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You Are Still Here (YAH2)

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tjone
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#61

Posted 10 February 2011 - 03:07 PM

QUOTE
Wow, this looks awesome. If you're basing it in North Carolina, I could probably get you some good reference pictures next time I go to my grandmother's house. I live in wilmington, which is quite different from the atmosphere of this mod, but out towards Rocky Point and Fayetteville (a.k.a. "Favul" to some people. Leland is the worst for dumb rednecks.) are many areas that look a lot like what you're trying to create. I may even be able to make you a few abandoned/burned down houses. (Which are a lot more common than one would think once you get out into the country.)

It would be very cool, if you do.

QUOTE
I looked through the topic and i saw the lumberjack he is kind of creepy but for him to be scary give him a scar and some mad man look on his face.Also dont forget him to give him a Axe

ok, we think about that biggrin.gif

coin-god
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#62

Posted 11 February 2011 - 02:46 PM

Fear?

user posted image

Lumberjack is done and ingame. I will work on the next characters soon.

m.luqman
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#63

Posted 11 February 2011 - 05:21 PM

QUOTE (goin-god @ Feb 11 2011, 14:46)
Fear?

http://img194.images...iggedlumber.jpg

Lumberjack is done and ingame. I will work on the next characters soon.

That guy looks kinda "squint" Maybe its just me who thinks like that..
Otherwise Its Just Awesome.. biggrin.gif

perroGtA97
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#64

Posted 11 February 2011 - 05:32 PM

first you sidappoint me with this mod being for iv and wen it was long time with no progress on this mod i got a new computer from friend and you now sidappoint me with this mod being for sa. how cruel from you1! and also that lumberjack is not looking scary. more like retarded or somthung. maybe if he had those scars and more polygons? and those dumb eyes which are pointed inwarsd

Fresh_K
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#65

Posted 12 February 2011 - 05:56 PM

QUOTE (perroGtA97 @ Feb 11 2011, 17:32)
first you sidappoint me with this mod being for iv and wen it was long time with no progress on this mod i got a new computer from friend and you now sidappoint me with this mod being for sa. how cruel from you1! and also that lumberjack is not looking scary. more like retarded or somthung. maybe if he had those scars and more polygons? and those dumb eyes which are pointed inwarsd

You have learned a Valuable lesson now. No one is going to make a mod especially for IV cuz u got a new computer. Its not cruel of him it was his decission which i support 1000% as more people can run San Andreas than if. I am lucky enough to be able to run Both San Andreas and IV. Coin-God lumberjack looks great dont listen to that whiny kid he s just jelous not to be able to model characters.

tjone
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#66

Posted 15 February 2011 - 08:41 PM Edited by tjone, 17 February 2011 - 09:14 PM.

http://funkyimg.com/...21122112112.jpg
http://funkyimg.com/...11/32324234.jpg
http://funkyimg.com/...wwwwww24234.jpg

fixed links wow.gif

Rider916
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#67

Posted 16 February 2011 - 12:36 PM

this mod is just scary, didnt expect a gta mod this good. scared the sh*t outta me

tjone
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#68

Posted 19 February 2011 - 05:25 PM Edited by tjone, 19 February 2011 - 05:36 PM.

user posted imageuser posted image

_Rob_
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#69

Posted 19 February 2011 - 08:21 PM

That's some nice looking tree's you've got there.

SkylineGTRFreak
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#70

Posted 20 February 2011 - 01:07 PM

yay, RDR feeling, keep this up, its awesome so far^^

coin-god
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#71

Posted 20 February 2011 - 04:35 PM

QUOTE (tjone @ Feb 15 2011, 17:41)
http://funkyimg.com/...21122112112.jpg
http://funkyimg.com/...11/32324234.jpg
http://funkyimg.com/...wwwwww24234.jpg

fixed links wow.gif

Nop, lol.

Still can't see them.

miclin
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#72

Posted 20 February 2011 - 05:11 PM Edited by miclin, 20 February 2011 - 08:15 PM.

me2 I cant see them ,too.

haxelnut
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#73

Posted 25 February 2011 - 06:04 PM

QUOTE (tjone @ Jan 23 2011, 23:39)
http://i56.tinypic.com/w1spf.jpg

Heck yes, I love the lens flare. (also, isn't it missing the YAH2 logo thingy? I'm just saying...)

