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[WIP][IV] Laguna Seca

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SPITFIRE57
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#211

Posted 18 February 2011 - 09:21 PM

Hey can you please make the straightaway a little longer. I love this track, but I have noticed is super short and small compared to the real one. I cant ever get my cars up to full speed or even close because everything is way to short. Is that possible? Just lengthen everything? Anyone with me on this? I use to live right next to that track in Monterey California and went there all the time. My brother in law even raced there a couple times. Needs to be longer.

marzj1
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#212

Posted 19 February 2011 - 07:25 AM

How did you make collision?
i use shadow plugin ver.3.0 but i cant cryani.gif
map mod appear on the game but no collision cryani.gif
so tell me how to make collision?

link


Tanjes
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#213

Posted 19 February 2011 - 11:42 PM

New collision for laguna (Open IV Col Viewer): http://img517.images...gunasecacol.jpg

user posted image

Added in the next update at the end of the month cool.gif

nkjellman
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#214

Posted 20 February 2011 - 02:27 AM

A few questions.
1. With the new cols is the camera able to look thrugh stuff?
2. Do the Cols randonmly turn off when crashing into a wall?
3. What was that cliff in the backround east of the track in the one vide for? Is it going to be in this release?

GooD-NTS
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#215

Posted 20 February 2011 - 06:40 AM

QUOTE (Tanjes)
New collision for laguna (Open IV Col Viewer): http://img517.images...gunasecacol.jpg
Added in the next update at the end of the month

We all wait for this update smile.gif
Tanjes, check OpenIV topic for updates.
QUOTE (nkjellman)
A few questions.
1. With the new cols is the camera able to look thrugh stuff?
2. Do the Cols randonmly turn off when crashing into a wall?

1,2 - No, now it's work like original game collision.

Tanjes
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#216

Posted 20 February 2011 - 11:32 AM

QUOTE (nkjellman @ Feb 20 2011, 02:27)
A few questions.
1. With the new cols is the camera able to look thrugh stuff?
2. Do the Cols randonmly turn off when crashing into a wall?
3. What was that cliff in the backround east of the track in the one vide for? Is it going to be in this release?

3 : No, is Spa-Francorchamps, we will soon create the topic here ... wink.gif

Rob.Zombie
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#217

Posted 21 February 2011 - 12:23 PM

Ah I can't wait for SPA Franchorchamps. Btw that's 100% accurate right? I mean it's like the real one? Did you convert it from Shift?

Tanjes
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#218

Posted 21 February 2011 - 01:06 PM

Yes, I already posted this picture with the scaling of the track : http://www.gtaforums...st&p=1060286712

(Converted to F1 2010...)

More info soon ... sly.gif

marzj1
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#219

Posted 21 February 2011 - 01:45 PM

Please someone up how to make collision movie.
i cant make collision sad.gif cryani.gif
Someone Please!!!

problem object : http://www.megaupload.com/?d=MLQPACBP

problem movie :

Tanjes
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#220

Posted 21 February 2011 - 05:45 PM

I just finished the track lighting

user posted image
(A top view : http://screenshot.xf...111017072-3.jpg)

Still some parked vehicle to add, and ready for release turn.gif

P1ch3
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#221

Posted 22 February 2011 - 12:24 AM Edited by P1ch3, 22 February 2011 - 01:04 AM.

@Tanjes

Can't wait for your Next Release.
Textures was with Low Quality so I've Replaced 75% by New Textures From BCT, DKT70 and some others.
Hope you will like It. smile.gif

Here's some ScreenShots.
If Someone is Interressed by those Textures let me Know.

user posted image

user posted imageuser posted image
user posted imageuser posted image
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user posted imageuser posted image

gtasadude
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#222

Posted 22 February 2011 - 12:43 AM

Holy sh*t this looks fun, gonna give it a try when the final's released biggrin.gif. Nice screens here p1ch3 biggrin.gif

nkjellman
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#223

Posted 22 February 2011 - 03:26 AM

Those textures look nice but there was sand on the original map. But will the new beta fix bugs with the LODs? By brucies place the factory LOD is missing. Same for a chunk of land LOD by Elizibetas. Also a LOD for Romans Taxi garage apears on the Broker side of the Broker Bridge. What I mean by LODs is that the bugs are visable from far away.

SPITFIRE57
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#224

Posted 22 February 2011 - 04:49 AM

Did you by chance lengthen the track too? In your first edition it was very short. I hope you scaled everything a little longer. Also, the turn that enters the pit lane. That is really weird. That's not even close and every time I almost fall off the cliff into the parking pit area. Can that be fixed or at least a guard rail? Laguna Seca does not have a cliff off into the parking like that near the pit at all.

