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[TimeCycIV] Tutorial

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nvidia31337
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#31

Posted 13 May 2011 - 07:50 PM

QUOTE ([FDC]NYZE.ONE @ May 12 2011, 15:20)
where i can change to have clouds in the weathers in the timecyc?!

Brightness Top Sky and change it to either 1 or 0. One of the values makes clouds appear and the other makes clouds disappear

NaidRaida
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#32

Posted 25 May 2011 - 10:13 PM

Hey cool. Nice thread with useful information.
I┤m scared from all those enormous amount of parameters.
The only time I bothered a timecyc file... I f*cked it up greatly... sad.gif lol.gif

j3smoove
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#33

Posted 15 June 2011 - 09:14 PM Edited by j3smoove, 15 June 2011 - 09:18 PM.

Lights
user posted image

Config ENB XXXIntensityXXX @1.0 ColorPow @1.5
Midday
Sun Mulltiplier 10
Sky Mulltiplier 5
with Different Bottom Color
Red Sky = Red Bottom Color
Add Red Sky = Red Sky Color
Top Sky Color @Blue/Purple
user posted image

Bottom Color
user posted image
user posted image

Bottom Color Control
RED Sprites Size and Red Sky = SS dan RS.
GREEN Global Mulltiplier and Reflection from Water = GM dan RW.
BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR.


Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0)
user posted image
With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500).

Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0)
user posted image
With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500).

Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0)
user posted image
With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500).

-Quantum-
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#34

Posted 07 July 2011 - 11:56 AM

Who can describe all settings of the sun (color, size, brightness, etc.)?

MasterKontrol
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#35

Posted 22 July 2011 - 11:20 AM

QUOTE (j3smoove @ Wednesday, Jun 15 2011, 21:14)
Lights
user posted image

Config ENB XXXIntensityXXX @1.0 ColorPow @1.5
Midday
Sun Mulltiplier 10
Sky Mulltiplier 5
with Different Bottom Color
Red Sky = Red Bottom Color
Add Red Sky = Red Sky Color
Top Sky Color @Blue/Purple
user posted image

Bottom Color
user posted image
user posted image

Bottom Color Control
RED Sprites Size and Red Sky = SS dan RS.
GREEN Global Mulltiplier and Reflection from Water = GM dan RW.
BLUE Ambient Occlusion Scaler and HDR = AOS dan HDR.


Ambient0 Yellow (255-255-0) Ambient1/Direct Color Black (0-0-0)
user posted image
With Bottom Color Red/Pink (SS and RS = 1.500) (GM and RW = 0.500) (AOS and HDR = 0.500).

Ambient1 Orange/Brown (255-155-0) Ambient1/Direct Color Black (0-0-0)
user posted image
With Bottom Color Green/Lime (SS and RS = 0.500) (GM and RW = 1.500) (AOS and HDR = 0.500).

Direct Color Blue (0-0-255) Ambient0/Ambient1 (0-0-0)
user posted image
With Bottom Color Blue/Purple (SS and RS = 0.500) (GM and RW = 0.500) (AOS and HDR = 1.500).

Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise tounge.gif thanks buddy icon14.gif icon14.gif icon14.gif

I will remove pics from quote if needed.... just should be visible again i think..... peace tounge.gif

j3smoove
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#36

Posted 26 July 2011 - 02:54 AM Edited by j3smoove, 26 July 2011 - 04:42 AM.

QUOTE (MasterKontrol @ Friday, Jul 22 2011, 11:20)
Hey thats very handy to know J3smoove...... thanks for adding here..... easy to follow too..... always wondered why i couldn't get my azimuth to look just right colourwise tounge.gif thanks buddyá icon14.gifá icon14.gifá icon14.gif

I will remove pics from quote if needed.... just should be visible again i think..... peace tounge.gif

yup goodluck... u can control the azimuth/bright limit on enbseries config

AzimuthHeight=1.0 <<<<<<<
AzimuthMultiplier=1.5 <<<<<<
TopColorMultiplier=0.5
AzimuthSunAffectPower=2.0
AzimuthSunAffectAmount=0.5
BrightnessUpperLimitMultiplier=1.0

and remember using different bottom colors .... so u can have gradient/azimuth and maybe more transparent/soft bottom (sky lights)
i recommended more green/purple than solid blue color it give natural look on reflection on object/water/glass etc

Gradient Sky Limit and Power, CMIIW smile.gif
TAB 5/unknown 5 : Sky Horizon Gradient Height (0=Tallest) exp. 1/2
TAB 6/unknown 6 : Power (0=No Gradient effect) exp. 0.1/0.2

Screen Blue and Green w/ gradient
user posted image user posted image

QUOTE (-Quantum- @ Thursday, Jul 7 2011, 11:56)
Who can describe all settings of the sun (color, size, brightness, etc.)?

