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Making Handling Lines

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Edward_FFS
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#61

Posted 02 November 2011 - 10:57 PM

QUOTE (CK-1999 @ Wednesday, Nov 2 2011, 21:10)
I need a good handling line for the blade one that stop make it roll over so easy.

but acceleration speed suspension steering and decent brakes I don't mind too..

First car that I don't seem to get right via the handling line  suicidal.gif

thnx in advance when you have one  icon14.gif

All good, but I got a couple of questions:

1 - The blade you're talking about is the default 3D model, without modification?

2 - You want this handling line to be based in a real car? Or you're just seeking decent handling? Don't be afraid of being specific, I'm here to help biggrin.gif . Actually, it makes the "job" a lot easier by being specific LOL

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#62

Posted 02 November 2011 - 11:17 PM

QUOTE (Edward_FFS @ Wednesday, Nov 2 2011, 22:57)
All good, but I got a couple of questions:

1 - The blade you're talking about is the default 3D model, without modification?

2 - You want this handling line to be based in a real car? Or you're just seeking decent handling? Don't be afraid of being specific, I'm here to help biggrin.gif . Actually, it makes the "job" a lot easier by being specific LOL

1 it is the original car

2 handling like a real car would be nice


srry for reply so late but I was racing ingame lol.gif

Blooger
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#63

Posted 14 December 2011 - 07:39 PM

Hello everybody I've been searching on the internet some handlings but I don't know where can I get some drift ones for FRONT WHEEL DRIVE cars, please help.
Thanks for reading
P.D.:Sorry for bad english

Edward_FFS
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#64

Posted 26 December 2011 - 04:57 PM

HI everyone! colgate.gif

No, I didn't abandoned this forum, or asked for divorce on San Andreas! I just went to a place where my time needs to be spent somewhere else: University.
I came back here today, and my post is still pinned, people still sending requests, after more than 3 months away... It's just great!! blush.gif
I'll continue helping out whenever I can, but, as I said, WHENEVER I can confused.gif ...
Once again, thank you all fot the suport wink.gif

With no more delays, CK-1999, here's your handling line for Blade, based on

CHEVROLET IMPALA SS Sport Coupe 230 Turbo-Thrift (1966)

CODE
1635.0  2500.0  1.3  0.0  -0.2  -0.05  50  0.7  0.7  0.606  3  130.0  7.2  115.0  R  P  5.1  0.5  0  38.0  1.5  0.176  0.0  0.15  -0.13  0.43  0.25  0.3  0.62  19000  40002000  3418400  1  1  0  


- 0-100 km/h -> 15.6 sec
- 0-140 km/h -> 35.5 sec
- Top speed -> 150 km/h
- Wider tires
- Xenon lights
- RWD
- Number of gears: 3
- Real weight
- Lower chassis

You know the thrill, If there's anything wrong, tell me wink.gif

Blooger, you want to drift with FWD cars? As far as I know, in reality that's simply dangerous, because by drifting, you control the drift with the steering wheels, and if the steering wheels are the ones with traction, you'll loose control, almost for sure... And in-game, that's quite hard, I made a bet with a friend of mine that he could drift with a Alfa Romeo GT, wich is a FWD, on Gran Turismo PSP, and he lost the bet lol. I tried next to him, and made a miserable score...
The best cars for drifting either RWD, for a D1GP/Japanese style, or 4WD, for a "fast drifting", or Ken Block's style, or something like that... The tecniques for RWD and 4WD are VERY different, though...
If you insist, I can try to make a FWD drift line, just give me the 3D model of the car, and I'll start testing, but don't reccomend it...

PS: The person that sent me a request through the mailbox, post it here please. Thanks.

aStiffSausage
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#65

Posted 26 December 2011 - 05:23 PM

If he wants FWD drifter, then make one, it doesn't need to be realistic as long as it drifts. tounge2.gif

Edward_FFS
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#66

Posted 26 December 2011 - 08:58 PM

QUOTE (oksa8 @ Monday, Dec 26 2011, 17:23)
If he wants FWD drifter, then make one, it doesn't need to be realistic as long as it drifts. tounge2.gif

Yeah, I'll do it, I've harder things lol ... Some months ago I got bored, and I put my tractor drifting! Man, what a drift devil! LOOOL

But still, I'll need a 3D model of the car for the handling line to have a 100% match.

