The mod dosn't add new models, it actually replaces a DFF (Col and Txd too) from the original SA map.
This means this mod will only work on default SA map.
The only mods that could cause conflicts are Retexture mods, in wich you had replaced the TXD of the part of the map I edited. But you will only have to merge both TXD's and you wont have any problems.
So far the only "bug" is that I had to redo the Night Vertex Color of the model, because that can't be imported with KAMS (Only Day VC).
After some time and lot of testing I got a nice result and the modded terrain seems to match the rest of the Desert 95%.
Im still working on this, I will add some 2DFX to it. Smoke, fire, sparks, etc. And you will be able to chosse wich you want to download.
Below you can see 2 pics so far, 1 in 3D Studio MAX and the other ingame (with original COL, wich means no UFO col).
Colision is working now, and it even has the surfaces right. Car Metal for the UFO and same Dirt as the rest of the terrain for the "crater trail".
Download comming soon. Suggestions are welcome.