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GTA VC Raccoon City Stories

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smallcombe
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#1

Posted 18 December 2010 - 02:53 AM Edited by smallcombe, 17 June 2012 - 06:01 AM.

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RCS Productions




A Total Conversion for GTA:VC, totally changing the idea and atmosphere of the game to that of a Zombie game. We have been huge fans of both the GTA series and various Zombie games/films for years, so finally here is our effort to combine the two: Raccoon City Stories*.

NEW DOWNLOAD CLICK HERE

QUOTE
Our goals of this mod are:
A New zombie Apocalypse atmosphere

New Zombie engine with over 80 unique zombies (skins and models) around you
Main mission story line 10 Ė 15 missions

New Game modes including

Survival Ė player is spawned in a closed off area which is faced against waves of zombies. The more zombies the player kills (drops money) the more money the player has to buy weapons and body guards to help. The First side mission is located at the Supermarket (view screen shots for more reference)

Free roam Ė this is when the player wants to blow off some steam and go Rambo in the never ending undead city too do what every they like With new army check points around the city for players supplies such as health, amour, weapons/ammo and military vehicles.

Zombie Mode Ė The tables have turned, its time for you to unleash your anger and zombie habits upon a new saturation! Wielding a arm or leg or your bare hands you will have a group of zombies to assist you. For the first side mission we are working on, with the player (and his partners) storming the military base killing all military personal inside with the core objective to kill all and reach the end check point once completed.


QUOTE


Let me first welcome you to our mod. This is a Total Conversion zombie horror mod for GTA Vice City game engine. I do understand the reputation zombie mods for gta vc does have here (as one of the trackers my self) for this reason I will be releasing a beta version as soon as possible to reinsure you that that this mod is underway and also give you guys a chance to test out the new game play and modes. Below is a list of tasks with their statuses explained. To sum it up here we have pretty much completed the game play/atmosphere of the mod and now just completing the missions which hopefully means the new beta version will be around 60 -70 mbs download size with the graphic aspects out of the way. Any updates will be less then a mb containing the script files for new mission updates.

We started a moddb page for our mod about a month ago, so if you like you can check out any other pictures and updates there as well: http://www.moddb.com...on-city-stories

(I was always going to upload this project here at gta forums but waited to finish some real progress to show you guys biggrin.gif )

So once again, welcome to the GTA:RCS Mod and we hope too bring GTA Vice City back to the modding centre again!


Smallcombe


QUOTE

Mod Progress So Far:

Colour explanation:
Completed
Work in progress (more needs to be done)
Not started


> All-new Zombie Engine - Complete
> New intro movies... wink.gif - Complete
> Animations - Complete
> New textures - 60 zombies re-textured!
> A whole new horror-oriented atmosphere - Complete
> Map texturing - mission areas completed
> New storyline & missions - 1st mission done
> Army Check points - 2 Completed
> Zombie Sounds - Complete
> 4 different zombie animation types - Complete
> HUD/Fonts and menu - Complete
>Zombie survival mini mission - 1 completed
>Zombie mode mini mission - WIP
>New custom zombie models - 5 completed
> New custom weapons - 3 completed
>New in game voice acting - 1st mission completed
>New Vehicles Ė not started
>New map objects - started



QUOTE
Currently the RCS Productions team:
James Smallcombe - Status - In Action - Animations, textures, modelling , mapping, audio, scripting, GXT editing, 3D and 2D
DoubleV - Status - In Action - 2D design artist, map retexture
Razor - Status - In Action - texture, modeller
The_Sorrow - status - In Action - 3D vehicle editor/designer
Frank.S - Status - Out of action - Mapper, 3D modeller, Texture Artist, scripting
Gavin Thiele - Status - Out of action † - scripting, story writing, GXT editing,


QUOTE
2 Main characters
screen shot

Supermarket Survival mission
screen shot
screen shot
screen shot
screen shot

Game Play
screen shot
screen shot

Zombie wielding arm
screen shot

Zombie wielding leg
screen shot

Army check point Down Town
screen shot

Army check point Star Island
screen shot

New Custom Zombie Models Finished
Thin/Rotten zombie
Mutant/ decayed zombie
Bio suit Zombie
Naked Zombie wow.gif


VIDEOS
First Look/Trailer
Free Roam


MODDB LINK


If you a gta modder in any field and would like to join the RCS team send me (Smallcombe) a PM

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coin-god
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#2

Posted 18 December 2010 - 02:58 AM

This looks like it could be better than Long Night.

