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[REL] Vice Cry

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Kov
  • Kov

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#1

Posted 22 January 2011 - 09:31 PM Edited by kowal125xr, 23 July 2012 - 08:41 AM.


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Every game gets old in terms of graphics. The hits from the past fall into oblivion for various reasons,
but undoubtedly the most significant of them is poor -as for our times- graphic quality.
GTA Vice City is presently a collection of blatant textures and models,
which certainly don't make the game more enjoyable.
Vice Cry is a modification that aims to prolong the life of the game,
and to make one of the best parts of the GTA series more entertaining to play.





Changes:

- specially modified gta-vc.exe for Vice Cry,
- new roads: 99%~100%,
- new sidewalks: 99%~100%,
- changed 100% vegetation (100% with flowerpots),
- LOD system for palms,
- 3D grass,
- a slew of new textures in HD (1024x1024), like:
concrete, ground, rocks, metal, wood, buildings, walls, water, doors, etc.
- marsh vegetation,
- new vehicles (Xbox Vehicles Mod),
- new effects (modified particle.txd),
- radar HQ and weapons in HUD HQ,
- tropical island,
- remodeled some skycrapers,
- remodeled pickups,
- new particle effects,
- modified traffic lights,
- repaired a lot of texture mapping,
- reapired bugs in .IDE,
- a lot of modified models,
- TRAILS - new option in graphic settings.
- modified font (2048x2048),
- modified loadscreens

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Team


kowal125xr - MOD LEADER
dave - 2D GRAPHIC DESIGNER
kapcaniew - ADDITIONAL GRAPHIC HELP
Zero// - ADDITIONAL 3D MODELLING
OSZUST - BETA-TESTER
Conrado967 - BETA-TESTER



Credits



user posted image
For permission to use Their mod in Vice Cry:
- ALMOST610
- yojo2
- SLAYERMAGGOT
- rmws.
- Squirlkiller
- DimZet13



Crysis & Far Cry
for textures and beautiful vegetation models.



CGTextures
for wonderful textures.


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Download:

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Strength Beyond Strength
  • Strength Beyond Strength

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#2

Posted 22 January 2011 - 11:55 PM

Very good mod mate, downloading Shifty41s_beerhatsmilie2.gif ! Keep up the good work, and have a snack on the way smile.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif .

Frank.s
  • Frank.s

    PingPang

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#3

Posted 23 January 2011 - 12:50 AM

Looks top-notch, d/l'ing. icon14.gif

ALMOST610
  • ALMOST610

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#4

Posted 23 January 2011 - 12:53 AM

Fantastic, keep up the work and this will turn out great, you should host the files on GTA Garage.

Pawelo
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#5

Posted 23 January 2011 - 10:16 AM

looks good but i think palms are better from older versions of Project 125x ;]

nkjellman
  • nkjellman

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#6

Posted 24 January 2011 - 12:07 AM

Nice work man. One recomendation. You should put in the xbox cars. Keep up the good work tho.

Dingleman
  • Dingleman

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#7

Posted 24 January 2011 - 04:55 AM

Wow! I especially like the 3D grass, that must have taken ages to do!

Keep it up.

Kov
  • Kov

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#8

Posted 24 January 2011 - 03:48 PM

Thanks for opinions (and cookies XD) - they are very important for me smile.gif . Of course I'm going to release v.1.6 in february. I've got many plans what to do and put in the Vice City. 3D grass was a big problem when I decided to place it in the city - but now I've got a good script for 3ds max and I can work faster alien.gif .

The FireStarteR
  • The FireStarteR

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#9

Posted 24 January 2011 - 03:53 PM Edited by The FireStarteR, 24 January 2011 - 03:55 PM.

For instance, you can take ENB and make some magic with it. Just don't ruin the original Vice City atmosphere.
Right now you made a really great work, keep going it that way, and perhaps we will play the mod everyone dreamed about - good ol' Vice with awesome graphics.

gtaboys
  • gtaboys

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#10

Posted 24 January 2011 - 07:08 PM

There is no problem when I put only the new texture and model in my GTA3.img, but, when I put the new folder "map" the game crashes to.

Help confused.gif

Kov
  • Kov

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#11

Posted 24 January 2011 - 07:44 PM

Have you placed gta_vc.dat into data folder?

gtaboys
  • gtaboys

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#12

Posted 24 January 2011 - 09:04 PM

Yes I have !

