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UFO Crash Site

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  • coin-god

    High Roller

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  • Joined: 18 Mar 2007
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Posted 17 January 2011 - 12:12 AM

This mod will add a wrecked UFO (Flying Saucer) crashed next to the Area 51.

The mod dosn't add new models, it actually replaces a DFF (Col and Txd too) from the original SA map.
This means this mod will only work on default SA map.

The only mods that could cause conflicts are Retexture mods, in wich you had replaced the TXD of the part of the map I edited. But you will only have to merge both TXD's and you wont have any problems.

So far the only "bug" is that I had to redo the Night Vertex Color of the model, because that can't be imported with KAMS (Only Day VC).
After some time and lot of testing I got a nice result and the modded terrain seems to match the rest of the Desert 95%.

Im still working on this, I will add some 2DFX to it. Smoke, fire, sparks, etc. And you will be able to chosse wich you want to download.

Below you can see 2 pics so far, 1 in 3D Studio MAX and the other ingame (with original COL, wich means no UFO col).
Colision is working now, and it even has the surfaces right. Car Metal for the UFO and same Dirt as the rest of the terrain for the "crater trail".

Download comming soon. Suggestions are welcome.

  • pmillett

    The Dragon King

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  • Joined: 05 Feb 2008


Posted 17 January 2011 - 01:56 AM

hahaha, I see you use the SA BTTF Mod 1.3.2 tounge.gif

  • riquenunes


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  • Joined: 28 Apr 2008
  • Brazil


Posted 17 January 2011 - 02:38 AM

Great job man. I'll try it out when available. cookie.gif

  • vans123

    Thompson 1928

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  • Joined: 23 Jul 2008


Posted 17 January 2011 - 03:43 PM

pretty original idea mate smile.gif
always saw mods with ufos flying but never crashed to earth

  • coin-god

    High Roller

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  • Joined: 18 Mar 2007
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Posted 01 February 2011 - 12:06 AM

Mod is now available for download. New versions are under development.

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