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GTA IV: Life's Price

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#481

Posted 04 May 2011 - 02:50 PM

I net he does.

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#482

Posted 04 May 2011 - 03:00 PM

Haha, oh i do. Will it have any connection to COL, or COL2, or is it merely a reference?

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#483

Posted 04 May 2011 - 04:30 PM Edited by mati1501, 04 May 2011 - 04:36 PM.

QUOTE (Mokrie Dela @ May 4 2011, 15:00)
Haha, oh i do. Will it have any connection to COL, or COL2, or is it merely a reference?

Hmm, I won't really claim it canon to your story, but... wink.gif
Tomorrow a character update is coming, expect some returning characters, some mental sick psychopaths, the Petrovic family and some more.

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#484

Posted 04 May 2011 - 04:53 PM

Cool bro, can't wait.

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#485

Posted 04 May 2011 - 10:32 PM

QUOTE (mati1501 @ May 4 2011, 16:30)
QUOTE (Mokrie Dela @ May 4 2011, 15:00)
Haha, oh i do. Will it have any connection to COL, or COL2, or is it merely a reference?

Hmm, I won't really claim it canon to your story, but... wink.gif
Tomorrow a character update is coming, expect some returning characters, some mental sick psychopaths, the Petrovic family and some more.

Well either way i look forward to seeing that mission smile.gif

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#486

Posted 08 May 2011 - 11:30 AM

Yay! Katana!

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#487

Posted 08 May 2011 - 11:51 AM

QUOTE (LCollusions @ May 8 2011, 11:30)
Yay! Katana!


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#488

Posted 08 May 2011 - 12:09 PM

Haahahaha.

Take it easy LOL.

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#489

Posted 08 May 2011 - 12:44 PM

How's that character update coming along? I'm interested in seeing how well you bring some returning characters into the fold.

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#490

Posted 08 May 2011 - 12:53 PM

QUOTE (mati1501 @ May 8 2011, 11:51)
QUOTE (LCollusions @ May 8 2011, 11:30)
Yay! Katana!


MY LITTLE BASTA*D

Lol, JK.

But still, Hurtful, I was saying you did a good job adding a weapon not seen in a really long time, in the GTA Series.

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#491

Posted 08 May 2011 - 03:14 PM

QUOTE (Tyla @ May 8 2011, 12:44)
How's that character update coming along? I'm interested in seeing how well you bring some returning characters into the fold.

I have other things to do for now, I add the characters next week.

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#492

Posted 13 May 2011 - 09:48 PM

May I use your Customized Pistol icon?

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#493

Posted 13 May 2011 - 09:50 PM

I dunno man, I haven't created this icon but it's like this concept's signature gun... but I won't mind if you use other icons.
I hope you understand.

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#494

Posted 24 May 2011 - 07:39 PM

This will have to wait for a while, I'm busy with a few other things right now..

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#495

Posted 24 May 2011 - 08:19 PM

I really hope you and TLWP finish your DLC concepts. They are really brilliant and deserve to completed! smile.gif

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#496

Posted 26 May 2011 - 03:23 PM

I want to complete it but there are a few obstacles *cough*Portal2, Halo, GTASA: DYOM, CoD, Sims3, Final Fantasy, school, firends*cough*, but I will have more time this summer.

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#497

Posted 26 May 2011 - 08:16 PM Edited by mati1501, 26 May 2011 - 08:33 PM.

Update to Gameplay:

Shooting Range
After receiving your signature pistol, you can visit various shooting ranges all around Liberty and Alderney. There you can train all your weapons and their upgrades. You basically have to shoot moving targets using manual aim. Alone or with friends doesn't matter: Take your friends with you for a small contest. Or go alone and try becoming the Champion. If you become the champion, get ready for cheaper guns at the gun store.

