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[WIP] IV:SAČ

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_CP_
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#31

Posted 24 December 2010 - 07:03 PM

Textures looks like more detailed than SA biggrin.gif
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Frank.s
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#32

Posted 24 December 2010 - 07:15 PM

Bloody great work! Keep it up. icon14.gif
(tex looks more detailed 'cos of sa engines's use of close distance mipmaps on the textures i think)

vans123
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#33

Posted 24 December 2010 - 07:19 PM

RAGE Magic babeh smile.gif , cant wait to see all the flashing lights of venturas casinos

_CP_
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#34

Posted 24 December 2010 - 07:31 PM

Reflections baby! (and these clouds inlove.gif inlove.gif )
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ikt
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#35

Posted 24 December 2010 - 08:26 PM

Consider creating bumpmaps biggrin.gif I can't even imagine how awesome it would look.

_CP_
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#36

Posted 24 December 2010 - 08:47 PM

Zmodeler can't save shader parametrs for bump maps.

nkjellman
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#37

Posted 24 December 2010 - 08:52 PM

You should upload the clouds. They look amazing. Are they enb clouds or no?

_CP_
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#38

Posted 24 December 2010 - 09:00 PM

Yes, it's ENB Series.

Mr. Kingpin
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#39

Posted 24 December 2010 - 09:11 PM

Mod looks pretty nice...needs a bit of retexturing and modeling on the hill edges and stuff to make it look worth GTA IV engine...

Darecki
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#40

Posted 24 December 2010 - 09:59 PM

You HAVE TO make normals/bump maps! wink.gif

quechus13
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#41

Posted 24 December 2010 - 10:36 PM

You tried the model yet??

Haven't got an answer from ya! lol
check your e-mail.

_CP_
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#42

Posted 25 December 2010 - 07:11 PM

Working reflections in rainy weathers:
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SLAYERMAGGOT
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#43

Posted 25 December 2010 - 09:04 PM

Looks very amazing icon14.gif
With Normal/Specular Maps it would be overkill biggrin.gif

Mr. Kingpin
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#44

Posted 25 December 2010 - 09:57 PM

Looks very nice. Good work icon14.gif

Spider-Vice
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#45

Posted 25 December 2010 - 10:26 PM

Ooooooh, damn keep up the good work! These reflections are great wow.gif

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#46

Posted 26 December 2010 - 02:55 AM

wow

GTARandom
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#47

Posted 26 December 2010 - 10:40 AM

Epic man , epic , keep the project up , San Andreas is my favourite III era game. Complete support here.

_CP_
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#48

Posted 26 December 2010 - 12:32 PM

Okay, officialy I say - I need a help with modification. I need a person, who:
- can convert models DFF to WDR
- can create WTD
- can place custom objects on a map

If you can do it, write to my PM!

kamil121
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#49

Posted 26 December 2010 - 12:55 PM

QUOTE (City_Poke912 @ Dec 26 2010, 12:32)
Okay, officialy I say - I need a help with modification. I need a person, who:
- can convert models DFF to WDR
- can create WTD
- can place custom objects on a map

If you can do it, write to my PM!

Damn Id love to help but all my modding tools are gone.all im left wit is Sketchup(For College and Sum other projects) Sculptrix and SparkIV. I still can help you with clothes to retexture dem to be stock gta san andreas clothes (with few exceptions) and i can make them in HQ.So if u want me to help just say.

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#50

Posted 26 December 2010 - 01:47 PM

wow , amazing keep up the goodwork guys happy.gif hope you finish this mod icon14.gif cookie.gif cookie.gif

Performer
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#51

Posted 26 December 2010 - 02:56 PM

Damn man. I'm tired of LC und VC. SA still rocks. With Rage SA would be perfect. Hopping that i won'T die and you get this done. I wish I could help you. But my PC is very far away, for a playable GTA IV. blush.gif

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#52

Posted 26 December 2010 - 10:31 PM

dude, err, idk how to say it, but... i love you xD no, for real, youve done an outstanding job on this, i mean, youve done more as a single person, than some other teams or something in the same time... i would help you, if i would know a little bit of modding iv, but i just create mods for SA, so sry confused.gif looking forward to see some more progress... btw, try to make it city by city, so you may upload ls or something to keep the community happy, but just an idea, you dont have to do it, do it like you want xD

_CP_
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#53

Posted 27 December 2010 - 10:06 AM

Progress:
user posted image
user posted image
user posted image

IgorX
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#54

Posted 27 December 2010 - 10:12 AM Edited by solom, 27 December 2010 - 10:24 AM.

Nice. I may help you. I may create .wbd collisions for some house.

_CP_
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#55

Posted 27 December 2010 - 10:28 AM Edited by City_Poke912, 27 December 2010 - 10:31 AM.

And how it look from my side biggrin.gif
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GTARandom
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#56

Posted 27 December 2010 - 10:35 AM

Just gonna say: Collisions for general map should be coordinated WBN files. WBD is to be used only in props maybe in this case and for shared stuff like trees. That's how Rockstar would've done it , you do as you wish it's your project biggrin.gif

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#57

Posted 27 December 2010 - 10:36 AM

Yes, but now if I attach whole map in 3ds and export by WBN, it doesn't work. Before works very good.

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#58

Posted 27 December 2010 - 10:37 AM

Which part you need?

_CP_
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#59

Posted 27 December 2010 - 10:40 AM

Now ingame are about 30 converted models, attached in one WBN doesn't make collision ingame (I can't stand on it, but whole process is good)

GTARandom
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#60

Posted 27 December 2010 - 10:42 AM

I meant which IPL file it is.. nevermind anyway you should just place it in right game coordinates. and allign togather




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