CK-1999
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#67

Posted 26 December 2011 - 09:16 PM

QUOTE (Edward_FFS @ Monday, Dec 26 2011, 16:57)
HI everyone! colgate.gif

With no more delays, CK-1999, here's your handling line for Blade, based on

CHEVROLET IMPALA SS Sport Coupe 230 Turbo-Thrift (1966)

CODE
1635.0 2500.0 1.3 0.0 -0.2 -0.05 50 0.7 0.7 0.606 3 130.0 7.2 115.0 R P 5.1 0.5 0 38.0 1.5 0.176 0.0 0.15 -0.13 0.43 0.25 0.3 0.62 19000 40002000 3418400 1 1 0


- 0-100 km/h -> 15.6 sec
- 0-140 km/h -> 35.5 sec
- Top speed -> 150 km/h
- Wider tires
- Xenon lights
- RWD
- Number of gears: 3
- Real weight
- Lower chassis

You know the thrill, If there's anything wrong, tell me wink.gif

Great I'll try it tomorrow ....THNX smile.gif

CK-1999
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#68

Posted 26 December 2011 - 10:10 PM

I tried it anyway even when I am drinking to much tonight lol.gif
biggrin.gif ....thnx for trying but I really can't use this one suicidal.gif

What is wrong with it you asking...let's say I can't seem to find anything usefull while driving this brick of stone on wheels that slides and spins when trying to corner at 'speed'.
120kmph sometimes on my speedmeter but I know all speedmeters sux at low and high speed wink.gif
one speed meter is 40kmph to high and a other speed meter is 30 to low at start and top speeds.
I even had a blade low rider at start..I don't think I asked for a lowrider with big fat tires on the back wheels tounge2.gif

again thnx for trying.

Edward_FFS
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#69

Posted 26 December 2011 - 10:15 PM Edited by Edward_FFS, 26 December 2011 - 10:36 PM.

So... You want it faster, no more wide tires, higher chassis, harder springs and dumpers and more tire response. Is that it? It can be arranged, there's no need to be mad lol colgate.gif

CK-1999
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#70

Posted 27 December 2011 - 11:05 AM

QUOTE (Edward_FFS @ Monday, Dec 26 2011, 22:15)
So... You want it faster, no more wide tires, higher chassis, harder springs and dumpers and more tire response. Is that it? It can be arranged, there's no need to be mad lol colgate.gif

no I'm not mad ....only more or less dissapointed cryani.gif lol.gif

and you... have fun during the hollidays so forget handling lines wink.gif

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#71

Posted 27 December 2011 - 02:00 PM

lol, I have to be at home for the next week, just got off a surgery... I followed the specs of the Impala as agreed, and the Impalas had the tires like that, so is the chassis and suspension, of course I can't be that accurate because unfortunately I never drove one of those...

That's the hard part of making handling lines: not knowing exactly what the other person wants confused.gif

CK-1999
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#72

Posted 27 December 2011 - 04:41 PM

the blade drives decently now but with speedmeters I use and used something is not right I know...it's a game and the speedmeters are not accurate mercie_blink.gif

aStiffSausage
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#73

Posted 27 December 2011 - 05:18 PM

CK-1999

Try my speedometer? You can find it from here.

It's 99% accurate, contains both digital & analog speedometer, (you can disable the digital one.), and the texture is made by measuring angle from the center-point with 0.1 degree accuracy. So yes, it should be pretty accurate. wink.gif

CK-1999
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#74

Posted 27 December 2011 - 10:30 PM Edited by CK-1999, 27 December 2011 - 10:37 PM.

I downloaded and used several speedmeters non is accurate or perfect I think mercie_blink.gif
Speedometer v2 by Olegator nicest to look at and it works(to fast at start and full speed) but was made cleo2.
For now I use memphis speedometer V2.0 it's to fast at starting speed and to slow at full speed with fast cars.
oksa VCSP2.0 I had conflicts with it, probably a other cleo script so I used it already.
one by linkin_dark. conflicts, needl stucked at 40kmph when standing still after a few times of driving or the one below this speedmeter had that problem and I should try this one.
one by Yelmi with Modified new textures by: Darecki aka LinkinDark. did not try yet as far as I remember.
one by Hard aka Shalun will try this one day.

Your latest version 3.0 I do not use because I do not know if I'll get problems with all the cleo3 scripts that are in use.

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#75

Posted 27 December 2011 - 11:26 PM

Well, newer versions are supposed to fix things...
I didn't do much to the speedometer between v2.0 and v3.0, but whenever I manage to create v4.0, it'll basically be textures for speedo.

Blooger
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#76

Posted 30 December 2011 - 03:23 PM

I'm just looking for something like this HERE!!!!!!

Edward_FFS
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#77

Posted 31 December 2011 - 11:31 AM

QUOTE (Blooger @ Friday, Dec 30 2011, 15:23)
I'm just looking for something like this HERE!!!!!!

