|QUOTE (TheCacti @ Mar 16 2011, 14:28)|
I think the insurance idea is far better than a car just magically reappearing in your garage. If you destroy the car that you've worked so hard on, it's nobody's fault but your own.
edit: just read your 2nd paragraph, and yeah, the fine you pay after having destroyed your car could simply act as the "insurance fee". But I think at least the player could take action of acquiring insurance before it's too late. Otherwise, when you trash your car, it's gone.
I think at the most, if you destroy your car you should have to pay an insurance fee within a certain amount of time or the car is permanently lost. That's as far as I'd take it though. The idea of having to do a little mission to keep your car every time you destroy it is just tedious. If you just leave your vehicle without destroying it then yes I do think it's a good idea for it to magically be in your garage. As for physically acquiring insurance....I don't think so. Using insurance as an explanation for paying to get destroyed vehicles back? Sure, but it shouldn't require any extra hassle. Maybe simply having you acquire insurance once in the whole game is ok just as a way of basically explaining the garage system and insurance fee system.
Is the reason you looked down on the idea of this garage system because of realism? This is the kind of thing where realism shouldn't take precedence over gameplay/convenience. I mean we're talking about the same franchise where the character can carry about 8 weapons at once with seemingly nowhere to put them. We're talking about the same franchise where you can have a massive car crash that sends you flying through the windscreen smashing head first in to the concrete whilst continuously rolling until your body smashes in to a building, only to get up as though nothing happened. Yeah, I don't think a few cars magically appearing in your garage is going to destroy any sense of realism. If your weapons can appear out thin air, why cant vehicles do the same in your garage?