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[IV|WIP] Vice City RAGE

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Garju67
  • Garju67

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#4621

Posted 17 April 2012 - 10:27 PM

QUOTE (nkjellman @ Wednesday, Apr 18 2012, 00:09)
I don't understand it. This mod is stable but as soon as you move away from the city in a boat, or fly a helicopter it just randomly crashes for no reason. Its a great mod, but I like to explore the map from other means of transportation (land, water and air). Thats why I play GTA lol.

Do you guys think you might know how to fix it? I'm wondering if its caused by the north part of the airport, as I crash over there.

I agree , every time i go to West Island it crash .
But i think it's why they blocked the access of this island , because there are some bugs confused.gif

GTARandom
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#4622

Posted 17 April 2012 - 11:03 PM

These crashes are endless, it seems that you can spend infinite time fixing it and it will still crash at some places... cus i know i already did

I'm sorry, i do try my best but i cannot give more then i have...

nkjellman
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#4623

Posted 18 April 2012 - 12:21 AM Edited by nkjellman, 18 April 2012 - 12:29 AM.

QUOTE (Garju67 @ Tuesday, Apr 17 2012, 22:27)
QUOTE (nkjellman @ Wednesday, Apr 18 2012, 00:09)
I don't understand it. This mod is stable but as soon as you move away from the city in a boat, or fly a helicopter it just randomly crashes for no reason. Its a great mod, but I like to explore the map from other means of transportation (land, water and air). Thats why I play GTA lol.

Do you guys think you might know how to fix it? I'm wondering if its caused by the north part of the airport, as I crash over there.

I agree , every time i go to West Island it crash .
But i think it's why they blocked the access of this island , because there are some bugs confused.gif

I'm fine at the west island. Only spot where I seem to crash is around the north end of the airport, and by the military base. I also crash if I move far away from Vice. Eather in a boat or I crash in a heli. But I noticed the crashes occur when I'm usually looking toward the map. I'm going to disable the airport area map files and see how stable I am when flying, or in a boat. I'll report the results here.

But I don't know if its fixed yet, but with the new IV SA map for beta 3 I tend to crash when flying.

@GTARandom: When I mod, I take stuff one thing at a time. Every time I change something I test. That way I know where a bug would come from.

@VCRage team: I understand you don't seem to want to change or remodel anything from the original game, but are you guys going to model roof tops, and parts of buildings that were above the height limit? Also it is possible for you guys to add the blimp (Id recommend remodeling it because of the higher height limit, it will look horrible, but the old model could be used as a lod). If you use the cable car to add it, and have it follow its path above downtown then it should work out. I wouldn't use a subway train though because it will make train noises. You might be able to have the Cortez yacht drive around. But that, you guys should consider making a usable vehicle. Those are some new things you could add that would fit in.

I don't know why, but recently I suddenly wanted to play this mod.

jippa_lippa
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#4624

Posted 18 April 2012 - 12:28 AM

Russian_CJ...The mod (beta 1) goes smoothly and perfectly...but when i try to access the video editor it gives me infinite loading...i try to reinstall both the game and the mod several tame, but i always get the exact same situation...
Please help me, i have a very ambitious video project that could bring a lot of popularity to this mod on youtube, and i have been planning it since ages now XD (Obviously i would credit you in the video)

Thank you so much.

Lori 666
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#4625

Posted 18 April 2012 - 12:47 AM

This looks totally amazing guys, keep up the awesome work! Always was my favourite game!

nkjellman
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#4626

Posted 18 April 2012 - 01:18 AM

Forgot to ask.

Will the VCR Manager:
1. Inform you of an update and you click update or not now to update? (Not now option could put you in offline mode like Xbox Live, Play Station Network, and Games For Windows Live)
2. Allow the EFLC directory to be named something else? That way you don't have to keep renaming your EFLC directorys back and fourth to switch between VCR and the normal game, or another mod.

RussianCJ
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#4627

Posted 18 April 2012 - 06:20 AM

QUOTE
Will the VCR Manager:
1. Inform you of an update and you click update or not now to update? (Not now option could put you in offline mode like Xbox Live, Play Station Network, and Games For Windows Live)
2. Allow the EFLC directory to be named something else? That way you don't have to keep renaming your EFLC directorys back and fourth to switch between VCR and the normal game, or another mod.

