
(Specially those who publish cars without handling lines and wheel sizes... MAN That's annoying... No ofense confused.gif )

Yeah, it sounds a little ... weird ... but I really want to know how good I am at it...

Is that asking too much?  blush.gif

HI again... Basically, face this topic has a "Handling Request Topic"

You want...

-> Realistic Handling: Real "0-60" timing, real top speed, real "0-Max Speed" timing, etc... Just need to go to wikipedia or something like that
-> Drift Handling: RWD or 4WD, quick turn drifting, long wide drifiting, etc...
-> Dragster Handling: I made one once, but I gotta say, these are the hardest (at least for me). Only made one until now :-S
-> Funny Handling: Reaching 300 km/h in something like 2 sec? Just use your imagination lol

Let me know... wink.gif


hi Edward.you think you can make a drift handling for this car: http://www.gamemoddi...army-drift.html ??? but the art of 90 degrees handling please. example:http://www.youtube.com/watch?v=S7JGoTi5NoY i want a handling like this but for this car http://www.gamemoddi...army-drift.html add me on messenger: love_razvan_m

  • tedomedo

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Posted 04 April 2013 - 08:20 AM

What lines in handling.cfg contains data about vehicle's handling, turning etc.? I know about "(g) suspension anti-dive multiplier" - is there something else to decrease turning and jumping after i hit a car and other obstacles?

  • coltonon

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Posted 20 June 2013 - 08:18 PM

Hmm. I am trying to make the beagle amphibious, but so far no luck. I have modified the submerge numbers, but the plane's engine still dies. Does anybody know where I would go to make it a sea-plane?

  • SAPBird

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Posted 20 July 2013 - 06:51 PM

Is there any code or number within the handling that adds a 2 rear wheel axle for the default Tanker, like PS2?

  • zeep02

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Posted 04 September 2013 - 12:26 PM

hey dude you still alive? wink.gif can you make a RWD drifter of this one: http://www.gta-world...10d1dc2b3aee01b ? it should be realistic but make it an E-break handling like you need your handbrake and you need to counter steer to drift good and could you make 0-60 mph in 6.7 seconds and max speed 320? thanks

  • Razor.Istic

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Posted 18 January 2014 - 12:17 PM

Wondering if you could make me a realistic drifting line. :p I find them extremely difficult.

  • LosSantosInternational

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Posted 21 February 2014 - 02:14 AM

Sorry for making extreme bumping, but i need a handling file for the ripley from gta iv,it looks like it floats on the ground

  • giannisthyra13

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Posted 26 February 2014 - 02:28 PM

I want a Drag Racing handling for this mod http://www.gta-moddi...act=view&id=166 I want it to do a small wheelie but not to touch the ground . Also i want to have good acceleration and top speed(around and more 300khm) . I would like it not to steer from its self


  • SfpD_Drifter2

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Posted 24 April 2014 - 05:01 PM

Hey dude, I could really use 2 lines, one for a Bugatti Veyron Vitesse, and one for a Keonigsegg Agera R 


What I want is a "Track line" Or a  Racing line if you will, it should be fast, but not drag race fast, I shld be able to control it and take it around corners, but not a slow one.. and I don't want any drifting. Thx mate













My skype is: maazpsp98


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