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Grand Theft Auto: The '95 Story

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Silent
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#31

Posted 31 December 2010 - 03:33 PM Edited by SilentPL, 31 December 2010 - 03:35 PM.

Yeah, some features were based on GTA IV, Driv3r and TC NYC, not on Scarface though.

About 4th mission - after driving from the highway that agent drives away, and you have to go back to the car park. However, you are not first that said it's bugged - I'm currently working on it.

And a little hint - if you'll look carefully, you can spot that one mission is based on Driv3r one, and it has even one "Driv3r" text somewhere. Have fun searching for it smile.gif

TheD199434
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#32

Posted 31 December 2010 - 03:54 PM Edited by TheD199434, 31 December 2010 - 04:18 PM.

Hmm ok^^ I'll try thx for help smile.gif

Edit: Doesnt work, lol
it says that i lost the agent, before i entered the car park xD

Oh and i think you know, but you should add a wanted level/money in HUD lol because while i was driving i noticed many cops shooting at me and i didn't even known how far i gone with "street rules breaking" turn.gif

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#33

Posted 31 December 2010 - 05:21 PM

QUOTE (TheD199434 @ Dec 31 2010, 16:54)
Hmm ok^^ I'll try thx for help smile.gif

Edit: Doesnt work, lol
it says that i lost the agent, before i entered the car park xD

Oh and i think you know, but you should add a wanted level/money in HUD lol because while i was driving i noticed many cops shooting at me and i didn't even known how far i gone with "street rules breaking" turn.gif

I'm currently checking that mission turn.gif

Anyway, WL meter and money will be added in 0.7.5.1, just forgot to add them. Temporaily, you can see that you have WL by light blue markers on the map - when they are flashing, cops are on your tail.

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#34

Posted 31 December 2010 - 05:56 PM

Hey man, in the next beta you may try make a better installer so it works with everyone. Just tell that they better install it on 2nd copy of San Andreas.

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#35

Posted 31 December 2010 - 06:08 PM

Importing files to IMG via installer might be tricky, but Spark Console can do that. I'll try to add it in 0.7.5.1b, thanks smile.gif

To dziwne że dwoje Polaków musi na forum gadać po angielsku.

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#36

Posted 01 January 2011 - 06:19 PM

Added missing oxygen bar, which replaces armor bar when CJ is swimming (like in GTA VCS). What do you think about that bar color?

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#37

Posted 02 January 2011 - 07:36 AM Edited by Aaron R1-5, 02 January 2011 - 08:55 AM.

Cool mod man but how did u manage to make those animations like sleeping on bed?

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#38

Posted 02 January 2011 - 08:29 AM

QUOTE (SilentPL @ Jan 1 2011, 18:19)
What do you think about that bar color?

Good Color icon14.gif

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#39

Posted 02 January 2011 - 09:01 AM

What 2 do in 2nd Mission?I entered the car and nothing happens man. No marker nothing. What to do there?

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#40

Posted 02 January 2011 - 02:08 PM

QUOTE (Aaron R1-5 @ Jan 2 2011, 08:36)
Cool mod man but how did u manage to make those animations like sleeping on bed?

They were in SA already.

QUOTE
What 2 do in 2nd Mission?I entered the car and nothing happens man. No marker nothing. What to do there?


Wait until Calvin (this guy that follows CJ) gets in the car too.

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#41

Posted 02 January 2011 - 02:23 PM

QUOTE (SilentPL @ Jan 2 2011, 14:08)
QUOTE (Aaron R1-5 @ Jan 2 2011, 08:36)
Cool mod man but how did u manage to make those animations like sleeping on bed?

They were in SA already.

QUOTE
What 2 do in 2nd Mission?I entered the car and nothing happens man. No marker nothing. What to do there?


Wait until Calvin (this guy that follows CJ) gets in the car too.

Ok I will try.But first shall I get the car or I will wait for kelvin to follow me?

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#42

Posted 02 January 2011 - 02:34 PM

He should follow you all the time, like a recruited guy, so he should walk to the car park together with you.

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#43

Posted 02 January 2011 - 02:44 PM

QUOTE (SilentPL @ Jan 2 2011, 14:34)
He should follow you all the time, like a recruited guy, so he should walk to the car park together with you.

Now I get it but can I make him follow using recruiting all cheat?

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#44

Posted 02 January 2011 - 03:06 PM

No, he's following you automatically.

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#45

Posted 02 January 2011 - 04:37 PM

QUOTE (SilentPL @ Jan 2 2011, 15:06)
No, he's following you automatically.

Will u change cars style to that of 95's?

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#46

Posted 02 January 2011 - 05:04 PM

I doubt it, I won't add real cars to the mod, but maybe some SA-styled ones will be added.

