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Making Handling Lines

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uokka
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#31

Posted 09 July 2011 - 01:38 AM Edited by uokka, 09 July 2011 - 01:42 AM.

I've had requested some editing of the Crysis DeLorean (converted to SA) by mistake, but its verry accurate. And its using 1/60 acceleration values.
I've edited the handling line a lot (about a week), until i had to notice, that im using not the right one.
However, everything is fine now.. Sorry, was a mistake.

Edward_FFS
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#32

Posted 10 July 2011 - 09:58 PM

Ow... Ok... Any more requests, just let me know biggrin.gif

Adler
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#33

Posted 23 August 2011 - 12:16 AM

Gonna pin this topic so it'll be more noticeable. wink.gif

yair1221
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#34

Posted 23 August 2011 - 12:37 AM

from my thread:
QUOTE
has anyone seen fast and furious 4, the way dom's car leans back when he its the throttle?(unrelated, it was just a demonstration, is there a way to make the bandito do it?

is this possible?
i want the car to make kind of a wheelie when you hit the throttle...

Edward_FFS
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#35

Posted 23 August 2011 - 10:20 AM

My old topic has ressurected!!!! Pinned at the top!!! Thanks Adler, I'll try not to let everyone down wink.gif

yair1221, so far, I hadn't make many "car-wheelie" lines, but it is surely possible, I already did that. The only bad thing is that the driving experience will be compromised, 'cause you need LOTS of grip and acceleration power, and making turns with all that, may turn your car upside down, but if you drive in a straight line you'll be fine...

I can TRY to find a way to have a decent driving experience and a wheelie at the start, but it'll take me lots of time, and I can't assure you I can do that confused.gif

But if you just want to make wheelies in a straight line, tell me, because that can be done in a couple of minutes wink.gif

Regards

fireguy109
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#36

Posted 23 August 2011 - 03:23 PM

^ If you set the center of mass 'z' to a negative value the car will b e less likely to flip on a turn. This can be used to counter car flippancy due to acceleration, from my own tests. smile.gif

BTW, that line you made works pretty great. I just tweaked the acceleration and z-center a bit, it works perfect now. cookie.gif cookie.gif

yair1221
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#37

Posted 23 August 2011 - 04:17 PM

QUOTE (Edward_FFS @ Tuesday, Aug 23 2011, 10:20)
My old topic has ressurected!!!! Pinned at the top!!! Thanks Adler, I'll try not to let everyone down wink.gif

yair1221, so far, I hadn't make many "car-wheelie" lines, but it is surely possible, I already did that. The only bad thing is that the driving experience will be compromised, 'cause you need LOTS of grip and acceleration power, and making turns with all that, may turn your car upside down, but if you drive in a straight line you'll be fine...

I can TRY to find a way to have a decent driving experience and a wheelie at the start, but it'll take me lots of time, and I can't assure you I can do that confused.gif

But if you just want to make wheelies in a straight line, tell me, because that can be done in a couple of minutes wink.gif

Regards

thanks, well, i dont really mind if turns are hard, as long as it has very good deceleration values, so i can decelerate, make the turn, and then continue, i just want the wheelie not to last for too long...about 3 seconds and then i want the car to land and for wheels and start accelerating fast...

Edward_FFS
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#38

Posted 23 August 2011 - 07:47 PM

QUOTE (fireguy109 @ Tuesday, Aug 23 2011, 15:23)
^ If you set the center of mass 'z' to a negative value the car will b e less likely to flip on a turn. This can be used to counter car flippancy due to acceleration, from my own tests. smile.gif

BTW, that line you made works pretty great. I just tweaked the acceleration and z-center a bit, it works perfect now. cookie.gif cookie.gif

Glad to know it wink.gif

Edward_FFS
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#39

Posted 23 August 2011 - 10:50 PM

QUOTE (yair1221 @ Tuesday, Aug 23 2011, 16:17)
thanks, well, i dont really mind if turns are hard, as long as it has very good deceleration values, so i can decelerate, make the turn, and then continue, i just want the wheelie not to last for too long...about 3 seconds and then i want the car to land and for wheels and start accelerating fast...

HI

After I got a little mad at myself and started messing around the numbers, I came to this:

CODE
1000.0 2500.3 2.0 0.0 -0.17 0.15 80 0.8 0.8 0.45 4 200.0 32.0 5.0 R P 9.0 0.55 0 45.0 1.7 1.05 0 0.25 -0.10 0.35 0.0 0.60 0.40 15000 40001B04 708403 1 2 1


I gotta say, I don't usually like to brag but, this line might be one of my best works!! wink.gif

Bandito makes now a little wheelie (1.5 - 2.0 sec ? ) and still I can use and abuse of the handbrake, that the car won't flip biggrin.gif

Try it out, and if there's anything to be improved, tell me icon14.gif

yair1221
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#40

Posted 23 August 2011 - 11:02 PM Edited by yair1221, 23 August 2011 - 11:39 PM.

my hero tounge.gif
this is perfect, thank you!
BTW: if i change the model, will it affect it?

edit: i just tried, it didnt work sad.gif maybe the model has changed the center of mass thingy?