That's 4WD drifting, isn't it? It's written on the video description...

Roscoe
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#78

Posted 02 January 2012 - 04:10 PM

Hey there smile.gif

Could you help me with this handling line:

2855.0 9707.0 1.0 0.0 0.22 -0.2 75 0.745 0.745 0.504 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0

It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know.

Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars wink.gif ), which factors are especially important in the handling for that?

Thanks in advance. smile.gif

Greetz
Roscoe

Edward_FFS
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#79

Posted 02 January 2012 - 07:35 PM Edited by Edward_FFS, 02 January 2012 - 07:40 PM.

QUOTE (Roscoe @ Monday, Jan 2 2012, 16:10)
Hey there  smile.gif

Could you help me with this handling line:

2855.0    9707.0  1.0    0.0 0.22 -0.2 75 0.745 0.745 0.504    5 250.0 42.0 100.0  R P  8.0  0.55 1 30.0      0.96 0.095 0.0  0.242 -0.10 0.5 0.18          0.2 0.46 580000 40112000 1600000 1 1 0

It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know.

Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars wink.gif ), which factors are especially important in the handling for that?

Thanks in advance. smile.gif

Greetz
Roscoe

CODE
2855.0 3800.0 1.0 0.0 -0.22 -0.1 75 0.763 0.77 0.462 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0


If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended wink.gif ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism.

About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like blush.gif
It might be a good idea for a tutorial... wow.gif

Hope this helps wink.gif

Regards,
Edward_FFS

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#80

Posted 02 January 2012 - 10:22 PM

QUOTE (Edward_FFS @ Monday, Jan 2 2012, 19:35)
QUOTE (Edward_FFS)
CODE
2855.0 3800.0 1.0 0.0 -0.22 -0.1 75 0.763 0.77 0.462 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0


If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this  you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended wink.gif ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism.

About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like  blush.gif
It might be a good idea for a tutorial...  wow.gif

Hope this helps wink.gif

Regards,
Edward_FFS

Somewhere in this forum I read about the turn mass that it should be 3 to 4x the mass.^^

Thanks for the handling, the car drives better now although it still oversteers a little bit in the corners, but no big deal anymore. Thanks. smile.gif

Actually I don't have my driver's license yet, so I don't know much about how it feels driving a real car. I adjust everything just by feeling. blush.gif

A tutorial is always a good idea, couldn't find one for drift handlings until now. So if you've got the time... biggrin.gif

You can be sure that you helped but I've got two more questions biggrin.gif : I learned a lot from cerberas tutorials but I couldn't find a solution there. On the seventh handling flag you can put a 1 so the car uses the topspeed you wrote into the handling but if you want the car to be a street racer, tunable at Wheel Arch Angels, you have to put a 4 on that place. But then it doesn't count the topspeed. How can you adjust that also a street racer doesn't exceed the top speed?

And the next question: In the handling there are values written which you can put into the handling and model flag, normally 1,2,4,8. But now I saw handlings which have 3,5,7. What do these numbers effect?

Edward_FFS
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#81

Posted 02 January 2012 - 10:36 PM Edited by Edward_FFS, 02 January 2012 - 10:48 PM.

Well, about the mass-turn mass "relation", I use that all the time, and nobody seemed to be unhappy with that. But hey, I'm not a master, I'm nothing but a car enthusiast! Try whatever values you want, that's half way to get to know better the variables!
And if it still oversteers, lower the traction bias and raise e little the traction loss and traction multiplier.

I actually have driver's license, but I'm no street racer or Nurburgring pilot, I never drove at more than 140 km/h, I just know this stuff. I love cars inlove.gif

Cerbera's tutorials are amazing indeed, I also learned a lot from there, but when it comes to change flags, they can get a little confusing because they still do it "the old way"...

Try this amazing editor, that's what I use, It never let me down wink.gif

http://www.thegtapla...mate-editor-306

BTW: Have you tried my mod? A pack of drift handling lines. Try them out, and say something, I didn't get much opinions about them, so, if you have the time... wink.gif

Roscoe
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#82

Posted 03 January 2012 - 10:42 AM

I already know about the editor but it didn't want to load some (normal!) handlings (the admiral for example), but I'm gonna try it again. smile.gif

So, now for your handling mod. I'm not a drifter, if you know Fast and Furious: Tokyo Drift, then imagine me as the guy who tried to drift in the parking lot but instead took everything there with him. So if there are some lanterns where you could drift between them I'm the guy trying to do this but crashing them away instead.^^

However, here go my impressions, in the same order as in your mod:

