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[WIP|IV] SPA Francorchamps

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ratalucas
  • ratalucas

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#181

Posted 18 August 2011 - 03:53 AM Edited by ratalucas, 28 September 2011 - 06:08 PM.

- suicidal.gif

stilldre
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#182

Posted 18 August 2011 - 11:47 AM

QUOTE (ratalucas @ Thursday, Aug 18 2011, 04:53)
convert fantasy hill map to GTA IV pleaze sad.gif smile.gif bored.gif colgate.gif dontgetit.gif sigh.gif whatsthat.gif cryani.gif wink.gif wink.gif wink.gif wink.gif ph34r.gif suicidal.gif barf8bd.gif


user posted image

I'm think u better place it here http://www.gtaforums...c=476034&st=140, cause sometimes it helps colgate.gif Nice drift-track btw.. I wish our humanity was better at this days, sometimes it feels like were still standing and not moving forward at all confused.gif

ratalucas
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#183

Posted 31 August 2011 - 03:15 PM Edited by ratalucas, 17 October 2011 - 03:15 PM.

QUOTE (Tanjes @ Wednesday, Mar 9 2011, 23:24)
QUOTE (Rob.Zombie @ Mar 9 2011, 20:17)
Looks very nice. I hope it won't be as bumpy as Laguna Seca. Any estimated release date?

The track is perfectly smooth cool.gif Probably a private beta by the end of the month and a public release in April.

suicidal.gif

stilldre
  • stilldre

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#184

Posted 31 August 2011 - 04:26 PM

QUOTE (ratalucas @ Wednesday, Aug 31 2011, 16:15)
QUOTE (Tanjes @ Wednesday, Mar 9 2011, 23:24)
QUOTE (Rob.Zombie @ Mar 9 2011, 20:17)
Looks very nice. I hope it won't be as bumpy as Laguna Seca. Any estimated release date?

The track is perfectly smooth cool.gif Probably a private beta by the end of the month and a public release in April.

public release in April wtf??? suicidal.gif

It would be nice if this mod came out smile.gif their had bugs in it or something like that, hopefully they fix it or give some alpha version of it..

_CP_
  • _CP_

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#185

Posted 31 August 2011 - 05:55 PM

Look at post date -.-

Rob.Zombie
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#186

Posted 01 September 2011 - 08:26 AM

Yeah I don't care about the bugs, I bet it's not even that bad as some of the map mods have. If it's working just release it, since you aren't doing anything with it.

Sebianoti
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#187

Posted 09 September 2011 - 09:39 AM

I give up on waiting... shoot all excuses you want but tbh its not worth waiting for.

Terreur69
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#188

Posted 02 January 2012 - 09:30 AM

BETA > http://www.gta4-mods...mps-beta-f11888

Sebianoti
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#189

Posted 02 January 2012 - 07:12 PM

QUOTE (terreur69 @ Monday, Jan 2 2012, 09:30)
BETA > http://www.gta4-mods...mps-beta-f11888

official?

Terreur69
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#190

Posted 02 January 2012 - 07:41 PM

QUOTE (Sebianoti @ Monday, Jan 2 2012, 21:12)
QUOTE (terreur69 @ Monday, Jan 2 2012, 09:30)
BETA > http://www.gta4-mods...mps-beta-f11888

official?

I think colgate.gif

Exxon
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#191

Posted 03 January 2012 - 09:57 AM

It's about damn time dozingoff.gif

Rob.Zombie
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#192

Posted 03 January 2012 - 09:11 PM

Does any1 have the same bug where after like 2 laps the textures start missing all over liberty city? After that game starts lagging uncontrollably and crashes. (talking about multiplayer)

nkjellman
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#193

Posted 06 January 2012 - 01:48 AM

It works fine for me. Its a really nice track. One of my favorate tracks out so far for this game.

But one request. In later versions, can you move it a tiny bit east? It just needs to be moved east slightly and then it will fit with Lagona Seca.

P1ch3
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#194

Posted 06 January 2012 - 06:04 PM

2 Trees Floating in the First Corner after the Starting Grid.

user posted image


This is the Best Map I've ever played.
Textures are Awesome !!!
The only thing missing is real grass and dirt collision and collision from all the other Objects like Fences and houses

Can't Wait for the Final Version inlove.gif

Un Gros Merci Tanjes & Onclsam13

rafaprebianca
  • rafaprebianca

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#195

Posted 19 January 2012 - 01:57 AM




PacketOVerload_x64Bit
  • PacketOVerload_x64Bit

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#196

Posted 23 January 2012 - 08:47 AM

Would be very interesting for the makers of this map to get in touch with icelaglace, DP3 or someone else to go over the tree shader technique (or not using) in this map. This is the only map where trees, or distant pictures of trees are reflected. !!!!!!!!!!!!!!