Edward_FFS
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#41

Posted 24 August 2011 - 09:35 AM Edited by Edward_FFS, 24 August 2011 - 09:37 AM.

QUOTE (yair1221 @ Tuesday, Aug 23 2011, 23:02)
my hero tounge.gif
this is perfect, thank you!
BTW: if i change the model, will it affect it?

edit: i just tried, it didnt work sad.gif maybe the model has changed the center of mass thingy?

Probably... I tested this with the original Bandito... Your new model should have different dimensions, wheel sizes, etc...

yair1221
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#42

Posted 24 August 2011 - 01:52 PM

no its actually about the same dimensions, the wheels may be different though...what do i need to change in order to make it work? the center of mass?

Edward_FFS
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#43

Posted 24 August 2011 - 01:54 PM

QUOTE (yair1221 @ Wednesday, Aug 24 2011, 13:52)
no its actually about the same dimensions, the wheels may be different though...what do i need to change in order to make it work? the center of mass?

It could be many things... Just give me a download link to your new model and I'll fix it, ok? colgate.gif

yair1221
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#44

Posted 24 August 2011 - 02:00 PM Edited by yair1221, 24 August 2011 - 10:44 PM.

works like charm biggrin.gif
thanks alot!

schaefere
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#45

Posted 15 September 2011 - 07:28 AM

I was wondering if you could improve the Ferrari Enzo handling line I have. I'd like the cornering to be more realistic and have the weight, acceleration, and top speed be closer to the real enzo.
This is what I have now (I didn't make it)
1200.0 3000.0 2.0 0.0 -0.2 -0.2 70 0.80 0.9 0.50 5 240.0 30.0 10.0 R P 11.1 0.50 0 35.0 0.8 0.20 0.0 0.10 -0.15 0.5 0.6 0.40 0.40 120000 c0002004 208000 0 0 1

Edward_FFS
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#46

Posted 15 September 2011 - 07:00 PM

Is the suspension good? If not, I'll need the car model to improve them too.

The problem is that I'm without a PC to make that, so it might take a while to make this ready sad.gif sad.gif

schaefere
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#47

Posted 15 September 2011 - 10:24 PM

The suspension is fine. Here are some stats I found that should help.
0 - 100 kph 3.6 s
0 - 200 kph 9.5 s
0 - 250 kph 16.1 s
0 - 300 kph 26.1 s
1000 m 19.6 s @ 278 kph
0 - 100 - 0 mph 11.0 s (accelerate to 100mph, brake to stop) 100mph~160kph
Weight: 1365 kg
Max speed: 355 kph

I'd like it to be able to burn out just a little when taking off, but still corner at high speeds without loosing control. If this isn't possible then its more important to turn well than to do the burnout. I'm not aiming to make a drift car.

I've been tweaking the line a little, but I'm not too good at it. I can't seem to get the acceleration to slow down at very high speeds.
1635.0 4000.0 0.9 0.0 -0.1 -0.05 75 0.95 0.8 0.45 5 350.0 30 85.0 R P 8.0 0.45 1 26.0 1.1 0.10 0.0 0.25 -0.05 0.5 0.3 1 0.70 40000 40000004 5400003 0 0 1

Take your time, I really appreciate it.

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#48

Posted 15 September 2011 - 10:31 PM

Can you make better handling/vehicle line for this hoverboard please.

It accelerates to quickly, so you see tire marks on the ground (which shouldn't have any) It has exhaust smoke; which it shouldn't. And has a single headlight @ night; which it shouldn't either.

Maybe jump as well, like the BMX has?

Other than that, its all good. Just need those 3 (maybe 4 if jump is possible) things fixed.

Edward_FFS
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#49

Posted 16 September 2011 - 06:50 PM

schaefere, after a little testing on the Ferrai Enzo by LIAM247/ATARI, I came to this:

CODE
1365.0 2300.0 0.95 0.0 -0.3 -0.05 70 0.8 0.75 0.395 5 330.0 25.0 65.0 R P 2.5 0.50 1 45.0 1.1 0.15 0.0 0.25 -0.11 0.45 0.35 0.25 0.45 563000 40002004 1404403 1 1 1


-> Real weight
-> 0-100 km/h in 3.6 sec
-> 0-200 km/h in 9.4 sec
-> 0-250 km/h in 16.1 sec
-> 0-300 km/h in 26.0 sec
-> 0-160-0 km/h in 10.8 sec (ABS System)
-> Top Speed: 355 (+/-) - Tested with NOS. Without NOS, all I know is that it goes beyond 340 km/h
-> A bit wider tires
-> Xenon lights
-> Behaves good on the turns, either with brake or handbrake
-> I can't put it making a burnout when taking off without compromising the overall handling. If you know someone that can do that, ask him, and then tell me wink.gif

NOTE: All these time values are according my "trigger finger" on the stopwatch. They're not probably 100% accurate.