1. Manager will try to update your game in any case. The difference is that in online mode manager won't allow you to launch the game without successful update, and in offline mode you can launch the game even if update failed.
2. I have some ideas to solve this problem. But these ideas should be tested, so I won't make them public until I come to the decision, which one I'll use.

nkjellman
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#4628

Posted 18 April 2012 - 09:36 PM

QUOTE (RussianCJ @ Wednesday, Apr 18 2012, 06:20)
QUOTE
Will the VCR Manager:
1. Inform you of an update and you click update or not now to update? (Not now option could put you in offline mode like Xbox Live, Play Station Network, and Games For Windows Live)
2. Allow the EFLC directory to be named something else? That way you don't have to keep renaming your EFLC directorys back and fourth to switch between VCR and the normal game, or another mod.

1. Manager will try to update your game in any case. The difference is that in online mode manager won't allow you to launch the game without successful update, and in offline mode you can launch the game even if update failed.
2. I have some ideas to solve this problem. But these ideas should be tested, so I won't make them public until I come to the decision, which one I'll use.

The IV SA launcher fixed the issue.

BTW, did you see my other posts?

Have Mercy
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#4629

Posted 18 April 2012 - 09:46 PM

To someone who can help me on modding/fixing paths, my email is Icyfire147@gmail. Or you can post it on here. I am ready to contribute to the team, just need to know how i can fix the paths.
i will post this on IVSA as well.

RussianCJ
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#4630

Posted 22 April 2012 - 01:10 PM

New side-mission type - Dancing (WIP):

ItsAllAboutGTA
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#4631

Posted 22 April 2012 - 01:15 PM

QUOTE (RussianCJ @ Sunday, Apr 22 2012, 13:10)
New side-mission type - Dancing (WIP):

Awesome work RCJ icon14.gif

Here get some cookies cookie.gif cookie.gif cookie.gif

Performer
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#4632

Posted 22 April 2012 - 01:41 PM

DAMN FREAKIN' AWESOME inlove.gif

L24
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#4633

Posted 22 April 2012 - 01:41 PM

Maybe you should put the dancing people closer together, is too much space between them.

Flitskikker
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#4634

Posted 22 April 2012 - 01:43 PM

Nice. But still the fonts not fixed...

Kihood
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#4635

Posted 22 April 2012 - 01:45 PM

Like the work you guys are putting in, always here once in a while since the first page of this mod been following!!

dragon20
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#4636

Posted 22 April 2012 - 01:48 PM

QUOTE (ItsAllAboutGTA @ Sunday, Apr 22 2012, 13:15)
QUOTE (RussianCJ @ Sunday, Apr 22 2012, 13:10)
New side-mission type - Dancing (WIP):

Awesome work RCJ icon14.gif

Here get some cookies cookie.gif cookie.gif cookie.gif

AWESOME biggrin.gif

RussianCJ
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#4637

Posted 22 April 2012 - 02:00 PM

Thanks for all your positive comments. smile.gif
Stay tuned and wait for new updates. colgate.gif

Garju67
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#4638

Posted 22 April 2012 - 02:02 PM

Really nice but you should appear the keys (A , DOWN , LEFT) more faster to increase the difficulty smile.gif

Jestic
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#4639

Posted 22 April 2012 - 02:09 PM

The idea is good, but the implementation is bad.

I don't see any logical structure in the rhytm part.

Here are some suggestions:
Make a bar where the the letters go from left to right. When the letters is in the middle you need to press the key.

When u create things like this, u need to make sure it's exactly well timed on the beat. Many times the words are somewhat offbeat in your video.

I dont know how the programming aspect of this works, how do you write rhytm in code??
This song is a 4\4 timing, nothing special. Next it's 117 BPM, which means there is one beat every ~0,51282 second. Well, i can explain more if u wish.

XTREME0235
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#4640

Posted 22 April 2012 - 02:37 PM

Also (a more smaller detail) I would suggest adding a tip just before the dancing starts to ensure the player knows which primary keys to press when prompted to do so (Up = Up Arrow, Left = Left Arrow) etc in the top left corner.
It would also look nice to have the traditional GTA marker, you could place it in front of the stage so the player must walk into it to start it.

Details like this would ensure great interest amongst players.

RussianCJ
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#4641

Posted 22 April 2012 - 02:41 PM Edited by RussianCJ, 22 April 2012 - 02:44 PM.

QUOTE (Blaster_nl @ Sunday, Apr 22 2012, 14:09)
The idea is good, but the implementation is bad.

I don't see any logical structure in the rhytm part.

Here are some suggestions:
Make a bar where the the letters go from left to right. When the letters is in the middle you need to press the key.