Lukasdk
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#225

Posted 23 February 2011 - 04:59 PM

QUOTE (Tanjes @ Feb 21 2011, 17:45)
I just finished the track lighting

user posted image
(A top view : http://screenshot.xf...111017072-3.jpg)

Still some parked vehicle to add, and ready for release turn.gif

wow dude that looks really nice. Can't wait for this release! biggrin.gif

P1ch3
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#226

Posted 24 February 2011 - 12:07 AM Edited by P1ch3, 26 February 2011 - 06:16 PM.

New Textures for this Awesome Map.
Still in W.I.P.

user posted imageuser posted image
user posted imageuser posted image

Tanjes
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#227

Posted 24 February 2011 - 12:52 AM

Nice P1ch3 cool.gif

For release, I think today in the evening

Here are the changes in V1.2 Final :
- Added Night Lights (no collision on the pole (yes, no?))
- Added vegetation (as in V1.0)
- New collision (with materials)
- Added 50 cars parked

nkjellman
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#228

Posted 24 February 2011 - 01:15 AM

Nice work. In later releases you should add lights on the road that goes from Mr Faustens house to the track. Also at the end of the road there is a bilding. You should make intereiors and a car show room with the best cars in the game spawning inside.

Tanjes
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#229

Posted 24 February 2011 - 08:13 PM

Laguna Seca IV V1.2 Final

> Download <

Here are the changes in V1.2 Final :
- Added Night Lights (no collision on the pole)
- Added vegetation (as in V1.0)
- New collision (with materials)
- Added 50 cars parked (screenshot : http://screenshot.xf...111127064-3.jpg)

monocle.gif

GooD-NTS
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#230

Posted 24 February 2011 - 09:38 PM

Awesome!
Great work.

gtasadude
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#231

Posted 24 February 2011 - 11:11 PM Edited by gtasadude, 25 February 2011 - 03:54 AM.

Awesome gonna try it out smile.gif

EDIT: The only bug I've found is that the lampposts have no collisions on them, other than that it works perfectly biggrin.gif. Check this is out, I landed two stunts whilst playing on the map (well, failed the last one, tried it for like an hour and fell off loads tounge.gif). I use Dpeasant's ENB settings.


Tanjes
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#232

Posted 25 February 2011 - 08:39 PM

For lamposts with no collision is normal

Stay tuned for the new track ... rolleyes.gif s

win001
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#233

Posted 25 February 2011 - 09:13 PM

QUOTE (Tanjes @ Feb 25 2011, 20:39)
For lamposts with no collision is normal

Stay tuned for the new track ... rolleyes.gif s

looks like the nurburgring gp smile.gif

nkjellman
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#234

Posted 25 February 2011 - 10:00 PM

QUOTE (Tanjes @ Feb 25 2011, 20:39)
For lamposts with no collision is normal

Stay tuned for the new track ... rolleyes.gif s

So wait. Your going to add anuther track next to Laguna Seca? My idea for you is that you make a bridge that goes away from LC and an island with all of your tracks on it. That would be cool.

P1ch3
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#235

Posted 26 February 2011 - 05:36 AM Edited by P1ch3, 13 March 2011 - 03:16 PM.

New Textures for Laguna Seca IV V1.2 Final

HQ Textures
Download

Install Instructions :

Replace lagus.img from Rockstar Games\Grand Theft Auto IV\pc\data\maps\lagus with this One.
Don't forget to Back Up Original file.
Hope you will like those new Textures happy.gif

user posted imageuser posted image
user posted imageuser posted image
user posted imageuser posted image


-Bone-
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#236

Posted 28 February 2011 - 02:51 PM

SPA-Francorchamps would be A-W-E-S-O-M-E in GTAIV!

Tanjes
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#237

Posted 01 March 2011 - 08:34 PM

QUOTE (P1ch3 @ Feb 26 2011, 05:36)
@Tanjes

Est-ce que tu pourrais ajouter de la "Colision" au Lampadaire SVP.
C'est la meilleure map biggrin.gif
Merci Encore

Aucun problème tounge2.gif

This is the pack for collisions with lampposts:

http://www.megaupload.com/?d=Z1AFR8PU

Rob.Zombie
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#238

Posted 02 March 2011 - 08:27 PM

So will you make a new thread for SPA? I wanna see the map in action biggrin.gif

core.max2010
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#239

Posted 04 March 2011 - 06:29 PM

@Tanjes: Thanks a lot for convert and share this amazing mod....keep making please cool.gif

AB0333
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#240

Posted 04 March 2011 - 07:05 PM

Wow, the track and trailer are so f*cking awesome!! smile.gif
I love it! I'm definitively downloading this one! cookie.gif cookie.gif




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