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Remix
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#1

Posted 24 December 2010 - 01:05 PM Edited by Remix., 04 June 2011 - 10:45 PM.

user posted image

QUOTE
Redefining the SSX franchise, SSX: Deadly Descents will pit riders versus both mountain and man.  Players will explore the story of a team who seek to be the first to descend the faces of the most treacherous mountain ranges on the planet. The team will travel the world to face the worst that Mother Nature can throw at them. From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade.  And the mountain isn’t the only danger players will face.  In SSX: Deadly Descents the first goal is to survive. The second, in true SSX fashion, is to look good doing it.


Studio: EA Canada






I loved the old SSX games, so I'm really excited about this. What about you?


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#2

Posted 24 December 2010 - 01:25 PM

I prefer the light-hearted theme of the original game, that was the second game i got for my ps2, I played it for so long. Hopefully the new game will keep some of the stuff from the original one.

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#3

Posted 24 December 2010 - 01:29 PM

It's a teaser, its a cut scene, not actual game play, but if they can make this as epic as SSX 3 was, ill be getting it.

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#4

Posted 24 December 2010 - 01:44 PM

QUOTE (AndyGanteks @ Dec 24 2010, 14:29)
It's a teaser, its a cut scene, not actual game play, but if they can make this as epic as SSX 3 was, ill be getting it.

This. It's an enormous franchise. EA better not screw it up.

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#5

Posted 24 December 2010 - 04:02 PM

Looks completely and utterly f*cking atrocious.

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#6

Posted 25 December 2010 - 12:05 AM

I had SSX:Tricky and SSX3 for PS2 back in the day, and enjoyed both of them a lot. Excellent games. A new rendition of either of these games would be enough for me. Knowing EA, I doubt they'll stop at that, though. If the "progress" of the NFS series is any indication of what they have in store for SSX, I will have none of it.

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#7

Posted 25 December 2010 - 03:17 AM

I've been playing Amped 2 every winter for years now, and never have I asked for a better snowboarding game. This seems interesting.

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#8

Posted 27 December 2010 - 01:27 AM

QUOTE (Rusty Balls @ Dec 24 2010, 17:02)
Looks completely and utterly f*cking atrocious.

How can you say that from a video of a guy jumping out of a helicopter and skateboarding down a mountain? dozingoff.gif

I loved Tricky, with it's OTT tricks and tracks that would never be able to re-created in life, and that's what made the game so great for me...it was a snowboarding game wasn't scared of going OTT, yet for once it actually worked and proved to be an excellent game. Then SSX3 came along and killed all of that. You were just racing down a mountain...

On Tour is f*cking amazing, and still one of my top games of all time. Again, it was the fun that was brought back into the game, with all the OTT stuff in the game, plus the high humour levels in the game...and the amazing soundtrack of course. wink.gif

For them to get this right, they need to remember that there are already plenty of skateboarding games around, so dn't be scared of doing what made Tricky and On Tour so great.

Weird thing about this topic is that it wasn't long ago that I was searching the web for info on a new SSX game, and everything threw up blanks, with any mention of the next game just been rumours, or people stating that no new SSX was in the pipeline.

Video was pointless though. confused.gif

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#9

Posted 27 December 2010 - 03:02 AM

QUOTE (Long Haired Freaky Guy Dec 27 2010 @ 01:27)
How can you say that from a video of a guy jumping out of a helicopter and skateboarding down a mountain? dozingoff.gif


Come off it.

QUOTE (Long Haired Freaky Guy Dec 27 2010 @ 01:27)
Video was pointless though. confused.gif

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#10

Posted 27 December 2010 - 05:15 AM

holy nostalgia time!!

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#11

Posted 28 December 2010 - 12:28 AM

QUOTE (Rusty Balls @ Dec 27 2010, 04:02)
QUOTE (Long Haired Freaky Guy Dec 27 2010 @ 01:27)
How can you say that from a video of a guy jumping out of a helicopter and skateboarding down a mountain? dozingoff.gif


Come off it.

QUOTE (Long Haired Freaky Guy Dec 27 2010 @ 01:27)
Video was pointless though. confused.gif

I proved my point it seems. You said it looked atrocious, yet I pointed out that the only thing you see in the video is a guy jump from a helicopter and start skateboarding down a mountain. It didn't show any level design or anything, so how can you say it looks atrocious?

And I've just re-read the quote in the first post and noticed it said that you will be riding down mountains that have never been touched before by skateboarders....there goes the OTT level design as seen in Tricky and On Tour... confused.gif

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#12

Posted 28 December 2010 - 06:18 AM

Urgh . There's also the games premise which you, your own self have then gone on to state your disapproval toward. Perhaps you should have read the opening post adequately the first time round.

