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GTA IV: Balkan Valor

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Docfaustino
  • Docfaustino

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#1

Posted 13 April 2011 - 10:21 PM Edited by Pedochu, 21 August 2011 - 01:27 AM.

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Credit to Narcis_Speed6 and Akavari112, Rolly, EdwardKoeleJuck, and Money Over Bullsh*t for the graphics. Credit to Tyla for continued support and inspiration.

Trailer:



Introduction



Balkan Valor is the 3rd episodic expansion pack to Grand Theft Auto IV. Balkan Valor takes you in to the grittiest parts of the Albanian mafia, with an emphasis on stealth, seafaring, and their infamous Albanian brutality. The story explores the lives of the Pecinovsky organization, the weaker of two Albanian mafia families. Learning from the mistakes of the Italians who ruled the city before them, Liberty's Albanian families may finally have a shot at the top. But as you will learn, for every 100 rules of the mob, ninety-nine are broken, and the family who supports your rise to the top is anything but functional. Balkan Valor is a deeply psychological story that is as much coming of age story than a mob tale - though the violence is still intact, taken to the extreme. This is a DLC concept, though some liberties are taken for the purpose of creative writing. The storyline is rich, psychological, with symbolism throughout. Speaking of which, read on.


Literary Themes
  • The new overthrows the old. For the elder characters, their time is nearly come, and subconsciously they know it. To quote Michael Corleone, "it's natural." The cycle persists, for young people of the earth will always be naive enough to take orders from gangsters, and with their youthful strength, make successful plays for power, faithful in their cause, but unsure what lies ahead of them.
  • Obsessive Loyalty. In Balkan Valor, the Albanians have managed to match some Italian families in strength through sheer loyalty. Gone are the days where the boss sleeps with one eye open, for through his complicated recruitment rituals, he earns the undying loyalty of his men. On a deeper level, this is what drives Besmir's character. He has a bit of loyalty to his family and his Family. But undying loyalty to his friends, for he has suffered in unique ways, and a true friend never does you any harm. In Balkan Valor, allegiances twist and turn, but everyone has one true, real allegiance, which you will see eventually. Often once it is too late.
  • Premonition. Does nobody know anything? No. Everybody knows something, and criminals would do well for themselves heeding others warnings. Whether it be through dream, dialogue, bodily language, or even through someone you think unreliable. It's wise to take anyone's advice. If only criminals could lower themselves enough not to scoff at the average man's suggestion.

  • Tragedy. You should expect this from any IV era game. Balkan Valor contains comedy, but at its core it's classic tragedy. Most of the examples revolve around Kaltrina. For instance, when Kaltrina manipulates her son Besmir in to using excessive violence, the fear he strikes in to those around him causes his best friends and loyal crew members to go in to hiding or defect to the Italians. His friends, the only people he genuinely cares for. The primary tragedy comes at the end, where Besmir's best friend attempts suicide before cooperating with the FBI.

  • Self-Destruction. Self-destruction is the reason that Besmir's appearance will go from healthy 28 year old, to that of a weathered looking man with spots of gray hair and a more pale face - self destruction. In addition to the self destruction of the protagonist, we will also witness it in various gangs. Sihwa Money causes the near self destruction of the Korean Mob, The Pegorino Family self destructs, as does the entire Russian Mob. If history has taught us anything, it's the end to every gang war. Too bad the gangs never realize that.
FAQ


Q: What should I read first?
A: Characters, which I consider the strong point of the concept. Then music, please!

Q: Why are there uncomfortable sexual overtones between the protagonist and his mother?
A: It's a basic demonstration of her absolute control over him, as well as a writing device to keep the next part of the story hidden! Although, Besmir's mother is the Roman or Tony of the story, so please let me know if you find any faults with her!

Q: Why is Mr. Ancelotti still yet to make an appearance?
A: The way I viewed him in the IV era was almost as a device for characters to pursue their goals. They could evoke his name as a way to push other character's around, when really you're never sure if he even has knowledge of what the characters are trying to do.

Q: Can you edit something in?
A: Sure, I'm open to any suggestions, anything at all to better this concept.

Q: How much research have you done?
A: A lot! The hierarchy of the Albanian families, their businesses, drug routes, territory, is as realistic as everything else in IV. I'm not going to shove information down your throat, though. If you pay attention you'll understand how the Albanian mob works as compared to the Italian one, why they operate where they do, their code of ethics. But it's not going to be stamped in the dialogue, just try to read between the lines or ask me if you want to know.





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Besmir Krasniq
The 28 year old protagonist of Balkan Valor. Besmir is a new-school gangster, treading deeper in to the seedy Libery underworld on a day by day basis. Introverted, erratic, and a psychological mess, Besmir is a reluctant piece of the Pecinovsky empire. Balkan Valor is as much a coming-of-age story to Besmir than anything, as we see a man who could have been anything he desired thrust in to an undesirable reality, the Liberty immigrant hustle. Besmir, as he views himself, is a living example of nurture gone wrong, having been born in to a brutal regime of killers and sociopaths. For Besmir, crime is not a past-time, hobby, or part time job, it's a burden that keeps Kaltrina going, and the maniacs appeased.

Dangerously ambitious, Besmir fills the traditional role of the rebellious son, partially rejecting criminal teachings because he resents being brought up in such a tragic environment. Instead, Besmir is quick to stick to all that has ever been good to him, becoming more and more attached to his mother, and bending over backwards to help his friends, even non-Albanians. Besmir's story is psychological and coded. Driven in his criminal actions not by what he says outright, but what he feels subconsciously. A complex human being.


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Kaltrina Krasniq
49 year old mother to Besmir. Married Preston Pecinovsky after the death of her first husband, Besmir's real father. Stepmother to Driton. Kaltrina is a the matriarch of the Pecinovsky organization as well as a textbook sociopath who embraces high society life. Kaltrina is manipulative, controlling, and alluring to all the men she surrounds herself with. She experiences the story of Balkan Valor right alongside Besmir, although arguably, she is exempt from the emotional pain. Machiavellian and feeling no remorse, her only loyalty is to old school Albanian values, and as the story makes apparent, little else.

Unlike the men of the storyline, Kaltrina is able to realize that a rank or title is worth nothing, all that matters is the influence you hold. This puts her a step ahead of the other characters at nearly all times. From Besmir's point of view, she herself is a reason to live. She must be protected from harm, and her wishes must be fulfilled. However, her questionable ethics and mysterious motives leave her extremely deadly to any characters that oppose her, and any characters that stand in the way of her [mostly unkown] motives. To the men of the storyline, Kaltrina represents what makes the Liberty itself so damn appealing - like the American dream, you cannot touch it, you will always desire it, and it is cruel and seems to be laughing at you.
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Preston Pecinovsky
The youngest, and likely the more sensible of Liberty's two Albanian bosses, Preston still holds strong to the criminal values of old. Although a fairly recent mob boss, Preston has the respect of all his underlings, and has successfully avoided getting killed through shrewd diplomacy. A health care fraudster, Preston is the epitome of a successful modern gangster: sticking strong to diplomacy and traditional criminal values, while remaining unafraid of jailtime, progression, other mafia families, and even death. He has birthed two top-earning gangsters, and married a woman of everyone's dreams. He has it all, and Liberty City admires him for the peaceful approach that brought him his riches.

Preston is a beacon of hope for the nearly-failing Liberty underworld. Preston knows how to spread the wealth around and keep his equals and Russian and sometimes Italian superiors content. All the city can do is hope that he lasts. Preston commands a large organization based out of Boulevard, Little Bay, and eventually Steinway. His lieutenants? The volatile Dardan Petrela, and the questionably placed Driton Pecinovsky. All he can hope for is they understand a concept he instills in them: loyalty. Preston has been known to sell healthcare at reduced prices to people of his neighborhood out of kindness, and in turn they love him for it, acting as lookouts for all the thieves under his domain. It is this, along with occasional preaching and community organizing that has seen him labeled as a, "social leader", a title which carries no stigma.


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Driton Pecinovsky
Much like Dardan Petrela runs the Petrela gang, this heir apparent of the Pecinovsky Organization runs a street gang under Pecinovsky control. However, Driton has done all but earn his position, lacking in leadership, surrounded only by opportunists who wish to leverage a spot in his crew for a position near Preston. However, on the flipside, this protects Driton on many levels. Even without the sadistic reputation of the Petrela gang, and the earning ability of all of Besmir's associates, as long as these opportunists flock to him, he will hold enough muscle to ward off any threats.