GTA Race
The multiplayer experience goes solo, which means you can shoot and destroy your opponents cars. There are five types of GTA races; Cars, bikes, boats, helicopters and the multiathlon. For every 5 races you win, a new car spawns in a specific location:
5th race won: Futurama near Lupisella Lounge.
10th race won: Nova at Petrovic Lounge
15th race won: Yacht near Golden Pier.
20th race won:Bell On top of Mammoth Heights Hotel.
25th race won: Minibike Near the Yalon House in Alderney.

The Transporter
Based on the Transporter series, you basically are given a package. And you need to deliver it. There are a few rules to follow, like never open the package. Opening the package can have various effects, what would you do if a human being is inside? You can deliver it, kill it or let it free. You do the contracts for gangs and mobs around town so if you do something wrong, you'll loose their rep.

I'm open for suggestions.

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#498

Posted 27 May 2011 - 03:53 PM

I'm thinking of adding another radio station. The Classics will return with underground hiphop. Here are a few tracks, I can't come up with more confused.gif

Chief Rocka - Lords of the Underground
Das EFX - Real Hip Hop
Gang Starr - Moment of truth

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#499

Posted 27 May 2011 - 04:13 PM

I like the idea of The Transporter side-missions, even though I haven't seen the movie. That Rami can choose to let a 'package' free or simply deliver it for cash in hand is a clever way of keeping things interesting icon14.gif

How about a radio update for Vice City FM too? Seen as Rami was wearing an Hawaiian Shirt at one point!

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#500

Posted 27 May 2011 - 04:26 PM Edited by mati1501, 27 May 2011 - 04:29 PM.

QUOTE (Tyla @ May 27 2011, 16:13)
I like the idea of The Transporter side-missions, even though I haven't seen the movie. That Rami can choose to let a 'package' free or simply deliver it for cash in hand is a clever way of keeping things interesting  icon14.gif

How about a radio update for Vice City FM too? Seen as Rami was wearing an Hawaiian Shirt at one point!

Good idea, after The Classics I will update VCFM. Thanks.
I removed Triple Clef, since DLCs don't have new radio stations. Self Actualization now contains Triple Clef's songs.

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#501

Posted 27 May 2011 - 05:01 PM

QUOTE (akavari112 @ May 24 2011, 21:19)
I really hope you and TLWP finish your DLC concepts. They are really brilliant and deserve to completed! smile.gif

I agree icon14.gif This Is a great topic so It really does need completed.

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#502

Posted 27 May 2011 - 05:43 PM

QUOTE (Tommy. @ May 27 2011, 17:01)
QUOTE (akavari112 @ May 24 2011, 21:19)
I really hope you and TLWP finish your DLC concepts. They are really brilliant and deserve to completed!  smile.gif

I agree icon14.gif This Is a great topic so It really does need completed.

I hope it will. Nice member title BTW biggrin.gif

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#503

Posted 28 May 2011 - 10:39 AM

QUOTE (mati1501 @ May 27 2011, 18:43)
QUOTE (Tommy. @ May 27 2011, 17:01)
QUOTE (akavari112 @ May 24 2011, 21:19)
I really hope you and TLWP finish your DLC concepts. They are really brilliant and deserve to completed!  smile.gif

I agree icon14.gif This Is a great topic so It really does need completed.

I hope it will. Nice member title BTW biggrin.gif

Ha ha thanks lol.gif

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#504

Posted 28 May 2011 - 02:23 PM

If you need any help with that VCFM update Mati, let me know icon14.gif

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#505

Posted 31 May 2011 - 01:17 PM

Sure man, you can give it a try. I decide to leave the new Classics idea, I already have a hip hop station and 2 wouldn't really fit the theme at all.

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#506

Posted 31 May 2011 - 06:55 PM

An update to The Classics could work in my opinion. If you centred the track list around old school artists such as Grandmaster Flash, Big Daddy Kane, Run DMC and Kurtis Blow you end up with two very different sounds from two different era's of Hip Hop. It was pretty criminal that The Classics never received an update in EFLC - could've been an excellent station.

