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[REL] Vurt's GTA:SA Grass

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vurt
  • vurt

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#1

Posted 02 December 2010 - 11:46 PM Edited by vurt, 05 December 2010 - 10:51 PM.

...just some grasses i've made for GTA:SA.

Screens:

http://piclair.com/data/os7em.jpg
http://piclair.com/data/7sb3u.jpg
http://piclair.com/data/u1a6j.jpg
http://piclair.com/data/2j8bx.jpg

Download: http://www.multiupload.com/G8OQRU23NS

Kalvin'
  • Kalvin'

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#2

Posted 03 December 2010 - 09:57 AM

Nice work! icon14.gif somehow, looks a bit like Red Dead Redemption Grass up in Tall Trees.. but still, looks awesome cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

badboy_zay
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#3

Posted 03 December 2010 - 10:35 AM

^lol,agree icon14.gif
it really look like those grass from RDR
great work cookie.gif

GTA3Betalover
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#4

Posted 03 December 2010 - 01:51 PM

Totally great man biggrin.gif This looks awsome biggrin.gif icon14.gif

vurt
  • vurt

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#5

Posted 03 December 2010 - 01:55 PM

Glad you like it smile.gif

I'm using this plants.dat btw:

CODE

;
; Title : Plants.dat
; Author : Andrzej Madajczyk modified by ParoXum
; Date : 02/05/2003 | 11/03/2006
;
;
;----------------------------------------------------------------------------------
;
; Note: "X" + "Select" on Pad1 will reload this file while game is running;
; Note: Ce plants.dat est exclusif au MOD SRt3. Ne pas utiliser sans permission.
;
;----------------------------------------------------------------------------------
;
;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar   Density
;
;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar   Density
TARMAC_REALLYf*ckED 0  0   2   1  190  250  165  255  0  25  0.1  0.11  0.1   0.1   1.0   3.0    0.15
;
GRASS_SHORT_LUSH  0  0   0   1  240  240  240  255  64  220  0.5  0.51  1.5   0.65   5.0   1.0    0.15
GRASS_SHORT_LUSH  1  0   1   1  240  240  240  255  64  220  1.5  0.61  1.5   0.85   5.0   1.0    0.15
;
GRASS_MEDIUM_LUSH  0  0   0   1  240  250  240  255  64  220  1.5  0.51  1.5   0.65   1.0   3.0    0.15
GRASS_MEDIUM_LUSH  1  0   0   1  240  250  240  255  64  220  1.5  0.61  1.5   0.85   1.0   3.0    0.15
;
GRASS_LONG_LUSH  0  0   0   1  240  240  240  255  64  220  0.5  0.11  1.5   0.25   1.0   3.0    0.15
;
GRASS_SHORT_DRY  0  1   0   1  240  240  240  255  64  220  0.5  0.11  1.5   0.25   1.0   3.0    0.15
GRASS_SHORT_DRY  1  1   0   1  240  240  240  255  64  220  1.5  0.61  1.5   0.85   1.0   3.0    0.15
;
GRASS_MEDIUM_DRY  0  0   0   1  240  240  240  255  64  220  0.5  0.51  1.5   0.65   5.0   1.0    0.15
GRASS_MEDIUM_DRY  1  0   1   1  240  240  240  255  64  220  1.5  0.61  1.5   0.85   5.0   1.0    0.2
;
GRASS_LONG_DRY  1  0   0   3  190  250  165  100  0  20  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
;Name    PCDid  SlotID  ModelID  UVoff  R  G  B  I  VarI  A  SclXY  SclZ  SclVarXY  SclVarZ  WBendScl  WBendVar   Density
;
WOODLANDGROUND  0  0   0   1  120  120  125  120  220  90  3.5  0.6  1.9   1.25   1.0   6.0    0.09
WOODLANDGROUND  1  0   0   0  125  125  125  120  220  50  1.0  1.0  0.5   0.5   1.0   6.0    0.09
;
;
;
;
SAND_DEEP   0  1   0   1  192  192  192  120  220  155  0.5  0.5  0.5   0.55   1.0   0.0    0.01
SAND_DEEP   0  1   0   1  192  192  192  120  220  155  0.5  0.5  0.5   0.55   1.0   0.0    0.01
SAND_MEDIUM   0  1   0   0  190  190  195  120  220  200  3.5  0.2  0.9   0.25   1.0   0.0    0.18
SAND_MEDIUM   0  1   0   0  190  190  195  120  220  200  3.5  0.2  0.9   0.25   1.0   0.0    0.18
;
SAND_COMPACT  0  1   0   3  245  147  113  86  45  35  1.5  0.2  0.5   0.55   1.0   0.0    0.18
SAND_COMPACT  1  1   0   1  245  147  113  86  45  35  0.5  0.5  0.5   0.55   1.0   0.0    0.18
SAND_COMPACT  0  1   0   3  245  147  113  86  45  35  1.5  0.2  0.5   0.55   1.0   0.0    0.18
SAND_COMPACT  1  1   0   1  245  147  113  86  45  35  0.5  0.5  0.5   0.55   1.0   0.0    0.18
;
SAND_ARID   1  1   0   0  210  205  182  210  0  50  1.5  0.6  1.5   0.85   1.0   3.0    0.04
;
