Please notice, this is NOT the complete mod Project Oblivion 2010HQ, you have to find the mod from some other source. This is just a texture overhaul for that mod! Oblivion Project 2010HQ needs to be installed first!
* Improved textures for Project Oblivion 2010 to better fit the GTA:SA environment.
* A few new textures, such as bushes and desert plants (not found in Project Oblivion)
* Replaced the hi-poly tall palm trees with a more performance friendly version that doesnt glow in the dark.
Why did i create this mod?
I find the original textures in Project Oblivion 2010 much too bright, and overall not very natural looking in the GTA enviroment. At night time many of the textures looked like they were glowing, these textures fixes that. There were also some really bad textures that i thought needed replacement in this otherwise great mod. Almost every texture is either edited or replaced, the replaced textures are my own (some are from my Morrowind mods).
One problem with Project Oblivion is that many of the meshes has an rediculous amount of polygons, not really suited for games at all. I've replaced the tall palm trees with retextured default palms. I did not like how they looked in Project Oblivion, the palm leaves would glow in the dark and the extreme polycount can really drag down the performance.
Install order: SRT3 1.7 (recommended) - Oblivion Project 2010HQ - Better Colors.
To place my textures into the game you need to add the files from the gta3.img-folder to your gta3.img file. To do this you can use ImgPro ( http://www.filefront...39276/IMG-Tool/ ). Inside the program you use the Command "Replace" for all my files in the gta3.img folder. You should NOT use Add. After that you might need to rebuild the archive (also under "Commands"). The other folders needs to be copied to your GTA:SA folder (do not copy the GTA3.img-folder), make sure you get the folder structure right when you paste the folders.
Edited by vurt, 16 May 2012 - 08:21 AM.