Mr Myriad
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#74

Posted 28 March 2011 - 12:41 AM

What bout mod? Is there progress or while not?

tjone
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#75

Posted 29 March 2011 - 08:28 PM

i'm too busy, I work two jobs and hardly have free time. But, I want to say that do not think that the project had died and abandoned.

jtr007
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#76

Posted 13 April 2011 - 08:33 AM

So is this project still alive? or has it died? -.-

Mr. Myriad
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#77

Posted 13 April 2011 - 11:26 AM

jtr007 developers have said they're still doing this project but is slowly.

jtr007
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#78

Posted 13 April 2011 - 12:12 PM

Oh okay, is it the same developers as the first one?

coin-god
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#79

Posted 13 April 2011 - 01:10 PM

QUOTE (jtr007 @ Apr 13 2011, 09:12)
Oh okay, is it the same developers as the first one?

No, they hired a bunch of monkeys from Caribbean Islands.

Fresh_K
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#80

Posted 13 April 2011 - 07:18 PM

QUOTE (tjone @ Mar 29 2011, 20:28)
i'm too busy, I work two jobs and hardly have free time. But, I want to say that do not think that the project had died and abandoned.

Plus he probably has the thing ummm... what's its called.... A LIFE!!

riquenunes
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#81

Posted 13 April 2011 - 11:18 PM

Please, don't forget adding mip-maps. I think lots of mods are ruined for the lack of it. confused.gif

coin-god
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#82

Posted 14 April 2011 - 10:04 PM

QUOTE (H3NR1QU3 @ Apr 13 2011, 20:18)
Please, don't forget adding mip-maps. I think lots of mods are ruined for the lack of it. confused.gif

The first one was linear. You did not need one. Probably this wont need one aswell.

Not every game/mod needs a minimap.

riquenunes
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#83

Posted 14 April 2011 - 10:59 PM

QUOTE (goin-god @ Apr 14 2011, 19:04)
QUOTE (H3NR1QU3 @ Apr 13 2011, 20:18)
Please, don't forget adding mip-maps. I think lots of mods are ruined for the lack of it. confused.gif

The first one was linear. You did not need one. Probably this wont need one aswell.

Not every game/mod needs a minimap.

No, I didn't mean that. tounge.gif
I meant mipmaps, so high res textures won't turn into a pixel salad at some distance.

coin-god
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#84

Posted 14 April 2011 - 11:13 PM

QUOTE (H3NR1QU3 @ Apr 14 2011, 19:59)
QUOTE (goin-god @ Apr 14 2011, 19:04)
QUOTE (H3NR1QU3 @ Apr 13 2011, 20:18)
Please, don't forget adding mip-maps. I think lots of mods are ruined for the lack of it. confused.gif

The first one was linear. You did not need one. Probably this wont need one aswell.

Not every game/mod needs a minimap.

No, I didn't mean that. tounge.gif
I meant mipmaps, so high res textures won't turn into a pixel salad at some distance.

Wow, I totally read minimap! blush.gif

Yeah, you are right. Can't remember if they did it in the first one.

jtr007
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#85

Posted 16 April 2011 - 03:59 PM

QUOTE (goin-god @ Feb 8 2011, 12:52)
I don't think they will add AO. The map is probably UV Mapped with tiled textures. No way you can put an AO map on them.
Only a good prelight can fix that look.

tjone, for the dogs, are you guys already sure of how to do it? Im still experimenting for better results with 4 legs animals in SA. And maybe I could help on that too.

I've actually seen quite a few dog mods by russian guys, they turned out great. i didnt have to replace any of the animation files! biggrin.gif

Darecki
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#86

Posted 04 May 2011 - 09:41 PM

Any updates? smile.gif

OG_GhostDog
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#87

Posted 04 May 2011 - 10:39 PM

QUOTE (H3NR1QU3 @ Apr 13 2011, 23:18)
Please, don't forget adding mip-maps. I think lots of mods are ruined for the lack of it. confused.gif

TYou can get rid of artifacts from the terrain ( ground, mountains,cliffs, etc) by adding detail textures, too. Dont know how easy it is to do that in SA though.

Michael_J_Scofield
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#88

Posted 12 February 2012 - 03:52 PM

Any updates ???

NothingSpecial
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#89

Posted 25 February 2012 - 10:36 AM

Wow Michael you just bumped a year old topic.

RamKaNam
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#90

Posted 25 February 2012 - 04:20 PM

QUOTE (Michael_J_Scofield @ Sunday, Feb 12 2012, 15:52)
Any updates ???

Amazing, now he'll start working on it. tounge.gif




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