Authentic Weapon Realism 4.0
Posted 21 December 2010 - 12:12 PM Edited by justy82, 03 February 2012 - 06:58 AM.
this works best with Killatomate's absolutely awesome Realistic Driving & Flying mod, jclewis's also absolutely awesome GTA IV REAL RECORDED GUNSOUNDS P mod, grim has some pretty accurate weapon models to add to it, as well as "mature mods" blood mod, they have a lot of versions of this and it makes the wounds and blood more believeable.. with this mixture it turns gta into almost a full "sim"
version 5 is still awaiting approval! please be patient!
Well ive been working on this still and im proud to release version 5, this one in my opinion captures weapon powers more closely than previous versions, final version is in view, i think ppl will like this one more, i dont know what i was thinking with accuracy before, specially since niko has military experience. there r 2 versions again HardCore HC is small ammo loadouts and then theres the normal with large ammo capacity, the HC works great with that mod to store weapons and ammo in ur safehouses.
this version changes mostly damages and accuracy as well as some firerates, the biggest update is in the uzi, short bursts with its near 1200 rpm you will be much more accurate
this mod is intended to be used with a controller of sorts as for some reason on my end using mouse the accuracy is different, wayy too good for realistic, but a controller ull have realistic accuracies.
There r now 2 different setups: HC (HardCore) version 4 adds realistic weapon loadouts regarding ammunition, if ur after that extra feeling in keeping ammo, this one i recommend to u
and authentic weapon realism is the high amount of ammo
=UPDATE= Dec.20/10: version 4 has many new updates, some of the main ones r all weapons have increased power, much more over original, dont know what i was thinking b4, the accuracy for all weapons have also been altered to match closest to real life values, one of the biggest updates is what a few ppl complained about that the sights, i dont know why but my installation of gta4 before wouldnt change the reticule even when i changed the number for it, but it works now, the sights r much smaller. i highly recommend using Killatomate's Realistic Driving & Flying mod as the mod increases vehicle hitpoints to compensate for the high powered weapons in my mod, among other things changed is the ranges for all weapons r greater than b4, now depending on weapon of choice what you see.. you have a chance to hit, no more blanks, i also added a slight delay for the bullets to reach target on longrange shots with the sniper rifles. This version i find much more realistic than previous, because of the simple fact if ur good with tactics, you can sweep n clear a room even when odds r strong against you of numbers, you have to move as if you were "elite", downside is when ur shot.. ur health will drop drastically fast, so.. dont get shot ;P, body armor is very beneficial, pretty much a top priority now.
side note i highly recommend starting a new game from scratch and experience the raw power of the weapons, (ex) even the simple glock when you first get it has amazing power in taking lives.. almost gives a true to life feeling having one, double tapping ur target in the killzones will put them down everytime, unless theyre brute or high on coke, crack, meth whatever.
one of my favorites is using the knife... its actually like a knife now for being deadly specially cuts to the head and chest areas
I found some more addons to make ur game more "real" that being time sync, syncs to ur real time of day/weather/date, very cool, and a first person mod that makes it a lot easier coz it feels more natural the way the view is specially on motorcycles
just unzip everything to ur gta4 main directory where the exe is 1st person view enabled by doubleclicking view button
http://www.iol.ie/~f...PersonV1.22.zip. = First Person Mod
http://www.iol.ie/~f...meSyncV1.62.zip... = System Time Sync Mod
http://dl.megamods.de/83 = Scripthook: REQUIRED FOR MODS
http://www.gtagaming...s/download/1976... = ASI Loader: REQUIRED FOR MODS
=Some more great realism mods=
http://www.gtagarage...how.php?id=9978 ... = Real recorded weapon sounds
http://www.youtube.c...player_embedded ... = realistic driving n flying mod (link is in video info)
http://www.gta4-mods...in-gta-iv-f5407 ... = GRIMS very realistic weapon models
http://www.gtagaming.../misc-mods/3873.. = Maturemods blood mod (personal fav)
http://www.gta-downl...-blood-mod.html .= killzone blood mod
http://www.gtaforums...howtopic=400721 ..= Ultimate blood mod
THE TOYS THEMSELVES:
PSG1 and the BOLT ACTION SNIPER RIFLE, the 2 compared: PROS= (PSG1) 10 round clip, fast fire rate (BOLT ACTN.) high power, great range/accuracy CONS= (PSG1)not as powerful as bolt, range is less (BOLT) 5 separate round chamber, slow fire rate
the AK47, in real life, it is heavy/powerful, but the barrel "wobbles" and bends leaving the accuracy after the first shot... questionable, but if you fire in short controlled bursts or single shots, you have a much better chance of hitting ur target.
the M4 is not as powerful as the ak47, but it is a lot more forgiving regarding accuracy and weight, as well has a better fire rate
the MINI UZI is woafully inaccurate but again, if you want to be accurate when a little range is there, short controlled bursts you will hit ur target, the clip ingame model matches that of the 40 rnd the real thing has, so it carries that amount, one of the best aspects of this weapon is its enormous firerate, it is comparable to that of the infamous MG42
MP5 tho not as good of firerate as the uzi, but its still fast firing from its small sized bolt, the accuracy on this weapon is the real advantage over the uzi, in real life you can hit a circle at certain ranges without going out of the lines, it has a bit better range than uzi as well
the GLOCK and DEAGLE, glock is only 9mm, but its accurate for a pistol, the DEAGLE is less accurate than the glock due to its recoil and bullet weight, but it packs a huge punch with its 50. cal
the SHOTGUNS have their realistic ranges and power, the beretta being slightly better with accuracy but slightly less power, but fires much faster and a larger clipsize
melee weapons damage have also been slightly upped
the RPG has slightly less accuracy than stock game, but the range is increased
feedback is appreciated
Posted 21 December 2010 - 12:31 PM
Posted 29 December 2010 - 01:59 PM
Posted 30 December 2010 - 03:35 AM
Posted 31 December 2010 - 06:29 PM
Posted 04 January 2011 - 09:46 PM
Posted 17 April 2011 - 10:49 AM Edited by ivantoar, 17 April 2011 - 11:58 AM.
Edit: I've done testing this mod. Seems like this mod affects AI accuracy. Only shotgun wielding AI that can hit me properly.
Posted 22 April 2011 - 04:13 AM
Posted 22 April 2011 - 09:13 AM
|QUOTE (justy82 @ Apr 22 2011, 04:13)|
|this mod is meant for a controller anyway, i tested with mouse and it is no where near as cool as with a controller|
I see. Thanks for pointing that out.
I don't know why when using mouse, Niko shoots perfectly but with controller Niko shoots realistically.
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