Good work so far. icon14.gif

badboy_zay
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#3

Posted 18 December 2010 - 03:15 AM

i have saw this mod on ModDB
it was very impressed me icon14.gif ,it good to see someone still want make mod for VC
i can help you at character/zombie model if you need

smallcombe
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#4

Posted 18 December 2010 - 03:48 AM

QUOTE
This looks like it could be better than Long Night.

Good work so far.


Thanks mate, I believe we have all ready past that stepping stone all ready which is why I am eager to release a beta version asap smile.gif

QUOTE
i have saw this mod on ModDB
it was very impressed me icon14.gif ,it good to see someone still want make mod for VC
i can help you at character/zombie model if you need


Hey, yep you will see me mostly on moddb or gta forums. I'm pretty happy modding vice city engine, still reckon it was the best gta for its time. RCS is always looking for people to join the team that are willing to put the effort into it. PM me for more details and Iíll see what we can do.

lord_lc93
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#5

Posted 18 December 2010 - 07:40 AM

Cool mod dude.Expecting more updates.

Ghost of the forum
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#6

Posted 18 December 2010 - 10:19 AM

Raccoon City I Have heard that before but where ?? confused.gif
Anways I Will love it smile.gif

ChopTheDog.
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#7

Posted 18 December 2010 - 10:33 AM

QUOTE (Ghost of the forum @ Dec 18 2010, 10:19)
Raccoon City I Have heard that before but where ?? confused.gif
Anways I Will love it smile.gif

RESIDENT EVIL 2!!!!!! smile.gif the best resident evils were 1,2 and 3 for ps1 ph34r.gif

Ghost of the forum
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#8

Posted 18 December 2010 - 01:46 PM

QUOTE (The_Sorrow @ Dec 18 2010, 10:33)
QUOTE (Ghost of the forum @ Dec 18 2010, 10:19)
Raccoon City I Have heard that before but where ??  confused.gif
Anways I Will love it  smile.gif

RESIDENT EVIL 2!!!!!! smile.gif the best resident evils were 1,2 and 3 for ps1 ph34r.gif

Oh yeah biggrin.gif

smallcombe
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#9

Posted 18 December 2010 - 01:55 PM

QUOTE (Ghost of the forum @ Dec 18 2010, 20:19)
Raccoon City I Have heard that before but where ??  confused.gif
Anways I Will love it  smile.gif

Hey
Although this mod is named Raccoon city stories its not another rip off of the resident evil series, instead its a rip off of all zombie movies biggrin.gif for example the zombie engine contains slow zombies (for the resident evil fans) sprinting zombies for the 28 days/weeks later fans <<(epic movies icon14.gif ) and jogging/running zombies for the people that canít decide or don't care tounge.gif

ChopTheDog.
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#10

Posted 18 December 2010 - 02:05 PM

QUOTE (smallcombe @ Dec 18 2010, 13:55)
QUOTE (Ghost of the forum @ Dec 18 2010, 20:19)
Raccoon City I Have heard that before but where ??† confused.gif
Anways I Will love it† smile.gif

Hey
Although this mod is named Raccoon city stories its not another rip off of the resident evil series, instead its a rip off of all zombie movies biggrin.gif for example the zombie engine contains slow zombies (for the resident evil fans) sprinting zombies for the 28 days/weeks later fans <<(epic movies icon14.gif ) and jogging/running zombies for the people that canít decide or don't care tounge.gif

haha icon14.gif icon14.gif

ViceDiaz
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#11

Posted 18 December 2010 - 02:18 PM

QUOTE (smallcombe @ Dec 18 2010, 08:55)
QUOTE (Ghost of the forum @ Dec 18 2010, 20:19)
Raccoon City I Have heard that before but where ??† confused.gif
Anways I Will love it† smile.gif