SAND_MORE   0  1   0   2  192  192  192  110  220  100  0.5  0.5  0.5   0.55   1.0   0.0    0.18
SAND_MORE   0  1   0   2  192  192  192  110  220  100  0.5  0.5  0.5   0.55   1.0   0.0    0.18
;
P_GRASSMID1   0  1   0   1  255  255  255  240  64  220  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSMID1   1  1   0   1  255  255  255  240  64  220  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSMID2   0  1   0   1  255  255  255  240  64  220  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSMID2   1  1   0   1  255  255  255  240  64  220  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
;
P_BUSHYDRY   0  1   0   1  222  220  219  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_BUSHYDRY   1  1   0   1  222  220  219  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSLIGHTER  0  1   0   1  242  240  239  190  50  240  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLIGHTER  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSLIGHTER2  0  1   0   1  242  240  239  190  50  240  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLIGHTER2  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_WOODLAND   0  0   0   1  252  220  139  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_WOODLAND   1  0   0   1  252  220  139  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_FORESTSTUMPS  0  0   0   1  252  220  139  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_FORESTSTUMPS  1  0   0   1  252  220  139  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSBRNMIX  0  0   0   1  252  200  139  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSBRNMIX  1  0   0   1  252  200  139  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
CORNFIELD   0  1   0   1  242  240  239  220  90  120  0.5  2.11  1.5   0.25   1.0   3.0    0.1
CORNFIELD   1  1   0   1  242  240  239  220  90  120  1.5  2.61  1.5   0.85   1.0   3.0    0.08
;
P_SAND   1  1   0   0  240  255  252  250  64  250  1.5  0.6  1.5   0.85   1.0   3.0    0.1
P_SAND_ARID   1  1   0   0  250  255  252  250  64  250  1.5  0.6  1.5   0.85   1.0   3.0    0.15
P_SAND_DENSE  1  1   0   0  250  255  252  250  64  250  1.5  0.6  1.5   0.85   1.0   3.0    0.1
P_SAND_COMPACT  1  1   0   0  250  255  250  150  64  230  1.5  0.6  1.5   0.85   1.0   3.0    0.1
P_GRASS_SHORT  0  0   0   2  250  250  255  150  64  250  2.5  0.61  2.5   0.85   1.0   3.0    0.1
P_GRASS_MEADOW  0  0   0   2  250  250  228  151  64  216  0.5  0.51  1.5   0.65   1.0   3.0    0.04
P_GRASS_DRY   0  0   0   2  250  250  225  160  64  240  0.5  0.51  1.5   0.65   5.0   1.0    0.04
P_WOODDENSE   0  0   0   3  250  250  225  150  64  220  1.5  0.61  1.5   0.85   1.0   3.0    0.04
P_ROADSIDEDES  0  0   0   2  252  252  222  180  220  200  1.5  1.2  0.5   0.55   1.0   0.0    0.1
;
P_GRASSWEEFLOWERS  0  1   0   1  242  240  239  190  50  50  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSWEEFLOWERS  1  1   0   1  242  240  239  190  50  40  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSDRYTALL  0  1   0   1  242  240  239  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSDRYTALL  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSLUSHTALL  0  1   0   1  242  240  239  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLUSHTALL  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSGRNMIX  0  1   0   1  242  240  239  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSGRNMIX  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSLOW   0  0   0   1  190  250  165  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLIGHTER2  0  1   0   1  242  240  239  190  50  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLIGHTER2  1  1   0   1  242  240  239  190  50  240  1.5  0.61  1.5   0.85   1.0   3.0    0.08
;
P_GRASSROCKY  0  0   0   1  250  250  255  100  64  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSSMALLTREES  0  0   0   1  255  250  255  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSLIGHT  0  0   0   1  250  250  255  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
;
;
P_GRASSDARK   0  0   0   1  250  250  255  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSDARK2  0  0   0   1  250  250  255  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
P_GRASSDIRTMIX  0  0   0   1  250  250  245  100  60  250  0.5  0.11  1.5   0.25   1.0   3.0    0.1
;
;
;
;the end