The games pitch is man vs. mountain, a far stretch from Tricky's Burnout 3 on snowboards. It's overused, uninteresting and offers nothing of which made the previous instalments enjoyable. The teaser itself is bleak, grey and unexciting. The supposed money shot where the wing suit is revealed fails to deliver, it's not enough, and I suspect that if you ever did find yourself with a point you'd more than likely have someone's eye out.

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#13

Posted 30 December 2010 - 11:52 PM

I guess this is one of those games where the video came out far too early, with not enough information being given to us before-hand? Just hope they know that there are already plenty of snowboarding games out there, and that SSX was the series that brought us OTT tricks on OTT levels...

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#14

Posted 31 December 2010 - 12:48 AM

Like some of you guys, SSX: Tricky was one of my first games for the PS2. It was one of my favorite games.

I'll have to see some actual gameplay before I consider getting this. Pre-rendered material doesn't mean sh*t, and just because a previous game was great doesn't mean the next game will be. (Mafia II, anyone?)

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#15

Posted 31 December 2010 - 10:21 AM Edited by Rusty Balls, 31 December 2010 - 10:30 AM.

QUOTE (Long Haired Freaky Guy @ Dec 30 2010, 23:52)
I guess this is one of those games where the video came out far too early, with not enough information being given to us before-hand? Just hope they know that there are already plenty of snowboarding games out there, and that SSX was the series that brought us OTT tricks on OTT levels...

It may be the case that the game doesn't turn out to be complete wobbins, that doesn't change the issue here that the teaser is dull and prosaic. How easy should it be to get people savouring over the release of another SSX game? It should be tremendously easy, and for me, personally, the package we're being presented with now doesn't excite. I'd absolutely be content to state that the direction we're being shown as of right now, survivalist taking precedence over gleeful calamity sounds atrocious.

It's not about judging the final product, obviously that's impossible at this stage, it's about judging publishing's first effort in stirring up some hubbub. For myself, they needn't have made the effort.

- A bad first attempt- that's what I'm saying here.

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#16

Posted 02 January 2011 - 02:00 AM

QUOTE (Rusty Balls @ Dec 31 2010, 11:21)
QUOTE (Long Haired Freaky Guy @ Dec 30 2010, 23:52)
I guess this is one of those games where the video came out far too early, with not enough information being given to us before-hand? Just hope they know that there are already plenty of snowboarding games out there, and that SSX was the series that brought us OTT tricks on OTT levels...

It may be the case that the game doesn't turn out to be complete wobbins, that doesn't change the issue here that the teaser is dull and prosaic. How easy should it be to get people savouring over the release of another SSX game? It should be tremendously easy, and for me, personally, the package we're being presented with now doesn't excite. I'd absolutely be content to state that the direction we're being shown as of right now, survivalist taking precedence over gleeful calamity sounds atrocious.

It's not about judging the final product, obviously that's impossible at this stage, it's about judging publishing's first effort in stirring up some hubbub. For myself, they needn't have made the effort.

- A bad first attempt- that's what I'm saying here.

I 100% agree with you. What makes a company great is there ability to add as much hype to their new game, and reveal as little information as possible, but also get you wanting more, but in a positive way. Like when new shots of GTA are released, they always tell us so much about the game, but hide so much at the same time, keeping us wanting more.

This video only makes us want to see more because of our love for the previous SSX titles, and not because it had anything great in the video.

As I stated, if this is to be just another snowboarding game then am not interested to be honest. I want the same fun added into it that was seen in Tricky and On Tour. SSX3 was a failure IMO because it was just another snowboarding game...

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#17

Posted 08 April 2011 - 06:30 PM

* I know I'm double posting, but new ifnormation has just been announced:

New information has just come out about the game, and I can safely say that this is now back on my wish list, and very high up on it indeed.

Full interview can be viewed here.

QUOTE
It seems like SSX has been on the shelf of awhile, and the last few titles didn’t perform as expected. Why bring the series back now?

SSX is a franchise that fans have been calling out for, for years and years now. I can’t think of a press announcement where EA has talked about announcing a new game that doesn’t have hundreds of posts under it going, “OMG, I hope it’s SSX.” We’ve always thought that the series had a fanbase out there that still had affinity with the franchise and we’ve always thought that it was a really strong, wholly owned IP by EA Sports. There have been attempts to revive SSX over the years; different teams have put together different pitches for what a new SSX could be, but it just never felt like any of these proposals knew how to reboot SSX and make it relevant to today’s market.


