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Making Handling Lines

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Edward_FFS
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#121

Posted 31 July 2012 - 09:47 PM

Hm, I see what you mean. But that's a matter of trying. 0.0 is the center, shifting it backwards will improve drifting will perform better. Try values between -0.15 and -0.3, my advice. But as I said, is all a matter of trying, any negative value on Y coordinate will improve the overall handling, but careful, set it too negative and it will make some awesome wheelies lol.
Hope this helps wink.gif

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#122

Posted 31 July 2012 - 10:09 PM

QUOTE (Edward_FFS @ Tuesday, Jul 31 2012, 09:26)

methounderdog:

I'll look at it whenever I get some freetime wink.gif

Thanks bro; can't ask for more than that icon14.gif

Edward_FFS
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#123

Posted 07 August 2012 - 12:54 PM

QUOTE (methodunderg @ Tuesday, Jul 31 2012, 22:09)
QUOTE (Edward_FFS @ Tuesday, Jul 31 2012, 09:26)

methounderdog:

I'll look at it whenever I get some freetime wink.gif

Thanks bro; can't ask for more than that icon14.gif

Well, Itried out the trike, but what do you want exactly? I noticed it turns a little TOO sharp, and it's not THAT fast in velocity. I can also remove the ABS system if you want. Any ideas? I never drove a trike before, I have no idea how it feels like -.-'

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#124

Posted 12 August 2012 - 02:53 PM

Hello Edward,
.. can you make a handling line to fix this bug?

aStiffSausage
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#125

Posted 12 August 2012 - 08:16 PM

QUOTE (Tado Hamann @ Sunday, Aug 12 2012, 17:53)
Hello Edward,
.. can you make a handling line to fix this bug?

Increase the two values in vehicles.ide, they are size of collision-model for wheels (rear & front), the size of wheel-model is defined in .dff-file and if size is different between vehicles.ide and the actual wheel, you'll see bugs like wheels in ground (too small collision) or wheels floating (too big collision).

lipip
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#126

Posted 13 August 2012 - 05:27 AM

hi... may i ask, is it possible to make the cars i've added to handle just like the default turismo handling? i want to make my new cars drive exactly like the turismo as i've gotten used to it already. shouldn't copying the turismo's handling lines do the trick? i've been trying that but my cars still wont handle like the turismo. any help you can teach me? what should i do to make my cars drive exactly like the turismo???

aStiffSausage
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#127

Posted 13 August 2012 - 11:07 AM

Try changing this in vehicles.ide:

CODE
400, landstal,  landstal,  car,   ***LANDSTAL***,  LANDSTK,  null, normal,  10, 0, 0,  -1, 0.83, 0.83,  0


"LANDSTAL" which I marked with "***" is the handling used for each vehicle, just change it to turismo and your car will use same handling as Turismo. smile.gif

lipip
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#128

Posted 13 August 2012 - 01:17 PM

yeah i tried that too. nothing seems to work... my cars end up having really bad handling like its wheels are too stiff that it makes it hard to turn specially at faster speeds where i can barely turn at all...

aStiffSausage
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#129

Posted 13 August 2012 - 06:50 PM

QUOTE (lipip @ Monday, Aug 13 2012, 16:17)
yeah i tried that too. nothing seems to work... my cars end up having really bad handling like its wheels are too stiff that it makes it hard to turn specially at faster speeds where i can barely turn at all...

That's because each vehicle has different suspension defined in the model, causing some bugs.

kidyolo
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#130

Posted 13 August 2012 - 06:50 PM

hey can you make a drift handling line for the uranus, jester,elegy,and sultan rwd short long slides sharp and make it so the cars dont reach top speed fast

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#131

Posted 15 August 2012 - 05:24 AM

I installed Aston Martin One 77, but the tires are having a distance from the main body, can you reduce it.

