Dipchip post from before I knew something waluable.
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Posted 21 August 2012 - 08:38 PM Edited by PacketOVerload_x64Bit, A week ago.
Dipchip post from before I knew something waluable.
Posted 22 August 2012 - 03:05 PM
Posted 23 August 2012 - 06:06 AM
|QUOTE (jpm1 @ Tuesday, Aug 21 2012, 20:02)|
| somebody knows how to make the sky looks like this , how to get that beautiful blue (upper right part)|
Posted 23 August 2012 - 07:50 PM
Posted 24 August 2012 - 06:48 AM
|QUOTE (jpm1 @ Thursday, Aug 23 2012, 19:50)|
| ok , got it . what you told me didn't worked , but you sent me in the right direction . here's is what i did . seems quite simple in fact . in sky (atmosphere) for top put a very dark color (0,0,24 for example) , in bottom put the sky color you would like to have . then in visual effects , in additional sky options just put blue on 1 , and all other values set on very low values (see pics below) . then in atmosphere back again , in lights just put the colors common to that kind of weather (see pic)|
according to your liking this may need minor tweaks , but this is globally the direction . thanks
Posted 24 August 2012 - 05:56 PM
Posted 26 August 2012 - 09:33 AM
Posted 26 August 2012 - 06:42 PM
|QUOTE (T-ru @ Sunday, Aug 26 2012, 02:33)|
| I have a question about street lamps.|
Is it possible to control the time when they start lighting and stop lighting via Timecyc.dat?
Does anyone know something about that?
Posted 28 August 2012 - 09:17 PM
Posted 28 August 2012 - 09:30 PM
|QUOTE (jpm1 @ Tuesday, Aug 28 2012, 14:17)|
|for the lights hours working service did you tried looking into maps ide . once i was browsing some maps ide and i saw lot of "corona" .??|
Posted 29 August 2012 - 07:10 AM Edited by T-ru, 29 August 2012 - 07:26 AM.
Posted 05 September 2012 - 02:55 AM
|QUOTE (T-ru @ Wednesday, Aug 29 2012, 09:10)|
| In the lamppost.ide file then in the 2dfx section i found a "corona" and "null" also there is a lot of numbers without any explanations, maybe there is the lights hours working service, but what number is responsible about that?|
Also there is and windows.ide i think this's for the buildings lights hours working service.
I tried all lights values from timecyc, even did the nights like days and there is no results, all lamps start at 19:15 and stop at 6:45, without the windows they start in different times.
I want to do this because when is dark foggy or dark rain, drizzle i want the windows and the lamps to start at midday or at 15:00.
Posted 05 September 2012 - 07:25 AM
|QUOTE (Blaster_nl @ Wednesday, Sep 5 2012, 02:55)|
| Light hours are set in WDR\WFT\WDD. All IV street lights are WFT, unfortunatly, you can't edit that. (zmod has wft support, but not proper, only for vehicles). Your best bet is to convert it to WDR* and edit the light settings with GIMS. But you can't turn on lights at 3pm, its either all day or evening\night time.|
*You will loose the ability to break them.
Posted 13 September 2012 - 04:17 PM
Posted 20 September 2012 - 05:15 PM
Posted 22 September 2012 - 04:23 AM Edited by T-ru, 22 September 2012 - 04:44 AM.
Posted 23 September 2012 - 07:40 PM
Posted 05 October 2012 - 09:00 PM Edited by jpm1, 09 October 2012 - 03:24 AM.
Posted 08 October 2012 - 03:24 AM
Posted 09 October 2012 - 03:37 PM Edited by T-ru, 09 October 2012 - 05:49 PM.
|QUOTE (jpm1 @ Monday, Oct 8 2012, 03:24)|
|someone knows if it's possible to slow down sun day course . i would like to have dusks at 21h not at 20h|
Posted 14 October 2012 - 12:35 PM
Posted 08 November 2012 - 09:26 PM Edited by sama92, 08 November 2012 - 11:13 PM.
Posted 12 November 2012 - 06:39 AM
|QUOTE (sama92 @ Thursday, Nov 8 2012, 21:26)|
| Hi guys, i was thinking about editing my timecyc file to give me more water reflections on the road but do you think i need to change it?|
heres some screens:
drizzle weather at noon: http://img526.images...46/30975885.png
drizzle weather at night: http://img339.images...45/22608770.png
Im trying to get a realistic look but am a bit lost tbh, would you say from those screens that looks good?
What would i need to tweak to add more reflections?
Posted 12 November 2012 - 09:21 AM
|QUOTE (T-ru @ Monday, Nov 12 2012, 06:39)|
If you was took a time to read the first pages, you'll have the answer without asking.
Posted 12 November 2012 - 10:02 AM
|QUOTE (sama92 @ Monday, Nov 12 2012, 09:21)|
|Ive read every page so far, doesnt mean i understand it. I tried changing global reflections which works but then my car reflections are too bright.|
Posted 12 November 2012 - 09:43 PM
|QUOTE (T-ru @ Monday, Nov 12 2012, 10:02)|
Yes, global reflection, but this's for all maps objects, unfortunately you can't tuning separately only car's reflection from the timecyc file.
So there is 4 kinds of reflection in timecyc:
1. Refl. From Water from Atmosphere section - this control the fusion of the water with the sky in the far horizont.
2. Water reflection from OTher section - this is for reflection of water, but not for rain water.
3. Suncolor R,G,B from Other section - for sun haze size and for reflection of the sun on the roads especially on the metalic and windows surfaces.
And Global reflection.
Posted 13 November 2012 - 08:44 AM
|QUOTE (sama92 @ Monday, Nov 12 2012, 21:43)|
|Right thanks, ive tried changing them all but i cant get the more reflective rain without brightning things up to much. Is there a cure for the brightness? except turn the game brightness down.|
Posted 13 November 2012 - 08:01 PM
|QUOTE (T-ru @ Tuesday, Nov 13 2012, 08:44)|
There is several parametres that control the brithness: gamma far; exposure; luminosity and Direct color multiplier.
About brithness of reflection try gamma far.
Posted 16 December 2012 - 04:46 PM
|QUOTE (sama92 @ Monday, Nov 12 2012, 22:43)|
...Is there a cure for the brightness? except turn the game brightness down.
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