I triedwith two computers, and with a clean vice city... sad.gif

Kov
  • Kov

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#13

Posted 24 January 2011 - 09:52 PM

Try to run game in 3 steps:
1. Copy this folders into "maps":
hcg_grass
hcg_grass2
hcg_grass3
hcg_grass_2
plants
p125xr
wentylacja

Run Game

2. Copy generic.IDE into "maps"

Run Game

3. Copy all rest.

Run Game


BTW - have you tried to play without 3D grass?

gtaboys
  • gtaboys

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#14

Posted 24 January 2011 - 10:33 PM

Yes I tried to run without 3d grass !

I will try your 3 steps tomorow
I'll let you know ! turn.gif

King Shady
  • King Shady

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#15

Posted 24 January 2011 - 11:01 PM

Do you use HardCore Graphic v0.4.5 files or is there are your own project now ?
But i like it . tounge.gif

Kov
  • Kov

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#16

Posted 25 January 2011 - 11:54 AM

I'm one of the authors of HCG. In HCG 0.4.5 you can see elements of Project 125xr v.1.3. I left the HCG project and now I work on my own tounge.gif .

gtaboys
  • gtaboys

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#17

Posted 25 January 2011 - 02:36 PM Edited by gtaboys, 25 January 2011 - 03:10 PM.

I have tested steps by steps and for me it's gta-vc.dat the problem. confused.gif

Edit : It's okay ! In fact, I don't know for what but Winrar did not extract properly all the files...

Kov
  • Kov

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#18

Posted 25 January 2011 - 03:30 PM

I'm glad everything is OK smile.gif .

Small mod update:
What should we see in v.1.6:

- new weapons from Far Cry (100% sure). Maybe I'll convert some guns from Crysis.
- new weapon sounds
- more and more textures
- some new objects (I don't know what exactly yet)
- of course more 3D grass tounge2.gif

List of the future changes can be changed.

Mark01
  • Mark01

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#19

Posted 25 January 2011 - 04:46 PM

I tought your mod was about enhancing vice city graphics not replacing with other game's stuff... too bad for me.

Jeru
  • Jeru

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#20

Posted 02 February 2011 - 08:30 PM

Hey, this looks great but it's a shame that it requires a modded .exe and additional .col files... A simple retexture would have been good enough, imo.

Could you please make a version that doesn't change gta-vc.dat? And/or release 3d grass separately? turn.gif

Kov
  • Kov

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#21

Posted 03 February 2011 - 11:48 AM

It's not "simple retexture" mod.
Without modified .exe, .col files and gta-vc.dat there will be no palms, grass and modified models.
I will not release separately 3ds grass for VC.

lonestar55
  • lonestar55

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#22

Posted 03 February 2012 - 10:52 AM

Is there any ENB setting which is good for vice cry 1.7?

Kov
  • Kov

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#23

Posted 24 March 2012 - 06:08 PM

Vice Cry is back on GTAForums!

First post updated after... a year.


@lonestar55 - Vice Cry doesn't like ENB (too much problems with it). We don't have any ENB settings for our mod.

elMarcoPL
  • elMarcoPL

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#24

Posted 24 March 2012 - 08:04 PM

So... YOU BACK?! Yeaah!
Waiting for any updates. biggrin.gif

Death2Drugs
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#25

Posted 24 March 2012 - 09:36 PM

I like the idea of the mod. Brings Vice City to look more like a modern game.

Kov
  • Kov

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#26

Posted 12 May 2012 - 06:24 AM Edited by kowal125xr, 12 May 2012 - 12:21 PM.




Some people asked me about the new patch for Vice Cry - 1.7.1 has still some little bugs, so I decided to release 1.7.2 just after the maturity exams in may.
New version will be avalaible soon - patch is waiting for authorization on ModDB (meanwhile you can watch a boring presentation video above).

EDIT

Download is available!

CHANGES:
- fixed occasional crash near Malibu Club - collision repaired,
- fixed hidden package issue near the Hulk Hogan - collision repaired,
- corrected some graphic details

user posted image

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

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#27

Posted 13 May 2012 - 02:08 AM

Good to see that this mod is still going, keep up the good work. smile.gif

Victor_Knight
  • Victor_Knight

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#28

Posted 13 May 2012 - 03:50 AM

Please dude release a separate from gta3.img version like previous 1.6 with GMI!!! Shifty41s_beerhatsmilie2.gif

Kov
  • Kov

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#29

Posted 17 May 2012 - 02:39 AM

user posted image

This is a Polish translation of GTA Vice City specially created to work with Vice Cry (HD Font).
The author of translated texts is Cenega.
It works on each version of Vice Cry.


@Victor_Knight - sorry, but it's impossible.

elMarcoPL
  • elMarcoPL

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#30

Posted 19 May 2012 - 07:48 AM

kowal125xr - Nawet nie wiesz jak dobrze Cię znowu widzieć
I'm so glad to see 1.7.2 path and Polish version for mod!! biggrin.gif




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