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Grand Theft Auto: The '95 Story

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Silent
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#121

Posted 05 April 2011 - 05:55 PM

Thanks! I'll surely contact you when I'll need a car or something other smile.gif
I might need some IV-style interiors for next versions (something like your apartment in LS skyscraper mod, but without any teleports).

I don't like your idea to make Greenwood Police car or 4-doors Sabre though tounge.gif

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#122

Posted 05 April 2011 - 06:06 PM

Hello!,I test the mod and...the first mission...is very very unplayable...CJ don't run...walk as in the burglary mission...and the ''black car'' dont drive correctly...crash and crash and the police kill me nervous.gif

The ideas about 4 doors Sabre or Greenwoood police are examples,if you have some idea about some vehicles send me a MP icon14.gif

I hope this mod will succeed and not end in death poyect cool.gif

Greetings!!

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#123

Posted 05 April 2011 - 06:19 PM

QUOTE (/!\ErManu/!\ @ Apr 5 2011, 20:06)
Hello!,I test the mod and...the first mission...is very very unplayable...CJ don't run...walk as in the burglary mission...and the ''black car'' dont drive correctly...crash and crash and the police kill me nervous.gif

You can run by pressing Walk key. It has been remapped to work like "Run" key, you can disable it in game options though (available in HQ).

And about all issues with Robbie's Merit - in 0.7.5.2b they are ALL fixed. She drives better, Calvin acts better, enemies act better etc.

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#124

Posted 05 April 2011 - 06:20 PM

I can't play this,

When i install my SA (not pirated) None-scratched, disc. When it is installed, i do gtasapatch, install this mod. THen delete all .asi's (so the game will run) i start up my game, then as soon as i press New Game, it shows the loading screen for 2 seconds. Then it crashes confused.gif

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#125

Posted 05 April 2011 - 06:33 PM

It's so strange. Looks like you have weird SA version. I'm sorry that I can't help you well.

Do other mods work? My mod hasn't got any heavy hacks, which might make SA unstable.

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#126

Posted 05 April 2011 - 06:40 PM

Ah okay!!,much better smile.gif the first mission should be more relax and easy,this mod have good aspect!! icon14.gif greetings! I hope the next beta cookie.gif

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#127

Posted 05 April 2011 - 06:55 PM

Okay, just to leave a progress. I'm currently rewriting 2nd mission to make it much better and more playable, as later missions are (4th and futher).

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#128

Posted 05 April 2011 - 06:58 PM

This is a joke, I have tried to pass the surprise mission (the one where you got a bomb in assasin's car ) and I'm trying for days yet I still can't pass it. I got Calvin to jump on Robbie's pickup once, but then the car suddenly exploded for no reason (even if the speed was right).

Guess I'll try again, lol

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#129

Posted 05 April 2011 - 07:09 PM Edited by SilentPL, 05 April 2011 - 07:18 PM.

Yeah, it's definitely the hardest mission from the mod. It isn't impossible to do, though. I might make a little walkthrough for this mission. Now I can give some hints about it:

1. Don't turn around just after first cutscene! Head to the highway instead, and use them to reach Robbie's pickup.
2. I think that the best method to make Calvin jump safely, is making a Windsor stick with pickup. I feel that it's the easiest way to do it.
3. If you made sure that Calvin is safe and you got stuck in the situation, that Windsor will explode, jump out and run away! You WON'T fail mission after leaving a car empty.


Damn Calvin is scared of jumping from speeding car, he's a moron at all. suicidal.gif

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#130

Posted 05 April 2011 - 07:20 PM

The third hint will be definately useful, thanks.

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#131

Posted 06 April 2011 - 10:27 AM

QUOTE (SilentPL @ Apr 5 2011, 18:33)
It's so strange. Looks like you have weird SA version. I'm sorry that I can't help you well.

Do other mods work? My mod hasn't got any heavy hacks, which might make SA unstable.

