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[WIP] IV:SAČ

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_CP_
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#61

Posted 27 December 2010 - 10:45 AM

Coordinates are OK. I will work on a collision, when whole LAHills part of map will be converted.

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#62

Posted 27 December 2010 - 10:51 AM

QUOTE (City_Poke912 @ Dec 27 2010, 10:45)
Coordinates are OK. I will work on a collision, when whole LAHills part of map will be converted.

which reminds me i have to send you something tomorrow!!

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#63

Posted 27 December 2010 - 06:47 PM

Nah, writing IDE by hand is very bad confused.gif
After 8pm, new part of screens with progress.

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#64

Posted 27 December 2010 - 07:06 PM

i could help convert what models you need.

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#65

Posted 27 December 2010 - 07:11 PM

GIMS can convert IDE and IPL from III/VC/SA automatically to 4 , batch or 1 by 1 , just letting you know.

http://bit.ly/gismv095

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#66

Posted 27 December 2010 - 07:22 PM Edited by City_Poke912, 27 December 2010 - 07:32 PM.

Oh, Jesus, thanks! inlove.gif

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BabbyDJ
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#67

Posted 27 December 2010 - 07:57 PM

QUOTE (City_Poke912 @ Dec 27 2010, 19:22)
Oh, Jesus, thanks! inlove.gif

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my god wow and do you need help.

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#68

Posted 28 December 2010 - 03:44 AM

wow, awesome pic .. i love those clouds .. this map converters need some tool sharing to finish the projects fast,lol tounge2.gif icon14.gif lol.gif cookie.gif cookie.gif

Mr. Kingpin
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#69

Posted 28 December 2010 - 07:22 AM

Clouds look nice, so does the map progress. good work icon14.gif

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#70

Posted 28 December 2010 - 09:44 AM

Very much it was pleasant to me your updating where I can download it or when leaves fashions and how many it will take places on a hard disk??

Excuse for questions

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#71

Posted 28 December 2010 - 12:41 PM

Wow! The sky look so awesome!! Is it your "Weather" Mod? Because it's awesome it looks so damn realistic. Can you give a link to the mod ? Oh my

magg
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#72

Posted 29 December 2010 - 12:54 AM Edited by magg, 30 December 2010 - 12:33 AM.

My God, that looks very promising. I hope you will make it out! I can't wait to see Idlewood.

_CP_
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#73

Posted 29 December 2010 - 01:55 PM Edited by City_Poke912, 29 December 2010 - 01:57 PM.

New photo:
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Movie:

quechus13
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#74

Posted 29 December 2010 - 02:02 PM

did you receive my package??

cool progress I'm having trouble with getting some stuff ingame confused.gif

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#75

Posted 29 December 2010 - 02:04 PM

@up
Yes, but it have the same bounds for all models, better are from GIMS.
But thanks, for sharing 'em.

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#76

Posted 29 December 2010 - 02:11 PM

QUOTE (City_Poke912 @ Dec 29 2010, 14:04)
@up
Yes, but it have the same bounds for all models, better are from GIMS.
But thanks, for sharing 'em.

Alright then wink.gif

_CP_
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#77

Posted 29 December 2010 - 08:17 PM

Can anyone help with some issue? I want to convert binary IPL to normal IPL. When I use ipled it show me item1, item2 but no normal object's game. Map Editor can read it. Do you know, how save proper binary IPL?

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#78

Posted 29 December 2010 - 08:50 PM Edited by Adikaaaa, 29 December 2010 - 08:52 PM.

This is awesome, hopefully it gets released some day ! nervous.gif
San Andreas to GTA IV engine, damn inlove.gif
Too bad I'm not from any help, so i can't help you in this. sly.gif
Anyways, good job, keep it up and let's hope this mod won't die biggrin.gif

EDIT:
Try smoothing the grass edges, look the screenshots you've made, it will be better smile.gif

Tanjes
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#79

Posted 29 December 2010 - 08:58 PM

QUOTE (City_Poke912 @ Dec 29 2010, 20:17)
Can anyone help with some issue? I want to convert binary IPL to normal IPL. When I use ipled it show me item1, item2 but no normal object's game. Map Editor can read it. Do you know, how save proper binary IPL?

The IPL Binary (SA), the name of the models is deleted files, you must compare the "ID" of the IPL with the IDE, good luck

Look at this tool ... :

http://www.gtaforums...howtopic=315347

Mr. Kingpin
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#80

Posted 29 December 2010 - 09:20 PM

No collision? Everything else looks good. icon14.gif progress is slow though

_CP_
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#81

Posted 29 December 2010 - 09:24 PM

@Tanjes
It can help?

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#82

Posted 31 December 2010 - 09:57 AM

Hello..

Very nice one working. Wish you continued success.

McReary.

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#83

Posted 01 January 2011 - 11:09 AM

New screens from New Year smile.gif
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#84

Posted 01 January 2011 - 03:41 PM

hot!

Really nice work man smile.gif

Hope this mod lasts ^_^

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#85

Posted 01 January 2011 - 05:50 PM

The screenshots are just awesome, looking forward for this, hope you will add collision soon.

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#86

Posted 01 January 2011 - 08:32 PM

RAGE brings this to a whole new level, those are some ace screens City_Poke912 icon14.gif

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#87

Posted 01 January 2011 - 11:22 PM

Very nice screens smile.gif could you post the timecyc or whatever mod makes them screens look so vibrant. inlove.gif

Mr. Kingpin
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#88

Posted 01 January 2011 - 11:50 PM

Looks too damn good icon14.gif Good work

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#89

Posted 03 January 2011 - 04:26 AM

panic.gif OMG!!

THATS my so missed SA in RAGE? HELL YEAH! its awsome mate, cant wait to see further more inside city O:

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#90

Posted 03 January 2011 - 12:36 PM

great job dude, sa for gta 4, awesome, keep up the good work, maybe gtarandom will help and or join ya or ya join him, idk, just a suggestion, anyways ttyl peace




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