Driton is hinted to have a slight attraction towards Kaltrina, unbeknownst to his father, but irritating Besmir to no end. To avoid any Cain-and-Abel type conflicts, Kaltrina plays her interest down around Besmir. But rumors persist that the interest may be mutual, if only to allow Kaltrina a stronghold over Driton's gang's business. Subconsciously, Preston's favoritism towards Driton is extremely upsetting to Besmir, a major roadblock to his ambition.


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Sergei Abelev
A rich-beyond-rich Russian 'businessman', and unlikely best friend to Besmir, Sergei is one of the storyline's integral characters. After the death of Vlad, Sergei is looked at as the Pecinovsky Organization's desparately needed, but only connection to the Russian mob. However, it becomes difficult for Sergei, only an associate and chiefly a businessman to do so. From then on out, Sergei becomes uncomfortable with the leadership of Dimitri Rascalov, calculating that Dimitri may not hesitate to eliminate surviving Faustin loyalists. From then on out, Sergei nervously pledges loyalty to you and the Pecinovsky Organization only, claiming that he's "probably Albanian at heart." Sergei represents the carefree side of power, able to avoid anger and madness during stressful situations. Although a good friend Besmir at times envies this ability, as Besmir's ambition and need for power has left him tainted, unable to ever remain carefree.

When hanging out with Sergei, Besmir will sometimes try to anger him just out of curiosity, though it rarely works. Sergei's real occupation is as a legitimate gun-runner, who runs arms legally from Liberty to Russia, supplying the Russian Armed Forces. Sergei is good socially, doing his own public relations and press conferences when in fear of indictments. You can call up Sergei for a gun van, first seen in his earliest missions. Sergei is hassled by the Irish American Killers even more often then Besmir, though being the less violent of the duo, he holds no ill-will. Despite their often differing feelings, Sergei is an eventual aide-de-camp to Besmir, and like Papi, one of the non-Albanian members of his crew.


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Papi Corona
Bohan Dominican and middleman in the infamous Albanian auto theft rackets, "Papi from Fortside" is a good friend and aide-de-camp to Besmir, as well as the ultimate representation of Besmir's rebellion against traditional Albanian criminal values. Papi is introduced later in the game, having a crossover mission with Luis Lopez. Like Sergei, he is a non-Albanian member of Besmir's crew, though with a role as one of Besmir's favorite advisors, rather than a more traditional earning role like Sergei. Papi is one of the earliest characters to experience true tragedy, due in part to Kaltrina, who has pegged Papi as her 'true enemy'. While Besmir partially understands this, he has sworn her to her word that she will not touch Papi, or at least 'as long as he is useful'.

Ironically, while Kaltrina wishes Papi dead for reasons related to traditional Albanian culture (should not achieve such a high rank without Albanian blood,) traditional Albanian code of honor prevents her from killing him, as she must stick to her word. Papi begins the game as the owner of an auto lockup in Cerveza Heights, and a gambling den in Steinway. The Pecinovsky Organization later taxes his gambling den. Besmir is gracious that Papi agrees to pay 1.5x the regular tax, and despite Kaltrina's continued protests, he begins steadily rising through the ranks. Besmir can use Papi's garage to mod his vehicles, or he can call him for a free Albanian gang-oriented car or boat. Eventually Besmir is able to hang out with Papi, though their relationship is sometimes rocky, and there will be ups and downs.
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Vlad Glebov
Vain, feudal in his mannerisms, and quite rough around the edges, Vlad's career is far past its peak, though he mantains his high position as a debt collector through his earning ability as a gasoline bootlegger. The storyline offers a brief glimpse of Vlad in his calmer days, and the origin of his cocaine habits that would soon-after lead to his demise. Vlad is an early mission-giver, your buyer for Comrades Bar, drinking buddy of Sergei Ableev, and your [quite necessary] connection to the Russian Mob.

Thanks to Balkan Valor, you can now experience Vlad's downfall in more ways than one. Here, we see his downward spiral, not just his fatal decision. Balkan Valor will provide a bit of sympathetic view of his final days, as well as the inner-workings of his humble empire. Vlad's mission encompass one of the most lucrative rackets in the entire criminal underworld. Gasoline bootlegging, or, 'the gas-tax scam' has a nasty habit of bringing unwanted attention to its purveyors, but in the end, the risk is greater than the reward.
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Dardan Petrela
Dardan Petrela is the fairly recent, but well-established leader of the Petrela Gang. Dardan's gang answers to the Pevinovsky Organization, making him a lieutenant or Krye. Despite his many faults and questionable ethics, Dardan's followers show undying loyalty to him and him only. Thus, when Besmir begins to expand his business interests without a direct sanction from Dardan, only a sanction from his father, Dardan is noticeably jarred by the favoritism. An early antagonist, Dardan's serves an important role in exploring the consequences of using blood relationships to get an early lead in the criminal underworld: people get upset.

In the vein of real criminals like Roy Demeo, Dardan is one of the rare few who has made a name for himself through sadism, and exclusively to him, racism. Driven by an incident in which a Serbian gang left his brother Kalem near brain-dead, Dardan makes Albanian-Serbian conflict his own battle, sticking fiercely to the old concept of full-on vendetta. However, Liberty City has a strange pattern of cleansing, just as we learn from Vlad Glebov and his feudal theory, sticking to concepts of old will only put you 6 feet under. The same is even more true for Dardan: His anti-Serbian vendetta led him straight to a cabstand in Hove Beach. And the rest, was history.


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Anthony Spoleto
Longtime capo of the Ancelotti family, who despite the family's waning influence, still maintains a stronghold in certain businesses. Having peaked young, by the story's start, Anthony is rarely on the street earning, he rather chooses to enjoy the full benefits of his position, namely taxing those on his turf. The rest of his time is spent involved in mob politics, being the Ancelotti's buffer between the boss and other gangs.

A subplot of the story is Anthony's identity crisis, which is hinted to be brought on by some sort of mental illness, or multiple personality disorder. Erratic, but a sympathetic character, Spoleto showcases that there is no way out of the mob, even when the stress has driven you mad. Anthony evolves in to an antagonist, though for all the wrong reasons.


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Phil Bell
Reputed Acting Consigliere to the Pegorino Family of Alderney. Phil Bell is every bosses dream - sharp, sensible, calculating, and down to earth. Only one problem - most of him is Irish. Although arguably the least influential of the three Pegorino high ranks, Phil is the only thing that keeps the boss in line. Through Phil's backstory, we see the origin of the Pegorino-Ancelotti conflict from the point of view of the disgruntled mysterious Albanians.

While clearly the most level-headed of the three leading Pegorinos, the distrustful relationships between the trio means Phil is kept in the dark from some of the sinister schemes of the family - and sometimes, he has to answer for their consequences. Luckily, he tends to get by through sheer likability. Eventually he will start to understand that Besmir and the Albanians will have no trouble chipping away at Alderney rackets. All he asks is that he keeps a piece of them. Phil Bell is still the mysterious figure you meet in IV. This time, however, he is involved in a major turning point.


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Marvin Walsh
A swinger and federal agent who you can call up Marvin to provide wiretaps. Marvin is a reluctant friend to the Pecinovsky Organization, communicating solely through Besmir. Besmir has proclaimed 'ownership' of Marvin Walsh, in other words, proclaiming Marvin to be his corrupt federal agent and his only. Marvin is a degenerate gambler, to the point that many of his peers have begun to question if he deserves his senior position. Evidently, Besmir's intimidation and bully-behavior has scared Marvin right back to his former self, forming a rather one-sided friendship, and a general alliance.

After a few appearances, Marvin is able to come to terms with his amoral self, and will provide wiretaps for Besmir when necessary. Like Papi Corona, Marvin is an unlikely associate, and a federal agent of all people. His partnership with Besmir represents Besmir's new-school attitude that is allowing him to, through his unique skills, survive in a rapidly changing underworld. By the end of the story it becomes apparent that Marvin has played an important part in the story of IV, and Balkan Valor.
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Yili Dushku
Boss of the second of two Liberty Albanian families, Yili is arguably the boss of The Council - the Albanian-American version of The Commission. At first glance Yili is heavily americanized. Although, this is partially a ruse used to mingle with American criminals, which has become necessary for survival in a highly paranoid underworld. By the beginning of the IV era, Yili is the more powerful of two bosses, and also the more experienced - with roots in communist Kosovo, Yili has experience in human trafficking, and the darker side of the black market, where he controls the American side of these two rackets, unchallenged by the more timid gambling-based families from all over America.

