Quantcast

Jump to content

» «
Photo

[WIP] Vice Rage IV

104 replies to this topic
m.luqman
  • m.luqman

    Student Of Knowledge

  • Members
  • Joined: 08 Jun 2010

#61

Posted 05 February 2011 - 03:05 PM

QUOTE (KingBulleT. 8747 @ Feb 5 2011, 15:01)
QUOTE (AlexLB @ Jan 17 2011, 16:23)
QUOTE (m.luqman @ Jan 17 2011, 12:51)
You Should Really Consider Changing The Name Of This Mod To mIVmi or Something Though I Think That's The Best Name You Could Give..

awesome mod.

I think you should keep your fail name ideas, like those for yourself and your own mods... biggrin.gif

Awesome mod by the way, that's a great idea! cool.gif

Also he should stop beginning every word with a shifted letter.

Its My Wish..

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#62

Posted 07 February 2011 - 03:09 PM Edited by NeptuneG, 07 February 2011 - 04:11 PM.

Front Page updated with a couple pics of testing a club interior, club still wip should be done soon though will upload video when ready..

VRIV Pic / Video Archive

ciber_mato
  • ciber_mato

    Player Hater

  • Members
  • Joined: 10 Feb 2011

#63

Posted 10 February 2011 - 02:28 AM

How is it going with the mod? smile.gif

T.A.Z
  • T.A.Z

    Creator of Doctor Manhattan

  • Members
  • Joined: 03 Jun 2009

#64

Posted 12 February 2011 - 09:26 AM

looks promising icon14.gif

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#65

Posted 19 February 2011 - 03:09 PM

really great dude

Timske
  • Timske

    Street Cat

  • Members
  • Joined: 20 Apr 2009

#66

Posted 19 February 2011 - 03:30 PM

Impressive! cookie.gif

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#67

Posted 19 February 2011 - 05:30 PM

Were currently working on updating our collisions to original iv composite type (no more falling thru/buggy cols) wink.gif

Thanks to our collision specialist _Charger_

More updates coming very soon once collision is updated...

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#68

Posted 19 February 2011 - 05:34 PM

biggrin.gif hehe you should thank GooD and 3Doomer more than me

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#69

Posted 19 February 2011 - 05:35 PM

QUOTE (_Charger_ @ Feb 19 2011, 17:34)
biggrin.gif hehe you should thank GooD and 3Doomer more than me

lol i did thank them i thank them everyday tounge.gif

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#70

Posted 19 February 2011 - 07:25 PM Edited by _Charger_, 26 February 2011 - 01:51 AM.

thanks to 3Doomer and GooD.

Collision for most things can be done now.

maybe we make the first complete new radar for gta iv tounge.gif

EDIT: Radar done biggrin.gif

user posted image

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#71

Posted 26 February 2011 - 02:28 AM Edited by NeptuneG, 26 February 2011 - 03:44 AM.

QUOTE (_Charger_ @ Feb 19 2011, 19:25)
thanks to 3Doomer and GooD.

Collision for most things can be done now.

maybe we make the first complete new radar for gta iv tounge.gif

EDIT: Radar done biggrin.gif

user posted image

Yeah great job with radar, works perfect wink.gif


EDIT: More updates coming very soon!



Performer
  • Performer

    I'M RICH, BIATCH!

  • Members
  • Joined: 15 May 2010
  • Germany

#72

Posted 07 March 2011 - 01:30 PM

I WANT NEWS!! suicidal.gif

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#73

Posted 07 March 2011 - 03:57 PM

soem buildings are done and new startup .NET script for DEV BETA biggrin.gif

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#74

Posted 07 March 2011 - 04:30 PM

QUOTE (_Charger_ @ Mar 7 2011, 15:57)
soem buildings are done and new startup .NET script for DEV BETA biggrin.gif

Yeah, just waiting for new version of open iv to fix missing alpha "iv" textures of new builds expect a vid and/or some more pics once new version is released


Quick pic biggrin.gif

user posted image

terreur69
  • terreur69

    C2C - Down The Road

  • Members
  • Joined: 27 Dec 2010

#75

Posted 07 March 2011 - 04:45 PM

beautiful inlove.gif
that the buildings of gta IV you to move or they are creations?

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#76

Posted 07 March 2011 - 04:54 PM

QUOTE (terreur69 @ Mar 7 2011, 16:45)
beautiful inlove.gif
that the buildings of gta IV you to move or they are creations?

some builds use gta iv textures,reflections and alpha's to give detail like original game...


a few special gta iv builds will be used in the future but totally retextured with new miami beach textures... (Like trump buildings)


nothing looks like lc wink.gif

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#77

Posted 07 March 2011 - 05:14 PM

maybe i can change the specs etc later. xD

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#78

Posted 08 March 2011 - 07:09 PM Edited by NeptuneG, 08 March 2011 - 07:47 PM.

Our procedural app was updated to v4 last night! Just wanted to show you guys some of the gis data for Downtown Miami(Downtown Vice City) so you can understand how accurate the gis data that is being used for this mod is...