This been the case of the long wait, then am glad. They could have just released something smiliar to previous titles, but with shiny graphics, but it seems they wanting to more revamp the game, keeping some of the original stuff that made the series great.

QUOTE
When you guys debuted the SSX trailer at the Spike Video Game Awards it seemed like you might be moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone. Is this true?

No, absolutely not. Our core statement from day one has been, “survive it, race it, trick it.” And in that, we have designed three major types of gameplay. One being Deadly Descent, which is all about survival gameplay. It’s a new addition to the franchise. But I’ve always thought racing was the core of SSX, and we didn’t want to go away from that, so we’re going to have Speed Descent events, and of course we’ll have tricks in our Tricky Descent events. We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic SSX style will be there, too.


To clarify, the trailer posted above shows just one of the three new styles of gameplay that you can choose.

QUOTE
Can you go into a little more depth about how the Deadly Descent mode will work?

We thought SSX had two types of racing before: racing and trick events. We wanted to expand on the universe of SSX. We wanted to look at how we could bring the mountain alive in a way that the mountain was putting forth a challenge for the player. If you look at past SSXs you had huge chasms that you could jump, but we wanted to do other things like that. SSX 3 kind of had an avalanche, but we thought we could do that a thousand times better with the new systems. We have an amazing avalanche design. So we’ll have more things like avalanches and rockslides, and falling stalactites. In Deadly Descent the challenge will be just making it to the bottom alive.


This sounds great to me. SSX3 was great when you'd be skating downhill, then suddenly the whole level would give way and you'd fall down into a tunnel with sh*t falling down on you.

QUOTE
It sounds like you guys are branching out and covering more mountain ranges than SSX titles of the past. How big is the game going to be?

If you look at past SSX titles, the tracks you ride down are far from realistic runs. We manipulate them and pile cities on top of them to make them over the top and arcadey, and we absolutely wanted to stick to that principle, but we wanted to give people the amount of content that mega hits like Red Dead Redemption and Grand Theft Auto deliver. So in the early days we started sourcing topography data for the entire planet earth. Our main menu is a 3D model of the planet with 18 different mountain ranges highlighted across the globe: everything from Alaska, to Antarctica, to Siberia, The Calanques Mountains, the Andes, The Alps, Kilimanjaro, Mount Fuji. We’re taking you all over the planet.

We’re a little challenged with how many levels we can put on the disc, honestly, but we’re thinking it will be somewhere in the vicinity of 70 mountains. By comparison, SSX 3 had one. The hub works kind of like Google Earth. You can spin the globe around and pick a mountain range you like then zoom in on that and pick a mountain you like from there, then you get to race down the crazy arcade courses that we’ve built on top of real-life mountains. You could stand on the summit of Mount Everest and look around 4,000 miles in any direction. You can see the view from the rooftop of the world. So imagine if a slopestyle team had a billion dollars to concoct a giant SSX style track experience on top of the largest mountain in the world. That’s what we’ve done in the game, but we’ve done it all over the world.


inlove.gif This has to be one of the best things about the game so far. The game sounds absolutely massive, in terms of gameplay and level design. It's good to hear that the crazy ramps and sh*t are making a return, which seemed to be missing in SSX3.

QUOTE
Is there a story stringing all of these events together?

We put together a loose fiction. What we felt had been done to death was, “Hey, it’s the tour! It’s the World Tour, and you’re competing on the Snowboarding Super Circuit to win gold medals.” So we decided to come up with something a little more fresh. We looked at the mountaineering sport, because there are a lot of cool goals within the sport of mountain climbing. There is something within the mountaineering community called the Seven Summits where mountain climbers try to climb to the top of the seven largest mountains in the world. So we decided to create our own thing around this called the Nine Deadly Descents, which is nine of the most iconic mountains in the world. Each one is themed by an environmental challenge and a cultural significance that makes these mountains unique from each other, but the overarching goal of the game is to work your way up from a junior boarder and survive the Nine Deadly Descents. We’re kind of thinking of them like they were boss challenges.


Am hoping it's some type of ranking system, such as what they use in Project 8 and SSX: On Tour. Leaderboards where you work up the ranking, then get invited to these challenge summit.

QUOTE
The trailer showed off wing suits. How will these be used in the game?

Wings suits are really cool, and if you’ve never seen one before, I highly recommend that you YouTube them, because your mind will be blown. It’s probably the closest humans have come to actual flight. They’ve actually become very prevalent in snowboarding and base-jumping communities. People put on these suits that kind of look like a flying squirrel. They jump out of airplanes or they snowboard down a super steep peak that ends in a cliff, and then pop open their arms to do a slow descent flight to the bottom. If you think about the design possibilities with these, you can jump into the air, do a bunch of tricks, pop open your wing suit, and then coast across a 500-foot gap to a safe landing. You’d get a bunch of extra trick points for that. The wing suit is one of the coolest new mechanics we’ve put in our game.


