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[WIP][IV] Laguna Seca

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P1ch3
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#241

Posted 05 March 2011 - 07:20 PM Edited by P1ch3, 13 March 2011 - 03:15 PM.

@Tanjes

I was playing Online with your Map and New Object was in the Map.
New ground Lights(Blue),New Lampposts and more Vegetaion
Even an Start Light (ScreenShot)
It is a New Final Update ?!?! mercie_blink.gif

ScreenShots:

user posted image

user posted image

New Textures for Laguna Seca IV V1.2 Final

HQ Textures
Download

warclaw
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#242

Posted 05 March 2011 - 11:20 PM




..GhosT
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#243

Posted 06 March 2011 - 08:17 AM

QUOTE (P1ch3 @ Mar 5 2011, 21:20)
@Tanjes

I was playing Online with your Map and New Object was in the Map.
New ground Lights(Blue),New Lampposts and more Vegetaion
Even an Start Light (ScreenShot)
It is a New Final Update ?!?! mercie_blink.gif

ScreenShots:
[removed]
New Textures for Laguna Seca IV V1.2 Final

HQ Textures
Download

I think somebody else just had the map too and placed some street lights on it (i did that with my friends too, that we dont have to make a count, racing on green etc)

i have much more things on the map, extras like happiness island for example.

P1ch3
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#244

Posted 06 March 2011 - 08:52 PM

I decided to make my own Spawned Object using Simple Native Trainer for Better Online Exprerience

I added:

Starting Grid Lights.
Airport ground Lights in Dangerous Corner.
and many others thing like HotDog Stand.

Some ScreenShots :

user posted image
user posted image
user posted image

BaDpalyingD8
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#245

Posted 06 March 2011 - 09:16 PM

QUOTE (P1ch3 @ Mar 6 2011, 20:52)
I decided to make my own Spawned Object using Simple Native Trainer for Better Online Exprerience

I added:

Starting Grid Lights.
Airport ground Lights in Dangerous Corner.
and many others thing like HotDog Stand.

Some ScreenShots :

user posted image
user posted image
user posted image

you gotta give use your mods graphics are great.

nani17
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#246

Posted 07 March 2011 - 03:27 PM Edited by nani17, 07 March 2011 - 03:42 PM.

ok i installed it where do i find the track on the map

EDIT: found it

SPITFIRE57
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#247

Posted 08 March 2011 - 05:12 AM

After you made your high quality textures all of my roads and the whole map and track are super sharp and I can even see the grid lines and wire frame lines all over the track. Whats the deal? Maybe mixing with my ENBSerise v0077b and Visual IV mods making it look weird because my ENB mod already makes everything look super sharp. Is there a fix for this issue?

eden3319
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#248

Posted 09 March 2011 - 09:07 AM

Hello Tanjes

Ur track is perfect everything works fine biggrin.gif
except for one thing that I have noticed - when u stand far away from the ferris wheel in Firefly Island u can see a flying building just above the ferris wheel mercie_blink.gif

When u get close to the ferris wheel the building disappear...

I know it is because of the track because when i removed the track the building was'nt there and I dont use anything else that change the map or add anything to it. It happend only at the version 1.2 of the track

Here are few images:

user posted image

user posted image

user posted image

Thanks for help!

Rob.Zombie
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#249

Posted 09 March 2011 - 01:14 PM

Yeah I have the same problem. Also I'm not sure, it might be only with serpentine map mod, but I can also see a yacht at the Alderney Ferry Docks, and I've seen another flying building somewhere.

cimy_93
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#250

Posted 09 March 2011 - 03:58 PM

My first video



Timske
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#251

Posted 09 March 2011 - 08:56 PM

You suck hard at racing.. But you enjoyed the map and that is were it is all about biggrin.gif

nkjellman
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#252

Posted 09 March 2011 - 10:21 PM

That bilding looks like a lod for the first safe house in the reguler GTA that was burned down. Fly a heli over the first safe house and you may see a hole in the ground but when you get closer the bilding will appear. Atleast thats my theory.

GTARandom
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#253

Posted 09 March 2011 - 10:57 PM Edited by GTARandom, 09 March 2011 - 11:08 PM.

I think he messed up the LODs while he was setting the Parked Car streams in WPL file.

He might've used one of the WPLs from Firefly Island which caused this.