I have v1.1, or v1.0, and yes, other mod's work on them

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#132

Posted 06 April 2011 - 12:51 PM

Okay, it might sound noobish, but... did you install audio when installing SA? I heard that leaving it uninstalled may cause problems with mods confused.gif

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#133

Posted 06 April 2011 - 12:56 PM

QUOTE (SilentPL @ Apr 6 2011, 12:51)
Okay, it might sound noobish, but... did you install audio when installing SA? I heard that leaving it uninstalled may cause problems with mods confused.gif

Yes, done audio too.

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#134

Posted 10 April 2011 - 12:02 AM

my question is, why dose it crash after pressing Y for single player game? I cant get it to work, and it locks up my PC and makes me restart... and i have version 1 of sanandreas BTW.

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#135

Posted 10 April 2011 - 12:44 PM

Is your SA heavily modded? I think that T95S may refuse to work with some mods.

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#136

Posted 13 April 2011 - 07:08 AM

Very Very Bad cryani.gif

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#137

Posted 11 May 2011 - 05:17 AM

I can't load game after install it

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#138

Posted 11 May 2011 - 12:46 PM Edited by [MM]Grove4life(New account), 11 May 2011 - 01:53 PM.

Sorry to bump!
But i have problem again same with...i dont know like Cop vigilante justice or wut, anyway it shows
Citizen Launcher has stopped working suicidal.gif
and i have windows 7 64 bit Home Premium
idk i dont what to do but im gonna remove some mods. Great mod btw icon14.gif

Edit:Im using 2nd method and it didnt work. It starts Loadscreen like GTA SAN ANDREAS 95 Stories or something like that after 1 second 2...it crashes sad.gif and i think i almost gave up facedesk.gif

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#139

Posted 11 May 2011 - 04:06 PM

No problem because of this bump tounge.gif

You may try installing it using 2nd method (as you did already) and replace CLEO4 build to another one. Link to sannybuilder file have been already posted here, search for it.

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#140

Posted 12 May 2011 - 10:08 AM Edited by [MM]Grove4life(New account), 12 May 2011 - 10:41 AM.

Ok i tried it all...and it crashes tounge.gif
edit:Im gonna install gta sa again and the mod...if that works, you will be on my respect list.

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#141

Posted 12 May 2011 - 12:49 PM

To be honest..I tested the game on all exe's possible (both official and unofficial like cracked ones) and it only worked for one without problems, that I'm using. If I tried removing any of the C++ hooks the game would freeze or crash due to lack of them.
So, if anyone's interested....you know what to do

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#142

Posted 12 May 2011 - 12:56 PM

It should work OK on compact EXE.

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#143

Posted 12 May 2011 - 01:16 PM

I forgot to test compact EXE, indeed it works. 2 exes are officialy compatible then..

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#144

Posted 13 May 2011 - 10:51 AM

OMG IT FINNALY WORKED! Thanks SilentPL =)

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#145

Posted 13 May 2011 - 11:35 PM

QUOTE (SilentPL @ May 11 2011, 16:06)
No problem because of this bump tounge.gif

You may try installing it using 2nd method (as you did already) and replace CLEO4 build to another one. Link to sannybuilder file have been already posted here, search for it.

I tried to access that page, but i always get a "You don't have permission to access this page."
So i've never actually played this mod, because of my, hmm, 'Bad Luck'.

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#146

Posted 14 May 2011 - 01:40 AM

QUOTE (ManDog @ May 13 2011, 20:35)
QUOTE (SilentPL @ May 11 2011, 16:06)
No problem because of this bump tounge.gif

You may try installing it using 2nd method (as you did already) and replace CLEO4 build to another one. Link to sannybuilder file have been already posted here, search for it.

I tried to access that page, but i always get a "You don't have permission to access this page."
So i've never actually played this mod, because of my, hmm, 'Bad Luck'.

You need to create an account there.

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#147

Posted 14 May 2011 - 11:25 PM Edited by Invalidpassword, 14 May 2011 - 11:37 PM.

user posted image

Who the f­uck is this guy?

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#148

Posted 15 May 2011 - 10:59 AM

One of the plot characters, eh? Another dumbass.

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#149

Posted 15 May 2011 - 02:12 PM

Not dunbass, just Pablo!

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#150

Posted 15 May 2011 - 06:30 PM

Not me, dumb ass.




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