|QUOTE (Blaster_nl @ Sunday, Jul 28 2013, 22:45)|
| IV doesn't have a very well lighting system. To make up for this, they used vertex color to create Ambient Occlusion, sortof.|
This is a good tutorial to bake ambient occlusion on models:
Look at '3ds Max - Radiosity'
EDIT: If you want the quick route, paint your models grey (128\128\128), or just full black with 50% opacity. Vertex Paint can be found in the modifier list.
Hey Blaster, Nice tutorial.
I always liked the idea of baking rather than manual painting.
About the part of the tutorial where it says to place skylight anywhere, I am allowed to place it wherever I want I suppose and that there is no rule for that in IV right? I figure this is only to simulate the type of lighting that I want.
...But I am creating vertex colors for exterior buildings. I want to use the baking method in your posted tutorial. But since exterior is subjected to dynamically moving lights (the sun) i do not know where to place the skylight needed for the simulation mentioned in the tutorial.
Edited by Limiter, 30 July 2013 - 09:36 AM.