Yili is far past the days of clinging to Italian families for support, though he is still very courteous to any Albanian-based gangs who do so, offering advice, support, and even financing. Yili represents success in pursuit of the American Dream. Against all odds, he, much like Kenny Petrovic, has succeeded in criminal endeavors, unrivaled by any man, woman, or government organization. By the beginning of Balkan Valor, the Dushku Organization has become largely legitimate, incorporating congressmen and CEO's high into their ranks, though they survive by never forgetting their criminal roots.
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"Sihwa Money"
Acting leader of the Midtown Gangsters and associate of the Bulgarians who has accumulated most of his wealth through a successful rap career. Besmir likens him to a 'pathetic clown' though continually does jobs for him because he sees it as a means to an end, the end being a unified Eastern-European criminal council. Two motifs surround Sihwa, the first being rare vehicles, and the second being convenient incompetence. The first time you meet Sihwa, he is in predicament trying to dispose of a gang member he has killed with his Toro minivan.

His taste for flashy vehicles and making headlines have led to lowered opinion by his peers. It is this that motivates him to, out of desperation, strike the bloodiest turf war of the storyline. Hundreds end up dead - Albanian muscle vs. Spanish Lords, Yili Dushku vs. Lupisellas, everyone fighting for control of Alderney City gambling. Ironically, while even the death of hundreds by his hand cannot gain him his men's respect, in a single move he is able to terrify Besmir's crew, descending to his sound-proof basement in his pajamas, cutting a rival to death, then gain their respect by plotting the most high-profile robbery of the storyline.

Docfaustino
  • Docfaustino

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#2

Posted 13 April 2011 - 10:22 PM Edited by Pedochu, 19 May 2011 - 04:38 PM.

Random Characters



Elderly Colombian man from South Slopes. He is a small business owner who appears to be in despair over the shift in demographics within his neighborhood. What was once a relatively unknown Latino neighborhood has become a paradise for hipsters, hotspot for1 young white artists. Edward is in complete despair, and claims he has humbly asked your services because he knows from the papers it is exactly what you do best. You are impressed, and ask him if any of these men are Bulgarian. He digs out a full list of names that he wants to cross off from existence, and points out the name of an Bulgarian 'faggy artist'. Though unconfident in the claim, he likens himself to a latino revolutionary, causing cultural change for the better. You remind him that you'll be the one enacting the cause. He graciously hands you a bonus tip in advance, as you are instructed to call up a soldier of your choosing to keep Edward from running off while you carry out the task. From here, drive to the Bulgarian man's residence, where you will stealthily break in and rid of him, instructed to 'make it hurt.' As always, you have the option of used your silenced revolver or a knife to the throat to avoid police attention. Return to Edward and receive your pay. As the encounter ends, Besmir remarks to himself 'amazing what civilians can be made to do'.


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Polish gang leader. Besmir hires his gang as security for his union construction jobs, including the construction site where one of your closet friends is killed. In an attempt to fulfill their job as security, all of Jacenty's gang members die to Niko. At the time, Jacenty blames their death on Besmir, calling the union massacre a 'wacko inside job'. Consequently, he with against you in an internal conflict, and is frequently seen in meetings plotting against you. He will later appear as a random character, claiming to be retired and having 'seen the light'. Jacenty asks Besmir to drop him off at his home, which turns out to be a small hovel in Bohan. Besmir unfortunately realizes that the man will never be happy after the death of his gang, and for once feels genuine remorse that his own life of crime has indirectly ruined this man's life, as well as the lives of many others.


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Salvatore Agro is a legendary Italian mobster with the Messina Family. Besmir first spots him outside of Alderney State Correctional Facility, where he is being released. A crowd of reporters and mafiosi surround him, though he appears very nervous. He grabs you by the ear, pretending you are his ride, before begging to be driven to a safehouse. He waves twenty dollars in front of your face and asks you to immediately drive him to someplace safe. On the way he explains that he ripped off some biker meth dealers so he'd have some extra startup money to give to his wife. You take him to the DUDE factory in the industrial park. Unhappy with the dilemma you have been forced in to, you heckle him on the ride over, claiming, "I don't care so much if you're a legend. It more surprises me that Italians are reduced to petty confidence trick." Although he begins to argue, he stops himself, focusing on the situation at hand: "I know you from TV nights in the can. You're a community organizer, a good man. You can talk them out of it." You smirk. "I'm an Albanian community organizer. And here, we are." You make your way deep inside the building. You hear knocking. The bikers who were ripped off appear to have contacts on the outside. You must make your choice. Preston would suggest to protect Salvatore through diplomacy, but you suddenly hear the rev of a chainsaw. You're left with two choices: sell his location to the men he conned for a quick buck, or eliminate the bikers to protect him. This random character mission is an early example of an impossible decision - neither way is easy, in fact, neither way may be right. But as this mission demonstrates, such is the way of organized crime.


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  • Salvatore Agro - 2

This encounter is only available if you let Salvatore Agro live. In the second encounter, Besmir has received an email from a non-union drywall company inviting him to Salvatore's birthday party. Among the present are the Triad boss of Dragon Heart Plaza, and Joni of Maisonette 9. Agro's family has prepared a banquet for all the guests. After being generously introduced as, 'a friend of mine' to the mob-connected guests, everyone is seated. Salvatore signals for everyone to wait before starting the meal, and begins to give a speech of what the past year has had in store for him. "I did some dumb things in the joint. Mostly to stop myself from dying of boredom. Lack of much to do. And I almost paid for it. This fine Albanian is here today because he saved my life the first day I got out. Thanks to him, and later, to all of you. I don't get any trouble from bikers no more. They call it tabula rasa...or something. When you're back to square 1, but in a good way. I paid all debts to the borgata. I figure I might as well try to go straight this time. In the legitimate world, competitors may try to put me out of business. But at least I won't get shot by my rivals." Salvatore turns to his wife, and gives her a lasting embrace. Someone begins to nervously clap. The whole table is stunned. No one was expecting a retirement speech. Two men creep in baseball caps creep from the shadows. Most the guests at the table begin to run. "Oh! Don't run, it's embarassing." Thinking quickly, Besmir dashes for a broom, pretending to sweep the pool to feign ignorance of whatever situation is going down. The two federal agents speak now. "Mr. Salvatore Agro. You're associating with known felons. Violating parole, are we?" Agro breaks down in tears as he is dragged away from his wife and whatever support he has. We see a long look in to the eyes of a confident mafioso, slowly zooming in. By the end of the storyline, the Liberty Tree will air a story on the death of a reputed mobster. "Agro was suffocated in his sleep while recovering from a panic attack. Experts believe his arrest, caught on tape, may have been a factor, as the tears he showed were likely a major embarrassment to the Messina Family. No one has been charged with the crime."








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Pecinovsky Organization

One of the most feared Eastern-European gangs throughout Liberty City, the Pecinovsky Organization is only known in name by gangsters. Law enforcement by 2008 have been unable to infiltrate the organization, and thus, have no solid evidence even of its existence. The organization succeeded because it had good timing. In the 70's, when Messina and general Cosa Nostra infighting was happening all over, a fraudster named Preston Pecinovsky and a loanshark named Daut Amiti began to quitely encroach on Messina business. Specifically, weaseled their way in to inheriting the assets of by gangsters who were murdered the Messina civil war. Their reputation nowadays is not unlike the Pavanos. Brutally efficient. Never stalling. Few informants. Besmir attributes it to ruling with conviction, the Albanian bosses don't second guess themselves. In the modern era, the Pecinovsky Organization has expanded itself all throughout the Bohan area, chiefly in to lucrative bookmaking, high-profile heists, video poker, health-care fraud, local marijuana trafficking, international heroin trafficking, and international auto theft. Ingenuity played a part in their sudden rise in power, but they moved with ease throughout because of their fearsome reputation. Albanian street soldiers will kill you just to test out their gun, and take no chances. Although not the most violent boss, Preston is strict that a soldier never allow a breach in security by police or federal agents. Doing so is punishable by death. By 2008, Preston Pecinovsky has become an active voice in the lower-middle class Bohan community, and has successfully avoided any prosecution by keeping this positive image.

