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GTA III First Person Mod?

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16 replies to this topic
Nicole
  • Nicole

    queer theory is a lot like ice cream

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#1

Posted 14 March 2011 - 01:22 PM

I was wondering if anyone knew of a link for this? I'd really appreciate it if someone gave me a link. Thanks.

DK22Pac
  • DK22Pac

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#2

Posted 20 March 2011 - 01:42 PM

CODE
{$CLEO .cs}
wait 0

:begin
while true
   wait 0
   if
       05EE: 71
   then
       while 05EE: 71
           if
               not player.Defined(0)
           then
               goto @begin
           end
           wait 0
       end
       0159: camera_on_ped $player_actor 41 2
       while 85EE: 71
           wait 0
       end
       while 05EE: 71
           if
               not player.Defined(0)
           then
               goto @begin
           end
           wait 0
       end
       camera.Restore_WithJumpCut
   end
end

Press G to enable/disable FirstPerson mode.

fireguy109
  • fireguy109

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#3

Posted 20 March 2011 - 02:58 PM Edited by fireguy109, 20 March 2011 - 03:04 PM.

85ee is an SA opcode. It'll crash.

EDIT: tried it, i was right. it crashed

TheSiggi
  • TheSiggi

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#4

Posted 20 March 2011 - 03:03 PM

85ee is a San Andreas opcode, but 05ee is the III CLEO equivalent of 0AB0. Its only questionable whether CLEO III offers a denial version of 05ee.

DK22Pac
  • DK22Pac

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#5

Posted 20 March 2011 - 03:15 PM

QUOTE (fireguy109 @ Mar 20 2011, 18:28)
85ee is an SA opcode. It'll crash.

EDIT: tried it, i was right. it crashed

If you have crash in your game it's not mean that the code I have posted doesn't work correctly.

fireguy109
  • fireguy109

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#6

Posted 20 March 2011 - 03:19 PM

Uh, yeah it is if it crashes only after I install your script and doesn't crash anymore once I remove it. Even in theory it wouldn't work, due to the SA opcode- besides, that'll just make the camera follow him, not show the world through his eyes.

TheSiggi
  • TheSiggi

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#7

Posted 20 March 2011 - 03:36 PM Edited by The_Siggi, 20 March 2011 - 03:43 PM.

As I said, it doesn't matter its a SA opcodde aswell, since its compiled using the GTAIII SCM.ini and script compiler.

The problem is
CODE
05EE:  key_pressed 0x20  //VK_...

does not have a denial version thus 85ee is an undefined opcode, thats why it crashes.

CODE

{$CLEO .cs}
0000:
while true
   wait 20
   if
   not player.Defined(0)
   then
       continue
   end
   if
   05ee: 71
   then
       0159: camera_on_ped $player_actor 41 2
       wait 100
       repeat
           wait 10
       until 05ee: 71
       camera.Restore_WithJumpCut
       wait 100
       continue
   end
end

fireguy109
  • fireguy109

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#8

Posted 20 March 2011 - 03:40 PM

That crashes for me too........

could you compile it and upload somewhere?

TheSiggi
  • TheSiggi

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#9

Posted 20 March 2011 - 03:45 PM

Try the edited version. I don't have GTA3 at the moment nor do I have the time to compile and test it. I only have the CLEO III opcodes.txt and worked with the script posted above.

DK22Pac
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#10

Posted 20 March 2011 - 03:52 PM Edited by DK22Pac, 20 March 2011 - 03:55 PM.

QUOTE
could you compile it and upload somewhere?

Try it.
link
BTW
Maybe you compiled it in SA-mode??? biggrin.gif
QUOTE
does not have a denial version thus 85ee is an undefined opcode, thats why it crashes.

No, it has. Because it is a conditional opcode.

fireguy109
  • fireguy109

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#11

Posted 21 March 2011 - 09:24 PM

Holy crap. I love it.

Is there anyway you could make the camera immovable when in a car? Like, it stays pointing whatever direction the player got in facing unless you move it with the mouse. Also, you can see the crosshairs from the M16 (at least I can, although I do have a weapon mod installed).

Nicole
  • Nicole

    queer theory is a lot like ice cream

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#12

Posted 23 March 2011 - 04:23 AM

Didn't expect to see anyone reply, thank's icon14.gif

halo122706
  • halo122706

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#13

Posted 04 July 2012 - 07:35 PM

im a noob um sorry for asking but were do i put the code into? colgate.gif

fireguy109
  • fireguy109

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#14

Posted 05 July 2012 - 04:01 AM

Download Sanny Builder and CLEO for GTA.
In the lower right hand corner of SB change the game version to III.
Open a new file.
Paste this:
CODE

{$CLEO .cs}
0000:
while true
  wait 20
  if
  not player.Defined(0)
  then
      continue
  end
  if
  05ee: 71
  then
      0159: camera_on_ped $player_actor 40 2
      wait 100
      repeat
          wait 10
      until 05ee: 71
      camera.Restore_WithJumpCut
      wait 100
      continue
  end
end

Click "compile".
Save it to your CLEO folder.
Run the game and press the button. Should be G or H.

Z i X
  • Z i X

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#15

Posted 29 July 2014 - 01:44 PM

Did anyone though about making Swim mod. Because I have an idea on a way to make it. :D


pogo_01
  • pogo_01

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#16

Posted 30 July 2014 - 06:17 AM

Did anyone though about making Swim mod. Because I have an idea on a way to make it. :D


Offtopic… but you need lot of time to make the animation. :/

Silent
  • Silent

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#17

Posted 30 July 2014 - 10:39 AM

That was an useless bump.





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