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#47

Posted 02 January 2011 - 07:27 PM

The addition of features seems nice, but while trying to make a quick run through the introduction I've noticed a quite game-breaking issue with a certain feature. I had only a tiny bit of health left after the initial shootout (due to getting a wanted level, and not being used to SA), but managed to get into the vehicle. After the AI driver crashed the vehicle into a wall, the 'vehicle damage causes player damage' addition actually caused me to go 'WASTED!'. Just a tiny bit of detail, will try the rest of the modification at a later time. smile.gif

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#48

Posted 02 January 2011 - 07:32 PM

QUOTE (NTAuthority @ Jan 2 2011, 20:27)
The addition of features seems nice, but while trying to make a quick run through the introduction I've noticed a quite game-breaking issue with a certain feature. I had only a tiny bit of health left after the initial shootout (due to getting a wanted level, and not being used to SA), but managed to get into the vehicle. After the AI driver crashed the vehicle into a wall, the 'vehicle damage causes player damage' addition actually caused me to go 'WASTED!'. Just a tiny bit of detail, will try the rest of the modification at a later time. smile.gif

Hmm, I can try to disable this in this mission, it won't be a big problem.

After few hours of IDB reading, 2 BSoD's and hacking SA with CE, I've managed to mess with Trip Skip icon:

user posted image

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#49

Posted 02 January 2011 - 07:42 PM

This mod is awesome, I haven't played it until the end, but I found it quite impressive. cookie.gif
I have one suggestion:
Add some sort of image as a background for those information on right upper corner, IMO it looks a bit plain now. The rest is just perfect, as I expected from you, congratulations. icon14.gif

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#50

Posted 02 January 2011 - 07:47 PM

I think that I'll rework whole upper right corner of HUD soon. Maybe some suggestions from people? turn.gif

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#51

Posted 02 January 2011 - 08:08 PM

have the date and time be on the upper left corner, money and ammo can be displayed on the upper right.

neighbourhood and city can be displayed and top and bottom of the radar. i think it covers up mostly everything.

the health should also be closer to the lower left and more to the left of the radar itself. it takes too much space.

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#52

Posted 02 January 2011 - 08:12 PM

QUOTE (SilentPL @ Jan 2 2011, 16:47)
I think that I'll rework whole upper right corner of HUD soon. Maybe some suggestions from people?  turn.gif

It could be something like:
03:46
MONDAY
06/03/1995

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#53

Posted 02 January 2011 - 08:19 PM

i was thinking this:

this is my idea of all the space the hud+ radar should take. not too much and very detailed. (bigger res = more screen space)
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#54

Posted 02 January 2011 - 08:44 PM

It looks good, but it must be a space for 2nd player weapon, health armor etc:

user posted image

Also I don't like 'prev weap' 'next weap' idea very much. I'd prefer current style of showing all weapons for a few secs. Maybe a top down list instead?

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#55

Posted 02 January 2011 - 09:12 PM

It could be as he suggested but with armor and health for second player above first player's and second player's weapon bellow first's, maybe you could even make second player stuff in a different color.

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#56

Posted 03 January 2011 - 03:14 AM

QUOTE (SilentPL @ Jan 2 2011, 20:44)
It looks good, but it must be a space for 2nd player weapon, health armor etc:

user posted image

Also I don't like 'prev weap' 'next weap' idea very much. I'd prefer current style of showing all weapons for a few secs. Maybe a top down list instead?

You mean showing of all weapons for a few secs like Max Payne 2. If I am right.

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#57

Posted 03 January 2011 - 12:24 PM

Jesus.. what's with the huge picture? We can't all have such a high res. Thumbnails and hotlinks are the way to go wink.gif

I don't like prev weap, next weap either. SA had that weapon icon fading feature in place but it was buggy and unused.. Probably just because of the lack of alpha transparency on weapon icons.

Month / Day / Year - Illogical? Days go in months..
Day / Month / Year

Mati
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#58

Posted 03 January 2011 - 12:57 PM

QUOTE (Deji @ Jan 3 2011, 12:24)
Month / Day / Year - Illogical? Days go in months..
Day / Month / Year

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SilentPL, PM mnie wku*wia to po prostu tu napisze: kiedy wyjdzie nowa wersja?
(I asked when the new version comes out)

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#59

Posted 03 January 2011 - 02:06 PM

Muszę poprawić jeszcze parę rzeczy, wyjdzie prawdopodobnie dzisiaj lub jutro.

QUOTE
You mean showing of all weapons for a few secs like Max Payne 2. If I am right.


It's already done, and I want to keep that in HUD smile.gif

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#60

Posted 03 January 2011 - 03:27 PM

QUOTE (Deji @ Jan 3 2011, 07:24)
Month / Day / Year - Illogical? Days go in months..

... whatsthat.gif I hope you're joking, I really do.




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