Quantcast

Jump to content

» «
Photo

[TimeCycIV] Tutorial

212 replies to this topic
PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#91

Posted 21 August 2012 - 08:38 PM

QUOTE (jpm1 @ Tuesday, Aug 21 2012, 13:02)
somebody knows how to make the sky looks like this , how to get that beautiful blue (upper right part)

user posted image

You would use the "Addition Sky Options" to change the sky color (and corresponding colors on the world - because the color of the sky would reflect on everything) to add the color in.

One of the blue RGB you are using is R 17 G 55 B 152 but the saturation would have to come from the "Sky" area in the INI.

So color saturation etc. would be part of that. I think you may have to start with the sky color, and tweak everything else to match the sky, world saturation etc.

colgate.gif I could be wrong - maybe iCe can provide more info on it too.

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#92

Posted 22 August 2012 - 03:05 PM

thx . still didn't manage to make such sky , but i found something interesting . color correction is perfect for creating realistic nights . can be used for day light equally .

user posted image user posted image

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#93

Posted 23 August 2012 - 06:06 AM

QUOTE (jpm1 @ Tuesday, Aug 21 2012, 20:02)
somebody knows how to make the sky looks like this , how to get that beautiful blue (upper right part)

user posted image

Yes you can from the "Addition Sky Options" as PacketOVerload_x64Bit said.
I just want to give you more details, so "add red sky", "green sky", and "blue sky" these parametres actually are RGB of the sky, but "red sky", "green sky", and "blue sky" these parametres are RGB of the horizont, so if you want to make sky like in the picture make your RGB of the sky (add red sky, green sky, and blue sky) approximately like this:

add red sky - 0.500
green sky - 0.710
blue sky - 1.000

Then go in the "Atmosphere" section and make sky top color approximately like: nuance - 160 and everything else on null or nuance - 160; saturation - 235 and brightness - 20.
If you have problems with the horizont you can control it from "Other parametres", 5.Azimuth height - this's the height of the horizont and 6.Brightness sky - this's the brightness of the horizont.

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#94

Posted 23 August 2012 - 07:50 PM

ok , got it . what you told me didn't worked , but you sent me in the right direction colgate.gif . here's is what i did . seems quite simple in fact . in sky (atmosphere) for top put a very dark color (0,0,24 for example) , in bottom put the sky color you would like to have . then in visual effects , in additional sky options just put blue on 1 , and all other values set on very low values (see pics below) . then in atmosphere back again , in lights just put the colors common to that kind of weather (see pic)

user posted image

user posted image user posted image user posted image user posted image

according to your liking this may need minor tweaks , but this is globally the direction . thanks smile.gif

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#95

Posted 24 August 2012 - 06:48 AM

QUOTE (jpm1 @ Thursday, Aug 23 2012, 19:50)
ok , got it . what you told me didn't worked , but you sent me in the right direction colgate.gif . here's is what i did . seems quite simple in fact . in sky (atmosphere) for top put a very dark color (0,0,24 for example) , in bottom put the sky color you would like to have . then in visual effects , in additional sky options just put blue on 1 , and all other values set on very low values (see pics below) . then in atmosphere back again , in lights just put the colors common to that kind of weather (see pic)

user posted image

user posted image user posted image user posted image user posted image

according to your liking this may need minor tweaks , but this is globally the direction . thanks smile.gif

WOW great color man smile.gif , now i recommend you to make brighter horizont on this, go in the "Other parametres" section, 5. Azimuth height and lower the number, when you lower the number you will get bigger horizont and opposite, i recommend you to make this because i think it's little unrealistic with all this blue color just like the LC is on too high altitude and one more thing, make the Direct color multiplier from "Atmosphere" with yelow or with orange tint to improve sun light.
This is only my suggestions smile.gif

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#96

Posted 24 August 2012 - 05:56 PM

Awesome fellas. Keep it up. I'll post when I can with what I know as well.

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#97

Posted 26 August 2012 - 09:33 AM

I have a question about street lamps.
Is it possible to control the time when they start lighting and stop lighting via Timecyc.dat?
Does anyone know something about that?

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#98

Posted 26 August 2012 - 06:42 PM

QUOTE (T-ru @ Sunday, Aug 26 2012, 02:33)
I have a question about street lamps.
Is it possible to control the time when they start lighting and stop lighting via Timecyc.dat?
Does anyone know something about that?

