Problem: 3D object non-existant in game.
| Windows 8|
Autodesk 3ds Max 2012 64bit
GIMS IV build 27.8.2012 8:34 GMT +4
OPEN IV Version 1.3.5
GTA IV Product Version: 126.96.36.199
I opened my 3d mesh into 3ds max, started the GIMS IV script and activated the “MAP” helper. Moved and rotated my 3d mesh into place on the map (one model/mesh with 3,923 verts; 2,643 polys). Named my model(mxobdgchurch), reset pivot, centered pivot on object, hit transform and scale then ResetXform and collapsed all.
Applied textures with the Material Editor (converted mapped textures to GTA IV). I then opened the Hierarchy manager put the name “mxomara” in “File name” under IDE/IPL and clicked the “Assign” button. Opened the “IDE OBJS/TOBJ/ANIM editor” dropdown. For WTD texture dictionary: “mxomara” and I set Draw distance: “2000” and clicked the “Set” button. Opened the “WPL editor” dropdown and hit the first “Set” button. Exported IDE and WPL.
(Image directly before IDE/WPL export.)
Had a cigarette. Came back from havin a ciggy and opened Hierarchy manager. I selected my one object and under “openFormats” I pressed the button “Assign” after making sure “File name” was the same name as my one object.Exported as ODR after unselecting “Split smooth groups”.
(Image directly before exporting ODR.)
Having my object selected, I went back to Hierarchy manager to create my collision model. Under “openFormats” I selected “Collision” and checkboxed the “Composite collision”. After making sure “File name” was the same as my object, “mxobdgchurch”, I pressed the “Assign” button.Exported OBN.
(Image directly before exporting to OBN.)
Opened Open IV and created a new folder in game/data/maps/mxomara/. Imported IDE and WPL to this directory. Created IMG archive named “mxomara”.
I opened mxomara.img and imported my OpenFormats ODR and OBN files and created a new texture dictionary “mxomara.wtd” and imported all of my textures for my “mxobdgchurch” object. Hit save and rebuilt archive.
Open IV can seem to render my model just fine with textures and can even find it on my map.gta.dat
| # map files|
# map files
| platforming:/data/maps/mxomara/mxomara 0 |
Why I cannot see this model in game is beyond me. I’ve placed this model higher and lower on the Z axis thinking there may be some kind of offset, I’ve even tried dividing my object’s mesh into multiple objects. I have no collision data in game or 3d object. I don’t know what I’m doing wrong. My map addition is simply non-existent to the game.-J