Update on bug fixing:
5. When shooting shotgun, time to time player only performs the shooting animation, but does not make the shot. Then a the player won't shoot for a second or two. It mostly happens after making a series of shotgun shots. And no, it does not reload during that time. Generally it is not a big prob, but gets really annoying during some rampages.
Fixed. Copied the original shotgun parameters from weapons.dat I'm not sure why it was changed in SC in the first place.
4. There might be some car path problems, because at some random places the cars stop driving and turn arround or take other routes. There are 4-5 such places. I think it's path problem, because I definitelly did not add any forbidden cubes or rectangles. Does anyone know how efficiently check the paths. I have KED editor but it only shows paths on VC, not gta3
I found the problem but not sure how to fix it yet.
For learning purposes here how i found it:
I noticed that the path problems occur in Staunton and Shoreside but not in Portland. Then I took a closer look at the spots where it is and I realised that all path probs are related to one road model. This one:
When I was porting Portland underground sewer system from LC2010 I had to import this model too:
So I left this one as 1103 rd_Road1A10, but since this model existed in other islands, I took the original one, renamed to 3842 rd_Road1A1 and put it instead 1103 in Staunton and Shoreside. And that made the path problem, since model 3842 is new and has no defined paths.
So the fixing should be easy - add (or copy to be more precise) a new path entry, but unfortunatelly that makes the game crash. Even if I delete any original or some of original entries, adding new ones crashes the game. I add entries by hand in generic.ide.