I'm no expert but to my knowledge no, but maybe that control is in the timecyc modifiers? It's not in visualsettings.dat, could be in visualsettings.xls?

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#99

Posted 28 August 2012 - 09:17 PM

for the lights hours working service did you tried looking into maps ide . once i was browsing some maps ide and i saw lot of "corona" .??

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#100

Posted 28 August 2012 - 09:30 PM

QUOTE (jpm1 @ Tuesday, Aug 28 2012, 14:17)
for the lights hours working service did you tried looking into maps ide . once i was browsing some maps ide and i saw lot of "corona" .??

Not yet. I'll have a look. Maybe it's directly dependant on the amount of light cast in the timecyc? Like, if you have low-ambient lights and direct colors, or sky brightness, it's dark = lights come on automatically? My tweaked icenhancer cloudy or rainy works this way, not sure about others though. At noon, headlights come on for a bit. Dunno why.

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#101

Posted 29 August 2012 - 07:10 AM Edited by T-ru, 29 August 2012 - 07:26 AM.

In the lamppost.ide file then in the 2dfx section i found a "corona" and "null" also there is a lot of numbers without any explanations, maybe there is the lights hours working service, but what number is responsible about that?
Also there is and windows.ide i think this's for the buildings lights hours working service.
I tried all lights values from timecyc, even did the nights like days and there is no results, all lamps start at 19:15 and stop at 6:45, without the windows they start in different times.
I want to do this because when is dark foggy or dark rain, drizzle i want the windows and the lamps to start at midday or at 15:00.

MajesticNL
  • MajesticNL

    Chris

  • Feroci Racing
  • Joined: 16 Oct 2005
  • Netherlands

#102

Posted 05 September 2012 - 02:55 AM

QUOTE (T-ru @ Wednesday, Aug 29 2012, 09:10)
In the lamppost.ide file then in the 2dfx section i found a "corona" and "null" also there is a lot of numbers without any explanations, maybe there is the lights hours working service, but what number is responsible about that?
Also there is and windows.ide i think this's for the buildings lights hours working service.
I tried all lights values from timecyc, even did the nights like days and there is no results, all lamps start at 19:15 and stop at 6:45, without the windows they start in different times.
I want to do this because when is dark foggy or dark rain, drizzle i want the windows and the lamps to start at midday or at 15:00.

Light hours are set in WDR\WFT\WDD. All IV street lights are WFT, unfortunatly, you can't edit that. (zmod has wft support, but not proper, only for vehicles). Your best bet is to convert it to WDR* and edit the light settings with GIMS. But you can't turn on lights at 3pm, its either all day or evening\night time.

*You will loose the ability to break them.


T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#103

Posted 05 September 2012 - 07:25 AM

QUOTE (Blaster_nl @ Wednesday, Sep 5 2012, 02:55)
Light hours are set in WDR\WFT\WDD. All IV street lights are WFT, unfortunatly, you can't edit that. (zmod has wft support, but not proper, only for vehicles). Your best bet is to convert it to WDR* and edit the light settings with GIMS. But you can't turn on lights at 3pm, its either all day or evening\night time.

*You will loose the ability to break them.

WOW, so those electric Light hours are hard serious sh@t dozingoff.gif i'm very motivated to chenge them because when is sunrise or sunset (most beautiful hours in IV) the lights from the str. lapms kill my perormance, i want to make them to stop earlier (like at 5) and start them at 20 no at 19:15.
Anyway, THANKS FOR THE ANSWER, MAN!!!

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#104

Posted 13 September 2012 - 04:17 PM

Thanks for the info Blaster_nl cookie.gif

Did anyone see that crappy mod on 4-mods with the "Sky." Apparently, the guy was able to input a texture name into one of the unknown value areas? Would be interesting to check out...

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#105

Posted 20 September 2012 - 05:15 PM

Does anyone have a ini for EditIV/TimecycIV with most of the unknown values fleshed out? Anyone know the "bloom inversion technique being done in the timecyc these days?

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#106

Posted 22 September 2012 - 04:23 AM Edited by T-ru, 22 September 2012 - 04:44 AM.

I use ini from Blaster_nl from page 3.

I don't understand you Packet, what you mean to "bloom inversion technique"???