falenone
  • falenone

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#6

Posted 10 December 2010 - 12:31 PM

That is a very nice looking grass biggrin.gif

bone2_pac
  • bone2_pac

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#7

Posted 11 December 2010 - 03:51 PM

Can I mix it with P.O. 2010.. ?

vurt
  • vurt

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#8

Posted 11 December 2010 - 04:38 PM

sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses.

bone2_pac
  • bone2_pac

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#9

Posted 11 December 2010 - 11:39 PM

QUOTE (vurt @ Dec 11 2010, 16:38)
sure, open plant1.txd in any txd editor and you can extract and mix them how you wish.. if you choose my plant1.txd over Oblivion 2010's you're just gonna have my grasses.

Thx. Im gonna try them out now.. icon14.gif

Kmeto 2
  • Kmeto 2

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#10

Posted 13 December 2010 - 11:54 AM

Good job icon14.gif

TheD199434
  • TheD199434

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#11

Posted 17 December 2010 - 08:37 PM

Awesome man, luv it. I use it now in my GTASA biggrin.gif

amEx-pl
  • amEx-pl

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#12

Posted 17 January 2011 - 12:36 PM

Very nice mod ! thanks! biggrin.gif But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg

vurt
  • vurt

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#13

Posted 17 January 2011 - 12:50 PM Edited by vurt, 17 January 2011 - 12:53 PM.

QUOTE (amEx-pl @ Jan 17 2011, 12:36)
Very nice mod ! thanks!  biggrin.gif  But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg



http://www.gtaforums...howtopic=464537

and you also need Project Oblivion 2010.

methodunderg
  • methodunderg

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#14

Posted 18 January 2011 - 02:14 AM

QUOTE (vurt @ Jan 17 2011, 12:50)
QUOTE (amEx-pl @ Jan 17 2011, 12:36)
Very nice mod ! thanks!  biggrin.gif  But I have a question - where can i download these palms and trees from picture http://piclair.com/data/os7em.jpg



http://www.gtaforums...howtopic=464537

and you also need Project Oblivion 2010.

I think you should create your own vegetation mod from scratch smile.gif Or even convert some of your previous textures from other games smile.gif

vurt
  • vurt

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#15

Posted 18 January 2011 - 04:01 AM

Many of my previous textures are already in this mod and in Project Oblivion 2010. As for models (if that's what you mean) i'm only familiar with Blender and there's no working exporter for GTA SA, unfortunately.

methodunderg
  • methodunderg

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#16

Posted 16 December 2011 - 02:44 AM

http://www.gtaforums...howtopic=127942

vurt
  • vurt

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#17

Posted 16 December 2011 - 06:52 AM Edited by vurt, 16 December 2011 - 07:05 AM.

Ah cool, didnt know about that. Unfortunately i dont think i have the time to start modding GTA SA again anytime soon. But i've downloaded the script in case i get the time and urge to start modding it again. Thanks for the link!

methodunderg
  • methodunderg

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#18

Posted 16 December 2011 - 07:21 AM

No worries; only reason I noticed it was the topic got bumped. Sadly no-one else noticed it, as it seems the topic was started in 2004.

Merry Christmas and a Happy New Year (I hope to see you around in that New Year too) icon14.gif




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