Does anyone have information on timecycle modifiers? I am looking to outfit the package I have with TC modifiers that are eye popping. I just found out, contrary to what I was told, and tsk tsk for not just trying it myself, that timecycle modifiers get reloaded when you press F1 while timecycle editing (with EditIV/TimecycIV/timecycreloader.asi).
PostFXStrength was very handy when altering brightness in my settings (lowering to 0.6). My cutscenes were too dark. What I really would like to know is the settings for DOF. I tinkered a bit last night and couldn't get anywhere with the DOF in the TC modifiers. Does something have to be set in the timecycle for the DOF to work? What settings should I start with in tc modifiers?
I think that some description names of the effects in timecycle modifiers files are incorrect or maybe they work with some values from other files, there is a DOF values in visualsettings.dat and the DOF should work when definition in game is off.
timecycle modifiers files are principally about the interiors, tunnels, time square, subways... etc.
Interesting thing is that timecyclemodifiers.dat file start with noambient, noambientmult, qwnomoon... till star_junc (time square) maybe these are about exterior lighting and timecyclemodifiers2 start with lighting; timecyclemodifiers3 with nightshade and in timecyclemodifiers4 there is a em_1; 2 and 5 maybe this's about el. lights from windows, lamps. I need to do some tests.
So you say that TimeCycReloader.asi includes and timecycmodifiers files so we can edit and reload these file together with opened timecyc.dat from Edit IV?
I do have to say, the way the timecycle modifiers work is odd. for example make a decent, bluish lighting after 20:00 hrs:
playboyx -1.0 -1.0 200.0 250.0 82 82 82 255 7.0 180 180 255 255 5.0 0 0 0 255 0.0 0.45 0 0 0 0 0 0 0 0 1.0 0 28.0 0.5 0.5 0.5 0.5 1.0 2.0 255 255 255 -1 -1 -1 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 0.0 -1.0 -1.0 -1.0 0.0 0.0 0.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 0
Whereas one of these values different for Exposure etc. line looks terrible.
• Yes, with the timecycle reloader from EditIV or TimecycIV the tc modifiers are reloaded by pressing F1. According to information from DKT70 or ICe from a LONG time ago, I remember them saying that the tc modifiers do not affect until 20:00 hrs and until 05:00 or 07:00. This seems consistent until you change "the first Multiplier value, column 18, which makes the settings for the tc modifiers somewhat consistent throughout the day (change to 1.0).
• The R(ed)G(reen)B(lue)A(lpha)M(ultiplier) settings are not "light fixtures" per se, but areas that light is cast for example: the floor, south side apartment A.
• I think they would be easier to change if there was a better, visual representation as to what the different settings do. For instance (the sentence regarding Apartment A above). Also, examples of RGB light codes (which I know you've shown before T-ru [thank you!]) etc.
• In ENB, at least with IceNHancer, advice from Hayssam is to configure all the DOF to 0 and set Unknown 48 to the DOF you want in the timecycle. I do not know anything about non-ENB graphics or if it works the same way. The DOF is mostly taken of by the enbeffect.fx and timecycle for static DOF / ADOF etc.
Here are the timecycle Modifiers I am using at the moment. I am changing these line by line, setting by setting to fit in my AUIRB2U set. Lights in INI play a huge role here as well, because when you alter tc modifiier your ENB up bringing the lighting out of sync with the lights in INI - so then you get bright lights, dim surroundings and bright/dark flicker on or off when walking in small apartment. Very tricky.
As time passes I would like to catalogue these places in timecycle modifiers to the Liberty City map available names of the TC Modifier name on the map with areas already available. Or for cutscenes, a quick screen capture of the cutscene.
I found that changing outside timecycle modifiers, from this base setting, was entirely too hard to work with in ENB because when you drive around a corner, the lights go very bright, very dim and unpredictable. So, insides only.
With skylighting in my set, I found that altering Temperature (14) PostFxStrength (15) Exposure (16) Exposure (17) Multiplier (18) to something like 0.24 / 0.66 / 0.3 / 0.5 / 0.2 or 1.0 respectively helped to brighten up / darken the cutscenes and interiors alot.
Some screenshots of example of interiors and cutscenes:
I did not know any of this information when I posted earlier...
The #2 Stripper Girl is lightsprite setting in Strip Club. In my settings, my lights were very bright 1.2 / 1.0 I had to drop it down to 0.4 or 0.6 and adjust the ColorPow. WHAT a difference.