Hey
Although this mod is named Raccoon city stories its not another rip off of the resident evil series, instead its a rip off of all zombie movies biggrin.gif for example the zombie engine contains slow zombies (for the resident evil fans) sprinting zombies for the 28 days/weeks later fans <<(epic movies icon14.gif ) and jogging/running zombies for the people that canít decide or don't care tounge.gif

everyone seems to forget all the time that resident evil remake has the crimson heads.which I believe they are better than the 28 weeks later infectees.yes the 28 week later infectees are not really zombies.they are just people that have gone insane from a rage virus.

smallcombe
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#12

Posted 18 December 2010 - 02:39 PM

QUOTE (ViceDiaz @ Dec 19 2010, 00:18)
QUOTE (smallcombe @ Dec 18 2010, 08:55)
QUOTE (Ghost of the forum @ Dec 18 2010, 20:19)
Raccoon City I Have heard that before but where ??† confused.gif
Anways I Will love it† smile.gif

Hey
Although this mod is named Raccoon city stories its not another rip off of the resident evil series, instead its a rip off of all zombie movies biggrin.gif for example the zombie engine contains slow zombies (for the resident evil fans) sprinting zombies for the 28 days/weeks later fans <<(epic movies icon14.gif ) and jogging/running zombies for the people that canít decide or don't care tounge.gif

everyone seems to forget all the time that resident evil remake has the crimson heads.which I believe they are better than the 28 weeks later infectees.yes the 28 week later infectees are not really zombies.they are just people that have gone insane from a rage virus.

hey wasn't sure what Crimson Head was? so looked it up.. pretty impressed like the idea of the blood seeping too the skin making the skin red and also producing claws might make a couple new models based off them smile.gif

coin-god
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#13

Posted 18 December 2010 - 03:59 PM

Only problem with the title, is that the City is Vice, not RC. Could be misleading.

smallcombe
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#14

Posted 18 December 2010 - 04:10 PM

QUOTE (goin-god @ Dec 19 2010, 01:59)
Only problem with the title, is that the City is Vice, not RC. Could be misleading.

True. Shouldnít judge a book by its cover than I guess? Hopefully when people read the bio on the mod they will understand itís not just a resident evil game remake/import. If people still find it confusing Iíll look further into the matter. ph34r.gif

Frank.s
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#15

Posted 18 December 2010 - 05:17 PM Edited by frank.s, 18 December 2010 - 05:24 PM.

Looks like an exellent TC. icon14.gif
Eagerly awaiting the first download version.

However it looks like all the map changes are only ipl mod's with existing objects.
If you're not making map models, i could join and make some debris and custom barrier models if you want.
New map models would make the city look much more vibrant (in a horrfic way tounge.gif ).

Also, what year is it set? I assume the 80's still as the peds are wearing the same style clothes.

coin-god
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#16

Posted 18 December 2010 - 05:33 PM

I could help you with Low Poly models, since LP its quick to make.

gtamanager
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#17

Posted 18 December 2010 - 08:36 PM Edited by Waddy, 19 December 2010 - 09:25 PM.


this is story big story

Morrissey.
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#18

Posted 18 December 2010 - 11:14 PM

hey, let me advice a song for trailer;

Metallica - All Nightmare Long.

smallcombe
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#19

Posted 18 December 2010 - 11:17 PM

QUOTE
Looks like an exellent TC. icon14.gif
Eagerly awaiting the first download version.

However it looks like all the map changes are only ipl mod's with existing objects.
If you're not making map models, i could join and make some debris and custom barrier models if you want.
New map models would make the city look much more vibrant (in a horrfic way tounge.gif).

Also, what year is it set? I assume the 80's still as the peds are wearing the same style clothes.


Hey mate,
Itís still the same time era as the normal vice city game. as for mapping you right we haven't created any new ipl objects yet (Iím the only one working on the mod at the moment so been focusing on new ped and weapon models colgate.gif so Iíll really appreciate it pm and we will talk further smile.gif

QUOTE
I could help you with Low Poly models, since LP its quick to make.


hey, yeah that would be great at the moment I have created 3 new models/textured/rigged and fixed into game just finished the 4th model now your help will be much appreciated biggrin.gif pm for further discussion

QUOTE
this is story big story


Yeah nice all ready checked ya topic out, a link would have done the job nicely rolleyes.gif

MinnieMan121249
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#20

Posted 19 December 2010 - 05:41 AM

oh no! stupid RE models in my SA!!! no offence but i like VC styled zombies better.

smallcombe
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#21

Posted 23 December 2010 - 12:48 PM Edited by smallcombe, 24 December 2010 - 04:26 PM.

