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[REL|SA|CLEO] Cop Bikers Overhaul

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Silent
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#1

Posted 24 February 2011 - 12:58 PM Edited by Silent, 24 July 2014 - 09:21 AM.

Cop Bikers Overhaul 1.0




Overhaul? Wat?

By default, GTA SA has unique cop model for each city. However, there's only one cop biker for whole state. It has a bit of nonsense, as his model name apparently tells that is a LS biker. Also, Rockstar left in gta3.img two fully usable models of bikers for SF and LV.

Why not make them usable? This mod (or rather, this plugin) adds them to the city, as they should be placed, according to their names.

Believe me or not, that mod doesn't spawn cops by itself, only hacks the EXE routines. However, you even don't have to believe me, as mod is open sourced smile.gif


This mod is compatible with the CLEO 3/4 Libraries found here:
http://cleo.sannybuilder.com/

Put cbo.cs in GTA San Andreas\CLEO directory and peds.ide in GTA San Andreas\data directory to install the mod.
If your peds.ide file is modified, add mod lines by yourself by pasting them below #---ADD NEW PEDS HERE line. You have to paste these two lines:

272, sfpdm1, sfpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_MCOP1 ,VOICE_EMG_MCOP6
273, lvpdm1, lvpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_MCOP1 ,VOICE_EMG_MCOP6

You don't have to worry about cop models, as they are in all SA copies in gta3.img archive, just unused.


Screenshots

th_105e88fe.jpg
Two SF bikers.

th_f7146664.jpg
Annoyed LV biker chases poor taxi driver (running on GTA: The '95 Story mod).


Download

As GTAGarage widget is gone for now:
http://www.gtagarage...ow.php?id=15230

GTAG mirror


Known bugs

As mod modifies several hardcoded routines, it might crash on some EXE versions (1.0 US HOODLUM and Compact are tested and bug free, 1.0 EU is possibly compatible too).
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ThePixel
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#2

Posted 24 February 2011 - 01:50 PM

Wow! Just wow! Keep up the good work...I will download this for sure.

Have some cookie.gif cookie.gif cookie.gif

Bandiits
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#3

Posted 03 March 2011 - 07:18 PM

Nice! Keep up the good work! icon14.gif

TJGM
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#4

Posted 24 July 2014 - 09:16 AM Edited by TJGM, 24 July 2014 - 09:22 AM.

Sorry for the bump, but since Silent is still around I guess I'll mention it.

 

Does anyone else get extremely random crashes when this is installed? They can happen anywhere and at anytime?

 

EDIT: I was forced into posting this, blame Silent.


Fenton
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#5

Posted 24 July 2014 - 09:18 AM

awesum tnx hav  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:

lol, A good modder bumping an old topic


TJGM
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#6

Posted 24 July 2014 - 09:23 AM

 

awesum tnx hav  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:

lol, A good modder bumping an old topic

 

Just giving Silent an opportunity to edit the thread and remove the source code. :p


Silent
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#7

Posted 24 July 2014 - 09:24 AM Edited by Silent, 24 July 2014 - 09:24 AM.

Does anyone else get extremely random crashes when this is installed? They can happen anywhere and at anytime?


I guess it's one of these scripts which need to be .cs3 when used under CLEO 4.3.

Fenton
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#8

Posted 24 July 2014 - 09:26 AM

I just suggesting, Desert Sheriff should be added in Desert because originally Desert sheriff were placed in desert but they're replaced by Country Sheriff instead, I don't think there is a mod adding Desert Sheriff to Desert


Jinx.
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#9

Posted 24 July 2014 - 10:22 AM

Yeah, and model is still here (dsher.dff/txd). BTW Good job there!

Leo Colt
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#10

Posted 01 November 2014 - 10:11 AM

IIRC there are also unused models for SF/LV variants of the paramedics, firemen, taxi drivers, drug dealers etc. Food for thought :D


Silent
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#11

Posted 01 November 2014 - 11:15 AM

IIRC there are also unused models for SF/LV variants of the paramedics, firemen, taxi drivers, drug dealers etc. Food for thought :D


These are in, but they're used.