The only way that i know to get something else like bloom is by reducing the bloom and reducing to zero Deepth Fx then increase a little the exposure, this way create bloom only on lights, colorfull and brigth surfaces, also this way create sun flare on metelic surfaces and on windows.

I doubt that there is something about bloom in Other section, there is only sky parametres, i think.

Maybe there is someting in Timecyclemodifiers.

PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

    A.U.I.R.B.2.U. Author & Cool Guy

  • Members
  • Joined: 13 Mar 2010
  • Canada

#107

Posted 23 September 2012 - 07:40 PM

I'm only going by the information and wording that DKT70 used at the time. Perhaps something was lost in translation because I believe he's polish, and the French guy told me, so...

I do know that DKT edits mostly manually, in notepad rather than in EditIV / TimecycIV afaik. I don't understand either, thought I'd pass along the dialogue I was told incase it helps.

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#108

Posted 05 October 2012 - 09:00 PM Edited by jpm1, 09 October 2012 - 03:24 AM.

for tropical rain night lightning playing between exposure (visual effects) and luminosity (luminosity) gives pretty cool stuff

user posted image

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#109

Posted 06 October 2012 - 02:55 PM

@jpm1
Good find icon14.gif


jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#110

Posted 08 October 2012 - 03:24 AM

@ T-Ru : thanks buddy smile.gif

someone knows if it's possible to slow down sun day course . i would like to have dusks at 21h not at 20h

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#111

Posted 09 October 2012 - 03:37 PM Edited by T-ru, 09 October 2012 - 05:49 PM.

QUOTE (jpm1 @ Monday, Oct 8 2012, 03:24)
someone knows if it's possible to slow down sun day course . i would like to have dusks at 21h not at 20h

I think that this's impossible, you should change the shaders, but i doubt that will work, it's hard coded.

Otherwise you can by increasing exposure from timecyc, by increasing Multiplier of Direct color, by change the sky color like 20:00 o'clock and by sun stuff from Other section, if you get overbright surfaces put some BT threshold.

ED: The best way is to copy the the timecyc line from 20h and replace it with 21h and because every next hour influence on previous hour, you must replace the the timecyc line from 21h with 22h, like this you'll remove 22h setup, the only thing that you can't change is a sun position.

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#112

Posted 14 October 2012 - 12:35 PM

i know that but on a realism point of view that's not great a sunny days sky with no sun . when i have few time i'll try to investigate that local timecyc thing myself . i know local timecycs can be done but what i would like to know myself it's if it can be applied to sea . if yes i would be able to do real key west stuff man

sama92
  • sama92

    Player Hater

  • Members
  • Joined: 04 Jan 2012

#113

Posted 08 November 2012 - 09:26 PM Edited by sama92, 08 November 2012 - 11:13 PM.

Hi guys, i was thinking about editing my timecyc file to give me more water reflections on the road but do you think i need to change it?

heres some screens:

drizzle weather at noon: http://img526.images...46/30975885.png

drizzle weather at night: http://img339.images...45/22608770.png

Randoms:

http://img841.images...06/61239159.png

http://img404.images...71/50211842.png

http://img689.images...45/35103898.png

http://img31.imagesh...50/34723952.png

Im trying to get a realistic look but am a bit lost tbh, would you say from those screens that looks good?

What would i need to tweak to add more reflections?

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#114

Posted 12 November 2012 - 06:39 AM

QUOTE (sama92 @ Thursday, Nov 8 2012, 21:26)
Hi guys, i was thinking about editing my timecyc file to give me more water reflections on the road but do you think i need to change it?

heres some screens:

drizzle weather at noon: http://img526.images...46/30975885.png

drizzle weather at night: http://img339.images...45/22608770.png

Randoms:

http://img841.images...06/61239159.png

http://img404.images...71/50211842.png

http://img689.images...45/35103898.png

http://img31.imagesh...50/34723952.png

Im trying to get a realistic look but am a bit lost tbh, would you say from those screens that looks good?

What would i need to tweak to add more reflections?

