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[WIP] IV:SAČ

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_CP_
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#1

Posted 21 December 2010 - 04:35 AM Edited by City_Poke912, 05 October 2011 - 07:24 PM.

user posted image
[font=Segoe UI]

Link to 1st post


Download:

GTAGarage - DOWNLOAD
Torrent - DOWNLOAD
GTAMaps torrent - DOWNLOAD
Megaupload - PART 1 - PART 2


GTAIV: San Andreas Beta #1 Patch #1


- Fixes IVSA script (Changes replay key from F8 to F7 to prevent problems, adds delay to bmx spawn for TBOGT)
- Fixes VDS20 error with IV and EFLC if user didn't install xliveless
- Fixes issues with map not appearing in EFLC for some users
- Fixes film grain in IV
- Added cols for the road and sidewalk outside the V-Rock cafe
- Initial col patch work on the Mount Chiliad observation deck (Can use a car to jump off now but needs some more work)
DOWNLOAD NOW

win001
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#2

Posted 21 December 2010 - 04:38 AM

Sweet! Can't wait. Team up with GTARandom after he's done with Vice IV, I think he's also doing SA to IV.

vans123
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#3

Posted 21 December 2010 - 05:48 AM

yeah yeah babeh! SA comes to IV, just my dream came to real life biggrin.gif
good luck with this and will follow it all the days till its released as i do with VICE IV

SA2IV
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#4

Posted 21 December 2010 - 06:07 AM

holy we could combine our stuff and GTARANDOM then we will have to maps if limit adjuster was made.

Mati
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#5

Posted 21 December 2010 - 08:40 AM

R* games has to thank you. You convinced me to buy IV for PC. If it wont work then Im gonna buy a new PC soon.
I hope you dont drop this.

_CP_
  • _CP_

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#6

Posted 21 December 2010 - 10:45 AM

Now the main problem is WTD. OpenIV's texture crash the game, G-Texture save fine to max 20 textures. Can anyone help?

Frank.s
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#7

Posted 21 December 2010 - 11:37 AM

Great stuff CP, hopefully there's a way to get your texture problem fixed.
Maybe its the format/compression settings on the texture files that get imported with OpenIV's texture tool that could be causing it.
Surely openiv's wtd tool isn't broken?

_CP_
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#8

Posted 21 December 2010 - 12:20 PM

It should work properly, for cars model is great.

GooD-NTS
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#9

Posted 21 December 2010 - 12:54 PM

QUOTE (City_Poke912 @ Dec 21 2010, 14:45)
Now the main problem is WTD. OpenIV's texture crash the game, G-Texture save fine to max 20 textures. Can anyone help?

what's problem with textures? who you don't say me anything about that?

Morrissey.
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#10

Posted 21 December 2010 - 01:55 PM

That's cool! Really interesting stuff.


cookie.gif

SLAYERMAGGOT
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#11

Posted 21 December 2010 - 06:01 PM

Great Project, keep the great work up City Poke icon14.gif

Masterdevil90
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#12

Posted 21 December 2010 - 06:10 PM Edited by Masterdevil90, 21 December 2010 - 06:22 PM.

cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

someone left them here

EDIT: where to get the engine ?

nkjellman
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#13

Posted 21 December 2010 - 06:45 PM

This is going to be realy awsome! But the only problome is IV does not have flyable planes. I know you can do plane handling but the flying is not as realistic and there is no taxing on the ground. (turning and stearing the plane well driving on the ground)

Mr. Kingpin
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#14

Posted 21 December 2010 - 08:41 PM

That's sick news! Good luck on the mod. I know it's gonna take a very long-time to make this mod, but I hope I get a better computer so I can run GTA IV smoothly in my PC. Keep making progress.

quechus13
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#15

Posted 21 December 2010 - 08:43 PM

So did you fixed the WTD issue?? I talked to prince but he said that it is probably a limit.

_CP_
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#16

Posted 21 December 2010 - 09:12 PM

For this moment - no. And again I've got dissapearing col.

quechus13
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#17

Posted 21 December 2010 - 09:34 PM

QUOTE (City_Poke912 @ Dec 21 2010, 21:12)
For this moment - no. And again I've got dissapearing col.

yeah for some reason i keep getting that col error too. confused.gif

Mr. Kingpin
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#18

Posted 21 December 2010 - 09:53 PM

City_Poke912, you should make this topic a little more official like ViceIV topic is...Add like some description, features, release date, credits and a logo.

just saying you know..keep progressing

solom
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#19

Posted 22 December 2010 - 05:44 AM

Nice projects.
Do you change the timecyc.dat?

_CP_
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#20

Posted 23 December 2010 - 09:43 AM

Timecycle will be edited.
Okay, I fixed a bug with textures. I can convert a map now. But col's are missing.

win001
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#21

Posted 23 December 2010 - 03:03 PM

col's missing? like vice IV, convert the map first then fix all the bugs (like cols) and glitches.

_CP_
  • _CP_

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#22

Posted 24 December 2010 - 02:39 PM

user posted image

Narcis_speed6
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#23

Posted 24 December 2010 - 02:49 PM

Looks great, can't wait to drive with sanchez through the woods.

_CP_
  • _CP_

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#24

Posted 24 December 2010 - 02:52 PM Edited by City_Poke912, 24 December 2010 - 03:13 PM.

Anyone have a texture converter (txd to wtd) and a placement converter? (ipl to wpl)

And these long shadows inlove.gif
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user posted image

vans123
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#25

Posted 24 December 2010 - 03:40 PM

ah hell! cmon this is amazing! panic.gif cant wait to go all around LS with those awsome graphs(IV)

kamil121
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#26

Posted 24 December 2010 - 03:51 PM

Haha I cant wait till ill drive my hummer to area 51.Good luck wit the mod.

MinnieMan121249
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#27

Posted 24 December 2010 - 03:53 PM

If youre doing this on your own it will take you forever. im only saying this to get you prepared for some gtaf spam bullsh*t. lots of people here are impatient... so if u feel like you want to rest a bit, lock the topic, and continue later.

win001
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#28

Posted 24 December 2010 - 05:12 PM Edited by win001, 24 December 2010 - 05:21 PM.

From what I have heard you can use G-texture for wtd files.

I saw this message on this forum:http://www.gtaforums.com/index.php?showtopic=422579&st=0 download txd workshop, save textures, convert them in DXT1 or DXT3 as KingBulleT 8747 already said..then download G-Texture, load all textures and save a new .wtd

_CP_
  • _CP_

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#29

Posted 24 December 2010 - 06:07 PM

@up
G-Texture have a limit. If I add too much textures, program crash. But GooD helped me.

kamil121
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#30

Posted 24 December 2010 - 06:24 PM

QUOTE (City_Poke912 @ Dec 24 2010, 18:07)
@up
G-Texture have a limit. If I add too much textures, program crash. But GooD helped me.

I can help you with editing the Player. I can model various CJ Faces and we can use bammargeras way to do a player head replcement.I can show you some screens of heads i have done.If you are using TBOGT i can retexture some of san andreas clothes to HQ and fit it onto luis clothing.Just Pm me.




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