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[IV|WIP] Vice City RAGE

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bammargera
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#121

Posted 02 January 2011 - 08:53 PM

QUOTE (BabbyDJ @ Jan 2 2011, 06:47)
QUOTE (Ash_735 @ Jan 2 2011, 06:17)
QUOTE (Chris_lolwut @ Jan 1 2011, 11:29)
QUOTE (quechus13 @ Dec 31 2010, 22:55)
QUOTE (vans123 @ Dec 31 2010, 22:41)
The "PED Code" is not giving you lag, the lag origin is from the stupid waste R* did with textures and the bunch of scripts the game handles at same time to give
life to the city with alot of actions and stuff

Scripts have nothing to do with that.


Animations
Models
Normal Maps
Specular Maps
Reflection Maps
Diffuse Maps

Those guys are the ones responsible for everything scripts are less than 2 MB they are just text.

Noh, it's because Cockstar did a terrible port from the xbox360/ps3 version.

Correction, Xbox 360 version only, that was the lead platform, even the PS3 got a downgraded port.

actually Xbox 360 has better graphics and yes ps3 had an big downgrade on graphics.PC has better graphics.

Not sure where your getting that from but at least if you install the latest pack it's good enough

Ash_735
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#122

Posted 02 January 2011 - 09:24 PM

QUOTE (BabbyDJ @ Jan 2 2011, 06:47)
QUOTE (Ash_735 @ Jan 2 2011, 06:17)
QUOTE (Chris_lolwut @ Jan 1 2011, 11:29)
QUOTE (quechus13 @ Dec 31 2010, 22:55)
QUOTE (vans123 @ Dec 31 2010, 22:41)
The "PED Code" is not giving you lag, the lag origin is from the stupid waste R* did with textures and the bunch of scripts the game handles at same time to give
life to the city with alot of actions and stuff

Scripts have nothing to do with that.


Animations
Models
Normal Maps
Specular Maps
Reflection Maps
Diffuse Maps

Those guys are the ones responsible for everything scripts are less than 2 MB they are just text.

Noh, it's because Cockstar did a terrible port from the xbox360/ps3 version.

Correction, Xbox 360 version only, that was the lead platform, even the PS3 got a downgraded port.

actually Xbox 360 has better graphics and yes ps3 had an big downgrade on graphics.PC has better graphics.

Actually, you just confirmed what I said, so erm, thanks. You might have read it wrong though, the guy said that the PC version is a port of the Xbox 360 and PS3 version, I said it's actually just the 360 version that the PC was ported from, as the PS3 version was also ported from 360. PS3 suffered in Graphics, PC suffered in Performance, that's because RAGE is an Xbox 360 engine. I'm not saying the PC version doesn't have better graphics, I'm saying, for what the game is doing, it's bloated and uses much more resources than it should be.

BabbyDJ
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#123

Posted 02 January 2011 - 11:12 PM

QUOTE (Ash_735 @ Jan 2 2011, 21:24)
QUOTE (BabbyDJ @ Jan 2 2011, 06:47)
QUOTE (Ash_735 @ Jan 2 2011, 06:17)
QUOTE (Chris_lolwut @ Jan 1 2011, 11:29)
QUOTE (quechus13 @ Dec 31 2010, 22:55)
QUOTE (vans123 @ Dec 31 2010, 22:41)
The "PED Code" is not giving you lag, the lag origin is from the stupid waste R* did with textures and the bunch of scripts the game handles at same time to give
life to the city with alot of actions and stuff

Scripts have nothing to do with that.


Animations
Models
Normal Maps
Specular Maps
Reflection Maps
Diffuse Maps

Those guys are the ones responsible for everything scripts are less than 2 MB they are just text.

Noh, it's because Cockstar did a terrible port from the xbox360/ps3 version.

Correction, Xbox 360 version only, that was the lead platform, even the PS3 got a downgraded port.

actually Xbox 360 has better graphics and yes ps3 had an big downgrade on graphics.PC has better graphics.

Actually, you just confirmed what I said, so erm, thanks. You might have read it wrong though, the guy said that the PC version is a port of the Xbox 360 and PS3 version, I said it's actually just the 360 version that the PC was ported from, as the PS3 version was also ported from 360. PS3 suffered in Graphics, PC suffered in Performance, that's because RAGE is an Xbox 360 engine. I'm not saying the PC version doesn't have better graphics, I'm saying, for what the game is doing, it's bloated and uses much more resources than it should be.

well i think pc can be fixed by modding fps will be fixed but not much.

RussianCJ
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#124

Posted 02 January 2011 - 11:17 PM

Stop spamming here, please. Use a PM.

Mr. Kingpin
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#125

Posted 03 January 2011 - 12:01 AM

QUOTE (RussianCJ @ Jan 2 2011, 23:17)
Stop spamming here, please. Use a PM.

Show us some more screenshots icon14.gif

BabbyDJ
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#126

Posted 03 January 2011 - 05:29 AM

QUOTE (RussianCJ @ Jan 2 2011, 23:17)
Stop spamming here, please. Use a PM.

sorry show us more pictures.

RussianCJ
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#127

Posted 06 January 2011 - 09:37 PM

user posted image

ZZCOOL
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#128

Posted 06 January 2011 - 09:44 PM Edited by zzcool, 06 January 2011 - 09:46 PM.

picture only loads half way

THERE we go

bammargera
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#129

Posted 06 January 2011 - 09:46 PM

Loads fine for me.

ZZCOOL
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#130

Posted 10 January 2011 - 01:31 AM

4 days without any progress

Mr. Kingpin
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#131

Posted 10 January 2011 - 01:42 AM

Oo didn't see that picture. Picture's lookin' good by the way. Upload some more pictures there ain't been a update in the last 4 days.

