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[WIP|REL] Xbox Cars to PC

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Zera
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#121

Posted 01 July 2011 - 09:15 AM

Just to list all the issues I've noticed:

The Mule, Benson, Rumpo, and Firetruck still have the see-through logo issue (on the Firetruck's case, it's the big number on it). The Yankee does not have this problem, so it shouldn't be hard to fix the others.

The Oceanic, Washington, and Sandking have a distorted reflection bug.

Also, the Hunter looks way too shiny. Is the reflection really like that in the Xbox VC?

Other than these, everything else seems to be fine.



ALMOST610
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#122

Posted 01 July 2011 - 09:20 AM

I never have had an Xbox, I just work on this mod, I am still to look at the Vans/Trucks decals, I am not too sure about the Reflection and have not touched them.

Also the Boxville has bugs with the Decals on the Side.

Toğrul
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#123

Posted 01 July 2011 - 12:27 PM

Thanks, but esperanto not included sad.gif

ALMOST610
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#124

Posted 01 July 2011 - 01:24 PM

I believe it is.

DjGDA86
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#125

Posted 01 July 2011 - 08:02 PM

Interesting and in same time really odd how the Xbox version looks much more detailed than the PC version... (gta 3 and gta vice city)

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#126

Posted 01 July 2011 - 10:16 PM

QUOTE (DjGDA86 @ Friday, Jul 1 2011, 20:02)
Interesting and in same time really odd how the Xbox version looks much more detailed than the PC version... (gta 3 and gta vice city)

PC version was more or less a straight port in 2003. The Xbox version was handed to Rockstar Vienna, who took it upon themselves to do some improvements to take advantage of the better hardware (something Rockstar North didn't do for the PC version), which is why in 2004, the Xbox verion of GTA III and Vice City had better quality Textures, Vehicle Models, Effects, and in the case of GTA III redone Character Models.

Toğrul
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#127

Posted 02 July 2011 - 07:49 AM

QUOTE (ALMOST610 @ Friday, Jul 1 2011, 18:24)
I believe it is.

Yes included, but still looks same like old one. Plates, interior, lights did not changed after install.

ALMOST610
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#128

Posted 02 July 2011 - 11:32 AM

several vehicles are like thar r* has only done a 3d engine, it is vehicles like that i have modified and worked on for this mod (examples are peren rumpo pony flatbed trash)

Squirlkiller
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#129

Posted 02 July 2011 - 04:59 PM

QUOTE (Zera @ Friday, Jul 1 2011, 01:15)


Also, the Hunter looks way too shiny. Is the reflection really like that in the Xbox VC?


well the xbox version has some sort of real time reflections in it so i think its an issue with the mod

Squirlkiller
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#130

Posted 08 July 2011 - 04:38 AM

any progress whatsoever?

Gu1k
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#131

Posted 21 July 2011 - 05:35 PM Edited by Gu1k, 21 July 2011 - 06:00 PM.

Hi, a few bugs.

Cuban Hermes LOD
user posted image

Gang Burrito LOD
user posted image

Sabre Turbo LOD
user posted image

"sanchez.txd" was missing from the install script. there was 2 entries of "sanchez.dff"

Keep up the good work and if you need any files of the xbox version PM me I have them all.

ALMOST610
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#132

Posted 22 July 2011 - 05:41 AM

Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem?

Squirlkiller
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#133

Posted 22 July 2011 - 03:46 PM

QUOTE (ALMOST610 @ Thursday, Jul 21 2011, 21:41)
Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem?

maybe he thinks the lods are ugly/too low quality (which they should be)

Gu1k
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#134

Posted 22 July 2011 - 06:53 PM Edited by Gu1k, 22 July 2011 - 09:09 PM.

QUOTE (ALMOST610 @ Friday, Jul 22 2011, 05:41)
Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem?

The cuban hermes lod has no flames, the gang burrito lod is always white and the sabre turbo lod has a wrong texture

also noticed something about the sanchez, the right rear-dropout isnt aligned with the axle


user posted image

Claude Liberty
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#135

Posted 24 July 2011 - 02:56 PM

Couldn't you tell me which vehicles are really converted and which are edited by your own?

