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Chips237
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#5971

Posted 01 July 2013 - 09:32 AM

Okay Girish, thanks and sorry.

HarrisonWest
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#5972

Posted 01 July 2013 - 11:26 AM

After taking a long vacation, i'm continuing the Last of Us, part 5 of Chris Campaign will be soon complete, and be published. I hope that the Last of Us, suits your interests, fellow Dyom Designers.

The Armageddon
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#5973

Posted 01 July 2013 - 12:02 PM

Do you guys got any idea how to use the tram in San Fierro ?

Stromae
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#5974

Posted 01 July 2013 - 12:15 PM

QUOTE (The Armageddon @ Monday, Jul 1 2013, 14:02)
Do you guys got any idea how to use the tram in San Fierro ?

It's very simple actually, you can't.

MadMarshMallow
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#5975

Posted 01 July 2013 - 12:30 PM

QUOTE (ThaBoY @ Monday, Jul 1 2013, 20:15)
QUOTE (The Armageddon @ Monday, Jul 1 2013, 14:02)
Do you guys got any idea how to use the tram in San Fierro ?

It's very simple actually, you can't.

But it's best for decorations. Use it wisely. icon14.gif

The Odyssey
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#5976

Posted 01 July 2013 - 12:37 PM

There is a way I've always thought to use the tram, however I've never tested it myself.
First make the objective a checkpoint next to the tram tracks. After that checkpoint, put another checkpoint next to the tracks saying "Go into the checkpoint when the tram goes by it.
Then, jump on a near by tram and wait until it comes near the the checkpoint you just set. Just as it goes by the checkpoint make an objective teleporting the player while you're still on the tram.
If this works, when you go on the checkpoint when the tram passes by you should teleport onto the tram.

Chips237
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#5977

Posted 01 July 2013 - 01:35 PM

QUOTE (thegtaman531 @ Monday, Jul 1 2013, 12:37)
There is a way I've always thought to use the tram, however I've never tested it myself.
First make the objective a checkpoint next to the tram tracks. After that checkpoint, put another checkpoint next to the tracks saying "Go into the checkpoint when the tram goes by it.
Then, jump on a near by tram and wait until it comes near the the checkpoint you just set. Just as it goes by the checkpoint make an objective teleporting the player while you're still on the tram.
If this works, when you go on the checkpoint when the tram passes by you should teleport onto the tram.

The only problem is the moment the tram appears.
Once in a zombie mission, while the cutscenes were playing and it switched back to player mode, i found myself run over by a tram in San Fierro.

Target13Productions
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#5978

Posted 01 July 2013 - 01:54 PM

Hey Guys! I Published Episode 4 of my Cowboys Vs Bikers MP

2 More Missions to go then its complete!

The Armageddon
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#5979

Posted 01 July 2013 - 04:10 PM

QUOTE (thegtaman531 @ Monday, Jul 1 2013, 19:37)
There is a way I've always thought to use the tram, however I've never tested it myself.
First make the objective a checkpoint next to the tram tracks. After that checkpoint, put another checkpoint next to the tracks saying "Go into the checkpoint when the tram goes by it.
Then, jump on a near by tram and wait until it comes near the the checkpoint you just set. Just as it goes by the checkpoint make an objective teleporting the player while you're still on the tram.
If this works, when you go on the checkpoint when the tram passes by you should teleport onto the tram.

Speaking of which, does the tram have a particular spawn point, that it starts from here in a clockwise direction whenever we start a new game ?
If yes, then we can have the mission location adjusted according to that such that after few seconds tram would pass.

But if the spawn is random..then.. suicidal.gif

Target13Productions
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#5980

Posted 02 July 2013 - 11:35 AM Edited by Target13, 02 July 2013 - 11:44 AM.

Hey Guys! I just wanna say that my MP Cowboys Vs Bikers is completed.

Thanks for the support & Positive comments.

Stay Tuned for the upcoming DLC, Cowboys Vs Zombies!