Dushku Organization


A powerful, behind-the-scenes crime syndicate. Among the ranks of the Dushku Organization are many seemingly legitimate men. The de facto second in command is a Liberty City State Assemblyman. Men like these are spread out well throughout the organization, all playing a part in putting Yili Dushku nearly above the law. Unlike the Pecinovsky Organization, Dushku's group is born out of harsh oppression in Eastern Europe. Having seen so much, Yili views no business as too dirty. Although, knowing that American criminals might be appalled at the rackets he invests in, he recruits men straight from Albania. Dushku's organization is comparable to any global syndicate - responsible for more deaths and despicable acts than an average syndicate, but bringing in twice the money. However, the near-terrorist acts of Yili Dushku's global associates don't reflect on the American side of his business. The Liberty faction of the Dushku organization is a bit less violent in an effort to avoid the RICO Act. In fact, said faction is much more tightly-knit, preferring to fly in soldiers out from Albania then keep them lingering about in America. Because after all, it's hard for a man from Kosovo to rat out a man in America. Among the Dushku Organization rackets are counterfeiting, the global organ trade, human trafficking, and on the American side, stock fraud.

Polish Mob

The Polish mob is a generous term. By 2008, Polish gangsters are left only with non-unified gangs spread throughout the boroughs. In a way, it's sad. Maybe unlucky. But it's the same fate as hundreds of other organizations due only to the the passing of time. One such gang leader is Jacenty Obrochta, who was said to have run entire demographics out of his neighborhood. Jacenty's gang offers a niche business of protection. Bodyguards and enforcers for hire, essentially. It works quite well. Until they meet Niko Bellic.

The Bulgarian Mafia

Slightly more structured than the Polish mob, though consisting of only one organization, and a local one at that. The Bulgarians have traditionally failed to get anywhere due to a penchant for non-violence and passive behavior. However, with new leadership, comes bloodthirsty ambition. The Bulgarians are the first target of Besmir's proposal for unity of Eastern European crime syndicates, and thus play a fairly important role in the story. The group is generally legitimate, with many of their members manufacturing or selling boats and other vehicles. Other businesses include illegal casinos and brothels, though they are forced to operate on other gang's territories for a price.

Kondakis Family

A smalltime Greek organized crime syndicate, who houses Preston during his time in hiding.


Petrovic Bratva


An antagonistic force headed by infamous Russian overlord Kenny Petrovic. The Petrovic Bratva has quickly risen to the top through efficient violence on a level even above the Pavanos. Though the Italians will never admit it, there is no force more fearsome than these Russians. Now ruling Broker with an iron fist, they have plans to pull the rug out from other syndicates, and grab on to the most lucrative rackets. Having earned everything a man could possibly want, Kenny Petrovic demands respects from all who surround him. There is only one rule. Fail to pay your respects, and you will be killed.


Faustin Bratva


Headed by Mikhail Faustin and Dimitri Rascalov, the Faustin Bratva is on the rise. A ubiquitous presence in Hove Beach, soldiers are known to savagely beat ordinary civilians in an attempt to show toughness. A mild ally to the Pecinovsky Organization, Vlad Glebov is their main point of contact, and later, Sergei Abelev. After the death of boss Mikhail Faustin, Sergei becomes increasingly paranoid, and is eventually granted a release to the Pecinovsky Organization. The taboo pornography business is rarely touched by criminals, as they fear reprisal from Faustin's men.

Italian-American Mafia

As far back as anyone can remember, there was Cosa Nostra. In Liberty, there are the five families, and the Pavanos and Gambettis just about own the city. Cosa Nostra is all mixed up. Over in Alderney, we have a capo named Ray with more power than his boss, and it seems the old family bosses just won't die. What it comes boils down to, is the mafia is now run by de facto bosses, unofficial. There's only one problem. These new school bosses aren't respecting former ethics and arrangements.

Midtown Gangsters

Also known as the Korean Mob, the Midtown Gangsters control roughly half of Alderney City. When indictiments against their longtime boss were being prepared, the boss named his acting boss and successor - "Sihwa Money", rapper and petty criminal, real name Kang-Dae Gung. Sihwa has succeeded in tarnishing the group's reputation, and sparking several conflicts with rival gangsters. However, in an ironic twist, their profit is up, and you're sure to find gangsters in any Alderney City gambling hall. Allegedly, the group has stakes in Funland, of Firefly Island, Broker.

Spanish Lords


An open recruitment group, filled to the brim with street toughs, drug dealers, and extortionists. The Spanish Lords hold large amounts of territory all over Liberty City, and are quickly rising to become one of the largest street gangs. The group rarely does business with established crime families, even disgusting a few of them with their ethics. However, you can't go push narcotics in Alderney City without going through them. The Spanish Lords are well known for their prison gangs. Many of their members are serving life over drug dealing, and they will make sure the Hispanic prison population stays in line.



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    Helping a gangster fight the cops+10 rep
    Paying the drug dealing tax+7 rep
    Helping a gangster fight a civilian+5 rep
    Allowing a gangster admission in to your smoke lounges+1 rep
    Recruiting a gangster who then is killed-1 rep
    Refusing to pay the drug dealing tax-3 rep
    Kicking a gangster out of your smoke lounge-3 rep
    Punching a gangster-3 rep
    Knocking a gangster out-4 rep
    Shooting a gangster-3 rep
    Extorting on a gangster's territory-3 rep
    Murdering a gangster-5 rep


  • Gang Reputation: Gang Reputation returns from San Andreas! In its own, more realistic way. Organized crime and street crime have always had the similar factor: respect. You disrespect a boss, you lose reputation. You fire shots on another gang's turf, you lose reputation. One major aspect of Balkan Valor is gang reputation, and every gang that holds their own turf in IV will play a part. If I roll over to Chinatown and kill a triad, you're damn right they won't want me coming back. 90-100 reputation? They'll back you up in any gunfight I ever get in to. 70-89 reputation? They'll back you up in any fistfight you get in to. 60-79 reputation? Their members will be available to recruit right off the street for backup. 40-59 reputation? Same as any gang was in IV. 30-39 reputation? They'll follow you around their turf asking you to leave, before eventually punching you. 20-29 reputation? They'll shoot you on sight. 10-19 reputation? They'll spread themselves out over the nearby neighborhoods waiting to shoot you on sight. Anything below that? Expect some hitman at your door. There are also various caps. For instance, if in the storyline, Besmir is warring with the Spanish Lords? Their rep won't go above 30.

  • Extortion: There are 30 lounges/bars/social clubs throughout the city, which become available for purchase when you take over their respective locations. However, even if a room is unavailable for purchase, you can still shake down the owner for cash. Walk up to the manager of a bar and threaten him, using lead or your fists. It will take a little convincing, and certain owners are more susceptible to certain tactics, but if successful, you will receive $20-$300 in cash. Come back every other day, and the money will climb by $10. The Homebrew Cafe, Lucky Winkles, Club Liberty, and Steinway Beer Garden are all available for purchase. Just be warned, you may be attacked for extorting in gang territories.

  • Gem Wars: In keeping tradition alive, TLAD had gang wars. TBOGT had Drug Wars. Combining the best of both worlds, I bring you gem wars. Based on a true story of high profile robberies of precious items during the birth of Albanian organized crime, gem wars offers more variety than Drug Wars did, in that occasionally you'll use a robbery to get back at a rival gang, as in 'The Stickup'. Depending on your point in the story, you may be tasked to stick up men working for Petrovic, or Spanish Lords. Gem Wars are story-sensitive, as the ending to Gem Wars can only be unlocked once the story is completed. Gem Wars are more or less randomized, but will all follow these basic structures: Attacking a gem-smuggling boat, invading a storage hideout, robbing a jewelry store a la Three Leaf Clover, sticking up a rival gang during a gem deal, or trading gems along with your gangmates. See the 'Gem Wars' Mission Table (above) for more.