These Road-networks are the closest thing to being the real deal tounge.gif


user posted image

^^Procedural Modeling is built street-block by street-block, This is one street-block^^

perroGtA97
  • perroGtA97

    Punk-ass Bitch

  • Members
  • Joined: 04 Jan 2011

#79

Posted 08 March 2011 - 07:28 PM

Now thats what i wanted for real but i think there are too much dead-end roads that would make too much confusing playing but i think if u do it right it should be fine

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#80

Posted 08 March 2011 - 07:35 PM Edited by NeptuneG, 08 March 2011 - 07:48 PM.

QUOTE (perroGtA97 @ Mar 8 2011, 19:28)
Now thats what i wanted for real but i think there are too much dead-end roads that would make too much confusing playing but i think if u do it right it should be fine

Those are not dead-ends they are roads that continue... Modelling is done street-block by street-block

perroGtA97
  • perroGtA97

    Punk-ass Bitch

  • Members
  • Joined: 04 Jan 2011

#81

Posted 08 March 2011 - 07:46 PM

i know that you didnt show all map but i mean the roads that end with ring shaped pavements thats dead-end

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#82

Posted 08 March 2011 - 07:55 PM Edited by NeptuneG, 08 March 2011 - 08:13 PM.

QUOTE (perroGtA97 @ Mar 8 2011, 19:46)
i know that you didnt show all map but i mean the roads that end with ring shaped pavements thats dead-end

Just like in real-life streets, Downtown is the only part in Dade-County that has a crazy amount one-way roads and dead-ends... Downtown Miami is very clustered together almost like manhat but different in its own kind of way...


EDIT: btw, if you ever get lost or confused when playing the mod in the future just use the integrated vriv radar biggrin.gif

user posted image

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#83

Posted 08 March 2011 - 08:16 PM

xDD advertisment XD

btw perroGtA97, dead end roads are no problem
city will have road signs warnign u when street has dead end, and you see, we have a radar tounge.gif

DB10
  • DB10

    Blah!

  • Members
  • Joined: 03 May 2007

#84

Posted 15 March 2011 - 12:41 PM

Neptune is the signature actual gameplay of Vice Rage? It looks really nice and how is the progress any new pictures to show?

_Charger_
  • _Charger_

    Germany

  • Members
  • Joined: 01 Apr 2010

#85

Posted 15 March 2011 - 03:14 PM

thats not how it looks ingame atm.

NeptuneG
  • NeptuneG

    2d/3d Artist

  • Members
  • Joined: 29 Oct 2010

#86

Posted 15 March 2011 - 06:34 PM

QUOTE (DB10 @ Mar 15 2011, 12:41)
Neptune is the signature actual gameplay of Vice Rage? It looks really nice and how is the progress any new pictures to show?

More ingame media content coming soon, this pic is of procedural app and shows real-life building footprints modeled with new "3d" splines... These are basic building shapes that will be further detailed in 3ds max, all builds seen in-game are placed accurately and are modeled from original foot prints from miami beach and miami-dade county


Dont know what footprints mean? look at this pic wink.gif

user posted image

user posted image

DB10
  • DB10

    Blah!

  • Members
  • Joined: 03 May 2007

#87

Posted 15 March 2011 - 06:43 PM

QUOTE (NeptuneG @ Mar 15 2011, 18:34)
QUOTE (DB10 @ Mar 15 2011, 12:41)
Neptune is the signature actual gameplay of Vice Rage? It looks really nice and how is the progress any new pictures to show?

More ingame media content coming soon, this pic is of procedural app and shows real-life building footprints modeled with new "3d" splines... These are basic building shapes that will be further detailed in 3ds max, all builds seen in-game are placed accurately and are modeled from original foot prints from miami beach and miami-dade county


Dont know what footprints mean? look at this pic wink.gif

http://img708.images...miab1bfoots.png

http://img40.imagesh...tsproc3dspl.png

Thnx for the fast and well explained reply, it looks amazing already can't wait till you detail it more.
Really orginal and awesome idea to choose an existing city and Miami is just beautiful. I Look forward to seeing more ingame content!

Keep up the good work! smile.gif

Rabid GTA Gamer
  • Rabid GTA Gamer

    HD OG

  • Members
  • Joined: 12 Jun 2008

#88

Posted 09 April 2011 - 02:47 AM

cool.gif OMG, awesome, can't wait! Here, have these: cookie.gif cookie.gif cookie.gif

perroGtA97
  • perroGtA97

    Punk-ass Bitch

  • Members
  • Joined: 04 Jan 2011

#89

Posted 17 April 2011 - 01:46 AM

is tis still alive?

could these help you?

http://www.3dcadbrow...modelcode=22067

Mr. Kingpin
  • Mr. Kingpin

    Chain so heavy dat my neck starts hurtin'!

  • Members
  • Joined: 22 Aug 2010

#90

Posted 17 April 2011 - 02:58 AM

Looking good icon14.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users