Threepwood
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#197

Posted 23 January 2012 - 04:40 PM

This map is absolutely awesome. Is there an updated tree file already which takes care of the two hovering trees right in the first curve?

Sebianoti
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#198

Posted 04 February 2012 - 02:54 PM

Would this work on EFLC or is it GTA IV only?

Jestic
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#199

Posted 04 February 2012 - 03:12 PM

QUOTE (Sebianoti @ Saturday, Feb 4 2012, 16:54)
Would this work on EFLC or is it GTA IV only?

Maps are non-related to game version.

However, eflc has a different way of loading the files.

Dennissuperm
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#200

Posted 14 February 2012 - 10:33 AM

when i add this, my gta crashes, how comes?

steel89ita
  • steel89ita

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#201

Posted 15 February 2012 - 07:47 PM

Just tested it, not a bad map smile.gif
It feels like the real circuit, and (even if in GTA) it feels good.

But there are some problems in it:
- It just don't blend with the original game. You can't look at it from outside (placed on a squared rock near brook-s2)
- There are collision problems with barriers and trees
- Some materials are not with the right collision (i.e. sand)

Btw, I'm looking forward to see something new from you and my compliments for the effort!
I took a screen of it near my map (luckily they collide without problems)
user posted image

SimViper66
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#202

Posted 08 March 2012 - 01:44 AM

How can I change what cars spawn where? Because when I spawn them by trainer, they still disappear during a lap sad.gif . There are too many packers imo and no fire truck and I would like to place some cars in the pit already.

Omar.M
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#203

Posted 02 May 2012 - 12:26 PM

ok some problems :

1-CAN'T see the track's ground monocle.gif
2-4 trees floating after the 1st corner to the right icon13.gif

some pics:

http://imageshack.us...0215055550.jpg/

http://imageshack.us...0215062135.jpg/

jani201
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#204

Posted 03 May 2012 - 11:01 PM

QUOTE (Omar.M @ Wednesday, May 2 2012, 12:26)
ok some problems :

1-CAN'T see the track's ground monocle.gif
2-4 trees floating after the 1st corner to the right icon13.gif

some pics:

http://imageshack.us...0215055550.jpg/

http://imageshack.us...0215062135.jpg/

the other is either too much asked from your pc or then reinstall the map sad.gif

Omar.M
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#205

Posted 04 May 2012 - 09:24 AM

QUOTE (jani201 @ Thursday, May 3 2012, 23:01)
QUOTE (Omar.M @ Wednesday, May 2 2012, 12:26)
ok some problems :

1-CAN'T see the track's ground monocle.gif
2-4 trees floating after the 1st corner to the right icon13.gif

some pics:

http://imageshack.us...0215055550.jpg/

http://imageshack.us...0215062135.jpg/

the other is either too much asked from your pc or then reinstall the map sad.gif

works just fine thx but why can i drive through object:

1st 2 pics off floating trees

http://imageshack.us...0412122946.jpg/
http://imageshack.us...0412132513.jpg/

2nd i don't like when i drive through objects !!! and will this be fixed??!!!

http://imageshack.us...0412072498.jpg/
http://imageshack.us...0412075009.jpg/
http://imageshack.us...0412093368.jpg/
http://imageshack.us...0412093895.jpg/
http://imageshack.us...0412095485.jpg/

but thx it's an amazing track had fun driving in:

http://imageshack.us...0412031445.jpg/
http://imageshack.us...0412031075.jpg/

MenuET
  • MenuET

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#206

Posted 08 May 2012 - 10:49 AM

cool mod man
well done

jani201
  • jani201

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#207

Posted 13 May 2012 - 11:04 AM

@ omar.m you drive through the objects because tanjes did the track first and and now might be concentrating on those off-track objects like tents and trucks to have colissions. just wait wink.gif

Omar.M
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#208

Posted 13 May 2012 - 11:37 AM

I just cant WAIT !!!!!!!!! devil.gif devil.gif devil.gif devil.gif devil.gif

Terreur69
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#209

Posted 13 May 2012 - 11:42 AM Edited by terreur69, 13 May 2012 - 12:04 PM.

QUOTE (jani201 @ Sunday, May 13 2012, 13:04)
@ omar.m you drive through the objects because tanjes did the track first and and now might be concentrating on those off-track objects like tents and trucks to have colissions. just wait  wink.gif

tanjes will do nothing, it is no more interested in the modding .




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