Master Mind's Territory Glitch
Posted 16 January 2012 - 03:46 AM
I might try remake this topic and have everything ordered in the first post. It might take some time though, I remember giving it a shot a while back but I got so overwhelmed by all the stuff I didnt know how to structure it, I have a good break now though so maybe it will work out this time.
Posted 16 January 2012 - 03:52 AM
Posted 16 January 2012 - 08:51 AM
Posted 16 January 2012 - 09:53 AM Edited by pomor, 16 January 2012 - 10:09 AM.
|QUOTE (Jack Reacher @ Wednesday, Apr 27 2011, 05:38)|
I recall you saying a while ago one of the only ways to lower GSF density is by getting the density really high and then making it overflow and restart ( something about going over 256 density). Anyway as it possible to do this with VLA gang in El Corona? By doing the mixed glitch in their turf you dont add ballas or vagos but simply increase VLA gang density. What if you did it loads of times so that you reset it, maybe then you can add ballas or Vagos?
Mixing glitch, it does not work on zones, that already have some Azteca, Rifa, etc, yes. But there is a way around it. You need to add some GSF, then wait for enemy gang to attack on its own, and let them win. It will add Ballas, or Vagos to the mix.
I used it to uproot San Fierro Rifa from Doherty zone.
DOH2 has Rifa=10 and GSF = 30; neighboring THEA2 also has some GSF and strong Ballas, added earlier. Attacked territory is DOH2. I go to trigger the defense, then forfeit, by starting Taxi side mission. Ballas are added to DOH2.
Then, I started the war by killing some Ballas on the DOH2 zone. After defeating all three waves of Ballas, density of both Ballas and Rifa was added to GSF. After that, I was able to add Varios Los Aztecas to DOH2.
I did not test it further. Frankly, I grown tired with gangs, gang zones, gang wars, and whatnot. So, I moved on with my game. I'll give it another shot, when storyline brings me back to Los Santos.
One more thing. To my supprise, gangs that I have added to Los Santos (Triads around dance club, Rifa at the Skate Park, and Da Nang around hospital in Jeferson) have NOT been deleted after completing Green Sabre
At all the original territories, GSF were replaced, by Ballas and Vagos respectively, like usual, but the secondary gangs are still there.
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Posted 16 January 2012 - 10:48 PM
Posted 16 January 2012 - 11:10 PM
|QUOTE (Jack Reacher @ Monday, Jan 16 2012, 23:48)|
|Oh thats cool. Do you know the requirements for the GSF zone to get attacked by the ballas? I remember using the hood abuse glitch to give El Corona some GSF density of like 10 and it was never attacked, do I need like 20 or something?|
Somewhere up this thread, Orion gives the exact figures.
In general, 20 in enough. 10 to too weak. Thats why the hoods in the Maria/Verona Beach are never attacked.
This is a good thing, when one thinks about it. It lets you differentiate between zones you want to be attacked, and the ones you abused with another reason in mind.
Posted 28 September 2012 - 06:56 AM
Posted 28 September 2012 - 12:17 PM
|QUOTE (Jack Reacher @ Friday, Sep 28 2012, 06:56)|
|I am getting back into GTA SA after a long break and im playing around with these territories, im wondering is it possible to have gangs attack the big zones.|
Yeah, it is possible. Start the gang war in the territory with more gang members on your back. Make sure, you're well armed.
|could I not only mix Red County but have it spontaneously attacked? Same goes for LS and the other giants|
I don't get you clearly you here but are you asking if it is possible to start a gang war in two territories at the same time?
No, it is not possible.
Posted 28 September 2012 - 11:10 PM
Posted 29 September 2012 - 12:45 AM
The three zones which appear to be immune to attack are Grove, Los Santos, and San Andreas.
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Posted 29 September 2012 - 12:45 AM
|QUOTE (Jack Reacher @ Friday, Sep 28 2012, 23:10)|
|No im not talking about CJ starting the gang war, im talking about having zones like Red County being attacked by the gang members, so you have to go and defend them. Im not talking about two zones at the same time, sorry for any confusion there.|
No, Red County won't get attacked by your enemy gangs. Your rival gangs will only attack the territories you own and you can't own terrirtories in Red County so there's no way, it's gonna be attacked.
Hope this helps.
Posted 29 September 2012 - 12:48 AM
Posted 29 September 2012 - 01:30 AM
Also did you ever figure out any decent strategies for the flight territory gltich to get some idea of where the 3rd party gangs will end up?
Posted 29 September 2012 - 01:43 AM
Sorry, I haven't made any progress on figuring out how to use the flight glitch to place gangs where I want. The theory is sound but in practice it seems difficult to be consistent or to communicate to others how to do it.
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Posted 29 September 2012 - 01:53 AM Edited by Jack Reacher, 29 September 2012 - 01:59 AM.