  • People Smuggling: A side mission not unlike 'Babysitting' from IV. After completing a storyline mission where Driton accompanies you, markers for People Smuggling will be available out at sea at anytime. A random destination will be chosen once you're out at sea, but the men being smuggling in will always request that you protect them while they make it to the docks. As Besmir has a knack at making enemies, tugboats will often come after you and the men you are smuggling in. If you have called for backup from your associates, they'll cover you while you board the tugboats and plant bombs. Alternatively, you can wipe your enemies out without ever leaving your boat. Very rarely, an SS-H sea chopper may begin shooting at you from the sky. During the whole trek to your destination, the boat of immigrants you are smuggling in will have a health meter. There is a random chance that you will be smuggling in drugs or counterfeit bills, in which case, you will lose bonus cash everytime the boat is damaged. The second variant of this side mission, involves you driving out to sea, only to find that the boat being smuggled in is a Sublet with an SS-H perched on top. The men being smuggled in will instruct you to protect them with the SS-H chopper, in which case you and your men will be instructed to shoot down any rivals from a helicopter, not a boat. After the first 10 smuggling missions, Yili Dushku will call you up and request that you start smuggling in sex slaves. If you accept, there will be no monetary difference. But Besmir will noticeably start to resent Dushku, badmouth him, and begin self-loathing.

  • Drug Dealing: In your bedroom of your safehouse, a drawer contains golden crescent heroin, cocaine, as well as marijuana. Pick and choose which one you want to sell. Various street corners will be marked on your map, often in areas with many prostitutes and bums, as well as outside of smoke lounges. Upscale street corners are ideal for selling cocaine, areas with lots of bums are better for selling golden crescent, and areas with large young adult populations, such as South Slopes or Easton are ideal for selling marijuana. During every round of drug trafficking, random events will occur. These include being stopped along your route by officers (2 stars), selling to an undercover DEA Agent (2 stars, 3 for heroin), being asked to sell at discount if on friendly gang turf, being asked to pay a street tax on rival gang turf, a fistfight if refusing to pay said tax, or being robbed at gunpoint by street hoodlums. If you successfuly escape, you complete the side mission and get away with whatever cash you earn. If you are arrested, you will get an angry call from Preston, who has taken the drug dealing money from your account as a compensation for all the strings he had to pull to get you out of jail.

  • Burglary: A tribute to the beloved San Andreas pastime, burglary plays a role throughout the storyline, starting with the early Dardan Petrela missions. To begin a home invasion, press on the right stick while in a Pony or Boxville. Burglary is only available between the hours of 8:00 PM through 6:00 AM. Upscale houses are ideal to turn a big profit, and it's all a matter of knowing where to find them. Study an inhabitant's schedule before robbing him, as a burglary gone bad may attract unwanted attention. Inhabitants can often be found sitting on a stoop in front of their house. During these hours, it would be unwise to attempt to rob them. Albanians are well known for their robberies, thus, homes in Albanian neighborhoods are likely to be guarded or equipped with advanced security systems. Optionally, you can shoot out any alarms. But without a silenced weapon, it would hardly be worth it. And besides. Preston sure wouldn't approve of his stepson robbing civilians in his own neighborhood. But anything else, is fair game. Several stores are also available for robberies, as well as gun shops. Think of these as high risk/high reward. Once finished for the night, you can drop off your spoils at a safehouse to pawn off later, or pawn them off as soon as possible. However, the police may be on to you. Especially if there's a rat on the job. As always, you can call up Papi, Sergei, Gez, or any of your other men to help you on the job.



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    Sergei AbelevPapi CoronaGez Istogu
    Although Sergei will be frequently seen in missions and side missions, he can be called up to hang out with as well. Although Sergei is Besmir's best friend, conversation may get tense while hanging out. In some ways, Sergei is who Besmir wants to be - living a criminal life with no worries, on his way up without risking his neck. Besmir will generally pry for information of how he keeps his emotional health intact, but Sergei will rarely yell. Understandably, Sergei is a big fan of Comrades Bar, as well as floating craps games, cabaret, and smoke lounges. If you take him to a lounge owned by one of your own men, they will be happy to see Sergei, and drinks and cigars will be on the house. Just don't take him to an Irish bar.When hanging out with Papi, you'll have to keep him away from your home, as Kaltrina grows more ambitious every day, and often ways him silenced. He is known to often speak without thinking, which gets him in to hot water with many of the men around him. Specifically, conversations will often involve temptation he cannot bear, to sleep women other than his wife. He claims that when's around Kaltrina, he feels a spark. If he only knew. Papi enjoys Split Sides Comedy Club, fast driving, baseball, and Club Liberty.Unlike the majority of his workers, whom he can only call up for business reasons, Besmir sees Gez as a true friend or younger brother whom he enjoys hanging out with. Besmir sees a lot of himself in Gez - psychologically damaged, regretting most of his major decisions, and being forced in to the life out of necessity. However, their conversation is at times fractured due to background differences. Gez began to rob fruit stands for Preston just to feed himself, while Besmir has lived like a king the majority of his life. Either way, Besmir intends to show Gez that life as a criminal doesn't have to be painful. In fact, if you stick with the people who do well by you, you'll have a great time. Gez is the strong, silent type. Though he's not afraid to chat up customers in a game of three card monte. He also enjoys darts and Italian dining. Just stay away from sex clubs, as Besmir's distaste for them has rubbed off on Gez.
    [LIST]
  • Eating The staple activity of IV returns. New restaurants include the Belly Deli of Bohan Industrial. Fanny Crab's of Leftwood, Alderney. And Swish Pizza of Rotterdam Hill, Broker.


  • Baseball
    There are two variants of baseball. The first, Stickball, can only be played in Grand Boulevard, Boulevard. A favorite pasttime of certain Albanians, you can start a game with [LB], and be up to bat first. The control scheme is similar to golf of The Ballad of Gay Tony. The slider will move up and down, except there is no 'right' way to swing. If you want to bunt, go ahead. If you're aiming for a home run, swing hard, but watch out for the outfielders. When you're in the field, Besmir will run even without tapping [A]. Press [RT] to dive, and depending on which direction you face, you may get it. There are no gloves, and expect to see many shirtless Albanians. The second variant, regular baseball, can be played in the Bohan baseball diamond, or the Charge Island stadium. Regular baseball is recommended for beginners, as diamond and legitimate bases make the directions much more clear. In either game mode, you can bet on either team, and attempt to bribe someone to strike out.


  • Fishing
    Available from all over Liberty City, excluding any mainland ponds and lakes, fishing rods are standard in any Reefer. When by yourself, you'll have to search for a boat. Through calling up a friend, they'll bring one to you. Fishing between islands or off the coast of industrial districts is more likely to get you cheap, less than desirable fish. However, they can still sell for a small price. Fishing is a decent source of income and a favorite hobby of Besmir and Preston. Any catches will automatically be stored in a cooler, and will remain with you for up to 24 hours after you dock, enough time to sell them off at Fishmarket North, South, or occasionally, through Mr. Fuk's Rice Box. Use [LT] to aim your rod, and pull back the joystick to get some momentum. Use [RT] to cast. From there, you must tap a button combination once a fish is hooked, growing more complicated with larger fish. You may quit at any time, though don't expect your friends to be happy if you decide to skip out by the time you make it out there in a boat. When at a Fishmarket you'll have the option to sell off all your fish with [LB]. They look a bit like hotdog stands.


  • Smoke Lounging: There are numerous dive bars, cigar bars, and strip clubs scattered around Liberty City. It's simple capitalism. You offer your hard earned cash for a little fun - cigars, cigarettes, or shots. Though don't expect anything to be on the house when you aren't on Albanian territory. As you begin to take over more territory as the storyline progresses, many lounges and dive bars will become for sale within that district. You may purchase them yourself, or send one of your men to buy it for themselves. Either way, drinks, cigars, or lapdances are free, but if you buy one yourself, you'll have to stop in to collect payment. Hanging out in other gang's social clubs, so long as your reputation with them is good, will slowly boost your reputation further up.

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Dinka Impulse
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Sublet
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SS-H Sea Chopper
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Jobuilt Romback
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Albany Blackpool
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Skyship
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Vapid Redwood
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Schyster PMP 400
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Karin Toro
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Bungalow

Docfaustino
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#3

Posted 13 April 2011 - 10:23 PM Edited by Pedochu, 20 May 2013 - 12:27 AM.

