Hello fellows. I've an idea for a mission-series. Mission Series is big story of directly connected mission-packs, example Swiping Kings, prequel, sequel, etc... I would like to start first mission-pack and work slowly and give designers better quality and grammar in missions, because when i design missions i'm often to lazy to fix some errors/grammar mistakes. And the good thing is example: I make one mission-pack, and if i'm tired or out of ideas it wouldn't damage because if one mission-pack is finished, it wouldn't have feel like there needs more to be told, it's still mission-pack, with it's own point. Try playing only one of Swiping Kings, you will understand what i'm talking about. But there are few questions for you.
Would you like it as storyline (If i make it as storyline, i would try to make free roam useful as most as possible with a lot side activities, side missions, safehouse system etc...) or mission-pack (It might be better for story than storyline, but less gameplay, though it'd have with longer and varied missions.)?
Or try to make something similar to Different Paths (But without switch system & point of views, though it would have decisions and less linear missions but not big decisions that changes story so much, something similar to MHP's. Decisions for clothes, safehous, small activity etc...)
Or you can state your idea too. I would like to hear your opinions.