Edit IV = Sun Colors RGB
Tab 31 (RED) TAB 32 (GREEN) TAB 33 (BLUE)
Large value such as (1.5 - 1.5 - 1.5) will effect the size of coronas, Larger value = Bigger Coronas Size

napoleonic
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#37

Posted 26 July 2011 - 05:59 PM

the download file no longer working? confused.gif

schakusa
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#38

Posted 31 July 2011 - 02:49 PM

Hey guys,
the tool is working fine for me and i wanted to edit the size of the sun while sunrise and sundown (Time 6-8AM and 6-8PM). I think in the timecycle i'm using the sun is far too large.

So i read this tutorial here and complained the sun-size in every hour... but its always the same?
Can somebody tell me how to get the sun smaller while sunrise/down? On all other Times the Sun fine...

j3smoove
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#39

Posted 08 August 2011 - 12:08 PM

Need Help Here, i'm looking the most suitable color (for water)
Some Sky Colors (ENB)

Extra Sunny
user posted image OR user posted image

Sunny
user posted image OR user posted image

Sunny Windy
user posted image OR user posted image OR user posted image

Cloudy/Drizzle
user posted image OR user posted image

Thanks in Advance icon14.gif icon14.gif

PacketOVerload_x64Bit
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#40

Posted 05 September 2011 - 11:39 PM Edited by PacketOVerload_x64Bit, 30 June 2013 - 03:28 AM.

Bit more information for timecyc / actual editing of timecyc and associated IV and ENB related graphics modding:

Timecyc Editing / In-Game ENB Editor Info

[QUOTE=mindofmike,Monday, Sep 5 2011, 07:01] I made a few posts on what some of the unknown values do and also uploaded a custom EDIT IV that has many of the unknown value labels changed to more accurate names.

Edit: Link with Info Custom EDIT IV [/QUOTE]
For people to know:

To edit a timecyc, you will need a stock timecyc or an unlocked timecyc; timecyc's from L3EVO and most other modder's are "locked" meaning TimecycIV / EditIV cannot open them. Visual IV also has a stock timecyc from 1.0.0.0 as a base to start from. It's pretty cool actually. I'm sure everyone has other timecyc's that are credit free for you to use as a base - recommend them here.

Unlocking: Replacing Spaces / Characters
Using the "Replace" function (CTRL+H) in notedpad will allow you to find and replace whatever you like ie.: " " (spaces) with " " (one space) noting the apostrophe's are for emphasis only and not to be included.

Spaces / Random Characters are inserted into the timecyc ie: normally written as "//Sunny" is written as "/////// Sunny " ;take notice of the spaces as well. Between timecyc values there should be, for most, one space between values. For the weather type, look at the stock timecyc's to compare. L3EVO's timecyc's contain random ASCII / UNICODE characters which when saving or unlocking you'll have to remove as well. It's a trial and error thing until you get the hang of it.

A cautionary note on unlocking timecyc's: it doesn't always work and if you do succeed in unlocking the timecyc to change this and that, don't pretend like you wrote it. Don't even take any credit for the tweaks you did to the timecyc because making a timecyc from scratch is WAY more advanced than tweaking things. I've started / done it and creating a timecyc from scratch is not even remotely simple. And lets be honest here, you getting the same values for an entire range of time with another dev like DKT70 is so astronomically unlikely that even Jesus would call you a liar. biggrin.gif


To get the timecyc editing in real time you will need:GTAIV.exe version 1030 (If you're on patch 1040 or 1004 just make a backup of this exe file and use 1030 while editing)
LaunchGTAIV.exe version 1040 ( it always says version 1001 if Im not mistaken though - just get it from an extracted patch)
ReloadTimecyc.asi included with TimecycIV or EditIV
Optional: Running in windowed mode to edit: add the following to commandline.txt
CODE
-windowed
-width 1280
-height 960

...or whatever resolution you want to run in. The objective here is to have the space on your screen for TimecycIV / EditIV and the GTA IV window so you can see your changes. Press F1 to update when you alt+tab back into GTA IV to see the changes you made.