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#
Mission Name
Boss
1The Wheel and the Damage DoneN/A
2The Unlikely CouncilPreston Pecinovsky
3Smoke LoungeDardan Petrela
4The Broken GirlMarvin Walsh
5Trigger HappyKaltrina Krasniq
6White is the New GreenVlad Glebov
7Femme FataleKaltrina Krasniq
8Shqiptaret PDDardan Petrela
9Midnight RunVlad Glebov
10Petrela Wars...Dardan Petrela
11Petrela Wars...Driton Pecinovsky
12A Drug to Die ForSergei Abelev
13The Daily TragedySergei Abelev
14Paying the CostDimitri Rascalov
15Save my FamilyDriton Pecinovsky
-Chapter 1 EpilogueN/A




DREAMS



#
Dream Name
Unlocked After
1BloodlettingThe Unlikely Council
2PilgrimageFemme Fatale


Gem Wars



#
Mission Name
1Gem Wars - The Beginning
2-24Gem Wars - The Stickup
2-24Gem Wars - The Heist
2-24Gem Wars - The Invasion
25Gem Wars - The Finale


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The first thing to remember is that unlike Italian families throughout the world, Albanian organizations are more internationally connected. Generally, an Albanian boss will only loosely control a coalition of gangs, a bit less possessively than the Italian mafia. Alternatively, some Albanian bosses will only keep within their inner circle, common among the major drug traffickers. In our story, Preston is the former, having earned the respect and allegiance of gang's throughout the city, most importantly, Dardan's shylock/robbery crew, Driton's group of suck-ups and opportunists, and a smalltime neighborhood recruitment gang. Though an Albanian boss is less posessive of the crews that answer to them than a don of their caporegimes, a crew leader still holds a title, 'kryetar'. The boss is known as the 'krye'. The most important distinction of the Albanian mafia, is a boss can be anyone. There's no unsaid rules like you find in the Italian mafia, some of the biggest bosses were international drug traffickers, and women. However, the bosses role will never be much different - provide crews with arms, although recently Preston has been more focused on social equality and neighborhood politics

The Albanians have their own version of the infamous 'Mafia Commission', that you hear Jimmy Pegorino reference frequently. But once again, membership is less strict. In fact, many of the men who sit on the Albanian commission are politicians or drug traffickers, not just traditional gangsters. The Albanian distinctions have allowed them to survive over time. A criminal organization with only a loosely defined structure is difficult to convict on a racketeering case. And one that is open to change and less open to archaic limitation? Much more difficult to convict. However, this isn't to say Albanian gangsters don't carry over guidelines taught in archaic times. It is an absolute necessity that an Albanian gangster never break his word, the most important rule of all. It's just, they never set as many rules as the Italians.


***


Move over, liberal Radio. Liberty City has an even bigger terrorist threat. These men have invaded our premises, paying no taxes, passing themselves off as community organizers, military officials, and daycare workers. All in a conspiracy to turn your neighbors in to communists. Investigators say one anonymous child spent time in an Albanian daycare center, then allegedly ran off to join a communist cult! We've got terrorist Albanians, Muslim Albanians, Bulgarians, Poles, hotheaded Greeks. Investigators say after the arrival of these many immigrants, Liberty has seen rises in healthcare fraud, high-profile robberies, and gambling turf wars, with all indictments pointed towards these ethnic terrorists. So far police don't have a sense of the scale of the problem, but thanks to an anonymous tipster, the proud patriots of our city have laid out this chart: a look at this annotated chart of the Pecinovsky Organization of Boulevard, Bohan. Shown in the chart are the reputed lieutenants [red] , associates [green] , and other heavy hitters. The LCPD says indicting these men will be a top priority in the coming months, however, traditional means of infiltration have proven ineffective. All agents appear to have either gone missing, backed out in a drugged state of fear. If a gang member is "acting," he's filling in for another who's doing jailtime. According to our sources, Miq and Emigre Officer are special positions that originated back in Albanian homeland. The miq manages relations with other Albanian organizations, which at this time are unkown, while the emigre officer travels around the world to handle international business. This has been Mike Whitely on 6 o'clock terrorist watch, Weazel News.

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Now that you're familiar with the hierarchy. It's important to understand that while Albanians stick strongly to a code of honor, the code of sticking to their word (Besa), they are still ruthless and highly efficient, comparable to the Pavanos. Thus, when a problem arises within the organization, it is preferable to end it with a gun. The sad truth is, the traditional way to keep the family in line is through murders. Though the problem may not be widespread, soldiers are associates may eventually try to rat. If this is the case, there are a few warning signs . The soldier may be reluctant to murder anyone , may not be acting themselves, or you may hear slight static if they're wearing a wire . Let them build up a case against you, and you may just find the FIB at your door (4 stars).

Murder: Learn to eliminate rats early using these telltale signs. But if you go about whacking everyone, your soldiers may be too scared to do their jobs. In these modern times, informing can get complicated. You may even accidentally send a rat on a murder job, in which case they'll stall. Alternatively, you may find yourself in a different predicament. By the time the target is located, you may meet up with him to take part in the murder, or simply wait for photo evidence that the murder was done. If it's taking a bit too long, the hitman may send you pictures of your target, showing that he's out collecting 'research'. In your Whiz Wireless, there are the names of 20 different Albanian soldiers, much like in The Lost and Damned. You can call them up to keep eacho ther in line.

Beatings: It's good to show some variety as a boss, and never be predictable. There are many offenses your associates will commit - screwing up a murder, getting the cops on you, getting a little too trigger happy. But responding to everything with murder can lead to attracting unwanted attention and causing associates to turn states out of fear. Alternatively, you can punish your men with a severe beating. Is the drug dealer you collect from not earning enough to pay the street tax? Beat him, he'll pay double. Soldier accidentally got the cops on you? Beat him, he won't do it again. Miss a murder attempt? Beat him, he'll understand. Alternatively, you can show who's boss by dishing out petty beatings just to keep fear spread and let your men know you don't mess around. But again, don't overdo it. Actions have consequences in the modern world. Like with murders, you can call up an associate to dish out a beating. By the time the target is located, you may meet up with him to take part in the beating, or simply wait for photo evidence that the damage was done.

Racketeering: Call them up to go racketeering. They don't much to say, but you can invite them out to earn you money through, auto theft, three card monte, people smuggling, senseless murder, drug dealing, or just about any profitable side activity. You can bring up to three associates. The good news is, you'll have people with you to help carry corpses in to the trunk of your car. Get the heat off you. Alternatively, you can send a soldier to buy out a lounge or dive bar, then they'll collect the money for you, and you'll have a place to meet them. If you find a certain soldier at a dive bar or smoke lounge, press [LB] to wield through his services. For instance, if you want him to beat someone, press [LB] to scroll through, then [LB] again to find the name of the soldier who needs to be beaten. The more you get your soldiers out there racketeering, the more money they'll kick up to you every week.





These are your various associates, who you can call up to carry out the aforementioned tasks.
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Docfaustino
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#4

Posted 13 April 2011 - 10:24 PM Edited by Pedochu, 18 July 2011 - 08:30 PM.

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In Balkan Valor, weapons can be obtained in two ways: Sergei's gun van, or back-alley shops. Back-alley shops will only contain weapons seen in original IV, whereas Sergei will hold any of the weapon's seen below. The new weapons can be modified, increasing their effectiveness, and replacing certain features that you dislike. This gives the player complete customization of how they eliminate their enemies. To modify a weapon, have that weapon equipped when entering Sergei's Basement, where he will have assistants on the job. Modifications cost $100=$200 dollars each - but in reality, you'll be paying for them in scrap metal, which can be robbed at any junkyard or scrapyard. You can store up to 5 pieces of scrap metal in your car trunk. To bring them to Sergei's weapon modifications room, stand near your trunk and press [LB] until you get the desired amount.





Weapon Name
Notes
Butterfly Knife


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Coming Soon...
Thompson SMG


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Coming Soon...
MP5


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Replaces standard MP5, found on Albanian gang members
G36


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Strength of AK, range of M4
RPK

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Better range than assault rifle, slows run speed, must be standing still
Barrett M82


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Anti-Material rifle
Flamethrower


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Coming Soon...

Docfaustino
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#5

Posted 13 April 2011 - 10:26 PM Edited by Pedochu, 07 May 2011 - 04:41 PM.

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Boulevard, Bohan. Bohan's only hotspot, and the Pecinovsky residence is directly a the center. Bohan's most dysfunctional family resides here. Though there are multiple safehouses between the lot of them, Preston Pecinovsky, his son Driton, wife Kaltrina, and stepson Besmir call this their home. Besmir may occasionally find them in the home, going about their day. Preston dislikes bringing gang members in to the home, though you'll frequently find them out on the streets, as you would Dushku's reserve Albanians in Little Bay.