So test it, if there's anything wrong with it, tell me wink.gif

BTW: This line was surelly challenging!! biggrin.gif biggrin.gif

Love2Drift
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#50

Posted 16 September 2011 - 08:40 PM

could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif

Edward_FFS
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#51

Posted 16 September 2011 - 09:13 PM

QUOTE (Love2Drift @ Friday, Sep 16 2011, 20:40)
could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif

That's easy... But have you ever heard about CLEO mods that allow Cruise Control function? It may be a better option than making an handling line with 65MPH top speed, don't you think? But if you insist, give me the line you're using at the moment and I'll change it wink.gif

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#52

Posted 16 September 2011 - 10:29 PM

You ignored my request sad.gif

schaefere
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#53

Posted 17 September 2011 - 01:34 AM

Wow! That is by far the sweetest car I've driven in GTA. You did a great job, everything is spot on from what I can tell. The tires and lights look awesome too.
Thanks! icon14.gif

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#54

Posted 17 September 2011 - 02:38 AM

QUOTE (Edward_FFS @ Friday, Sep 16 2011, 21:13)
QUOTE (Love2Drift @ Friday, Sep 16 2011, 20:40)
could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif

That's easy... But have you ever heard about CLEO mods that allow Cruise Control function? It may be a better option than making an handling line with 65MPH top speed, don't you think? But if you insist, give me the line you're using at the moment and I'll change it wink.gif

Or manual transmission mod would help as well. Don't take it out of 2nd or 3rd gear and you should be cruising along @ a nice speed.

aStiffSausage
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#55

Posted 17 September 2011 - 07:38 AM

Methodunderg

I think this is what you want for Hoverboard... But you'll still need handling changes for exhaust-fix and fast acceleration.

CODE
{$CLEO .cs}

Thread 'HOVER'

:HOVER_1
wait 0 ms
if
0256:   player $PLAYER_CHAR defined
else_jump @HOVER_1
if
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #FAGGIO
else_jump @HOVER_2
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 60.0 60.0 0.0
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset -60.0 -60.0 0.0
0327: 6@ = get_random_car_with_model #FAGGIO in_rectangle_cornerA 0@ 1@ cornerB 3@ 4@
if
056E:   car 6@ defined
else_jump @HOVER_1
067F: set_car 6@ lights 1
07EE: car 6@ enable_tire_marks 0
jump @HOVER_1

:HOVER_2
03C0: 6@ = actor $PLAYER_ACTOR car
if
056E:   car 6@ defined
else_jump @HOVER_1
067F: set_car 6@ lights 1
07EE: car 6@ enable_tire_marks 0
jump @HOVER_1

Edward_FFS
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#56

Posted 17 September 2011 - 08:29 PM

QUOTE (methodunderg @ Thursday, Sep 15 2011, 22:31)
Can you make better handling/vehicle line for this hoverboard please.

It accelerates to quickly, so you see tire marks on the ground (which shouldn't have any) It has exhaust smoke; which it shouldn't. And has a single headlight @ night; which it shouldn't either.

Maybe jump as well, like the BMX has?

Other than that, its all good. Just need those 3 (maybe 4 if jump is possible) things fixed.

OK, let's be clear: I DON'T ignore no one, ok? Keep that in mind wink.gif (You even insulted me with that lol)

CODE
450 120 3.5 0.0 -0.00 -0.23 103 1.0 1.0 0.48 3 250.0 30.0 5.0 R P 14.0 0.50 0 22.0 1.0 0.15 0.0 0.12 -0.17 0.5 0.0 0.0 0.11 10000 1001200 3 0 0 5


Try this, it's not tested, I made this in a few seconds as soon as I saw that post lol... It should accelerate less now, about the exhaust smoke, I'm not sure, it seems like it was already deactivated :S

Regards

Edward_FFS
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#57

Posted 17 September 2011 - 08:34 PM

QUOTE (schaefere @ Saturday, Sep 17 2011, 01:34)
Wow! That is by far the sweetest car I've driven in GTA. You did a great job, everything is spot on from what I can tell. The tires and lights look awesome too.
Thanks! icon14.gif

Thank YOU for requesting me tounge2.gif Anytime mate wink.gif I'm glad you liked it...

Joni2030
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#58

Posted 27 September 2011 - 04:56 PM

I wanna like real handling where is flasher and other "REAL HANDLING I WANT If you are ready please tell my in [email protected] here is my E-mail okey thank you if you mak for my handling

Edward_FFS
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#59

Posted 28 September 2011 - 06:15 PM

QUOTE (Joni2030 @ Tuesday, Sep 27 2011, 16:56)
I wanna like real handling where is flasher and other "REAL HANDLING I WANT If you are ready please tell my in [email protected] here is my E-mail okey thank you if you mak for my handling

I don't mean to be rude, but, really, what do you want? I didn't get that confused.gif confused.gif

Be more precise, say some specs or something like that...

CK-1999
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#60

Posted 02 November 2011 - 09:10 PM Edited by CK-1999, 02 November 2011 - 09:15 PM.

I need a good handling line for the blade one that stop make it roll over so easy.

but acceleration speed suspension steering and decent brakes I don't mind too..

First car that I don't seem to get right via the handling line suicidal.gif

thnx in advance when you have one icon14.gif




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