Here's a 25 track strong set list for VCFM:

• Belouis Some – Imagination
• Billy Idol – Rebel Yell
• Bronski Beat – Small Town Boy
• The Cure – Just Like Heaven
• Duran Duran – Hungry Like The Wolf
• Eddie Money – Shakin’
• Erasure – Sometimes
• Eurythmics – Sweet Dreams (Are Made Of This)
• Fleetwood Mac – Big Love
• Frankie Goes To Hollywood – Rage Hard
• Freddie Mercury – Foolin’ Around
• Genesis – Invisible Touch
• George Michael – Careless Whisper
• INXS – Need You Tonight
• New Order – True Faith
• Pet Shop Boys – It’s A Sin
• Prince – I Would Die 4 U
• Rod Stewart – Baby Jane
• Shannon – Let The Music Play
• Simple Minds – Alive & Kicking
• Sisters Of Mercy – Lucretia My Reflection
• The Smiths – How Soon Is Now
• Spandau Ballet – Only When You Leave
• Tears For Fears – Everybody Wants To Rule The World
• The Waterboys – The Whole Of The Moon

Enjoy!

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#507

Posted 31 May 2011 - 07:31 PM

Wow, now I have something to listen to. I always claim to listen to Hip Hop but I started enjoying older tracks more and more.
Thanks, going to be added of course.

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#508

Posted 31 May 2011 - 08:31 PM

A very short preview of the next mission. I'm not sure if I'm taking the right step on this one. I will somewhat change the mission layout and make a serious turn in the story:


Played The Wrong Devil
Mission Giver: Kenny Petrovic
Mission Start: The Russian Lounge Club, Broker.
Unlocked After: The Russian Ultimatum, respect with the Petrovic Mob above 50% (standard), mission only available during nighttime.

It was another shiny night in Liberty city. Prostitutes are out trying to get their money, people going out for a few cheap drinks and sluts, and people just going to catch some sleep after a long day. Rami on the other hand was hanging around at his new business partner's night club, watching a young woman sliding down on a stripper pole while enjoying a few shots of vodka. Rami is usually a controlled man and never drinks before a job but Kenny just let him wait.


This song starts playing.At last, Kenny followed by three businessmen comes out of the office behind the bar. The three men leave the night club while Petrovic sits down near Rami. He stares at him for a second but then he turns his eyes on the sexy bartender. ''Vodka on the Rocks.''

The two men sit next to each other without saying a word. Rami waits for his next contract, although Kenny remains silent and takes his shot. He suddenly stands up, takes money out of his bag and whispers something to the stripper. He then sits back down, asking for another shot. He finally opens his mouth to Rami. ''Watch this, comrade.''
The stripper performs a backwards balancing act on the pole, holding one hand at the pole and opening her bra with the second. She turns around, wearing nothing but high heels, underwear and a hat. Kenny stands up again but turns to Rami. ''You see, we are the top Yalon. We own this city, no matter what comes at us. There are and there will always be obstacles. And they have to be taken out of the way, by all costs.'' Rami simply shakes his head.

''Therefor, you must take someone out for me. The Lupisella conflict is growing, we can't get all the five Families after us. We have to take them out as soon as possible. That's why I need to ask you something.''
Rami stands up, the two slowly walk to the exit door. ''What do you want, Kenny?''
''I'm going to make you an offer you can't refuse.'', answers Kenny while holding the door open for Rami.
''Speak up already.''
''You must kill... Moe. Moe Schwartz.''

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#509

Posted 31 May 2011 - 10:39 PM

I don't think Moe Schwartz is a very great target to assassinate. He's just an accountant and not even indicted into the Lupisella Family. Plus he's reaally old, it would be like gunning down a person in a wheelchair.

On the up side, I think the new layout is pretty cool and original. I like how it says where the mission starts and the prerequisites, it reminds me of a GTA wiki article.

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#510

Posted 01 June 2011 - 08:59 AM

Nice mission Mati like akavari the layout is good icon14.gif




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