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Koreatown, Alderney City. Geographically, Koreatown encompasses half of Alderney's capital. To criminals, the lucrative half. Throughout the first half of this decade, America wanted Japanese. Then the Korean Wave hit. Starting in China, it's hit Liberty City. Americans want K-movies, K-pop records, karaoke bars. And what place more logical than Koreatown? Having suddenly inherited a lucrative neighborhood, Sihwa Money's got some big responsibilities. Be careful. Someone's always after it, and a war over these profitable new rackets are coming.












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Little Bay, Bohan The center of operations for the leadership of the Dushku Organization. The area is heavy in Albanian population, with many of these immigrants being Dusku men flown in from Albania. Violent crime in the area can be attributed to petty street criminals, as Dushku's men have bigger fish to fry. In fact, many of these criminals pulled brave criminal stunts to impress Dusku affiliates. Many of them were subsequently murdered for drawing negative attention to the neighborhood. Little Bay is a middle class neighborhood. Less affluent than Boulevard, though upscale compared to the rest of Bohan.





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Jazz is the biggest thing coming out of the Balkans right now for American audiences, much of it with a fusion twinge. JNR was severely lacking and tunes like these make the perfect backdrop for any gangster epic, Italian or not. Vladivostok now features tunes from all over Eastern Europe, no longer just Russia. And Kaltrina required her own soundtrack. You'll find it in The Vibe. BOLDED tunes are basically a summary of what you'll find on the rest of the station, as well as a quick sampler if you don't have time to view it all. Enjoy.

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Fusion FM - Balkan Jazz / Aciz Jazz Vladivostok FM - Balkan Pop / Balkan Folk
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Jazz Nation Radio - Early Swing / Doo-Wop / Jazz Revival Vibe FM - Sensual / Neo-Soul

D'angelo - Brown Sugar
Flying Lotus - Tealeaf Dancers
Al Green - Love and Happiness
The Roots - What They Do (instrumental)
Lady - D'angelo
Jodeci - Get On Up
Dionne Warwick - Deja Vu
Angie Stone - Wish I Didn't Miss You
Floetry - Say Yes

Docfaustino
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#6

Posted 13 April 2011 - 10:27 PM Edited by Pedochu, 13 April 2011 - 10:49 PM.

Post away.

The Lolwut Pear
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#7

Posted 13 April 2011 - 10:40 PM

Lol at the billions of reserved posts.

Anyway, this in one nice start. Even though the name is kind of itching me, the plot and charcaters make it look pretty promising.
Im going to congratulate you on the naming of the characters by the way, its just brilliant. icon14.gif

Docfaustino
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#8

Posted 13 April 2011 - 10:44 PM

Thanks, don't know exactly what you mean by that but if a minor part of this is decent, that means a lot. Believe it or not the name REALLY itches me too. But I said it over and over in my head and now I can't see it any other way. Would you suggest posting up all the features first or the missions?

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#9

Posted 13 April 2011 - 10:57 PM

Nice Work, As you might already know I have a great interest in international organized crime and know alot about it and yes I am one who knows how the Albanian mafia operate and what their structures are like because it depends quite alot. It usually tend to be a sort of network of gangsters, or it can be usually one boss and everyone obeys him however none are fixed they all vary in some way.

However in the New York region the Italian-American mafia still control alot of the activity, usually Loan sharking, Gambling, Narcotics and other rackteering, The Gambino crime family actually is responsible for all the cocaine sales in queens according to a few indictments I have seen.

I like this topic because it is realistic in it's own way, however I don't think their is a Bulgarian mafia sect in the U.S. If you check out my topic you'll also see it's about the Albanian mafia in Carcer City (Detroit). Everybody in these recent months seems to have it for the Albanians tounge2.gif

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#10

Posted 13 April 2011 - 10:59 PM

this is a very promosing start man, i love the detail you've put into the characters. keep it coming icon14.gif

Akavari
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#11

Posted 13 April 2011 - 11:02 PM

You certainly put the work in for this, much respect for being so resourceful with what little characters were available! icon14.gif
I feel like there's a whole wave of Albanian concepts hitting the General Chat recently. ph34r.gif

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#12

Posted 13 April 2011 - 11:19 PM

QUOTE (akavari112 @ Apr 13 2011, 23:02)
You certainly put the work in for this, much respect for being so resourceful with what little characters were available!  icon14.gif
I feel like there's a whole wave of Albanian concepts hitting the General Chat recently.  ph34r.gif

There has been.

It's a nice change I mean everybody likes the Italian-American mafioso when it comes to these concept threads, I mean even this thread has them but it's nice to see a change in the sort of concept threads rather than the traditional organized crime figures, just because their the most common in organized crime I suppose doesn't mean they should always be the main points. Albanians rollin' in Mofos.

Docfaustino
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#13

Posted 13 April 2011 - 11:29 PM

...and nobody knows Albanians better than Sanjeem. I'm getting there, though, got a lot of printouts on Alex Rudaj. I had planned to help out with the other concept, but we got totally separated early. Didn't want the whole Ancelotti family to be this chief allied force, so I invented Yili Dusku and gave Anthony Spoleto some underlying scizophrenia to represent the divide between Albanians and Italians. I mean, in New York, the closest the Italians ever got to an Eastern European was Marat Balagula, but as far as the Albanians go, it's a little fractured. I read a transcript on a wiretap where a mobster says, "I hate these f*cking Albanians. There's no talking sense to them, you just gotta kill 'em". Anyway my point is, I threw in all the character quirks to try and represent emotional differences between characters, representations of how it goes in real life.

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#14

Posted 13 April 2011 - 11:37 PM

You sure know your organized crime in this section aswell, I can't remember what Marat was all about but in the 80's he was a Mafia associate and was the second biggest money maker for the Mafia after Narcotics. Also there was debate whether he was just a Ukrainian criminal or whether he was an actual Eastern european mafia boss who headed his own organization.

Alex Rudaj is somthing else, his whole crew got locked up in the end, but I remember reading that one of his crew members met behind a gas station with like 14 Gambino members and associates and they threatened him, but him being a crazy wildog pointed the shotgun at the Tank or somthing, Wild!.

However if your thinking of basing a crime gang off him I woudn't, I mean the Rudaj organization is no Longer around mate, most ended up getting locked up. However there other sort of organized crime relating to the Albanians. Check this Link out. Ring leader has my name lol.gif

http://pibillwarner....j-added-to-bol/

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#15

Posted 14 April 2011 - 06:41 AM

Yo, Crome. Looks good bro icon14.gif

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#16

Posted 14 April 2011 - 07:03 AM

"Balkan Valor" is probably the best name out of all the DLC concepts posted.

Amendments made to the soundtrack are refreshing. Bout time someone updates the damn Jazz station.

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#17

Posted 14 April 2011 - 08:34 AM

Good start man but the title isn't the best of names.

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#18

Posted 14 April 2011 - 12:28 PM

QUOTE (Sanjeem @ Apr 14 2011, 00:37)
You sure know your organized crime in this section aswell, I can't remember what Marat was all about but in the 80's he was a Mafia associate and was the second biggest money maker for the Mafia after Narcotics. Also there was debate whether he was just a Ukrainian criminal or whether he was an actual Eastern european mafia boss who headed his own organization.

Alex Rudaj is somthing else, his whole crew got locked up in the end, but I remember reading that one of his crew members met behind a gas station with like 14 Gambino members and associates and they threatened him, but him being a crazy wildog pointed the shotgun at the Tank or somthing, Wild!.

However if your thinking of basing a crime gang off him I woudn't, I mean the Rudaj organization is no Longer around mate, most ended up getting locked up. However there other sort of organized crime relating to the Albanians. Check this Link out. Ring leader has my name lol.gif

http://pibillwarner....j-added-to-bol/

Just in case you're going to use that gas station scenario in this concept.. I already have a similar one planned for my Family Ties concept. I hate to ruin things but I feel I need to kinda "call it" in case you get there first.

On topic though this looks really good so far.

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#19

Posted 14 April 2011 - 09:59 PM

QUOTE (Money Over Bullsh*t @ Apr 14 2011, 12:28)
QUOTE (Sanjeem @ Apr 14 2011, 00:37)
You sure know your organized crime in this section aswell, I can't remember what Marat was all about but in the 80's he was a Mafia associate and was the second biggest money maker for the Mafia after Narcotics. Also there was debate whether he was just a Ukrainian criminal or whether he was an actual Eastern european mafia boss who headed his own organization.