I've now changed my mind on the wing suits. Now I've thought about it, it seems to open the possibility of having HUGE levels with multiple routes, like putting your wing suit up and floating to a secret tunnel, or miss and fall down onto another part of track.

QUOTE
You also showed the pickaxe in the trailer, are tools like this part of a larger design system?

We want to make sure our reward system keeps people wanting to play the game for a long time. In the past, players were able to trick out their characters with new gear, but aside from a board that might let you go a little bit faster, most of the gear that you put on your character was strictly aesthetic. We want to really invest in the gear, so you can earn a bunch of new gear that gives you new mechanics in the game. So ice axes are another piece of gear that let you do things like a wall vault move in Prince of Persia, or say you jump across a chasm, and you almost make it but you slide off the edge, instead of falling to your doom, you can smash those ice axes into the wall, vault yourself up, and keep going. Players will have a lot of gear like this that they can equip to their character, which will change how they tackle a mountain challenge.


Sounds interesting, but I'm waiting for some more ifnormation on this before making a final decision.

QUOTE
Since SSX has been away for so long you’ve probably had to make some updates to the trick system.

There were many things with the trick system that we thought we could improve on. The old trick system was always fairly two-dimensional. You’d be on a track, but there were always walls that pinned you in, so if you went off the track you always got warped back. We wanted to create an open environment where you could ride anywhere. The second thing we wanted to improve on was that the trick system of the past was 100 percent animation based, you’d press a button and get an animation, you’d press this combo of buttons and get a different animation. That’s okay, but we work very closely with the Fight Night Round 4 team, which has one of the most advanced physics systems possible, so we took the underlying code in their system and put it in our game to augment the trick system. We want players to be able to ride off anywhere, at anytime, and vault into the air at ridiculous speeds and heights, and we want players to be able to flip and spin and roll on any axis to create an infinite amount of tricks. Then we layer in all the grabs, kick flips, and all the other over-the-top tricks that SSX is famous for. We’ve looked at games like Trials HD, which have a more fluid and natural system. What they did was a kind of two-dimensional physics, so you could flip and twist your bike around at any range or speed. We’re taking that same feeling and bringing it into three dimensions. It’s actually a really easy system to use. People are able to figure out how to do some amazingly cool things without us having to tell them how to play the game.


Just hope they don't confuse it too much.

QUOTE
Are any of the classic characters returning, or will you utilize the player created stuff from the past?

Being part of the Sports label, it would have been easy to say, “Let’s make it all about create-a-player, and utilize EA’s Game Face tech.” We really wanted to be cognizant of the history of SSX. I think the characters are a huge part of the heritage of SSX, and we wanted to be true to that heritage. The only SSX that had a create player was SSX On Tour and I really look at Tricky and SSX 3 as the pinnacle of the series, and those games focused on a really interesting roster of characters. So we’re bringing in a lot of returning characters, but we’ll also be introducing new characters. The only one we’ve committed to at this point is Elise, who is sort of the poster child and cover girl of SSX. Each character will also have their own starting equipment to help differentiate each character a little bit in terms of gameplay. Think of fighting games for example. What really starts to draw you to a character is whatever that character can do that others can’t. We want each character to feel like they have their own unique style and abilities.


Here's hoping alot of the Tricky characters make a return, and I definitely want Moby back in. Sad to see the CAC mode gone though. confused.gif

QUOTE
Are you guys talking about multiplayer yet?

I wish I could talk about multiplayer because we have some awesome designs to share, but we’re not talking about it now. I can confirm that we will have a very strong multiplayer component.


Obvious online was going to feature, but being secretive on it is getting me excited.


f*cking hope EA pull this off right!


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#18

Posted 09 April 2011 - 12:09 AM

70 MOUNTAINS? Yeah, that is pretty sweet. They seem to be going the Shaun White Snowboarding route, where you can choose your route down the mountain itself. The biggest mistake they've probably done is release a terrible teaser trailer, without releasing any information first. They seem to just be doing damage control ever since. Hence these videos:




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#19

Posted 09 April 2011 - 08:36 AM

I really liked the one mountain, three peaks aspect of SSX 3 so I'm kind of disappointed that they've decided to use multiple real world locations instead. Hopefully they'll be somewhat comparable inside, it was awesoem to ride from the very top of the mountain to the bottom in one go.

The cynic in me however says that they went with this so they could sell more mountains as DLC.