Leo Colt
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#12

Posted 02 November 2014 - 02:50 PM Edited by Leo Colt, 02 November 2014 - 02:52 PM.

You're right, I guess I just never paid much attention to them.

What about cdeput the "country deputy" model?


jochuan
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#13

Posted 02 November 2014 - 02:53 PM

everytime i install this mod the game crash when i get next to a cop biker of san fierro or las venturas 


uncaged
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#14

Posted 22 November 2014 - 11:25 AM

Sadly the clean game crashes right after Airport Francis screen with EVERY EXE I found in the web :(


Snoops27
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#15

Posted 22 November 2014 - 02:54 PM

Would be nice to use this, but crashes :(


Inadequate
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#16

Posted 22 November 2014 - 07:15 PM

For me works correctly, I installed this mod two years ago in my SA and until today still working correctly. Test it with other EXE. Compact for example.

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Blackbird88
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#17

Posted 22 November 2014 - 09:34 PM

This always crashed for me although I recall that way back it actually worked properly. Weird as hell.

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_RJSingh_
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#18

Posted 13 January 2015 - 05:43 AM

This mod is great,but one bug for me.By installing this mod,When i load savegame in SF,La police cars spawned in there for a short [email protected] please fix it!


Inadequate
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#19

Posted 13 January 2015 - 06:07 AM

^

That is normal, is fault of the game. Happens on PS2 and Xbox too.


_RJSingh_
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#20

Posted 13 January 2015 - 01:49 PM

^

That is normal, is fault of the game. Happens on PS2 and Xbox too.

I think not,When i delete cbo.cs its fine and never happen again for me except for one time when i installed Restored 'dsher' by format c:


Ss4gogeta0
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#21

Posted 14 January 2015 - 12:02 AM

curious if silent plans on making this asi or not... not that it would matter, but I don't really like using cleo much anymore


cocowarrior211
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#22

Posted 08 May 2015 - 09:34 AM Edited by cocowarrior211, 08 May 2015 - 09:34 AM.

How to make this compatible with Extendend Gang Wars? When I install this mod, ballas gang members appear on cop bikes and acts like a real cop.


Silent
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#23

Posted 09 May 2015 - 08:43 AM

That sounds fun :D

The mod is outdated though, wouldn't know what causes the issue. I should finally get to make it an ASI...
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TurnCoatModder
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#24

Posted 07 September 2015 - 06:42 AM

I have 1.01 Euro exe and cleo 4.1, other cleo mod working but this ain't working, how can we fix this, man? Great mod and can you add Desert Sheriff to desert areas?


TiTAN_AI
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#25

Posted 07 September 2015 - 07:05 AM Edited by TiTAN_AI, 07 September 2015 - 07:05 AM.

As mod modifies several hardcoded routines, it might crash on some EXE versions (1.0 US HOODLUM and Compact are tested and bug free, 1.0 EU is possibly compatible too).

 

 

I have 1.01 Euro exe 

 

why not use a 1.0 US exe ?


TurnCoatModder
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#26

Posted 07 September 2015 - 07:27 AM

1.0 exe doesnt support 1920x1080 resolution? What should I do, I really want this mod.


TurnCoatModder
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#27

Posted 07 September 2015 - 08:17 AM

Anyway, I solved this issue just by using a 1.0 hoodlum, now cop bikers are working but is there any way to add those unused desert sheriffs to Bone County?


Silent
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#28

Posted 07 September 2015 - 09:10 PM

Surprised people still remember about this.

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#29

Posted 08 September 2015 - 02:11 AM

Your surprise is surprising. This one is one of the default mods for GTA San Andreas, like your patch and skygx.

 
 

You could at least consider going back to it, updating the code when necessary, maybe even adding new features, like the unused desert sheriff's


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#30

Posted 08 September 2015 - 02:37 AM Edited by TiTAN_AI, 08 September 2015 - 02:38 AM.

yeah this small mod is nice i ask my why R* didnt include it from the beginning because the cop models are fine,

El Dorado desert sheriff appear with the town_adjuster.asi iirc, you will find it in: Restored Peds by format c





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