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[IV,EFLC|REL] GIMS IV

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Mr.NubzZ
  • Mr.NubzZ

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#91

Posted 11 May 2011 - 08:52 AM

Got the same error.

3Doomer
  • 3Doomer

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#92

Posted 11 May 2011 - 11:38 AM Edited by 3Doomer, 11 May 2011 - 01:03 PM.

I'll fix...

in next release:
QUOTE
+Fixed WDR material bug
+Fixed invalid WPL object names export
+Added streamX/strbigX WPL index selection
+Fixed LOD manager wrong section order bug
+Added multiselection support in LOD manager

pmillett
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#93

Posted 11 May 2011 - 01:15 PM

nice, but I'm waiting for ODR export since the WDR exporter is horrible... tounge.gif

3Doomer
  • 3Doomer

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#94

Posted 11 May 2011 - 02:07 PM

New build's available!

hristobg
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#95

Posted 11 May 2011 - 02:34 PM Edited by hristobg, 11 May 2011 - 02:37 PM.

Nice! smile.gif

TheChopShop
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#96

Posted 11 May 2011 - 02:56 PM Edited by TheChopShop, 11 May 2011 - 03:13 PM.

NICE! thank you!

edit- oops, forgot the cookie cookie.gif edit- oops, no cookies lol

user posted image user posted image

3Doomer
  • 3Doomer

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#97

Posted 11 May 2011 - 06:57 PM Edited by 3Doomer, 11 May 2011 - 07:29 PM.

is your Shadow's plugin's version = 0.3.0?

oh, I've forgot to default unsupported shaders...

http://dl.dropbox.co..._GIMS_FWDR.gmod
but I don't think, that's the source of the problem

you can send me this object, and I'll try to export

TheChopShop
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#98

Posted 11 May 2011 - 07:52 PM

Shadow's 024

FWDR installed, it's back to how it was before the update

user posted image

3Doomer
  • 3Doomer

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#99

Posted 11 May 2011 - 08:00 PM

so, try with 030 version...024 doesn't work

TheChopShop
  • TheChopShop

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#100

Posted 11 May 2011 - 08:10 PM

I've been on 024 as per your recommendation 3 months ago.. which workd fine before (14-4), why doesn't it now? suicidal.gif constantly jumping thru all these hoops and fundamental changes is really getting tiresome

I know your in the development stages and that's par for the course.. so just ignore the times I act like I want to SCREAM AT THE TOP OF MY f*ckING LUNGS AND SMASH MY PC TO sh*t BECAUSE OF IT!!! lol

3Doomer
  • 3Doomer

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#101

Posted 11 May 2011 - 08:15 PM

I've made some good changes smile.gif

SO WHAT?!?!?? Does export work with 030??

TheChopShop
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#102

Posted 11 May 2011 - 08:22 PM

good changes sound good

don't see it, all I'm finding is 0.1.4 in the topic/gtag and 0.2.4 at his site

3Doomer
  • 3Doomer

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#103

Posted 11 May 2011 - 08:26 PM

there's 030 downloaded, but 024's written at the download link

TheChopShop
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#104

Posted 11 May 2011 - 08:41 PM

k, working again.. IG as well - here's your cookie back cookie.gif

3Doomer
  • 3Doomer

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#105

Posted 12 May 2011 - 11:19 AM Edited by 3Doomer, 12 May 2011 - 08:54 PM.

I've fixed some IDE/WPL import/export troubles in new release today...nothing else yet.
There'll be IDE MLO(interior) section export later

===
QUOTE
12.05.2011 21:55 UTC:
+Fixed IDE/WPL hierarchy errors
+Added MLO IDE section export
+Export optimization
+WDR Shaders're importing now


Terreur69
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#106

Posted 13 May 2011 - 09:02 PM

when do you put export. odr feasible?? there will be an openFORMATS(.exe) or to convert it into .wdr in .odr then odr in .wdr?

3Doomer
  • 3Doomer

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#107

Posted 13 May 2011 - 09:04 PM

as soon as the oF'll be ready...
all'll be as with collisions - ODR/ODD format with convertation through OpenIV

Terreur69
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#108

Posted 13 May 2011 - 09:17 PM

ok, and for the next version of GIMS can give you convert ide / ipl of old gta?

3Doomer
  • 3Doomer

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#109

Posted 14 May 2011 - 05:24 AM

that convertor's an awful thing...it's better to do all by yourself

Jestic
  • Jestic

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#110

Posted 17 May 2011 - 06:25 PM

3Doomer, can I export lights with WDR?
If so, how?

3Doomer
  • 3Doomer

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#111

Posted 17 May 2011 - 07:00 PM Edited by 3Doomer, 19 May 2011 - 12:52 AM.

no

===

QUOTE
18.05.2011 7:22 UTC:
+Fixed progress bar lag
+Added openFormats ODR/ODD shader import
+"GTA IV mesh" material's upgraded
+Added MLO properties editor


===

QUOTE
19.05.2011 1:54 UTC:
+File operations speed up
+Added ODR/ODD texture searcher
+Added shader blend support


Terreur69
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#112

Posted 20 May 2011 - 07:45 PM Edited by terreur69, 20 May 2011 - 07:51 PM.

When the export ODR is finish , Wpl inport this objet placing automatically ?

and you change the hierarchy of export of OBN:

dev_col
I
I
modelcol
I
I_____________________________________________
I..............................................................................I
Model 1 ... ..............................................................Model 2

It exports the models 1 and 2 "modelcol.obn"


this:

dev_col
I
I ____________________
I....................................I
Model 1...................... Model 2

It will export in the Model1 "model1.obn"
and Model 2 "model2.obn"

skyvenom
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#113

Posted 22 May 2011 - 04:35 PM

Looks like the link is broken again, any chance we could get this re-uploaded?

3Doomer
  • 3Doomer

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#114

Posted 22 May 2011 - 10:34 PM

Yes, there'll be a new version in a few days

skyvenom
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#115

Posted 22 May 2011 - 11:08 PM

QUOTE (3Doomer @ May 22 2011, 22:34)
Yes, there'll be a new version in a few days

Sounds good, thanks!

3Doomer
  • 3Doomer

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#116

Posted 24 May 2011 - 11:50 AM

Skinning& materials fixing release incoming...
user posted image

_Rob_
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#117

Posted 24 May 2011 - 12:13 PM

Epic, I can't wait to get HD Tommy in game!

hristobg
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#118

Posted 25 May 2011 - 11:46 AM Edited by hristobg, 25 May 2011 - 11:49 AM.

Download link is broken. And is there something new? smile.gif btw, the hand looks a bit low quality compared to the body. Why is that?

3Doomer
  • 3Doomer

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#119

Posted 25 May 2011 - 01:29 PM

Download'lll be available in few days...

Brucie's model hasn't got another hands, I don't know why

Jestic
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#120

Posted 25 May 2011 - 08:24 PM

3Doomer, there is a bug in the Path exporter.

It puts
QUOTE
#This's a GIMS generated file
#

at the top, but because of that the whole path file will be ignored by the game.




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