RussianCJ
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#132

Posted 10 January 2011 - 02:05 AM

QUOTE (Mr. Kingpin @ Jan 10 2011, 01:42)
Oo didn't see that picture. Picture's lookin' good by the way. Upload some more pictures there ain't been a update in the last 4 days.

Last days we have been working hard on the map. Soon you'll see some big updates.

RussianCJ
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#133

Posted 12 January 2011 - 12:42 AM

user posted image
user posted image
user posted image

P.S.: Waiting for comments.

Mr. Kingpin
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#134

Posted 12 January 2011 - 12:46 AM

Wow man. That's amazing right there...I knew you'd got some big thangs to show us. Excellent work icon14.gif Apparently the car isn't floating right here and it's 2x good news.

DEAGLOS
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#135

Posted 12 January 2011 - 12:54 AM Edited by DEAGLOS, 12 January 2011 - 12:57 AM.

Thanks very much.We were making collision from its models. That's why the car doesn't float.

gamerzworld
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#136

Posted 12 January 2011 - 12:59 AM

Holy sh*t that looks amazing! inlove.gif Just get rid of/tone down that black outline on the neon lights. icon14.gif

RussianCJ
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#137

Posted 12 January 2011 - 01:06 AM

QUOTE (gamerzworld @ Jan 12 2011, 00:59)
Holy sh*t that looks amazing! inlove.gif Just get rid of/tone down that black outline on the neon lights. icon14.gif

Thanks. We'll try to fix it.

OG_GhostDog
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#138

Posted 12 January 2011 - 01:49 AM

Looking awesome, gotta admit. Lovely.

RussianCJ
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#139

Posted 12 January 2011 - 01:58 AM

QUOTE (OG_GhostDog @ Jan 12 2011, 01:49)
Looking awesome, gotta admit. Lovely.

Thanks a lot. We were working on it for several days and it's really pleasant for all our team to hear positive comments.

nkjellman
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#140

Posted 12 January 2011 - 02:37 AM

I have to say its looking awsome. Keep up the good work. One question. Does it have lots of bugs that make it unstable?

quechus13
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#141

Posted 12 January 2011 - 02:40 AM

does it have a lot of crashes?
is the col working properly?

sorry for the questions but i want to enjoy the mod smile.gif

nkjellman
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#142

Posted 12 January 2011 - 02:53 AM

It seems to me that there is a difference between Vice IV and Vice City Rage.

Vice IV's team is focused on just geting the map in first so we can enjoy the Vice City map atleast in IV and then they will make it Pritty.
Vice City Rage is taking there time as they convert and is slowly geting the map into the game but as they go there geting all the detales.

Thats why Vice IV seems to have the wholl map in before they make it pritty and Vice City Rage is making it pritty as they go so there work starts out looking better but they dont have the wholl map yet. Atleast to my knowlige.

In my opinion tho both mods are great and I wish good luck to both teams.

freak2121
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#143

Posted 12 January 2011 - 03:31 AM

The distant lights of the buildings...
..it's.... it's incredible.
You've done an amazing job.

RussianCJ
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#144

Posted 12 January 2011 - 09:01 AM

QUOTE (quechus13 @ Jan 12 2011, 02:40)
does it have a lot of crashes?
is the col working properly?

sorry for the questions but i want to enjoy the mod smile.gif

We have no crashes and dissapearing objects ingame, but the collision is still unstable, because Shadow's Plugins have a very "basic" export of collision. We have to wait until another export scripts will be released (I can say, that it will be really soon). But I don't say, that Shadow's Plugins make bad collision. It is unstable, but it is the first working collision export, that help us to make map and vehicle tests. The first release version of the modification will have stable collisions.

alik
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#145

Posted 12 January 2011 - 10:50 AM

When there is an updating?

RussianCJ
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#146

Posted 12 January 2011 - 11:03 AM

QUOTE (alik @ Jan 12 2011, 10:50)
When there is an updating?

When we'll have something to show.

junox
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#147

Posted 12 January 2011 - 11:29 AM

QUOTE (RussianCJ @ Jan 12 2011, 00:42)

user posted image

P.S.: Waiting for comments.

nice work ...
love the look of this mod, amazing what can be achieved....
this looks much better at night time compared to the old vice city which never really got dark .... can IV go DARKER ?

keep up the great work folks dozingoff.gif

ZZCOOL
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#148

Posted 12 January 2011 - 11:59 AM

QUOTE (RussianCJ @ Jan 12 2011, 00:42)
user posted image
user posted image
user posted image

P.S.: Waiting for comments.

are the cars remodelld of what the banshee looks really nice the sea whatever don't remember the name lookc blocky VERY blocky

gamerzworld
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#149

Posted 12 January 2011 - 12:04 PM

QUOTE (zzcool @ Jan 12 2011, 06:59)
are the cars remodelld of what the banshee looks really nice the sea whatever don't remember the name lookc blocky VERY blocky

The cars are from the Xbox version of VC. For the Xbox version, Rockstar hired a third party studio to remodel each car with more detail.

quechus13
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#150

Posted 12 January 2011 - 12:12 PM

QUOTE (gamerzworld @ Jan 12 2011, 12:04)
QUOTE (zzcool @ Jan 12 2011, 06:59)
are the cars remodelld of what the banshee looks really nice the sea whatever don't remember the name lookc blocky VERY blocky

The cars are from the Xbox version of VC. For the Xbox version, Rockstar hired a third party studio to remodel each car with more detail.

what do you mean with third party studio?




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