Handling:

CODE
BUFFALO 1496.0 2800.0 0.7 0 0.20 -0.20 -1 0.83 0.72 0.45 5 321.0 32.0 28.0 R P 4.5 0.60 1 30 0.90 0.115 5 0.20 -0.50 0.5 0.2 0.15 0.44 500000 40112004 1400003 1 1 1


Screens:

user posted image

user posted image


aStiffSausage
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#132

Posted 15 August 2012 - 05:33 AM

Try this:

CODE
BUFFALO 1496.0 2800.0 0.7 0 0.20 -0.20 -1 0.83 0.72 0.45 5 321.0 32.0 28.0 R P 4.5 0.60 1 30 0.60 0.25 0.0 0.07 -0.07 0.5 0.2 0.15 0.44 500000 40112004 1400003 1 1 1

Ashealic
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#133

Posted 15 August 2012 - 06:16 AM

QUOTE (oksa8 @ Wednesday, Aug 15 2012, 05:33)
Try this:

CODE
BUFFALO 1496.0 2800.0 0.7 0 0.20 -0.20 -1 0.83 0.72 0.45 5 321.0 32.0 28.0 R P 4.5 0.60 1 30 0.60 0.25 0.0 0.07 -0.07 0.5 0.2 0.15 0.44 500000 40112004 1400003 1 1 1

A more lower, can you do it

lipip
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#134

Posted 15 August 2012 - 06:54 AM

can anyone solve my problem? i already added 11 cars successfully with their own names and sounds. only recently, i found out all of them were just using one handling line in the handling.cfg (even though they all drive very differently). they were all using the last entry in the handling.cfg. how do i make them use each of their respective handling lines?

aStiffSausage
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#135

Posted 15 August 2012 - 10:55 AM

QUOTE (Ashealic @ Aug 15 2012, 06:16)
QUOTE (oksa8 @ Wednesday, Aug 15 2012, 05:33)
Try this:

CODE
BUFFALO 1496.0 2800.0 0.7 0 0.20 -0.20 -1 0.83 0.72 0.45 5 321.0 32.0 28.0 R P 4.5 0.60 1 30 0.60 0.25 0.0 0.07 -0.07 0.5 0.2 0.15 0.44 500000 40112004 1400003 1 1 1

A more lower, can you do it


Ok, better now?
CODE
BUFFALO 1496.0 2800.0 0.7 0 0.20 -0.20 -1 0.83 0.72 0.45 5 321.0 32.0 28.0 R P 4.5 0.60 1 30 0.60 0.25 0.0 0.07 -0.03 0.5 0.2 0.15 0.44 500000 40112004 1400003 1 1 1


QUOTE (lipip @ Aug 15 2012, 06:54)
can anyone solve my problem? i already added 11 cars successfully with their own names and sounds. only recently, i found out all of them were just using one handling line in the handling.cfg (even though they all drive very differently). they were all using the last entry in the handling.cfg. how do i make them use each of their respective handling lines?


Sorry, not possible. You can't add new handlings without bugs.

mateogon
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#136

Posted 16 August 2012 - 02:26 AM Edited by mateogon, 23 August 2012 - 06:15 PM.

hey edward,
now that i have a joypad, i left 4wd drifting and now im doing rwd.
so im asking you if you can edit this handling:
CODE
1500.0 3800.0 2.0 0.0 0.0 0.0 70 0.70 0.86 0.50 5 180 80 7.0 R P 12.0 0.42 0 52 1.1 0.30 0.0 0.32 -0.06 0.5 0.3 1 0.60 45000 0 C00000 1 1 0

to make it look like this lfs drift video:
VIDEO
like, when i drift, the car "tail" keeps in the place and dont come back to the center.
and maybe make it a little slower than how it is now. Im using this model: http://files.gtainsi.....4th Stage.rar
and another request, if you can tell me the rwd drift variables so i can start editing by my own wink.gif

Edward_FFS
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#137

Posted 23 August 2012 - 10:30 AM

HI everyone!

kidyolo:

Here's a line for Jester:

CODE
1200.0  2600.0  5.0  0.0  -0.11  -0.195  75  0.65  0.9  0.48  5  250.0  43.0  20.0  R  P  10.0  0.5  0  45.0  1.1  0.145  0.0  0.1  -0.04  0.35  0.0  0.25  0.60  35000  C0002804  5404403  1  1  1  7


It's limited to 250 (and doesn't reach them too fast), low center of gravity, lower weight and chassis, a bit wider tires and xenon lights to look good. It does "medium-long" drifts, and if you're careful enough with the throttle, it can do some street drifting smile.gif

Test this one, and say what you think. The other ones will be based on this one (you didn't specify different specs, so...), and as soon as they're all done and tested, a pack will be released for download.