EDIT: I Decided to Make Cowboys Vs Zombies later.
i would like to concentrate on my 'Modern Combat' MP.
I Have to complete Chapter 2 Then i will start on Cowboys Vs Zombies.

Rytuklis
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#5981

Posted 02 July 2013 - 11:48 AM

user posted image

Soon, my dear fellows... Soon....

Target13Productions
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#5982

Posted 02 July 2013 - 12:06 PM

QUOTE (Rytuklis @ Tuesday, Jul 2 2013, 11:48)
http://img10.imagesh...0/7798/b44r.png

Soon, my dear fellows... Soon....

Cool! Working on a GTA 3 Mission Pack! but you stretched the page confused.gif

Rytuklis
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#5983

Posted 02 July 2013 - 12:15 PM

QUOTE (Target13 @ Tuesday, Jul 2 2013, 12:06)
QUOTE (Rytuklis @ Tuesday, Jul 2 2013, 11:48)
http://img10.imagesh...0/7798/b44r.png

Soon, my dear fellows... Soon....

Cool! Working on a GTA 3 Mission Pack! but you stretched the page confused.gif

Dont know how to make it smaller xD

Chips237
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#5984

Posted 02 July 2013 - 12:37 PM

Nice font you got there, homie.

Target13Productions
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#5985

Posted 02 July 2013 - 12:39 PM

user posted image

The Odyssey
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#5986

Posted 03 July 2013 - 07:52 AM

Hey guys, I have an idea on rising activity
Instead of focusing only on mission packs, how about us designers make singular missions? They can have any theme, just some missions made in spare time.

We should also have something called a promotion page, where we advertise all our mission packs and singular missions in one topic.
Example:
thegtaman531's Promotion Page (gfx here)
Storylines:
-Joe's Story
-The Kidnapper
-Drug Lord
Missions:
Kill the ballas
-Stealing cars
-LSPQ Shootout

Target13Productions
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#5987

Posted 03 July 2013 - 08:18 AM

QUOTE (thegtaman531 @ Wednesday, Jul 3 2013, 07:52)
Hey guys, I have an idea on rising activity
Instead of focusing only on mission packs, how about us designers make singular missions? They can have any theme, just some missions made in spare time.

We should also have something called a promotion page, where we advertise all our mission packs and singular missions in one topic.
Example:
thegtaman531's Promotion Page (gfx here)
Storylines:
-Joe's Story
-The Kidnapper
-Drug Lord
Missions:
Kill the ballas
-Stealing cars
-LSPQ Shootout

Isn't That the DYOM Mission Index?

The Odyssey
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#5988

Posted 03 July 2013 - 08:26 AM

QUOTE (Target13 @ Wednesday, Jul 3 2013, 08:18)
QUOTE (thegtaman531 @ Wednesday, Jul 3 2013, 07:52)
Hey guys, I have an idea on rising activity
Instead of focusing only on mission packs, how about us designers make singular missions? They can have any theme, just some missions made in spare time.

We should also have something called a promotion page, where we advertise all our mission packs and singular missions in one topic.
Example:
thegtaman531's Promotion Page (gfx here)
Storylines:
-Joe's Story
-The Kidnapper
-Drug Lord
Missions:
Kill the ballas
-Stealing cars
-LSPQ Shootout

Isn't That the DYOM Mission Index?

No, not really. it's your missions, and nobody elses.

NexusUndead
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#5989

Posted 03 July 2013 - 08:59 AM

Hey guys, check out a website I made for my missions:

http://erectdyom.weebly.com/index.html

There might be some missions exclusive for that website, it's not done... yet.

Target13Productions
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#5990

Posted 03 July 2013 - 09:08 AM

QUOTE (NexusUndead @ Wednesday, Jul 3 2013, 08:59)
Hey guys, check out a website I made for my missions:

http://erectdyom.weebly.com/index.html

There might be some missions exclusive for that website, it's not done... yet.

Target13.weebly.com

Still WIP Though.

