Posted 30 May 2011 - 11:25 AM Edited by 3Doomer, 30 May 2011 - 11:29 AM.
Please save MAX scene after that error, and send it to me with that WPL
Posted 30 May 2011 - 01:51 PM
Posted 30 May 2011 - 03:10 PM
|QUOTE (terreur69 @ May 30 2011, 14:36)|
|just use the exporter IDE / WPL to GIMS|
is there a detailed tutorial ? because i cant use shadow mapper its buggest and wont work with me .... how do i place the object ? how can i know the location ? is there any options i should apply like convert to editable poly or something? also i saved a .obj from sketchup and i put in 3d max how can i put to gta 4 ? the pictures saved on desktop
Posted 30 May 2011 - 03:37 PM
|QUOTE (terreur69 @ May 30 2011, 15:30)|
|googletranslation is your friends !|
thanks i cant use shadow mapper ? it seems to easier ? does it work with the latest version ?
Posted 30 May 2011 - 03:43 PM
Posted 30 May 2011 - 03:45 PM
|QUOTE (terreur69 @ May 30 2011, 15:43)|
|shadow map was in beta, the creator (Shadow-Link ) edged to Dotres updated, exportationt by 3domer better liked and easy, if you do not metrized 3dsmax its sere has nothing to ask everything, borders the tutorial!|
my question is that how do i know where to place the object ? i can import the whole map in 3d max for object placement ?
Posted 30 May 2011 - 03:48 PM
Posted 30 May 2011 - 03:58 PM
|QUOTE (terreur69 @ May 30 2011, 15:48)|
|gims in the script you have a tab "" tool > show map helper """ , press!|
thnx:D will i be able to create totally new maps for gta4 with these steps?
Posted 30 May 2011 - 06:57 PM
Read the hierarchy description in the 1st post
Posted 30 May 2011 - 07:44 PM Edited by terreur69, 30 May 2011 - 07:47 PM.
a question, I have a tree, this tree is the same palces has many places for how to collionsion upon condition creates a file for a model or the parcel is a duplicate of each investment be?
deusicemet a question for you Chagas hiarchi the collision of his:
as his model will be exported in the'''naneofmodel.obn "?
na bus when more than 400 model to export it asser painstakingly created each time a box
Posted 30 May 2011 - 07:50 PM
I don't understand exactly what're you meaning...you can create one OBD collision for a repeating object(align the col with the model in the 0,0,0 coords)
Posted 30 May 2011 - 08:13 PM Edited by 3Doomer, 30 May 2011 - 08:20 PM.
1) name them as their model(collision'll be created with it, as in old GTAs)
2) create hierarchy:
>>islandpalm1 (your palm col)
>>... (you can add more cols here, they'll be for other models)
3) Check "OBD" below the export button and export...
Posted 31 May 2011 - 02:58 AM
Everything is ok, i have been importing parts of the map to 3Ds. The problem is i was trying to use the WPL file that is in the same folder as the IMG, instead i should have been using the 9 WPL files inside the IMG folder. Thanks for this great tool 3Doomer
Posted 31 May 2011 - 05:55 AM Edited by 3Doomer, 31 May 2011 - 06:19 AM.
Posted 31 May 2011 - 02:38 PM
| 31.05.2011 15:42 UTC:|
+Fixed LODCull import bug
+Fixes LOD manager error
+Fixed IDE/WPL scene check bug
Posted 31 May 2011 - 04:24 PM Edited by freeman1, 31 May 2011 - 04:39 PM.
Ok here is the file. If you can't download it let me know.
So basically to recap what i did
In gims i click on import wpl, then choose Bronx_e.wpl that is inside same folder as IMG containing WDR etc. Then i direct GIMS to my folder of Converted ODR from Bronx_e WDR files. and i get the error message : (No ""' Function for undefined)
Just so you know my 3dS is 9 and i have this (error code 998) on start up, but it doesn't cause me any problems that i can see, everything works perfectly. I hope this helps.
LOD? = Level of detail ?, So this decreases detail at a distance instead of pop up right?
If i am making a mod for Rfactor i don't think i can use this LOD file, what you think?
Posted 31 May 2011 - 07:03 PM Edited by 3Doomer, 31 May 2011 - 07:06 PM.
seems like you haven't installed the patch which decrypts game resources...GIMS doesn't support encrypted files
Posted 31 May 2011 - 11:38 PM
Posted 01 June 2011 - 01:15 PM
ERROR::Empty "dev_col" dummy! No files exported.
Posted 01 June 2011 - 01:33 PM
Posted 01 June 2011 - 01:37 PM Edited by nanito13, 01 June 2011 - 01:52 PM.
|QUOTE (3Doomer @ Jun 1 2011, 13:33)|
|can't you understand english? No hierarchy children found in "dev_col" - nothing to export|
ya i know but i mean how to fix it
heres the picture:
Posted 01 June 2011 - 01:56 PM Edited by nanito13, 01 June 2011 - 02:05 PM.
Posted 01 June 2011 - 04:46 PM
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