___________________________________________________________

mateogon:

The link to the model leads to GTAInside's main page, fix that wink.gif

__________________________________________________________

Regards everyone!

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#138

Posted 23 August 2012 - 06:16 PM

QUOTE (Edward_FFS @ Thursday, Aug 23 2012, 10:30)

mateogon:

The link to the model leads to GTAInside's main page, fix that wink.gif

Fixed
and, i think the type of handling i want is called smooth

Edward_FFS
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#139

Posted 04 September 2012 - 10:36 AM

HI everyone

mateogon:

I'm really sorry for the delay, hope this is worth the wait:

HANDLING.CFG
CODE
1200.0  2900.0  1.0  0.0  -0.4  -0.8  75  0.40  0.80  0.4582  5  270.0  65.0  30.0  R  P  12.0  0.45  0  55.0  1.0  0.085  0.0  0.28  -0.05  0.5  0  1.0  0.10  90000  110000  1408803  0  2  1  


VEHICLES.IDE
CODE
null, normal, 2, 0, 0, -1, 0.65, 0.65,  0


TWEAKS:

-> Top Speed limited to 270 km/h
-> Lots of torque and acceleration
-> Soft suspension
-> Wider tires
-> Xenon lights
-> Stronger brakes

It's quite fun to drift, real smooth, you can drift the whole airport in a couple swings lol. Hope you like it! wink.gif


Regards everyone!

mateogon
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#140

Posted 05 September 2012 - 11:19 PM

ty c: lol each day i checked if it was done already, but np, you are doing it for free so you can take all the time you want.
could you pls tell me what are the variables for rwd and what is needed for a smooth drift handling? pls i want to know c:

Edward_FFS
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#141

Posted 05 September 2012 - 11:49 PM

Yeah, I'm really sorry for it, it's not on purpous confused.gif

Well, the variables are the same, just need to be altered in a different way.

SUSPENSION:
Soft suspension will improve drifting smoothness. Hard suspension can be good for tighter corners or other ends, but it can get a little difficult to handle.

TRACTION:
These values are very important. A low value on the multiplier will decrease grip, so, for smoothness decrease it. As for the traction loss, you can put it equal as the multiplier, or a higher number. I recommend a higher number, so you won't be doing an endless burnout before going. As for the the Traction Bias, a lower value will the the car more stable, the tail will be centered more easily. For long drifts, I recommend not putting it too low, but low enough for you to control it.

CENTER OF MASS:
Backwards. Shift it backwards, but don't abuse. You can try to lower the Z coodinate to lower the COM.

TURN MASS:
The is the mass your car will have when turning, and considering the center of mass you've adopted, you have to balance this on your own. Higher value will make the tail go to the outside of the turn (considering you put it backwards). You get the idea? wink.gif

WEIGHT:
1100-1400. Almost all Formula D and D1GP have weights like this. Lighter cars RULE!

TORQUE & ACCELERATION:
Depends on what you're looking for. But when raising torque, don't forget to raise acceleration too. And I allways set the Drag Multiplier to 1.0, but that's up to you.

Any further questions?

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#142

Posted 06 September 2012 - 03:59 PM Edited by SasakiHD2, 09 September 2012 - 02:06 AM.

I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

Edward_FFS
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#143

Posted 10 September 2012 - 09:54 PM

QUOTE (SasakiHD2 @ Thursday, Sep 6 2012, 15:59)
I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

Could you be more specific? Or leave the line so I can take a look? Ow, and tell me what 3D model are you using for the Monster.