Here the entire LOD of the Firefly Projects block is up in the air biggrin.gif

user posted image

Few additional screens...

user posted image

user posted image

And Tanjes , for these lamps youre using i'd find it really awesome if you used Composite cols, which would make them movable and you could make an illusion of WFT. Probably something VC RAGE team has done.

Tanjes
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#254

Posted 09 March 2011 - 11:59 PM

Personally I have no building that appears ... monocle.gif

The WPL has no error, the spa_stream0.wpl I create them directly. It contains trees and parked vehicles
(added by hand on some vehicles from a hex editor, as Placement tool like Edit placement is not working properly).

GTARandom : For lamps yes, but I no longer work on Laguna, but I'll try to test wink.gif

A Jaff
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#255

Posted 10 March 2011 - 05:35 PM

Yeah so I downloaded the track, and it shows up, but as soon as I try to go on it I fall though it. I heard it is something with collisions. How do I fix this?

cimy_93
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#256

Posted 13 March 2011 - 07:40 PM


leik oh em jeez!
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#257

Posted 13 March 2011 - 07:57 PM

QUOTE (Timske @ Mar 9 2011, 15:56)
You suck hard at racing.. But you enjoyed the map and that is were it is all about biggrin.gif

I think I get better track times in my Suburban.

BryanLex
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#258

Posted 21 March 2011 - 12:31 AM

Beautiful track your doing a great job!!!
Thats what it looks like when it's filled...


SPITFIRE57
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#259

Posted 23 March 2011 - 06:32 AM

Why am I getting these weird wire frames when I install the HD High quality files? Every other version works fine, but on this version I see all of the wireframes and can see how you mapped the track. See video.



I just realized that the video quality is so bad that you cant see the fine lines from the wireframe. Well its still there and is there any way to fix that? I am using XENBSeries 0.80.

iriedreadlock23
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#260

Posted 25 April 2011 - 07:22 PM

Incredible! Wonderful introduction to new era of GTAIV modding. Best mods will be completelly new map areas, with hires textures. Hopefully, we will see more new stuff, like breakable objects, and object animations. Keep up the good work!

hristobg
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#261

Posted 25 April 2011 - 07:50 PM

I have a question: is this a conversion from some game or is a conversion of a model from the original author - ParoXum?

Narcis_speed6
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#262

Posted 25 April 2011 - 08:01 PM

QUOTE (hristobg @ Apr 25 2011, 19:50)
I have a question: is this a conversion from some game or is a conversion of a model from the original author - ParoXum?

QUOTE (First Post)
ParoXum : Creator of the San Andreas version in 2006

hristobg
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#263

Posted 25 April 2011 - 08:11 PM

Okay, thank you. smile.gif

PS: I'm such a selfish ***..

The track looks very good and beautiful into this engine, you did really good job there. It's awesome! smile.gif

Threepwood
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#264

Posted 09 May 2011 - 05:26 AM Edited by Threepwood, 10 May 2011 - 05:08 AM.

Edit: NVM.

Chipicao
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#265

Posted 22 May 2011 - 01:09 AM Edited by Chipicao, 23 May 2011 - 10:48 PM.

Custom radar map for Laguna Seca. It includes the track, adjacent roads, parking lots, buildings and land mass, all of which use original GTA IV patterns/colors.

user posted image user posted image user posted image

Download

Updated with EFLC install instructions

Tanjes
  • Tanjes

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#266

Posted 22 May 2011 - 06:59 PM

Awesome smile.gif I added the first post

christoforo
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#267

Posted 02 June 2011 - 03:33 AM

Im trying to install this on 1.0.7.0 but when i start the game it crashes. when i check the installed files everything is fine.

stilldre
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#268

Posted 05 July 2011 - 09:28 PM Edited by stilldre, 18 October 2012 - 12:56 PM.

Nice work man! I was wondering what program do u use to make that circuit?
Cause i have a nice plan to make an off-road mountain by the river between laguna and airport.. But don't now what to use,
or if u kindly take my idea to work would be great!
Any help from anyone would be great colgate.gif

medman
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#269

Posted 12 August 2011 - 12:11 AM

For some reason when i try to install this on EFLC and start the game, i get on tbogt and it crashes 5-10 seconds after the loading starts... anyone can help?

RokDrk
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#270

Posted 23 August 2011 - 06:32 PM

I have a problem here I had it installed before and it worked but I removed it because I was getting random crashes in my game. Now that I reinstalled it I crash right after the loading screen. Any ideas?




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