UPDATE
Thursday, 23rd December 2010


Hello and Merry Christmas , welcome too the first update post

First of all RCS team will be updated weekly so stay turned wink.gif

New Team Members
Now I would like to introduce the newest 2 RCS team members, Frank.S and Razor. Frank will be in charge of mapping and fixing new map objects into engine. He also will be working on main script to speed up development and beta release. Razor is a 3D modeller with experience throughout Autodesk and Adobe professional programs, he will be acting as a 3D modeller and texture with RCS, check out his great animations on his youtube Link.


New Custom 3D Map Models
All thanks to Frank.s with his help with the game engine, I have started creating new map objects for the mod, the first map package is mostly for military and Road block use. 3D models and textures created by smally fixed into game engine by frank.s.

user posted image user posted image user posted image user posted image user posted image user posted image user posted image


New Custom Weapons
We have 4 new custom weapons including the nail bloody bat, axe (axe created by Razor), arm and leg. Zombies use the bare hands, arm or a leg to attack player but player can pick up the arm and leg. Player will also be using an arm or leg or there hands in zombie mode.

user posted image user posted image user posted image user posted image


New Custom Zombie models
Here are the new custom zombie models I have created on top of the 60 plus retextured zombies, more custom zombies are on the way.
user posted image


New Game Play Clip

Hereís a short vid of RCS Free roam game play, this will give you a better idea of the RCS game play and zombie engine, keep in mind this is still only early stages many more improvements and features too come.

YouTube

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#22

Posted 23 December 2010 - 12:53 PM

f*cking cooooool!!!! cookie.gif

smallcombe
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#23

Posted 23 December 2010 - 12:56 PM

QUOTE (Morrissey. @ Dec 23 2010, 22:53)
f*cking cooooool!!!! cookie.gif

Hey Morrissey.

Checked out that song you suggested before, bloody awesome! Has an epic music video clip to go with it too

Good chance RCS will be using that song for a future videoís thanks for the feed back

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#24

Posted 23 December 2010 - 01:00 PM

QUOTE (smallcombe @ Dec 23 2010, 12:56)
QUOTE (Morrissey. @ Dec 23 2010, 22:53)
f*cking cooooool!!!! cookie.gif

Hey Morrissey.

Checked out that song you suggested before, bloody awesome! Has an epic music video clip to go with it too

Good chance RCS will be using that song for a future videoís thanks for the feed back

wow, i'm glad.

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#25

Posted 23 December 2010 - 01:56 PM Edited by DoubleV, 23 December 2010 - 02:02 PM.

This mod is looking so good that I wanted to contribute to it at least with such an unimportant thing as LOGO.

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Big Size

If you need it in 3209x3534 then I can upload it on sendspace.com too.

And Without GTA logo.

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Signature size

Alternate version with GTA logo

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#26

Posted 23 December 2010 - 02:05 PM

The second logo looks pretty cool, bro. smile.gif
Nice mod, by the way.
It reminds me of "House of the Dead" series. biggrin.gif

smallcombe
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#27

Posted 23 December 2010 - 03:27 PM

QUOTE
This mod is looking so good that I wanted to contribute to it at least with such an unimportant thing as LOGO.


wow thanks alot mate means alot too the team, sent ya pm wink.gif

QUOTE
The second logo looks pretty cool, bro. smile.gif
Nice mod, by the way.
It reminds me of "House of the Dead" series. biggrin.gif


hehe thanks, good game icon14.gif

smallcombe
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#28

Posted 24 December 2010 - 11:20 AM

user posted image

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#29

Posted 24 December 2010 - 11:25 AM

lol haha
Merry Christmas icon14.gif
sorry i haven't work on new zombie yet,i still enjoy my holiday you know? tounge2.gif

smallcombe
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#30

Posted 24 December 2010 - 11:31 AM

QUOTE (badboy_zay @ Dec 24 2010, 21:25)
lol haha
Merry Christmas icon14.gif
sorry i haven't work on new zombie yet,i still enjoy my holiday you know? tounge2.gif

No problems mate, enjoy your holidays!




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