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#144

Posted 11 September 2012 - 07:24 PM

QUOTE (Edward_FFS @ Monday, Sep 10 2012, 21:54)
QUOTE (SasakiHD2 @ Thursday, Sep 6 2012, 15:59)
I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

Could you be more specific? Or leave the line so I can take a look? Ow, and tell me what 3D model are you using for the Monster.

My Bad.

CODE
MONSTER      5000.0   20000.0   3.0    0.0 0.0 -0.35 80  0.65 0.85 0.55   5 110.0 45.0 25.0 4 P  7.0   0.45 0 35.0   1.5  0.07  0.0   0.45 -0.30 0.5  0.3  0.44 0.35 40000  28   1300045  0  1 20


this. a roadroller

user posted image

Edward_FFS
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#145

Posted 11 September 2012 - 07:45 PM

Don't you have a link to the model?

SasakiHD2
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#146

Posted 11 September 2012 - 08:52 PM

QUOTE (Edward_FFS @ Tuesday, Sep 11 2012, 19:45)
Don't you have a link to the model?

it came from the site's skydrive page.

For Some Reason It did not come with any Handling lines or IDE lines.

click JOJO>dio_set.zip originally it changes the combine harvester but i renamed it to MONSTER. either way it Didn't work.

and if its possible this is their IDE.

originally for combine harvester
CODE
COMBINE      8500.0   48804.2   5.0    0.0 0.3 -0.2  90  0.88 0.7  0.46  5 140.0 25.0 80.0 4 D  10.00 0.45 0 27.0   1.2  0.10  0.0   0.47 -0.11 0.5  0.0  1.20 0.43 10000  12c008  20   0  1 20


the IDE for Combine Harvester (Back Wheel had to be 2.2 for it to look right)

CODE
532,  combine, combine, car,   COMBINE,  COMBINE, truck, ignore,   5, 0, 0,  -1,  2.2,  1,  -1


And IDE for MONSTER that i changed it to.
CODE
444, monster,  monster,  mtruck,  MONSTER,  MONSTER,  truck, ignore,  1, 0, 0,  -1, 1.5, 1.5,  -1


i might do a video on this.

SasakiHD2
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#147

Posted 14 September 2012 - 09:31 PM

is anybody here?

aStiffSausage
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#148

Posted 15 September 2012 - 01:50 PM

QUOTE (SasakiHD2 @ Saturday, Sep 15 2012, 00:31)
is anybody here?

Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?

Edward_FFS
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#149

Posted 16 September 2012 - 01:16 PM Edited by Edward_FFS, 16 September 2012 - 01:19 PM.

QUOTE (oksa8 @ Saturday, Sep 15 2012, 13:50)
Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?

Thanks confused.gif
----------------------------------------------------

Well, I changed my Harvester for it, and... Are you sure the problem is in the handling/vehicles lines? Because the wheels slide, but doesn't show any smoke, and it keeps "floating" down the road, like a destroyed car without wheels. Maybe, there are no dummies on the wheels or something? I don't know crap about GTA 3D modelling, but you should ask someone who actually does, to check this model. If the problem is not on the model, I'm afraid I won't be much help... whatsthat.gif

I didn't try to put it on monster because it would be that same exact thing.

SasakiHD2
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#150

Posted 16 September 2012 - 11:49 PM

QUOTE (Edward_FFS @ Sunday, Sep 16 2012, 13:16)
QUOTE (oksa8 @ Saturday, Sep 15 2012, 13:50)
Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?

Thanks confused.gif
----------------------------------------------------

Well, I changed my Harvester for it, and... Are you sure the problem is in the handling/vehicles lines? Because the wheels slide, but doesn't show any smoke, and it keeps "floating" down the road, like a destroyed car without wheels. Maybe, there are no dummies on the wheels or something? I don't know crap about GTA 3D modelling, but you should ask someone who actually does, to check this model. If the problem is not on the model, I'm afraid I won't be much help... whatsthat.gif

I didn't try to put it on monster because it would be that same exact thing.

well im sorry about that i was trying my best to wait.




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