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GTA: Frosted Winter

338 replies to this topic
MinnieMan121249
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#31

Posted 01 January 2011 - 11:04 AM

I think your logo leegs some improving. pick whichever you like:

user posted image
CODE
http://i294.photobucket.com/albums/mm111/MinnieMan121249/GTAFW01.png

user posted image
CODE
http://i294.photobucket.com/albums/mm111/MinnieMan121249/GTAFW02.png

LT_vVheris
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#32

Posted 01 January 2011 - 12:10 PM

AMAZING! Good to see you are back smile.gif

Siaip smagu matyt kad tesi darbus ties Frosted Winter. Gal ko reikia? galeciau kokia masina ar pastata sumodeliuot smile.gif

del masinos, as tvirtai jau apsisprendes padaryt Infernus, kad butu panasi i Murcielago biggrin.gif

MinnieMan121249
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#33

Posted 01 January 2011 - 12:33 PM

no offence but the main language here is English, its not nice to talk in a language other people dont uderstand.

metalistas2
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#34

Posted 01 January 2011 - 12:42 PM

Tai gal isvis sukuriam LT teama ir kuriam modus :DDD


[ English translate ]
Astalavista babe jezus biggrin.gif

LT_vVheris
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#35

Posted 01 January 2011 - 12:44 PM

You still understand most of the words biggrin.gif

MinnieMan121249
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#36

Posted 01 January 2011 - 03:36 PM

no i dont. if i would underatand it i wouldnt say that. stop being so cocky.

LT_vVheris
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#37

Posted 02 January 2011 - 07:47 PM

started working on the new infernus, so far so good smile.gif

canister5
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#38

Posted 09 January 2011 - 07:24 AM

Some updates:

user posted image
user posted image
user posted image

The last picture shows the new Japanese character (Kenji with hair and lighter skin, but without the goatee). Later, I might make more signficant changes so that he doesn't resemble Kenji so closely; however, that depends on the free time I can spare.

Also, I'm editing the DFF files through Zmodeller. As the screenshots above show, the model and textures look fine. Unfortunately, in-game, I'm having this problem:

user posted image

The problem arose because I deleted and then created new faces—three vertices joined together in a triangular shape—which were placed onto a character's body parts/objects (like Storso, Shead, etc.). I remapped the faces from the default material to the correct material (like Joey256.tga). I also made sure that the materials IDs checked out with the DFF file.

I might be able to resolve the issue on my own, but that could take a lot of time to figure out. So, if someone's reading this and they are familiar with this problem, then please send me a PM explaining how it can be resolved.

BEGINit
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#39

Posted 10 January 2011 - 01:26 PM

Looks cool. I hope it will be fixed smile.gif

canister5
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#40

Posted 12 January 2011 - 07:26 PM

I forgot to add the txd files into txd.img. blush.gif

Anyways, here are all the files:
Download

canister5
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#41

Posted 22 January 2011 - 12:29 AM

Download

user posted image

Here's the new Yakuza boss. I'll make some texture updates in the future.

S. Partrick
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#42

Posted 22 January 2011 - 09:46 AM

Pretty cool. This guy looks innocent but ain't it.

BEGINit
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#43

Posted 22 January 2011 - 06:09 PM

Its awsomwe. I wonder is it possible to add new pickups. Like clothes of asset pickups...

canister5
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#44

Posted 23 January 2011 - 09:58 PM

It is possible to add new pickups, check out the video below:



DimZet13 created the mod, links below:
Snow City Mod (gtaforums)
Snow City Mod (gta.ru)

I think you should ask him for his permission so that you can incorporate some or all elements of his mod into yours.

BEGINit
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#45

Posted 24 January 2011 - 09:40 AM

It would be cool to have specific pickups representic clothes or house like in VC. Since Im amazed with your work, could you make these? Also it would be awseme if you made one othe little model - Joey with Claude's clothes from GTA3 biggrin.gif

S. Partrick
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#46

Posted 24 January 2011 - 12:46 PM

Coolest snow ever deserves a cookie.
cookie.gif cookie.gif

canister5
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#47

Posted 24 January 2011 - 02:30 PM

QUOTE (BEGINit @ Jan 24 2011, 09:40)
It would be cool to have specific pickups representic clothes or house like in VC. Since Im amazed with your work, could you make these? Also it would be awseme if you made one othe little model - Joey with Claude's clothes from GTA3 biggrin.gif

I'll see what I can do.