P. S. Sorry for bad English.

Marklez White
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#136

Posted 24 July 2011 - 05:41 PM

QUOTE (Gu1k @ Friday, Jul 22 2011, 20:53)
QUOTE (ALMOST610 @ Friday, Jul 22 2011, 05:41)
Thanks, I have made the DFF entries problem before, I dont understand what you mean by the LOD Bugs, what is there problem?

The cuban hermes lod has no flames, the gang burrito lod is always white and the sabre turbo lod has a wrong texture

also noticed something about the sanchez, the right rear-dropout isnt aligned with the axle


user posted image

Sabre Turbo looks like Polaris V8 from VCS.

ALMOST610
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#137

Posted 25 July 2011 - 05:37 AM

QUOTE (Claude Liberty @ Monday, Jul 25 2011, 00:56)
Couldn't you tell me which vehicles are really converted and which are edited by your own?

P. S. Sorry for bad English.

The ONLY vehicle that I have made is the Boxville, the Xbox Boxville was identical to the PC model, with maybe a better quality steering wheel, I built a new Highquality version using pieces from the Mr Whoop.

HM128
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#138

Posted 01 August 2011 - 12:27 AM

I just noticed white wheels in every car I saw.

ALMOST610
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#139

Posted 01 August 2011 - 05:41 AM

Have you got the Official Drivers for your Graphics Card?

I think someone had a similar problem when they were using the ones included in Windows.

HM128
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#140

Posted 05 August 2011 - 03:16 PM

Well, I have GTS450 and updated drivers, it isn't so old card then, I don't know, why it won't correctly.

ALMOST610
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#141

Posted 06 August 2011 - 12:15 AM

Post a Picture Please.

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#142

Posted 29 August 2011 - 02:22 PM

Hey, I haven't checked this topic for a while, but I wanted to ask if you have fixed these bugs already :

user posted image

This same thing is on many vehicles. You could also just tell how to fix it, maybe I can fix it by myself then smile.gif sly.gif

ALMOST610
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#143

Posted 29 August 2011 - 02:36 PM

I am guessing that your are talking about the High Reflectiveness?

What Software are you using for the Modeling?

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#144

Posted 29 August 2011 - 05:04 PM

3ds Max

ALMOST610
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#145

Posted 30 August 2011 - 07:26 AM Edited by ALMOST610, 06 March 2013 - 05:44 AM.

I think this is the Issue, but I could be wrong.
user posted image
With the Material Editor up you will notice some Materials have high reflectiveness, click on it.
user posted image
You will see the Level of the reflectiveness and can adjust it to a more suitable level or completely turn it off.
user posted image
user posted image
Done, you will just have to repeat the process for all the Items that need it (Doors, Boot, Bumpers, etc.)
user posted image

- March 6, 2013 - Image Links Updated to A610 Ucoz

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#146

Posted 30 August 2011 - 01:35 PM

Tried it, but sadly it didn't help...

I think it has something to do with the side light is coming. As if that white thing is on one side, the other side is normal, but if I turn the car over, it will go to the other side...

Silent
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#147

Posted 30 August 2011 - 09:06 PM

Wow, the PC and XBOX versions of Comet are really different, is it normal?

user posted image

I had doubts, because VC XBOX looks exactly like SA/VCS rendition.

yojo2
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#148

Posted 30 August 2011 - 09:10 PM

Yup, they have vastly different designs. Kinda shame they didn't use the original design in the XBOX version, though.

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#149

Posted 31 August 2011 - 10:09 AM

Indeed. I'm already bored of this design from SA and VCS, I don't wanna have it in VC yet dozingoff.gif

Zera
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#150

Posted 15 September 2011 - 03:54 PM

Hey ALMOST610, I just had something occur to me. Since you replaced the LOD models of the wheels with the normal ones (so they always draw in HQ), wouldn't the same thing be possible for the vehicles as well?

I just see no need for the LODs of the vehicles at all. I find it hard to believe any PC that can run the game at full speed will suffer a massive performance hit without those. Plus, it would also look a lot better.

What do you think? Can it be done?









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