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#20

Posted 09 April 2011 - 09:27 AM

mountain dlc's lol.

The whole 70 mountains thing sounds amazing. I first thought they will build some fictional extremely huge mountain, but this will do.
And multiplayer here doesn't sound too bad. Racing with avalanches and everything down the mountain, surely they can pull it off!

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#21

Posted 09 April 2011 - 10:51 AM

QUOTE (Remix. @ Apr 9 2011, 01:09)
They seem to just be doing damage control ever since. Hence these videos:

I was actually thinking this when reading through that interview. It seems they had an idea, released a video showing this off, it failed, they changed their mind. Maybe they did already have all this planned, but it was a mistake releasing that video before any information.

@Blackadder, SSX3 has to be the worst in the series IMO.

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#22

Posted 12 April 2011 - 03:54 AM

Some very pre-alpha gameplay in this video here:

http://kotaku.com/#!5791073/see-the-ne...a-little-better

Looks like they've dropped the 'Deadly Descents' title since having realized that no one wants a gritty SSX; uber tricks and crazy, over-the-top runs look as great as ever! SSX is back!

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#23

Posted 12 April 2011 - 05:12 AM

QUOTE (foohy @ Apr 12 2011, 03:54)
Some very pre-alpha gameplay in this video here:

http://kotaku.com/#!5791073/see-the-ne...a-little-better

Looks like they've dropped the 'Deadly Descents' title since having realized that no one wants a gritty SSX; uber tricks and crazy, over-the-top runs look as great as ever! SSX is back!

Read the whole thread wink.gif .

Interesting though that 'Deadly Descents' has been dropped from the title. Can't wait for some actual gameplay footage though. It's difficult to gauge how the game plays from a few snippets here and there. sad.gif

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#24

Posted 12 April 2011 - 04:04 PM

QUOTE (Remix. @ Apr 12 2011, 06:12)
Interesting though that 'Deadly Descents' has been dropped from the title. Can't wait for some actual gameplay footage though. It's difficult to gauge how the game plays from a few snippets here and there. sad.gif

Either EA listened to the fans and decided to start from scratch, but keep the new ideas in blended with the old, or they were always going to be having the Deadly Descent as 1/3 of the game, and wanted to add some teasers about it by registering the domain names and showing us that (rather crappy) video teaser.

All the SSX games have been great, apart from #3 which kind of lost some of the SSX feeling, so this new one should be a massive seller. Am more hyped about this game then any other game.

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#25

Posted 12 April 2011 - 05:53 PM

QUOTE (Remix. @ Apr 12 2011, 00:12)
QUOTE (foohy @ Apr 12 2011, 03:54)
Some very pre-alpha gameplay in this video here:

http://kotaku.com/#!5791073/see-the-ne...a-little-better

Looks like they've dropped the 'Deadly Descents' title since having realized that no one wants a gritty SSX; uber tricks and crazy, over-the-top runs look as great as ever! SSX is back!

Read the whole thread wink.gif .

Interesting though that 'Deadly Descents' has been dropped from the title. Can't wait for some actual gameplay footage though. It's difficult to gauge how the game plays from a few snippets here and there. sad.gif

Damn, how did I miss it being posted before? whatsthat.gif

Anyway; yeah, I see what you mean. I hope the gameplay has improved a bit. I love me some Tricky, but improvement is always welcome. Judging from the concept art, the runs look as insane as ever. So it would certainly be weird to have such beautiful slopes and still have stiff PS2 gameplay. I've definitely got a lot more hope now than after that awful trailer, though.

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#26

Posted 13 April 2011 - 09:00 PM

There's some images of it on Joystiq: http://www.joystiq.c...-11/4050680/#/0

So far it's looking promising, they're aiming for a January 2012 release date, which is great, that's when my birthday is! smile.gif

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#27

Posted 15 April 2011 - 04:44 AM

Interesting preview here:

http://au.gamespot.c...4&mode=previews

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#28

Posted 15 April 2011 - 11:35 AM

I'm convinced, so far.

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#29

Posted 15 April 2011 - 11:42 AM

I cant say I like the look of the new direction. This is the kind of game where I cant tell if Ill love or loath it until I play it. Realism tends to be the trend of the moment and it so often turns the gameplay to sh*t.

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#30

Posted 15 April 2011 - 12:31 PM

QUOTE (OnePiece @ Apr 15 2011, 12:42)
I cant say I like the look of the new direction. This is the kind of game where I cant tell if Ill love or loath it until I play it. Realism tends to be the trend of the moment and it so often turns the gameplay to sh*t.

So, have you read the article(s) at all?




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