BEGINit
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#48

Posted 02 February 2011 - 05:49 PM

Ok, appearantly Im not able to deliver my promise and release this mod on Jannuary biggrin.gif a few things left to do so I hope it will be done this month.

Strength Beyond Strength
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#49

Posted 02 February 2011 - 06:20 PM

QUOTE (BEGINit @ Feb 2 2011, 18:49)
Ok, appearantly Im not able to deliver my promise and release this mod on Jannuary biggrin.gif a few things left to do so I hope it will be done this month.

Sure, just take your time man, btw your mod looks very promising so far, so kudos for the effort and contribution you made smile.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif .

txdeditor
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#50

Posted 02 February 2011 - 07:20 PM

Okay, first of, I'm f*cking surprised I haven't seen this before, second, this is just amazing. I love the style, man.
I'd just love to help with the mod, I guess I can do graphics stuff and uhm, maybe artworks? I have never tried making GTA III styled artworks, but gta SA one turned out pretty good, so I believe I could try making something. I hope I get some job smile.gif

canister5
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#51

Posted 05 February 2011 - 04:20 AM

Clothing more suitable for the winter time:
user posted image

Claude's threads

user posted image

Better Yakuza outfit (in-game, the lens' of the glasses are semi-transparent)

user posted image

Notes: I plan on making a few improvements to the Yakuza outfit


Download


BEGINit
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#52

Posted 05 February 2011 - 06:56 AM

Dude, thats awsome. But could you make those pickups I mentioned before? You know... clothes and asset. They could look as any other round blue pickup but with house and T-shirt in the middle? tounge.gif

canister5
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#53

Posted 05 February 2011 - 06:10 PM

I haven't gotten to that yet, but by the following week I should get something back to you.

BEGINit
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#54

Posted 05 February 2011 - 07:10 PM

Damn, I'm having some problems with adding (I mean replacing) radar icons in hud.txd... Maybe someone could help me with that?

canister5
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#55

Posted 06 February 2011 - 12:51 AM

What program are you using to create new pictures? And what program are you using to then replace the archive pictures?

BEGINit
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#56

Posted 06 February 2011 - 06:21 AM

I'm using Photoshop CS4 for creating new pics and TXD workshop to import/replace the original icons. You see, I want to make icons with alpha channel so for example this picture
user posted image
would appear only as diablo Icon without any white background. The same with Icons I make myself. But I don't know how to import img and alpha separately. On txd workshop there is a button to swithc view from img to alpha mask and then I thin you can import img or alpha, but when I import img (ex. radar_ray) it becomes alpha too and when I try to import alpha separately (ex. radar_raya) it becomes img too. So I dont know what to do. If I uncheck "use alpha" I get square icon with a background. If I still use alpha (which then is the same as img), I get the icon without the background, but you can barely see it. So what I want is to add VIVID icons without background and I dont know how to do that sad.gif

txdeditor
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#57

Posted 06 February 2011 - 08:58 AM

That's a txdworkshop bug, you have to save alpha as .bmp, then open it in ms paint, then copy and paste and then save the same file. That should work.

Neova
  • Neova

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#58

Posted 06 February 2011 - 04:03 PM

characters looks cool but can you mirror the files on mediashare? Your host does not work in my country.

Ibrahim-al baghdadi
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#59

Posted 06 February 2011 - 04:10 PM

Great mod , time in reinstall III smile.gif

BEGINit
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#60

Posted 06 February 2011 - 04:12 PM

QUOTE (txdeditor @ Feb 6 2011, 08:58)
That's a txdworkshop bug, you have to save alpha as .bmp, then open it in ms paint, then copy and paste and then save the same file. That should work.

That doesnt help at all sad.gif




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