Using the ENB Real Time Editor at the same time:
You will need Alice: http://www.gtaforums...howtopic=386816 (coexists with Scripthook.net / Scripthookdotnet.asi)
and the script from the first page of Boris' original thread (this thread) http://www.gtaforums...pic=417918&st=0
Use the numpad 7 to turn on/off. It's glitchy and may require pressing a few times but works ie.: dumps values to the ini as you change them.

To Extract a Patch
So that you can get GTAIV.exe version 1030/1040/1004 etc you will need to rename your GTAIV program files to something else, run the patch then cut the NEW GTAIV folder created by the patch and put it somewhere safe. Take what you need out of it. Rename your program files folder with your GTA IV installation back to Rockstar Games or Grand Theft Auto IV - whichever folder you renamed to start.

For an indepth tutorial on timecyc values you can go here as well:
http://www.se7ensins...the-timecycdat/

Most links can be found in the ENB Screenshot thread located here: http://www.gtaforums...opic=480297&hl=

Kind of how it should look when you're ready to edit:

user posted image

Cheers
-Packet[/QUOTE]

PacketOVerload_x64Bit
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#41

Posted 01 December 2011 - 04:30 AM

Bumping topic to ask timecyc afficionado's to keep contributing.

A few key areas that would be really great to get more information on would a certain type of "legend" for timecyc integer ranges i.e.: numbers in places 24-32 control azimuth coloring and kinda make it look "darker and saturated IMO."

There's no wrong or right for descriptions, only for flat out wrong answers like: Timecyc controls cars ability to pickup hookers. lol.gif tounge.gif


IssenceTix
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#42

Posted 06 January 2012 - 11:10 AM

Uhm, how do i remove the gloss effect? I think it is from timecycle.

j3smoove
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#43

Posted 12 January 2012 - 08:49 AM

QUOTE (IssenceTix @ Friday, Jan 6 2012, 11:10)
Uhm, how do i remove the gloss effect? I think it is from timecycle.

Timecyc
Glossy Road, Windows, Grass
Lowered Global Reflection
Lowered SKY Bight (Multiplier)
Direct Color Multiplier = 0 (6am/6pm or wet weather)

ENB Lowered
ReflectionAmountMultiplier=
SpecularAmountMultiplier=
SpecularPowerMultiplier=

Glossy Peds
TAB 58
Specular Peds=




PacketOVerload_x64Bit
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#44

Posted 14 January 2012 - 10:08 PM

Anybody have links to definitions for the "unknown" values?

Raigen
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#45

Posted 14 January 2012 - 10:45 PM

QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.

PacketOVerload_x64Bit
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#46

Posted 17 January 2012 - 03:43 AM

QUOTE (Raigen @ Saturday, Jan 14 2012, 15:45)
QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.

That's a good start. If one person knows what one value does, and another knows what another does, then by entering them in one place [here] we can create a list and compile them together. Even if someone doesn't know exactly what it is called, just describe what you see when you adjust it. I'll compile the list as it develops and make ready a delivery method i.e.: PDF / Structured Forum Post / RTF / TXT etc.

This is hard and requires either a definition of the unknowns or you happen to see the effect. I was adjusting quite a few effects in the set I am on now and I saw no effect whatsoever which means it effected a certain time, or object or "thing" I was not looking at. Effort intensive I know. smile.gif

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#47

Posted 01 February 2012 - 02:43 PM

*BUMP* For hot girls. And for participation colgate.gif

Questions:
  • Reflections indoors example in the Actor District(?) warehouse (with boats on blocks) During all weathers I cannot get any reflections indoors. "Near" the entrances I can, but going indoors no reflections.
  • What does the temperature do? I know getting close to zero degrees the exhausts and manhole covers begin bellowing steam and smoke, but what do high temperatures do?

legacyy
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#48

Posted 24 April 2012 - 01:40 PM

panic.gif finally found that thread again

got a simple question:
how can i reduce the reflections on the streets on cloudy/dizzle etc...? They are wayy to strong on my enb sad.gif

BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.