Fast-drifting 4WD handling, tested with Mazda RX8:

only drifts at high speed (too high for my taste->often crashes)

bit harder 4WD drifting, tested with Mazda RX7:

don't like the fat tires, but drifts quite good

4WD Ken Block Style, tested with Mitsubishi Evo VIII:

wow, too fast for me, but good (if you can handle it smile.gif )

D1GP Drift Style RWD Wide Drifting

1, tested with Nissan S14: a bit oversteering, in total good

2, tested with Nissan Skyline R34: very slow this time + oversteering

3, tested with Toyota Corolla AE86i: too big turning circle for my taste, but best of the handling lines smile.gif

harder RWD Drifting:

1, tested with Ford Sierra Cosworth: quite heavy drifts already at slow speed

2, tested with Nissan S15: again a very big turning circle

My tip for you: Add recommended cars for the handling lines, it's sometimes a bit difficult if the mass centres of the cars are different than in the handling the cars will behave strange.

I'm no drifter so I don't know how much my criticism is worth but you asked for it. wink.gif

Edward_FFS
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#83

Posted 03 January 2012 - 10:49 AM

I feared that would happen... But some of the mods I can't remember what are the authors of the cars, so it's kind of hard to say what car on the readme file, they are quite good on the models I have!

Thanks anyway wink.gif

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#84

Posted 07 January 2012 - 12:46 PM

You should be careful when making changes,an error would make the car unusable.Always check it 1st!!!

Edward_FFS
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#85

Posted 07 January 2012 - 05:22 PM

QUOTE (Dipto @ Saturday, Jan 7 2012, 12:46)
You should be careful when making changes,an error would make the car unusable.Always check it 1st!!!

Yeah, the 3D model is important too... But I can't upload the models I have, that would be stealing someone else's great work!
The lines work lovely for me, as you can see in the video!

Blooger
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#86

Posted 10 January 2012 - 05:02 PM

QUOTE (Edward_FFS @ Saturday, Dec 31 2011, 11:31)
QUOTE (Blooger @ Friday, Dec 30 2011, 15:23)
I'm just looking for something like this HERE!!!!!!

That's 4WD drifting, isn't it? It's written on the video description...

I refeered to the car -.-, but I want a FWD line, please!!!

Edward_FFS
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#87

Posted 10 January 2012 - 05:30 PM

QUOTE (Blooger @ Tuesday, Jan 10 2012, 17:02)
QUOTE (Edward_FFS @ Saturday, Dec 31 2011, 11:31)
QUOTE (Blooger @ Friday, Dec 30 2011, 15:23)
I'm just looking for something like this HERE!!!!!!

That's 4WD drifting, isn't it? It's written on the video description...

I refeered to the car -.-, but I want a FWD line, please!!!

CODE
1280.0  4000.0  1.0  0.0  -0.35  -0.1  75  0.6  0.7  0.72  5  250.0  50.0  25.0  F  P  8.0  0.55  0  45.0  1.9  0.6  0.0  0.242  -0.05  0.5  0  0.2  0.46  580000  40000000  1604403  1  1  1  


Well, it's FWD and it drifts... See and say what you think... Never done anything like this lol

Blooger
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#88

Posted 11 January 2012 - 06:08 PM

I don't mind the car, just want a FWD drift handling!!!!! orly.gif

Edward_FFS
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#89

Posted 11 January 2012 - 06:24 PM

That one in my last post, it's FWD and it drifts. Try it lol

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#90

Posted 21 January 2012 - 06:29 AM Edited by Ace of aces, 21 January 2012 - 06:38 AM.

QUOTE (Edward_FFS @ Monday, Jan 2 2012, 22:36)
Well, about the mass-turn mass "relation", I use that all the time, and nobody seemed to be unhappy with that. But hey, I'm not a master, I'm nothing but a car enthusiast! Try whatever values you want, that's half way to get to know better the variables!
And if it still oversteers, lower the traction bias and raise e little the traction loss and traction multiplier.

I actually have driver's license, but I'm no street racer or Nurburgring pilot, I never drove at more than 140 km/h, I just know this stuff. I love cars  inlove.gif

Cerbera's tutorials are amazing indeed, I also learned a lot from there, but when it comes to change flags, they can get a little confusing because they still do it "the old way"...

Try this amazing editor, that's what I use, It never let me down wink.gif

http://www.thegtapla...mate-editor-306

BTW: Have you tried my mod? A pack of drift handling lines. Try them out, and say something, I didn't get much opinions about them, so, if you have the time...  wink.gif

Can you help me the handling editor i don't know what traction for? confused.gif I was making an real life handling for acura NSX and pagani ZONDA




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