Or I could somehow mix a balas/vagos territory next to one of their natural territories overseas and do it this way, should be an interesting 4 star challenge for my new starter save.
Fun aside: while waiting for a territory to get attacked I sat in the GAN2 spot so it wouldn't get attacked. While waiting I was reading this topic, I look back at the screen and a GSF member is carjacking an Ambulance, and starts shooting the guy as he runs off. Was pretty funny.
Posted 07 July 2013 - 11:01 AM
I have read many territories glitch-related topics and now I'm a bit confused.
Can you give instructions on how to get new territories without cheats/mods and without dying?
As far as I know, the mechanism of the flying glitch is still unclear?
Thank you in advance!
Posted 07 July 2013 - 01:22 PM
|QUOTE (Boxville @ Sunday, Jul 7 2013, 07:01)|
| Can you give instructions on how to get new territories without cheats/mods and without dying?|
Here are the only (currently) known methods:
-The flight glitch requires dying (X) plus it (as far as I know) only works on PS2, NTSC v1.
-The satchel glitch requires cheats to stay alive (X).
-Action Replay, Codebreaker & Gameshark codes are neither mods, nor cheats; nor do they require dying (✔), but I doubt you want that.
Remember, it always helps us help you if you specify whether you play on PC, PS2, PS3, XBOX, XBOX 360 or Mac, and whether your region is PAL or NTSC. Your mod reference indicates you play on PC, nonetheless.
Posted 08 July 2013 - 09:48 AM
In PC version flying glitch can add only 11 new territories, as far as I know.
Is it possible to get all territories in three cities via "hood abuse glitch" on PC?
How many one can get - 178, 378 or another number?
The flying glitch does not require dying, but the farther you fly, the more territories you can get (not always guaranteed though).
It is still unknown where one should fly - east, west or in the corners. And why new territories that spawn belong to various gangs including Grove?
It would be nice to have a complete FAQ on territories glitches, may be experienced players can summarize all they know here?
Posted 08 July 2013 - 12:53 PM
Flying glitch, as you mentioned, doesn't require suicide, as you can simply return, but i can't help you here, as this doesn't work for me.
Satchel glitch doesn't require suicide either - you can choose which territory GSF get, but it takes longer, for all territories that can be glitched, see this map:
Note that you can glitch big overlapping territories (LA,SF,RED etc. - turf names in upper right corner) too, but they're rather useless.
If you don't want to die while glitching turfs, you can try killing 3 Ballas/Vagos on your desired turf and then kill gang members attacking your hood while in car, be it squishing them or performing drive-by - this way you still get that turf where you killed 3 Ballas/Vagos, if your desired turf is too far, you can try the pomor maneuver.
Posted 09 July 2013 - 03:50 AM
|QUOTE (__mako @ Monday, Jul 8 2013, 12:53)|
| Flying glitch, as you mentioned, doesn't require suicide, as you can simply return, but i can't help you here, as this doesn't work for me.|
In order to see the results and what territories are gang influence, I do believe you need to die.
Posted 09 July 2013 - 04:04 AM
Posted 09 September 2016 - 09:29 PM Edited by rhans, 11 September 2016 - 01:02 AM.
Since the videos showing this glitch seem to be all gone, I decide to upload some.
What is the name of the glitch by the way, Mastermind glitch or Pomor Maneuver?
Posted 10 September 2016 - 03:48 AM Edited by OrionSR, 10 September 2016 - 05:05 AM.
There is a bit of confusion over the various territory glitch names, especially Mastermind and Pomor Maneuver.
- Mastermind Glitch - Attacking Gang. Getting non-rival gangs (ie. not Ballas or Vagos) to spawn during an attack on a Grove zone. Originally reported by Master Mind, but the repeatable strategy was isolated in this topic.
- Pomor Maneuver - Changing Zones. Controlling which zone will receive increased non-rival gang density after an attack. Pomor's extension to the Mastermind glitch. (I love it when people prove me wrong.)
In short, Mastermind: While an attack is pending (blinking gang icon), get a "3rd kill" while standing in a zone controlled by a non-rival gang. When the attack is triggered this gang will spawn during the attack and receive any density bonus applied to their 3rd kill zone - so Aztecas would remain in Azteca zones. Unless you do a Pomor Maneuver: After triggering the Mastermind Attack (target icons), CJ gets another 3rd kill in a different zone. Then the density of the attacking gang will be applied to the latest 3rd kill zone when the attack is forfeited or lost.
The glitch also works on Ballas, Vagos, and Grove. but the definitions are easier to explain if that part is ignored. And other conditions apply, I'm focusing on the definition not the strategy. The non-rival exploits were the significant discovery. At the time strategies for adding and mixing Grove, Ballas and Vagos were well established, but it might help to know that the strategies should work for any gang.
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