Alex Rudaj is somthing else, his whole crew got locked up in the end, but I remember reading that one of his crew members met behind a gas station with like 14 Gambino members and associates and they threatened him, but him being a crazy wildog pointed the shotgun at the Tank or somthing, Wild!.

However if your thinking of basing a crime gang off him I woudn't, I mean the Rudaj organization is no Longer around mate, most ended up getting locked up. However there other sort of organized crime relating to the Albanians. Check this Link out. Ring leader has my name lol.gif

http://pibillwarner....j-added-to-bol/

Just in case you're going to use that gas station scenario in this concept.. I already have a similar one planned for my Family Ties concept. I hate to ruin things but I feel I need to kinda "call it" in case you get there first.

On topic though this looks really good so far.

Fair Play, I'm sure two scenarios not the same but still similar but in different ways can be created. I was just using the example as a way of showing how the Albanians don't really care as much if they mess up, they just are too violent to care.

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#20

Posted 14 April 2011 - 10:28 PM

Copy pasted from what I already wrote. Is this too similar? No problem if it is, I can change it, have multiple versions of any mission.

Besmir, eager to break in to the profitable gun trade, convinces Sergei to offload his surplus weapons within the country. Their first buyers are Packie and Gordon, who have been ordered to find weapons at any cost to arm Derrick in Ireland. The duo are fascinated with a vintage Tommy Gun, though Sergei tries his best to proclaim it useless in a firefight. The deal turns sour when Besmir instinctively draws his gun, inciting a chase, and Gordon grabs all the weapons he can. Unsure of their true influence, Sergei spares them, though Besmir refuses to let it rest (his entire character is about unhealthy loyalty to those he deems friends). By the next mission, Besmir uses Spoleto to set up a meeting with the Irish American Killers. The meeting is set up at the RON station of a degenerate gambler deeply in debt to Driton. Following the traditional underworld policy of no-guns-at-meetings, the Irish are armed only with conspicious melee weapons hidden under their coattails. Packie taunts Sergei for involving the Italians in to something that was never their business, unflinching as always. In an attempt to intimidate, an Irish bruiser begins to damage the property. Infuriated at the lack of respect, Besmir yells to his men, "stand strong! And keep them here," before pointing a concealed firearm at the gas pump. A fight breaks out, an Albanian is badly beaten, and an Irishmen's throat is slashed. In the ensuing confusion, the proprietor of the gas station begins to look on. The Irish run off, swearing all sorts of revenge. You now must choose whether to kill or spare the gas station owner. Driton will be infuriated if he is killed, as he will no longer be able to make payments. However, it may be necessary to save the lives of everyone involved, as after all, dead men don't talk.

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#21

Posted 14 April 2011 - 10:36 PM

I'm gonna be following this story 100% man, it looks good. Are you going to post missions conventionally like the rest of the DLC threads?

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#22

Posted 14 April 2011 - 10:50 PM

Haha, you get interested once I mention Gordon tounge.gif I'm a using a possibly controversial definition of canon here so I wanted to revise the first few missions. Here's my schedule.

1. Explain to the average reader the difference between Albanian mobs and Italian mobs.
2. Post a hierarchy chart of the Pecinosky family.
3. Format the list of cars.
4. Post first mission.

Can change any of that around though, I have all the free time in the world. Thanks for the support.

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#23

Posted 14 April 2011 - 10:52 PM

QUOTE (Pedochu @ Apr 14 2011, 22:50)
Haha, you get interested once I mention Gordon tounge.gif I'm a using a possibly controversial definition of canon here so I wanted to revise the first few missions. Here's my schedule.

1. Explain to the average reader the difference between Albanian mobs and Italian mobs.
2. Post a hierarchy chart of the Pecinosky family.
3. Format the list of cars.
4. Post first mission.

Can change any of that around though, I have all the free time in the world. Thanks for the support.

Nah man haha, just the fact that there's actually substance and thought put into the story. The characters are well thought out, like Sergei for example. Just curious to see how all this unfolds icon14.gif

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#24

Posted 15 April 2011 - 05:20 AM Edited by Pedochu, 15 April 2011 - 05:37 AM.

Update: There's a chart on the first page now listing almost all the members of the Pecinovsky Family. There's a brief description from each, and if you trace the line on the chart, you can find their crew leader. Let me know if you want one of the character's developed, because anyone in green , as well as Daut Amiti only has a very minor part in the early missions as of now.

VOTE!: A pimp who disgusts every single member of his race, Driton loyalist. Guy who was demoted for suffocating his wife, or traveling salesman sex addict, or the man who inducts little kids in to the criminal Albanian life to one day become stars.

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#25

Posted 15 April 2011 - 10:49 AM Edited by Sanjeem, 15 April 2011 - 12:40 PM.

Love the Heirachy table and the Mafia Management sections, I think you've really got it right, however you should say the Italian-Americans, because the Italian Mafia in Italy is a very different thing when it comes to politics and power (They Obviously are much more connected and run alot of the economy in Italy)

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#26

Posted 15 April 2011 - 12:53 PM

QUOTE (Pedochu @ Apr 14 2011, 23:28)
Copy pasted from what I already wrote. Is this too similar? No problem if it is, I can change it, have multiple versions of any mission.

Besmir, eager to break in to the profitable gun trade, convinces Sergei to offload his surplus weapons within the country. Their first buyers are Packie and Gordon, who have been ordered to find weapons at any cost to arm Derrick in Ireland. The duo are fascinated with a vintage Tommy Gun, though Sergei tries his best to proclaim it useless in a firefight. The deal turns sour when Besmir instinctively draws his gun, inciting a chase, and Gordon grabs all the weapons he can. Unsure of their true influence, Sergei spares them, though Besmir refuses to let it rest (his entire character is about unhealthy loyalty to those he deems friends). By the next mission, Besmir uses Spoleto to set up a meeting with the Irish American Killers. The meeting is set up at the RON station of a degenerate gambler deeply in debt to Driton. Following the traditional underworld policy of no-guns-at-meetings, the Irish are armed only with conspicious melee weapons hidden under their coattails. Packie taunts Sergei for involving the Italians in to something that was never their business, unflinching as always. In an attempt to intimidate, an Irish bruiser begins to damage the property. Infuriated at the lack of respect, Besmir yells to his men, "stand strong! And keep them here," before pointing a concealed firearm at the gas pump. A fight breaks out, an Albanian is badly beaten, and an Irishmen's throat is slashed. In the ensuing confusion, the proprietor of the gas station begins to look on. The Irish run off, swearing all sorts of revenge. You now must choose whether to kill or spare the gas station owner. Driton will be infuriated if he is killed, as he will no longer be able to make payments. However, it may be necessary to save the lives of everyone involved, as after all, dead men don't talk.

The scenarios are similar in that they involve a meeting at a gas station and one of the albanians points his gun at the pumps but other than that they are different. I have no problem with two similar scenarios I just don't want to seem like I'm copying ideas from other members.

Also here is a version of your hierarchy with a transparent background.. I personally think it looks a bit better.

user posted image

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#27

Posted 17 April 2011 - 04:19 PM

Check out new section, "Literary Themes." And thanks MOB.

Any suggestions for vehicles? I need about three or so more, so I'll take good suggestions. I need some boats, specifically.

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#28

Posted 17 April 2011 - 05:45 PM

I'm free and have nothing to do, can I make a Gang list for you, since you don't have one, they will reflect upon the game and if you want to alter anything you can?

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#29

Posted 17 April 2011 - 05:52 PM

Yeah, would be awesome if we put our heads together. Right now I've got a Polish gang, Bulgarian family (filler, could easily be replaced), Greeks and Russians. To be honest there's hardly anything available on non Russian or Albanian gangs, besides Serbians. Maybe Serbians could play a role?

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#30

Posted 17 April 2011 - 05:57 PM

QUOTE (Pedochu @ Apr 17 2011, 17:52)
Yeah, would be awesome if we put our heads together. Right now I've got a Polish gang, Bulgarian family (filler, could easily be replaced), Greeks and Russians. To be honest there's hardly anything available on non Russian or Albanian gangs, besides Serbians. Maybe Serbians could play a role?

I'll include the Gangs judging on the Characters that are involved in the Story, so that would be Albanians (Duh) and Russians. Also i'll make one for the Bulgarians and I'll fit in the Mafia families aswell. Any other gangs?

Oh and the Polish Gang. icon14.gif




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