PacketOVerload_x64Bit
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#49

Posted 25 April 2012 - 10:08 PM

QUOTE (legacyy @ Tuesday, Apr 24 2012, 06:40)
panic.gif finally found that thread again
BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.

Yes! user posted image

As to your question Legacyy, I could be wrong, because alot of what I do is trial and error, but reducing overall Global Reflection to better match the amount of reflections during all weathers I think is the name of the game. If it were possible to isolate the road reflections (not through textures but with timecyc editing) I'd be very surprised and happy. colgate.gif

-Packet

legacyy
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#50

Posted 26 April 2012 - 12:19 PM Edited by legacyy, 27 April 2012 - 03:09 PM.

Got the global reflections almost at 0 but I'll try to reduce as far as i can.

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif
------------------------------------------------------------------------------------------
A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

http://www.mediafire...mm43i4u5h7ba7hm

PacketOVerload_x64Bit
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#51

Posted 28 April 2012 - 05:15 AM

QUOTE (legacyy @ Thursday, Apr 26 2012, 05:19)
Got the global reflections almost at 0 but I'll try to reduce as far as i can.

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif
------------------------------------------------------------------------------------------
A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

http://www.mediafire...mm43i4u5h7ba7hm

I personally find it very incredible that you were able to name the different unknown values because I did so myself, albeit completely unguided, and saw no change in most non-named unknowns. Very impressive Legacyy! Cheers and thanks, sincerely! I'll patch it into the ENB Screenshot Thread as well, tomorrow.

Vanni83
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#52

Posted 01 May 2012 - 11:09 AM

good, i have almost finished unknow tab and i have all values:
unkown 60 is the streetlight power in distance
unknow 6 is the far azimuth fog colour power, and colour is set in red sky (visual effect)
9/10/11 are the amount of sky reflection on cars


MajesticNL
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#53

Posted 01 May 2012 - 06:58 PM

Good work guys, so this is the list:

Still 7 unknown, let's use this thread to post our findings about those 7.

QUOTE
[GridParameters_English]
1=Red Saturate Top Clouds
2=Green Saturate Top Clouds
3=Blue Saturate Top Clouds
4=Unknown 4
5=Azimuth height
6=Brightness Sky
7=Unknown 7
8=Unknown 8
9=Red Saturate Bottom Clouds
10=Green Saturate Bottom Clouds
11=Blue Saturate Bottom Clouds
12=Dark Top Clouds
13=Dark Bottom Clouds
14=Cloud Brightness (14)
15=Cloud Adjust 1
16=Cloud Adjust 2
17=Cloud Density? 3
18=DeAlpha Noise Top Clouds
19=DeAlpha Noise Bottom Clouds
20=Cloud Cover Variable
21=Unknown 21
22=DeDensity Clouds
23=DeDensity Clouds 2?
24=Cloud Variable
25=Brightness Top Sky
26=Cloud Cover Adjust?
27=Top Cloud R
28=Top Cloud G
29=Top Cloud B
30=Unknown 30
31=Suncolor r(+sun refl.)
32=Suncolor g(+sun refl.)
33=Suncolor b(+sun refl.)
34=Cloud Brightness (34)
35=Cloud speed
36=Star intensity
37=Stars contrast
38=Moon?
39=Moon?
40=Moon?
41=Moon?
42=Moon?
43=Moon?
44=Moon?
45=Moon?
46=Sun Contrast
47=Unknown 47
48=Start far DOF
49=Unknown 49
50=Night Outlined Edges
51=Outlined Edges 1
52=Outlined Edges 2
53=Water Reflection
54=Glow Lights Size
55=Lights Sprite Size
56=Brightness Sky
57=Dark Shadows
58=Specular Peds
59=Far Sprite Size
60=St.light power distance
61=Dark Peds

legacyy
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#54

Posted 04 May 2012 - 12:32 PM

@Packet
thanks
i got a few from schakusa's config and for the rest i just tried on/off and was flying trough liberty city to see what changed.

and
6=brightness azimuth
not the sky wink.gif

Vanni83
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#55

Posted 04 May 2012 - 03:35 PM

6 is the azimuth fog color power :
0= no azimuth color
>0 color power ,
and this color you can select in visual effect tab under "red sky" wink.gif

jpm1
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#56

Posted 13 May 2012 - 07:05 AM

sorry to dig up that old thread but i won't reopen a thread for the same subject . temperature , are they celcius , fahrenheit or is it a level

PacketOVerload_x64Bit
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#57

Posted 15 May 2012 - 09:50 PM Edited by PacketOVerload_x64Bit, 15 May 2012 - 10:07 PM.