When u create things like this, u need to make sure it's exactly well timed on the beat. Many times the words are somewhat offbeat in your video.

I dont know how the programming aspect of this works, how do you write rhytm in code??
This song is a 4\4 timing, nothing special. Next it's 117 BPM, which means there is one beat every ~0,51282 second. Well, i can explain more if u wish.

You can write a PM message with the details for me. I can't understand, what you want to offer exactly.
QUOTE
Also (a more smaller detail) I would suggest adding a tip just before the dancing starts to ensure the player knows which primary keys to press when prompted to do so (Up = Up Arrow, Left = Left Arrow) etc in the top left corner.
It would also look nice to have the traditional GTA marker, you could place it in front of the stage so the player must walk into it to start it.

Details like this would ensure great interest amongst players.

The most interesting thing is that it should appear before the dance, but it seems to have some problems with the appearance. So, it will be fixed.

Mega
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#4642

Posted 22 April 2012 - 04:14 PM

Like i said on the video comments:

That's amazing XD

Also, you should try it with Out of Touch, i think it would nicely fit with some of TBOGT dance moves tounge.gif

Flitskikker
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#4643

Posted 22 April 2012 - 05:07 PM

QUOTE (RussianCJ @ Sunday, Apr 22 2012, 15:41)
QUOTE (Blaster_nl @ Sunday, Apr 22 2012, 14:09)
The idea is good, but the implementation is bad.

I don't see any logical structure in the rhytm part.

Here are some suggestions:
Make a bar where the the letters go from left to right. When the letters is in the middle you need to press the key.

When u create things like this, u need to make sure it's exactly well timed on the beat. Many times the words are somewhat offbeat in your video.

I dont know how the programming aspect of this works, how do you write rhytm in code??
This song is a 4\4 timing, nothing special. Next it's 117 BPM, which means there is one beat every ~0,51282 second. Well, i can explain more if u wish.

You can write a PM message with the details for me. I can't understand, what you want to offer exactly.
QUOTE
Also (a more smaller detail) I would suggest adding a tip just before the dancing starts to ensure the player knows which primary keys to press when prompted to do so (Up = Up Arrow, Left = Left Arrow) etc in the top left corner.
It would also look nice to have the traditional GTA marker, you could place it in front of the stage so the player must walk into it to start it.

Details like this would ensure great interest amongst players.

The most interesting thing is that it should appear before the dance, but it seems to have some problems with the appearance. So, it will be fixed.

But most importantly, will you fix the fonts?
I.e. replace the IV fonts with the correct VC fonts.

RussianCJ
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#4644

Posted 22 April 2012 - 06:02 PM

QUOTE
But most importantly, will you fix the fonts?
I.e. replace the IV fonts with the correct VC fonts.

I don't think, that they are so important. I mean, that in my opinion they look good and don't need a time-critical fix. Fix will be my secondary goal.

nacho588425
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#4645

Posted 22 April 2012 - 06:43 PM

Nice mod! biggrin.gif I downloaded it from our official blog, but it don't work :S When i open the game, i see Rage presents GTA Vice City Rage... but then i see a blackscreen! Please, help me!

This is my PC:
AMD Athlon X4 640 3.0Ghz
4GB RAM
nVidia Geforce GTS450
Windows 7 Ultimate 32bits

Sorry for my bad english!

nkjellman
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#4646

Posted 22 April 2012 - 06:53 PM

Nice work.

You should add crowd noises like in TBOGT,

I wanted to put this in IV SA in the clubs.

But, I got two ideas you guys should consider doing.
1. Multi player.
2. You should replace the Luis running animations with Niko's. Those look better on Tommy and more like him than Luis.

Ash_735
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#4647

Posted 22 April 2012 - 06:53 PM

A nice homage would could be using the track "Running With The Night" by Lionel Ritchie as a Dance Track since it was removed from later versions of the game.

nkjellman
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#4648

Posted 22 April 2012 - 06:56 PM

QUOTE (Ash_735 @ Sunday, Apr 22 2012, 18:53)
A nice homage would could be using the track "Running With The Night" by Lionel Ritchie as a Dance Track since it was removed from later versions of the game.

Post a video of it. I want to see it.

Ash_735
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#4649

Posted 22 April 2012 - 06:58 PM


nkjellman
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#4650

Posted 22 April 2012 - 07:11 PM

QUOTE (Ash_735 @ Sunday, Apr 22 2012, 18:58)

Trying to remember the station that song played on. Was it Fever, or Wave 103? Or was it removed from the game before the release?




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