If you was took a time to read the first pages, you'll have the answer without asking.

sama92
  • sama92

    Player Hater

  • Members
  • Joined: 04 Jan 2012

#115

Posted 12 November 2012 - 09:21 AM

QUOTE (T-ru @ Monday, Nov 12 2012, 06:39)
QUOTE (sama92 @ Thursday, Nov 8 2012, 21:26)
Hi guys, i was thinking about editing my timecyc file to give me more water reflections on the road but do you think i need to change it?

heres some screens:

drizzle weather at noon: http://img526.images...46/30975885.png

drizzle weather at night: http://img339.images...45/22608770.png

Randoms:

http://img841.images...06/61239159.png

http://img404.images...71/50211842.png

http://img689.images...45/35103898.png

http://img31.imagesh...50/34723952.png

Im trying to get a realistic look but am a bit lost tbh, would you say from those screens that looks good?

What would i need to tweak to add more reflections?

If you was took a time to read the first pages, you'll have the answer without asking.

Ive read every page so far, doesnt mean i understand it. I tried changing global reflections which works but then my car reflections are too bright.

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#116

Posted 12 November 2012 - 10:02 AM

QUOTE (sama92 @ Monday, Nov 12 2012, 09:21)
Ive read every page so far, doesnt mean i understand it. I tried changing global reflections which works but then my car reflections are too bright.

Yes, global reflection, but this's for all maps objects, unfortunately you can't tuning separately only car's reflection from the timecyc file.
So there is 4 kinds of reflection in timecyc:

1. Refl. From Water from Atmosphere section - this control the fusion of the water with the sky in the far horizont.
2. Water reflection from OTher section - this is for reflection of water, but not for rain water.
3. Suncolor R,G,B from Other section - for sun haze size and for reflection of the sun on the roads especially on the metalic and windows surfaces.
And Global reflection.

sama92
  • sama92

    Player Hater

  • Members
  • Joined: 04 Jan 2012

#117

Posted 12 November 2012 - 09:43 PM

QUOTE (T-ru @ Monday, Nov 12 2012, 10:02)
QUOTE (sama92 @ Monday, Nov 12 2012, 09:21)
Ive read every page so far, doesnt mean i understand it.  I tried changing global reflections which works but then my car reflections are too bright.

Yes, global reflection, but this's for all maps objects, unfortunately you can't tuning separately only car's reflection from the timecyc file.
So there is 4 kinds of reflection in timecyc:

1. Refl. From Water from Atmosphere section - this control the fusion of the water with the sky in the far horizont.
2. Water reflection from OTher section - this is for reflection of water, but not for rain water.
3. Suncolor R,G,B from Other section - for sun haze size and for reflection of the sun on the roads especially on the metalic and windows surfaces.
And Global reflection.

Right thanks, ive tried changing them all but i cant get the more reflective rain without brightning things up to much. Is there a cure for the brightness? except turn the game brightness down.

T-ru
  • T-ru

    kamikadze

  • Members
  • Joined: 02 Sep 2009

#118

Posted 13 November 2012 - 08:44 AM

QUOTE (sama92 @ Monday, Nov 12 2012, 21:43)
Right thanks, ive tried changing them all but i cant get the more reflective rain without brightning things up to much. Is there a cure for the brightness? except turn the game brightness down.

There is several parametres that control the brithness: gamma far; exposure; luminosity and Direct color multiplier.
About brithness of reflection try gamma far.

sama92
  • sama92

    Player Hater

  • Members
  • Joined: 04 Jan 2012

#119

Posted 13 November 2012 - 08:01 PM

QUOTE (T-ru @ Tuesday, Nov 13 2012, 08:44)
QUOTE (sama92 @ Monday, Nov 12 2012, 21:43)
Right thanks, ive tried changing them all but i cant get the more reflective rain without brightning things up to much. Is there a cure for the brightness? except turn the game brightness down.

There is several parametres that control the brithness: gamma far; exposure; luminosity and Direct color multiplier.
About brithness of reflection try gamma far.

Thanks i'll give that a try.

jpm1
  • jpm1

    Vice city citizen

  • Members
  • Joined: 26 Sep 2005
  • None

#120

Posted 16 December 2012 - 04:46 PM

QUOTE (sama92 @ Monday, Nov 12 2012, 22:43)

...Is there a cure for the brightness? except turn the game brightness down.

for roads reflection you need to lower Mid grey value (visual effects) , but you'll get a dark atmosphere too . so you'll have to play with gamma/exposure/luminosity (visual effects) to compensate . this will give you realistic reflection according to where the camera is , a bright reflection from an horizontal angle of view , and less bright from a vertical angle of view

from an horizontal angle :
user posted image

from a vertical one
user posted image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users