Now that you generous fellas got one of the biggest hurdles out of the way (INI for EditIV) perhaps we can discuss technique i.e.: How to add more particles / timecyc modifiers information / tricks in timecyc to affect bloom shape / color etc. for particular enbeffect.fx?

What exactly does temperature do anyway? I know lower allows for more steam to be coming through the manholes, but other than that, what does it do?

At the moment I VERY interested in making the clouds move from east to west, north to south etc. I am guessing you use the "Cloud speed + Cloud Adjust?" over the course of a period of time (with differences to start / finish...just a guess...moving clouds...very ambient! Someone was doing it a while back, can't remember who.

I am also very interested in how to make more particles like dust etc. if that's possible. If it's with the timecyc. Also, in the ENB Screenshot Thread there is a link to "Timecycle Modifiers Test by Packet" which is simply icenhancer timecyc modifiers modified to have a full 1 reflection mostly across the board which puts beautiful reflections in most indoor locations. I don't think anyone can disagree that the timecycle modifiers play a HUGe role in timecycle making and the final outcome, so any information would be awesome. Where's P1ch3 these days anyway? colgate.gif

Keep it up fellas! I'll be writing a 'little' something soon as I've been doing alot of timecyc modification lately. Mostly modifying ICE's 2.0 timecyc.

A direct question I really needed answering to anyone who can: SPECULAR values in timecyc? What does that mean? Less saturation / more saturation / darker colors / "particular color hues?"

Edit: Moving Clouds
Niggbert did it. I'm gonna send Niggbert a PM and see if he can try to elaborate on how he did that. It looks great, see it here:


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#58

Posted 16 May 2012 - 08:28 AM Edited by jpm1, 16 May 2012 - 02:36 PM.

here are few tests . i'll edit if i find something


Atmosphere

Sun

Global multiplier : + = +
user posted image


Visual effects

Post effects

Desaturation : + = +
user posted image

Gamma : + = +
user posted image

Gamma far : + = +
user posted image

Mid grey value : + = +
user posted image

Exposure : + = +
user posted image

Misc

Global reflection : + = +
user posted image

Dept FX

near : + = +
user posted image

far : + = -
user posted image

Luminosity

min : + = -
user posted image

max
can't see no effect ??


Other parametres

unknown 5 . what i call horizon fog : + = -
user posted image

DeDensity clouds : increases clouds numbers . + = -

DeDensity clouds 2 : makes the clouds bigger but not necessarily more dense . + = -

unknown 24 : cloud density . makes cloud look bigger and puffy . + = +

unknown 26 scattered clouds : + = + (more scattered)
user posted image

unknown 27 : clouds red

unknown 28 : clouds green

unknown 29 : clouds blue

unknown 31 : sun halo/color red . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 32 : sun halo/color green . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 33 : sun halo/color blue . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 35 : altitude winds (higher value makes clouds move faster)

unknown 37 : stars brightness (very low number makes stars visible by day)

Reflection ... : + = +
user posted image

Sun contrast affects the sun size : + = + (but limited . no effect above a certain number)
user posted image

Water reflection : + = +
user posted image

Dragozool
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#59

Posted 17 May 2012 - 10:23 AM

hey ppl ive got a lill problem with a Timecyc confused.gif

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

user posted image

legacyy
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#60

Posted 17 May 2012 - 10:32 AM

QUOTE (Dragozool @ Thursday, May 17 2012, 12:23)
hey ppl ive got a lill problem with a Timecyc confused.gif

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

lower these here in editIV (check my link @Luxx^^):

31=Suncolor r(+sun refl.)
32=Suncolor g(+sun refl.)
33=Suncolor b(+sun refl.)

that should do it..




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