Rytuklis
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#5991

Posted 03 July 2013 - 10:16 AM

QUOTE (Chips237 @ Tuesday, Jul 2 2013, 12:37)
Nice font you got there, homie.

That ain't my font, you'll guys be able to play with it soon enough too >:D

NexusUndead
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#5992

Posted 03 July 2013 - 11:47 AM

coolest mission ever lol

Yezz007
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#5993

Posted 03 July 2013 - 12:36 PM

QUOTE (thegtaman531 @ Wednesday, Jul 3 2013, 14:52)
.........We should also have something called a promotion page, where we advertise all our mission packs and singular missions in one topic.........

There is already "The Designers Lounge" and "Mission Index", which is pinned so it is easy to see,
and the best idea for advertising our mission is to start a topic like "All the thegtaman531 Missions".
The idea is not good enough i think.

guib
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#5994

Posted 04 July 2013 - 01:16 PM

QUOTE (NexusUndead @ Wednesday, Jul 3 2013, 11:47)
coolest mission ever lol

Dafuq did I just play? mercie_blink.gif

NexusUndead
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#5995

Posted 04 July 2013 - 03:22 PM

QUOTE (guib @ Thursday, Jul 4 2013, 13:16)
QUOTE (NexusUndead @ Wednesday, Jul 3 2013, 11:47)
coolest mission ever lol

Dafuq did I just play? mercie_blink.gif

don't ask me moto_whistle.gif

Target13Productions
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#5996

Posted 04 July 2013 - 03:34 PM

QUOTE (Rytuklis @ Wednesday, Jul 3 2013, 10:16)
QUOTE (Chips237 @ Tuesday, Jul 2 2013, 12:37)
Nice font you got there, homie.

That ain't my font, you'll guys be able to play with it soon enough too >:D

why is everyone too lazy to make a proper Mission.

AnDReJ98
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#5997

Posted 04 July 2013 - 03:36 PM

QUOTE (Target13 @ Thursday, Jul 4 2013, 15:34)
QUOTE (Rytuklis @ Wednesday, Jul 3 2013, 10:16)
QUOTE (Chips237 @ Tuesday, Jul 2 2013, 12:37)
Nice font you got there, homie.

That ain't my font, you'll guys be able to play with it soon enough too >:D

why is everyone too lazy to make a proper Mission.

Don't get it?

Jimmy_Leppard
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#5998

Posted 04 July 2013 - 03:51 PM

I'm starting to work on something smile.gif

Target13Productions
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#5999

Posted 04 July 2013 - 04:40 PM

QUOTE (AnDReJ98 @ Thursday, Jul 4 2013, 15:36)
QUOTE (Target13 @ Thursday, Jul 4 2013, 15:34)
QUOTE (Rytuklis @ Wednesday, Jul 3 2013, 10:16)
QUOTE (Chips237 @ Tuesday, Jul 2 2013, 12:37)
Nice font you got there, homie.

That ain't my font, you'll guys be able to play with it soon enough too >:D

why is everyone too lazy to make a proper Mission.

Don't get it?

Both Submited MOTW 7 Missions are just made out of Cutscenes.

The Armageddon
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#6000

Posted 04 July 2013 - 04:42 PM

QUOTE (Target13 @ Thursday, Jul 4 2013, 23:40)
QUOTE (AnDReJ98 @ Thursday, Jul 4 2013, 15:36)
QUOTE (Target13 @ Thursday, Jul 4 2013, 15:34)
QUOTE (Rytuklis @ Wednesday, Jul 3 2013, 10:16)
QUOTE (Chips237 @ Tuesday, Jul 2 2013, 12:37)
Nice font you got there, homie.

That ain't my font, you'll guys be able to play with it soon enough too >:D

why is everyone too lazy to make a proper Mission.

Don't get it?

Both Submited MOTW 7 Missions are just made out of Cutscenes.

Dont get me wrong, but a 'COMEDY' theme to accomplish by gameplay objectives seems tough...It can only be done easily by cutscenes..
I am finding a hard time including gameplay to suit the theme in my mission.




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